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Updates to the 2003 and 2004 Lister Storm dropping soon
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I am sorry, it's lost...Can this be reuploaded?
have you created a COCKPIT_HR with all the interior elements? bakeryoptix handles the interior differently if this is done.bakeryoptix
Glad to see I ain't the only one affected by random micro stutters that only affects AC.That would probably explain why I don't see the problem. I'm still using CSP 0.1.80preview9 (anything newer than that introduces these weird micro stutters on my system). Could be a bug only introduced in CSP 0.2 and above. I'll have to temporarily install a newer version and see if I can reproduce what others are seeing.
yes of coursehave you created a COCKPIT_HR with all the interior elements? bakeryoptix handles the interior differently if this is done.
yes , that is a workaround , but I'd like to have the sunblinding effect (minus the black flicker ofcourse)If you deactivate the sunblinding shader this black flickering is solved?
I got rid of the stuttering by deleting (renaming) the extension folder and set up CSP newly. Maybe you or racingjoe can try this too.Glad to see I ain't the only one affected by random micro stutters that only affects AC.
CSP is both a gift and a curse lmao
I'll keep that in mind ! Retrograded to 0.2.4 and no stuttering and gained back the 40 FPS previewnumberwhatver stole from me lol.I got rid of the stuttering by deleting (renaming) the extension folder and set up CSP newly. Maybe you or racingjoe can try this too.
I can only say, everything is fixed in the upcoming Pure LCS.yes , that is a workaround , but I'd like to have the sunblinding effect (minus the black flicker ofcourse)![]()
hi Peter,After many bugfixes and many settings related changes, maybe its a try to reset your CSP settings to defaults.
Could be there is just one little settings which causes this bug, but the setting was wrong in the first place but it didn't cause the bug.
Just do this:
Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different. Restart CM. It will create a new "extension" folder. You can restore it later.
nope because of animated suspensionssorry for commenting old post. but, have you released these cars?
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
Thanks. Do you know what it does. Should I have it active as I play in VR. Cheers.
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
Thanks. Do you know what it does. Should I have it active as I play in VR. Cheers.
Hi,@Peter Boese must know that one![]()
look at the value_0...it will be white with those settingsi think i found it!
View attachment 1379622
If i deactivate this, it works like it should. It seems this overides the dig. flags.
But i did not test it enough to be sure.
Would you recommend using it. Cheers.![]()
Single Pass Stereo: is it worth it?
This is the first part of a three series posts regarding Single Pass Stereo (SPS). They were written in order to provide more information of how Single Pass Stereo works and raise awareness about i…iliaskapouranis.com
Its about how things are rendered in VR. SPS is less taxing on CPU and GPU.
Multi Pass rendering will render the scene to two different images, which are displayed separately for each eye. Single Pass Stereo rendering combines both images into a single double-width render texture, where only the relevant half is displayed to each eye.
Im not a PC VR user. I have PSVR1 headset, considering giving it a try with AC on PC though.Would you recommend using it. Cheers.
It’s awesome. I can only play in VR now.Im not a PC VR user. I have PSVR1 headset, considering giving it a try with AC on PC though.
Seems your black flicker problem was caused by wrong settings in graphics adjustments - far planes. If there are wrong settings like the wrong settings distributed by the Shutoko team, objects in the distance are rendered wrong, so the sun.hi Peter,
I tried this rename extension folder trick , and the black flickering is gone now!
any improvements always greatly appreciated, but as it is it's already one of the best looking and best optimized racing sims in VR
(hopefully in September it will even surpass AMS2)
So thanks for all your wonderfull efforts in making AC so great for all of us!
EDIT: an additional question, now the sun-blinding thing is OK, but I have the following:
with wind, the grass sways only in 1 eye (left) and in the other eye the grass stays completely still (giving a weird effect in VR as you can imagine).
Any idea?
Check the Post-processing section.Guys if someone knows how to work with the "bakeryoptix" and can help me (S.M.me)
I'm trying to make vao-patch for the R32 jtcc but the result is too dark
without vao
View attachment 1379819
with vao
View attachment 1379820