- 819
- South Africa
Thanks. I'll check/try that as well 👍🏻You can also try to deactivate "Use simpler AI spline for low-level AIs (below 90%)" under "New AI behaviour" in CSP.
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Thanks. I'll check/try that as well 👍🏻You can also try to deactivate "Use simpler AI spline for low-level AIs (below 90%)" under "New AI behaviour" in CSP.
Because he didn't put the line that activates them on the Ext_config file of the skinHello everyone, please tell me why the author of these skins doesn't have headlights on the bumper
and i have them how to fix this i have it like this with all skins
View attachment 1383871
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... please tell me why the author of these skins doesn't have headlights on the bumper...
... or possibly (if the car mod have two versions) because the author made the skin for the sprint version of the car, which does not have these lights. When the skin is installed in the endurance version, if there are stickers in the lights area, they appear cut off.Because he didn't put the line that activates them on the Ext_config file of the skin
Also because in British GT (unless I am blind) they do not run Endu Lights
It's the RSS... or possibly (if the car mod have two versions) because the author made the skin for the sprint version of the car, which does not have these lights. When the skin is installed in the endurance version, if there are stickers in the lights area, they appear cut off.
Ok, I hadn't noticed who was the author of the mod. Well, in fact I don't even remember by heart which modders offer two independent versions of the same car, or which offers the (more logical) possibility of endurance or sprint versions via the ext_config... 😙It's the RSS
I can't download the March, Mediafire give me an errorView attachment 1383583
Released for free on my Patreon, the next car in the 1988 Indycar series, the March 88C.
Credits
This car would not be possible without the great ISO team, who were very kind to give us permission to convert their cars over and have also been helpful at solving a few issues along the way. In particular we wish to thank David Sabre, Jason White, Richard Wilks, Richard Coxon and Alberto Ibanez for their work in the original mod and their permissions to use it again in AC.
ISO still runs a very active series of leagues which is worth checking out - https://intlsimracingforum.boards.net/
Model - original model by David Sabre, converted by BruceD
Sounds conversion - original sounds by Richard Wilks, converted by BruceD
Physics - BruceD, originally based off work by G0D
Engines - BruceD
Skins and textures - David Sabre, Jason White, Alberto Ibanez
Goodyear tyre textures - ozzy98 - available here https://www.overtake.gg/downloads/nascar-goodyear-tyres.49988/
Also available at the same link is the latest update of the Lola T8800, featuring a number of bug fixes and updates.
yeah so you need to add a line on the ext_configSorry, I forgot to specify the name of the mod, this is the rss_gtm_mercer_v8 mod from racesimstudio, there is one version of the mod
View attachment 1383583
Released for free on my Patreon, the next car in the 1988 Indycar series, the March 88C.
Credits
This car would not be possible without the great ISO team, who were very kind to give us permission to convert their cars over and have also been helpful at solving a few issues along the way. In particular we wish to thank David Sabre, Jason White, Richard Wilks, Richard Coxon and Alberto Ibanez for their work in the original mod and their permissions to use it again in AC.
ISO still runs a very active series of leagues which is worth checking out - https://intlsimracingforum.boards.net/
Model - original model by David Sabre, converted by BruceD
Sounds conversion - original sounds by Richard Wilks, converted by BruceD
Physics - BruceD, originally based off work by G0D
Engines - BruceD
Skins and textures - David Sabre, Jason White, Alberto Ibanez
Goodyear tyre textures - ozzy98 - available here https://www.overtake.gg/downloads/nascar-goodyear-tyres.49988/
Also available at the same link is the latest update of the Lola T8800, featuring a number of bug fixes and updates.
A bit odd this, I haven't felt that myself and nobody else has reported it, and I've just checked and the steering strength settings are the same for both road and oval. But I'll test it again and see.@BruceD i'm the only one who don't have FFB at all for the oval version unless while losing the car you try to save it with countersteer (there i start feeling the FFB)?
It looks like Garry licked a toad... 🤔If I use GarryRealV1.1 it looks like this...
Anybody got an idea why this is?...
I noticed that in all folders you left DATA folder and DATA.ACDA bit odd this, I haven't felt that myself and nobody else has reported it, and I've just checked and the steering strength settings are the same for both road and oval. But I'll test it again and see.
It does, doesn't it?It looks like Harry licked a toad... 🤔
Hey all,
If I use GarryRealV1.1 it looks like this...
Anybody got an idea why this is?
Am i doing something wrong?View attachment 1383905View attachment 1383906
1000% agreed. Please convert them, those RF1 SRW tracks were off fantastic quality, I remember being so blown away by them.I won't tell if you wont. I just want Disney World!
GarryReal only works with pure gamma, seems you have pure lcs enabled.Hey all,
If I use GarryRealV1.1 it looks like this...
Anybody got an idea why this is?
Am i doing something wrong?View attachment 1383905View attachment 1383906
Thanks for replying!GarryReal only works with pure gamma, seems you have pure lcs enabled.
i'm up for it if you havent found anyone else.Would anyone like to make some skins?
Dodge Chager GR.3
Ferrari 365 GTB4 Competizione
View attachment 1383755View attachment 1383756
I will helpWould anyone like to make some skins?
Dodge Chager GR.3
Ferrari 365 GTB4 Competizione
View attachment 1383755View attachment 1383756
Has anyone ever made a drs_zones file for Zandvoort 2023? If not, would anyone knew exactly on the track where they should start and end so I could make one? A nice overhead shot of where they should begin and end would be nice so I can get the points correct.
The link is not working for me (access denied). Can u dm me his contact again pls?Not to my knowledge, no. I always wanted the RT/10 GT1 as well, but we have this instead which isn't bad... I like it, buuut...
View attachment 1382931
It's not the RT/10 GT1. If you want to learn more about the mods he's been doing, here's his facebook: https://www.facebook.com/groups/3003003843150997/user/100014762464833/
I believe not, if you're referring to RacingSounds' version. I mentioned it to him a few months ago, along with a few other things, in a feedback post but I believe he's moved on.Has anyone ever made a drs_zones file for Zandvoort 2023? If not, would anyone know exactly on the track where they should start and end so I could make one? A nice overhead shot of where they should begin and end would be nice so I can get the points correct.
Here, join this and you should be able to have access to his profile. https://www.facebook.com/groups/3003003843150997/The link is not working for me (access denied). Can u dm me his contact again pls?
Small update to the mod. Use the link in the quote if you want to try the update.With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.
The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without one of the skins enabled. As for the skins, they will get progressively more burnt out looking as you go down the line. There is also less saturated versions of the skins included if you find the grass too vibrant.
Zandvoort 2023 Raceday Layout
As always, please let me know of any mistakes or suggestions on how to improve it.
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Thank you for making the DRS zones. However at the banking Ai doesnt open wing at the Drs marker, but just at the end of banking. When I´m driving all works as intended. I have the excaxtly same problen every Zandvoort version.Small update to the mod. Use the link in the quote if you want to try the update.
-- Changed the way the digital lights work so that they don't flash green all the time.
-- Added a drs_zones file to both the raceday and stock layout and drs_markers to the raceday layout. The drs_zones file comes from Pyyer's 2024 F1 extension. I did not get his permission to use it so I hope he doesn't mind. If he says anything, i'll make my own. I saw no reason to reinvent the wheel so I just used his.
I did not add the drs markers to the base track because that would cause issues for those that use Pyyer's F1 extensions with this track. There would end up being two sets of drs markers. If you don't own\use Pyyer's F1 extensions and want the drs markers on the base track, copy and paste the code below into the bottom of the models_2023.ini file.
[MODEL_4]
FILE=drs_markers.kn5
POSITION=0,0,0
ROTATION=0,0,0
Not sure what I can do about that. If I try and fix the ai wing not opening at the right spot, i'm guessing it will throw off when the drs zone kicks in for a human driver. If anyone knows how to fix that problem, i'm all ears.Thank you for making the DRS zones. However at the banking Ai doesnt open wing at the Drs marker, but just at the end of banking. When I´m driving all works as intended. I have the excaxtly same problen every Zandvoort version.
Pekka