@Masscot : I know you shared (a while ago though, can't remember when exactly) a separate "Internal (or interior) Glass.dds which has enhanced object mirror effect. I still have that specific file. Question: How to implement so that the effect takes place? Must I copy this .dds file in every single skin map for instance? Would be good to know how to do this as so I could obtain the above internal windshield for (every single) car i use? Thank you in advance (Oh, BTW, I use CSP 0.2.5 - preview but not using Content Manager (Am on Vanilla + CSP only).When I saw that you said you'd changed the windscreen I was hoping that you'd changed the mapping so that the texture isn't mirrored down the middle. When a dirty/smudged windscreen dds is swapped in (to replace the default 'frosted shower screen' version) there's an obvious vertical mirror line down the middle, instead of the dds stretching across the whole windscreen.
@JK1977 is this something you could update to the internal glass please? Also, the side windows don't map the texture at all well - even with a dirty/smudged glass dds applied they have a very uniform texture that just looks like the default 'shower screen'. It looks like the texture mapping needs correcting for the windscreen and for the side windows.
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