Assetto Corsa PC Mods General DiscussionPC 

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I got rid of the stuttering by deleting (renaming) the extension folder and set up CSP newly. Maybe you or racingjoe can try this too.
I'll keep that in mind ! Retrograded to 0.2.4 and no stuttering and gained back the 40 FPS previewnumberwhatver stole from me lol.
 
yes , that is a workaround , but I'd like to have the sunblinding effect (minus the black flicker ofcourse) :bowdown:
I can only say, everything is fixed in the upcoming Pure LCS.

I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.

All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!

My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".

So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.

Here you see a comparison of the 3 weather styles and their fps:


Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
 
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After many bugfixes and many settings related changes, maybe its a try to reset your CSP settings to defaults.
Could be there is just one little settings which causes this bug, but the setting was wrong in the first place but it didn't cause the bug.
Just do this:
Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different. Restart CM. It will create a new "extension" folder. You can restore it later.
hi Peter,

I tried this rename extension folder trick , and the black flickering is gone now!

any improvements always greatly appreciated, but as it is it's already one of the best looking and best optimized racing sims in VR
(hopefully in September it will even surpass AMS2)

So thanks for all your wonderfull efforts in making AC so great for all of us!


EDIT: an additional question, now the sun-blinding thing is OK, but I have the following:
with wind, the grass sways only in 1 eye (left) and in the other eye the grass stays completely still (giving a weird effect in VR as you can imagine).
Any idea?
 
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I can only say, everything is fixed in the upcoming Pure LCS.

I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.

All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!

My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".

So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.

Here you see a comparison of the 3 weather styles and their fps:


Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.

Hi Peter. What do you mean by VR SPS mode. Thanks.
 
I can only say, everything is fixed in the upcoming Pure LCS.

I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.

All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!

My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".

So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.

Here you see a comparison of the 3 weather styles and their fps:


Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.

By "early september" you mean september 1st right?? :lol:🥸
 
Hi Peter. What do you mean by VR SPS mode. Thanks.
Single Pass Stereo

1723297356129.png
 
I can only say, everything is fixed in the upcoming Pure LCS.

I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.

All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!

My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".

So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.

Here you see a comparison of the 3 weather styles and their fps:


Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.


Hi,

One thing that I noticed is that Pure config and planner buttons on the right app bar are only available with pure Gamma. When I Switch to Pure LCS those buttons disappear.
 
Thanks. Do you know what it does. Should I have it active as I play in VR. Cheers.

Its about how things are rendered in VR. SPS is less taxing on CPU and GPU.
Multi Pass rendering will render the scene to two different images, which are displayed separately for each eye. Single Pass Stereo rendering combines both images into a single double-width render texture, where only the relevant half is displayed to each eye.
 
Hi,
Lately the AI have behaved VERY horribly in races. Every other race random cars on the grid stay still, some start doing burnout and even durind the race the AI have been doing some erratic things. Is that happening with anyone else?What is it?Is there a way to fix?Tks
 

Its about how things are rendered in VR. SPS is less taxing on CPU and GPU.
Multi Pass rendering will render the scene to two different images, which are displayed separately for each eye. Single Pass Stereo rendering combines both images into a single double-width render texture, where only the relevant half is displayed to each eye.
Would you recommend using it. Cheers.
 
hi Peter,

I tried this rename extension folder trick , and the black flickering is gone now!

any improvements always greatly appreciated, but as it is it's already one of the best looking and best optimized racing sims in VR
(hopefully in September it will even surpass AMS2)

So thanks for all your wonderfull efforts in making AC so great for all of us!


EDIT: an additional question, now the sun-blinding thing is OK, but I have the following:
with wind, the grass sways only in 1 eye (left) and in the other eye the grass stays completely still (giving a weird effect in VR as you can imagine).
Any idea?
Seems your black flicker problem was caused by wrong settings in graphics adjustments - far planes. If there are wrong settings like the wrong settings distributed by the Shutoko team, objects in the distance are rendered wrong, so the sun.
 
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Released : Venturi 600 LM
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: Zero Games Studio Orginal ,F302
3d work: F302
Lod´s: ACTK
Tweaks ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
__custom_showroom_1722106253.jpg
 
Has anybody got the P4/5 COMPETIZIONE 2011 by kunos sound they could send me please, mines disappeared :banghead: Ive tried the verify integrity thing still no joy.

Regards

Mark
 
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Sounds great, thank you for your dedication and all your work in making AC a better Sim.
Beside performance advantages you mentioned in your post, what are the fundamental difference between Pure LCS and Gamma. Also, performance wise are they both more efficient than Sol?
 
Released : Venturi 600 LM
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: Zero Games Studio Orginal ,F302
3d work: F302
Lod´s: ACTK
Tweaks ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1379872
Lovely car, and well executed. :cheers:

Slidey boi. Needs care on turn-in. Tweaking diff might help.

@Daniel Graf would have loved to have this version available when he was building the BPR Series.
 
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Hopefully a fix for the white lights issue on my Spa_2022 mod. There are separate downloads depending on which version of the track you decided to use. If you are using the standalone version, download the digital_lights_fix_spa_2022_folder.zip file. If you are using the version that installs into the Kunos spa folder, download the digital_lights_fix_spa_folder.zip file.

Whichever file you download, the instructions are the same. Drag the contents folder into the root 'assettocorsa' directory and overwrite when it asks. If you are using Pyyer's Spa extensions, also drag the contents folder in the 'Files_for_Pyyer_extensions' folder into the root 'assettocorsa directory and overwrite when it asks.

Both full mods include these fixes if you ever need to download them again.
 

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