Assetto Corsa PC Mods General DiscussionPC 

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Walt Disney World Speedway 1.0 Release
Download: https://www.gtplanet.net/forum/downloads/walt-disney-world-speedway.6928/
Screenshot_legion_reynard_95i_road_waltdisneyworldspeedway_27-7-124-19-23-44.jpg
Screenshot_legion_reynard_95i_road_waltdisneyworldspeedway_27-7-124-19-22-9.jpg

Walt Disney World Speedway held its first race in 1996 and its last in 2000. It hosted both the Indy Racing League and the Nascar Truck series during its time. The Track was torn down starting in 2015.

Credits
Original track was built for NR2003 by John Norton
Converted to Assetto Corsa by FerrariFanatic9/FerrariFan9

-37 pits/Start
-AI with AI Sidelines done
-Cams based on the cameras used during the 98 race by abc/espn

Screenshot_legion_reynard_95i_road_waltdisneyworldspeedway_27-7-124-19-24-56.jpg
 
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I remember a long time ago I downloaded a sound pack from a discord, a miscellaneous sound pack that replaced a bunch of sfx files for stuff like curbs, crashes, grass, etc, with way better sounds from gran turismo. I lost it when I had to reinstall the game, and now I can't find it anywhere for the life of me. it doesn't seem to be in the message history of any discord I'm in anymore and I cant find it on google either. I'm hoping someone on here has it, and can send it to me. this ISN'T the one by MIke on Racedepartment/Overtake btw.
 
I remember a long time ago I downloaded a sound pack from a discord, a miscellaneous sound pack that replaced a bunch of sfx files for stuff like curbs, crashes, grass, etc, with way better sounds from gran turismo. I lost it when I had to reinstall the game, and now I can't find it anywhere for the life of me. it doesn't seem to be in the message history of any discord I'm in anymore and I cant find it on google either. I'm hoping someone on here has it, and can send it to me. this ISN'T the one by MIke on Racedepartment/Overtake btw.
It's possible you're looking for the pack by @vilau, on the Touge Union discord, in Featured Mods.
 
Not sure if you're talking about the internal windows or the wing mirror textures, but:

If the car's not encrypted:
CM showroom
click the internal glass (or the mirror glass, if that's what you're talking about? The theory is the same)
click the three little dots next to txDiffuse:
click 'Replace'
select the new internal glass (or mirror glass) DDS from your archive

This will apply it to the car, not just to individual skins.

If the three little dots aren't there next to txDiffuse: (and replacing the DDS in CM Showroom isn't therefore possible) then the car has texture/shader adjustment encrypted.
In this situation you need to copy the txDiffuse name and rename a copy of your preferred internal windscreen (or mirror) DDS to that name, then drop it into every skin folder that you want it used on.
@Masscot : Thank you for explaining the procedure. However (and maybe I simply should) I have no CM...
Is there a way to accomplish the same not using CM?
 
Skins for Aston Ulster (1931 to 1937)Skins Ferrari 212 Inter (for me, I decided to separate them into 3 models, 195s, 166mm and 195s/166mm Coupe (all with slightly different "DATA" files).

For now, for you, here are all the skins for LM1950 and Targa Florio 1950 (they serve in Ferrai 212 Inter).
SKINS ASTON ULSTER
SKINS FERRARI 212 Inter
Hello
could you share the link for the car "lm30.49_aston_ulster_1935" ?
thank you so much in advance
 
F2 2024 MOD V1.0 RELEASE

View attachment 1384450

t's the F2 2024 car, created by Ben, Onion, LONG, rrickyy. The physics were created as accurate as it can be in terms of driving experience and some advices from a real F2 2024 driver (and 2024 race winner).The 2024 F2 car, in technical terms Dallara 224, is a car designed to compete and comply with the regulations in the 2024 FIA Formula 2 Championship. With 620 Horsepower and 570 Newton Meters of Torque, the car produces an experience that is only a step lower than the current generation of Formula 1 regulations. The open wheeler is capable of cornering in a whopping 3.5Gs, and has no power steering. Drivers has to prove their skill with this very tricky car by being really careful with their inputs and actions to the car, as the downforce level lower than the top step of open wheel racing, Formula 1. The Formula 2 car is also equipped with drag reduction system, improves the ability of overtaking on the DRS straights. Based on what Dallara said, the car will be used until 2027.


EXTRACT THE CONTENT FOLDER IN THE ASSETTO CORSA MAIN FOLDER. THAT'S IT

Credits to:
3d model chassis by benjamin00
3d model steering wheel by EdgarRedBull
3d model tyres rims and suspension by Codemasters
3d model slight tweaks made by rrickyy and Onion.
Physics by LONG

Be sure to be in THS discord server to receive the latest hotfixes and more new cars in the future :)
@bensrac32 Tried this one and found very well made! Keeper for now at least for me and therefore many thanks!
The obvious question (I know bit premature...) official team skins?
 
Not sure if you're talking about the internal windows or the wing mirror textures, but:

If the car's not encrypted:
CM showroom
click the internal glass (or the mirror glass, if that's what you're talking about? The theory is the same)
click the three little dots next to txDiffuse:
click 'Replace'
select the new internal glass (or mirror glass) DDS from your archive

This will apply it to the car, not just to individual skins.

If the three little dots aren't there next to txDiffuse: (and replacing the DDS in CM Showroom isn't therefore possible) then the car has texture/shader adjustment encrypted.
In this situation you need to copy the txDiffuse name and rename a copy of your preferred internal windscreen (or mirror) DDS to that name, then drop it into every skin folder that you want it used on.

I found the error why the windows looked so strange inside, the ks windscreen shader properties:
• ksAmbient: 0.5
• ksDiffuse: 0.6
• ksSpecular: 0.1
•ksSpecularEXP:10
• ksEmissive: 0
• ksAlphaRef: 0
Unfortunately they were not processed
I replaced the dds and adjusted the shader

20240828-171302-spa-f302_opel_calibra_touringcar.jpg


-windscreen fix
 
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Opel DTM "Opel i Line" rework/real naming

Drag and drop to install

----I am in the middle of fiddling with this old spice livery to try and get it all stitched together properly between the door shut on 1 side and the quarter panel, its proving to be very time consuming so as soon as it is done i will post an update with a before and after so you can see if it something you want to re download (what i'm "fixing" may not bother alot of people)----

BEER O'CLOCK!



Screenshot (641).png
 
I found the error why the windows looked so strange inside, the ks windscreen shader properties:
• ksAmbient: 0.5
• ksDiffuse: 0.6
• ksSpecular: 0.1
•ksSpecularEXP:10
• ksEmissive: 0
• ksAlphaRef: 0
Unfortunately they were not processed
I replaced the dds and adjusted the shader

View attachment 1384726

-windscreen fix
That wasn't the problem at all, the smudges can be seen fine, the problem was how the internal windscreen texture is mapped to the front windscreen (with a mirror line down the middle) and to the side windows (seemingly not at all).
As I already said in my original message, the internal glass (front and sides) needs UV mapping again correctly so that the 'dirty/smudged glass' texture appears on the insides of the glass (front and sides) as a single texture without an obvious mirror line down the middle.
 
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Finally maybe a good porting of the Mercedes and the Opel could be done


That wasn't the problem at all, the smudges can be seen fine, the problem was how the internal windscreen texture is mapped to the front windscreen (with a mirror line down the middle) and to the side windows (seemingly not at all).
As I already said in my original message, the internal glass (front and sides) needs UV mapping again correctly so that the 'dirty/smudged glass' texture appears on the insides of the glass (front and sides) as a single texture without an obvious mirror line down the middle.
i know what you mean ,i so stupid ...****
 
Why has the Calibra btw no Opel badge on the grille? Looks really weird. Was it due to license problems of the base car you converted?
some did not have it, other's did from what i can tell. I just looked at these car's on track only and i have seen both why would they remove the badge on some and not other's.........

must be an obvious answer i'm just thick
 


Does anyone have anymore info about this? I know the guy said it was one of his first from 7 years ago, but will there be an update or somewhere to download this track. It gives GT4 vibes would make for some amazing photos. Especially at night.
 
@bensrac32 Tried this one and found very well made! Keeper for now at least for me and therefore many thanks!
The obvious question (I know bit premature...) official team skins?
It's up to the community. I can recognize I didnt make it easy for livery makers, but I promise I'll make it more easy for the next update, which might be this weekend.
 
Opel Calibra DTM - Caltex Classic Livery

Here's a classic livery for the Calibra DTM, which has rapidly become a favourite mod, nice addition to the collection.

This particular livery is purely fictional, as I've been playing around trying to make a unique style - hope the results are to your liking.

Opel Calibra DTM__Caltex.png

Opel Calibra DTM__Caltex_top.png


...and this time, also managed to personalise the bucket seat which came out a treat. As before, the default skin is a 2K uncompressed file, with an alternative 4K for high-end PCs.

Opel Calibra DTM__Caltex_seat.png


DOWNLOAD

Happy racing everyone!
 
Le Mans 1967

Le Mans 1967 v1.05

This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.

Additions:

-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skins do just what they say. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The two Original Trees skins are for people who do not use the CSP Track Adjustments option 'Trees A2C Dithering'. It will help to make one set of trees look filled out more. The three Trees skins are just slightly darker versions of the Original Trees skins. Once you find a set of trees you like, you can delete all the other Trees skins.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.

View attachment 1248085
View attachment 1248086
Track has been updated to a new version. Use the link in the quote to get the update. You should be able to overwrite the existing files, but it might be best to delete\backup the older track folder and start fresh. If you are using ClimaxF1's mod for this track, you can probably skip the update and wait for him to update his mod. I sent him the corrected files he needs and it will accomplish the same thing.

This update is all about the trees so read carefully.

-- Color correcting and lighting balance for the trees.
-- Mostly eliminated the floating lines over a number of the trees. It's not perfect and it never will be. The uv mapping on the tree groups is horrible and to fix it properly would require me to redo the uv mapping for a large number of the tree groups and i'm not about to take on that task. I fixed it the best I could with some alpha layer corrections. It's good enough and better than it was.
-- There are a number of Trees track skins and they are included for a reason. I use the CSP Track Adjustments option 'Trees A2C Dithering' which looks fine with the default trees. I discovered with that option disabled (which I imagine most people don't use) there is a set of trees that look sparse. The two Original Trees track skins are a way to help with that problem. They thicken the alpha layer on the textures so the trees don't look as sparse. Each one has a progressively thicker alpha layer so the trees get filled in more. The other three Trees skins are just slightly darker, slightly less saturated versions of the originals that some may like better. Once you find which way you like the trees to look, you can delete any of the trees skins you don't need.
 
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