In Windows Explorer, go to the View tab at the top, find the box for View Hidden Files and Folders, make sure it's ticked, then you should be able to see the app data folder.Still couldn't find it. Anything else?
In Windows Explorer, go to the View tab at the top, find the box for View Hidden Files and Folders, make sure it's ticked, then you should be able to see the app data folder.Still couldn't find it. Anything else?
I have done this, but unfortunately it still doesn't pop up. Thanks for the suggestions so far.In Windows Explorer, go to the View tab at the top, find the box for View Hidden Files and Folders, make sure it's ticked, then you should be able to see the app data folder.
type this into your explorer and hit enter...I have done this, but unfortunately it still doesn't pop up. Thanks for the suggestions so far.
I have done this, but unfortunately it still doesn't pop up. Thanks for the suggestions so far.
How many user names do you have under Users? Have you tried looking under another one? Sometimes its not always the obvious choice.did all of those things and still nothing.
go to the root of C: and type "AcTools Content Manager" in search bar in the top right corner, it has to exist so it will find itdid all of those things and still nothing.
Despite the update I still get the lap invalidated at this point on the Hairpin Fast layout.Updated.
Thanks Masscot for noticed an issue.
Corrected cam_facing.ini, surfaces.ini
surfaces.ini for Hairpin Fast layoutDespite the update I still get the lap invalidated at this point on the Hairpin Fast layout.
View attachment 1383338
"...They are not lies, they are changes of opinion...", as a relevant Spanish "canny" said... 🙄Not a lie if you can't prove it's not the truth
Fix confirmed - thanks for the quick reply.surfaces.ini for Hairpin Fast layout
thank you.
This series definitely needs to be in another game like AC.So, here it goes nothing.
I love obscure racing series, cars that make no one say "yes, I would surely like to compete in one of these", and deep inside we know tin tops are the best; also, I'm quite patriotic.
The long dead V8 Superstars/Euro V8 serie touches of the points above.
Some already know there were a couple of games covering this series, from which the 3D files and yesterday I've managed to cram this barge into AC. Still, sounds are temporary stolen from the E92 GT2, physics are all over the place, nulls are wrong, materials have random values because I wanted to see this E60 in AC and give me some motivation.
Unfortunately modding isn't really my thing: I can skin and fix some problem physis wise, but 3D modelling is my enemy and I've never even dig into sound.
But I've found almost all of the homologation sheets of the entire field, I have a lot of photos/magazines/media in general to obtain the needed reference and I think I can manage to track down some cars and some drivers, if needed; testing the mod isn't a problem because at work I have very high end motion syms (remember the Pagani Huayra R Simulator? That one, but with a less fancy body).
The idea was to use the old 3D model as a base/template and in a latter stage switch to newer base car (e.g GT/Forza/CSR/whatever derived), redoing all of the various racing parts one piece at the time.
I don't want to release the car if the 3D remains the old since there are already too many lower quality mods around, same goes for the pysics.
I'm not promising anything, for now this is just for personal use until will be in an acceptable quality state.
I know somebody already converted this car, but I don't think is still active here to this day (?)
I have in my garage 31 E60, some are diesel tho.So, here it goes nothing.
I love obscure racing series, cars that make no one say "yes, I would surely like to compete in one of these", and deep inside we know tin tops are the best; also, I'm quite patriotic.
The long dead V8 Superstars/Euro V8 serie touches of the points above.
Some already know there were a couple of games covering this series, from which the 3D files and yesterday I've managed to cram this barge into AC. Still, sounds are temporary stolen from the E92 GT2, physics are all over the place, nulls are wrong, materials have random values because I wanted to see this E60 in AC and give me some motivation.
Unfortunately modding isn't really my thing: I can skin and fix some problem physis wise, but 3D modelling is my enemy and I've never even dig into sound.
But I've found almost all of the homologation sheets of the entire field, I have a lot of photos/magazines/media in general to obtain the needed reference and I think I can manage to track down some cars and some drivers, if needed; testing the mod isn't a problem because at work I have very high end motion syms (remember the Pagani Huayra R Simulator? That one, but with a less fancy body).
The idea was to use the old 3D model as a base/template and in a latter stage switch to newer base car (e.g GT/Forza/CSR/whatever derived), redoing all of the various racing parts one piece at the time.
I don't want to release the car if the 3D remains the old since there are already too many lower quality mods around, same goes for the pysics.
I'm not promising anything, for now this is just for personal use until will be in an acceptable quality state.
I know somebody already converted this car, but I don't think is still active here to this day (?)
Link down for spa_2022Links for both versions have been updated with fixes for two small but important issues. Use the links in the quote above to get the updated versions. Thanks to @MasterFocus , @Masscot and @leBluem for the help with how to fix the problems.
I believe you can simply extract the update into your current track folder and overwrite when it asks, but it might be best to make a backup just to be safe. If you have all of Pyyer's Spa F1 and WEC extensions, don't forget to also extract and overwrite the files in the 'Files_for_Pyyer_extensions' folder. If you have problems after installing the new version (especially for the standalone version), you will have to start from scratch. I'm hoping that doesn't happen for those with all of the Pyyer extensions installed because I would hate for you to have to go through the hassle of reinstalling them.
Fixes\Additions:
-- Fixed the missing shadows when a car is over the white lines.
-- I think I fixed the floating skid\groove marks.
-- Added a SeasonalTrees track skin to the standalone spa_2022 version. It will make the trees look like the small video I posted yesterday.
-- One suggestion, if you have a lighting.ini file in any of the layouts data folders, you should consider deleting or renaming it to get the proper sun pitch and heading angle.
Please let me know if you run across any problems with this new update. It was very hard making sure I applied the fixes to all of the layouts and I probably didn't test it thoroughly enough so I could have easily overlooked something. Thanks...
Works fine for me. Anyone else having issues getting the file?Link down for spa_2022
So this thing is out but is abysmal...GT500 making GT3 laptimes. Hopefully someone will overhaul the physics and make some skins in the future!
Thanks for the explanation. I am using PURE. Recently I switched to the latest versions of the CSP and PURE. Before that, the displays were not so bright.Are you using SOL or PURE ?
Because both need a different brightness setting in the ext_config.ini.
@shi offers two configs in his tracks, one for Sol, one for Pure.
But you can look in the config for Jumbotron settings and experiment with brightness, e.g.:
View attachment 1383223
VR giveth, and VR taketh awayThe lo-fi GTR2 cockpit is enough of a reason to demand a refund.
Rome ePrix Season9 v1.0
View attachment 1383408
The Circuito cittadino dell'EUR was a street circuit located in the EUR neighborhood in Rome, Italy. On 3 February 2021, a new and longer layout was announced for the circuit, which is 3.385 km (2.103 mi) in length and features 19 turns. (Wikipedia)
Conversion from rFactor2.
-CSP recommended
-26 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission
AC Converted by @shi (shin956)
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Download (MEGA)
Enjoy.
Converted upon request by Patreon member Leo_J.
Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777
When I remember correctly, you have to start from the pits to have a correct laptime - like with many Rally-P2P races.Hey all. This is probably a dumb question, but what's needed to set starting points in a track?
There's an awesome track in overtake that hasn't been updated in 6 years, that doesn't properly track lap time: https://www.overtake.gg/downloads/st-luzia-revival-1-0.19824/
No luck reaching out to the creator, so I thought I'd try my hand at it, but I don't even know where to start. Any resources I could look into?
Thanks!
So this thing is out but is abysmal...GT500 making GT3 laptimes. Hopefully someone will overhaul the physics and make some skins in the future!