Assetto Corsa PC Mods General DiscussionPC 

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I totally agree with you. And i Even know there a different types of encryption. Mods I even can‘t generate custom previews are for the Recycling Bin. Mods with „soft“encrypted kn5 are tatally ok for me, so i could editing the data.acd (for better BOP or other improvements to Race on Singleplayer)
RSS encrypt their models, but, if you purchase them, upon request, they allow designers to develop livery that they shows on their instagram accounts for promote their work. This is what i call being professional. They protect their work, but allow people who supports them to use their assets.

Don't get me wrong, there's nothing wrong in grab stuff from others (like cars and tracks which basically almost 90% of the AC content is), but only if you do it in the right way (no encryption or paywall for things done by others).

I always shared my work for free and over the years i basically put my hands on almost everyone of the 600+ tracks i have in my HDD because almost all of them have small issue or things that can be improved ONLY BASED on my settings for my pc, settings in game and ppfilter i use, which is not meaning the work done by the author is bad, but means only that is not right for my own experience.

Why i always did for free? No idea, maybe because i'm idiot hahaha. Jokes apart, since all weekends i spend all my free times on configs and track cameras, like many others, i could have opened a Patreon but, until now, i never felt the need for it probably because i found a great place which is this community where i learnt a lot and where i saw my content being appreciated by others.

I will ever open a Patreon? Never say never said someone in the past. Maybe yes, maybe not, maybe is too late now. To be honest i don't know, maybe i could open it in order to allow people to request things when they need, but since i never thinked about it at the moment i have no idea on how i could structure it if i ever open it. The only thing i'm sure about is that, even i will ever open it, i will always keep releasing stuff for free since i'm grateful to this community for all the mods that they provided us and for the knowledge they shared with me too.

Oh yes, important thing that i forgot while writing this loooooooooong post: i will never ever encrypt anything (even i don't know if is possible with tracks and what its required to do it XD)
 
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RSS encrypt their models, but, if you purchase them, upon request, they allow designers to develop livery that they shows on their instagram accounts for promote their work. This is what i call being professional. They protect their work, but allow people who supports them to use their assets.

Don't get me wrong, there's nothing wrong in grab stuff from others (like cars and tracks which basically almost 90% of the AC content is), but only if you do it in the right way (no encryption or paywall for things done by others).

I always shared my work for free and over the years i basically put my hands on almost everyone of the 600+ tracks i have in my HDD because almost all of them have small issue or things that can be improved ONLY BASED on my settings for my pc, settings in game and ppfilter i use, which is not meaning the work done by the author is bad, but means only that is not right for my own experience.

Why i always did for free? No idea, maybe because i'm idiot hahaha. Jokes apart, since all weekends i spend all my free times on configs and track cameras, like many others, i could have opened a Patreon but, until now, i never felt the need for it probably because i found a great place which is this community where i learnt a lot and where i saw my content being appreciated by others.

I will ever open a Patreon? Never say never said someone in the past. Maybe yes, maybe not, maybe is too late now. To be honest i don't know, maybe i could open it in order to allow people to request things when they need, but since i never thinked about it at the moment i have no idea on how i could structure it if i ever open it. The only thing i'm sure about is that, even i will ever open it, i will always keep releasing stuff for free since i'm grateful to this community for all the mods that they provided us and for the knowledge they shared with me too.

Oh yes, important thing that i forgot while writing this loooooooooong post: i will never ever encrypt anything (even i don't know if is possible with tracks and what its required to do it XD)
Literally something I would say lmao.

Yeah free is for idiots like us, who just want it easy and found our place in a community whom is willing to help us anytime. Still, being grateful is something that fades away in 2024, less and less people know the meaning of that word

Encryption is fine for 100% handmade assets, but encryption in conversion mods is...... questionable (don't want any more warning points mods) since the base content can be found elsewhere..... But it's like noooo this car that I took somewhere and on which I changed texture is now MINE! Ridiculous stance

Patreon is kinda late, but some people take on a patreon midway to publish "beta version" of their works in patreon before the 1.0 release for free. This seems the most "honest" way to do a patreon nowadays.
One thing about the 2097 mod:

Weirdly, when in track, upon pressing ESC(only in Weekend, not in Race mode), the F1 2007 mod keeps CTD-ing when trying to go back to the pits. I have no idea why it does it in this mode and not in Race.

All your other mods are fine in either mode.

I always install fully manually.
1727204135938.png


What do you mean by CTD-ing?
 
Literally something I would say lmao.

Yeah free is for idiots like us, who just want it easy and found our place in a community whom is willing to help us anytime. Still, being grateful is something that fades away in 2024, less and less people know the meaning of that word

Encryption is fine for 100% handmade assets, but encryption in conversion mods is...... questionable (don't want any more warning points mods) since the base content can be found elsewhere..... But it's like noooo this car that I took somewhere and on which I changed texture is now MINE! Ridiculous stance

Patreon is kinda late, but some people take on a patreon midway to publish "beta version" of their works in patreon before the 1.0 release for free. This seems the most "honest" way to do a patreon nowadays.

View attachment 1391804

What do you mean by CTD-ing?
Oh I mean crashing to desktop. :)
 
Literally something I would say lmao.

Yeah free is for idiots like us, who just want it easy and found our place in a community whom is willing to help us anytime. Still, being grateful is something that fades away in 2024, less and less people know the meaning of that word

Encryption is fine for 100% handmade assets, but encryption in conversion mods is...... questionable (don't want any more warning points mods) since the base content can be found elsewhere..... But it's like noooo this car that I took somewhere and on which I changed texture is now MINE! Ridiculous stance

Patreon is kinda late, but some people take on a patreon midway to publish "beta version" of their works in patreon before the 1.0 release for free. This seems the most "honest" way to do a patreon nowadays.
Totally agree with you, of course everyone is free to do whatever he want, i always did it for free because well, i would have done anyway for myself so, no one forced me doing anything. Modding is a passion, not a profession for me.

I spend my free time doing it because i like doing it and i want doing it.

As said, i don't have any plan to do a Patreon, but if i will ever do it, i will make in order to allow patrons to ask the things they need on their content (like happened many times via DM) with a reasonable timing and for a small fee, for sure not the amount reported few post above ahahahah.
 
As it happens, my problems with the wrong bridge #s 2&3 were solved by a fresh install of Brands, after which the intended 1970 bridge signage was working. Too many configs from various add-ons, I suspect. So if, when you have selected the 1970 layout and the 1970 skin, you are still seeing the modern day Brands logos on bridges 2&3, read on. (Or re-install ks_Brands...)

Re: Brands Hatch 1970 Skin
It was still sporting the newest Brands Hatch logo on the 2nd & 3rd bridges... I searched here <https://logos.fandom.com/wiki/Brands_Hatch_Circuit> , finding the logo for that year. I couldn't confirm that year's logo was on the bridges, but safe to say the current Brands logo wasn't (Immersion Buster). The attached file drops the old logos into the 1970 skins folder in ks_brands_hatch, so you need to have that skin loaded already, oc.

CORRECTION: I got wrong the first time. The sign shown here is from the 1963-1969 Brands Hatch. If that's useful to you, back it up, because it will be replaced with the 1970 version.

The skin: https://www.overtake.gg/downloads/brands-hatch-1970-track-skin.66996/


BrandsHatch_1970-Now.jpg
BrandsHatch_1970-WAS.jpg


The correct 1970 version is here:
 

Attachments

  • ks_brands_hatch-FOR-1970-SKIN.zip
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Hi Guys

Here is my texture update for the Audi V8 Quattro Evo DTM car.


Installation:

  • Copy my textures in the ClimaxF1_t78_v8_dtm_textures_update folder into each skins folder
  • Copy the Dunlop folder in my Dunlop_Tires_update into the cars extention folder as per my update

Update details:

  • Reworked metal_detail texture and upscaled
  • New PlasticDetail texture and upscaled
  • Reworked scratches texture and upscaled
  • Reworked V8Evo_blackalu and upscaled
  • New V8Evo_BODY_MAP and upscaled, also added surface brur to remove any bad surfaces
  • New V8EVO_carbon texture and upscaled
  • New V8EVO_carbon_N texture and upscaled
  • Reworked V8EVO_INT_CAGE texture and upscaled
  • Reworked V8EVO_INT_PAINT texture and upscaled
  • New V8Evo_LEATHER texture and upscaled
  • New V8Evo_LEATHER_B and upscaled
  • Reworked V8EVO_LIGHTGLASS texture (exterior lights) and upscaled
  • Reworked V8EVO_PARTS (all interior textures) and upscaled
  • Reworked V8Evo_redfabric texture and upscaled
  • Upscaled V8Evo_redfabric_b texture
  • Reworked V8Evo_RIM texture and upscaled
  • Reworked V8EVO_WOOD texture and upscaled
  • New Dunlop tire textures added and upscaled
  • New Dunlop tire B textures added and upscaled

__custom_showroom_1727217982.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-54-47.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-57-36.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-47-13.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-50-42.jpg


Click below to download update:

 
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Hello guys.
i've a situation that is driving me crazy.
I'm trying to make races with 1/3 of the real race laps and 3 times the tyre consumption, but no matter what i try the ai start pitting when they shouldn't.
i've even removed the ai consumption, but they still pit, sometimes the same ai when they start pitting, it stops every lap on the race.
I don't know what might be doing this.
I've seen this behaviour on rss formula americas, but i don't know if it's because of that car or some sort of bug in the game.
Checking the log file on Assetto Corsa/logs folder i could see the following line multiple times
STINT IS OVER FOR CAR: 5 REQUESTING PIT STOP, FUEL:70.0 FUELLAPS: -1.0
But i don't know what that mean.
Can someone help me ?
Thanks
 
Fooling around with the vhe_hockenheim track. I forgot how much I like to drive this track. Most things are being done via track skins at the moment so I don't forsee the need to make a separate track. Plus, it will be easy to go back to the stock look if you don't like the changes by simply deleting the track skins. What is being done through the config file are things that people may want even if you don't use the track skins.

-- Config changes include real time car numbers on the digital leaderboard and live jumbotron displays (not shown in the images) as well as track lights when it rains.
-- Track skins include new grass textures, altered normals for the tree shader to fix the weird shadowing and a few ambient and diffuse adjustments.

I still need to work out the grass and tree brightness to try and match how the track looked originally, but I like the changes so far.

Before:
hock1.jpg


After:
hock2.jpg


Before:
hock3.jpg


After:
hock4.jpg
 
Someone already tried one of these?
Maybe someone could upload a "filled" excel file for both versions as I dont have access to my computer atm.



Thank you!
 
Re: Brands Hatch 1970 Skin
It was still sporting the newest Brands Hatch logo on the 2nd & 3rd bridges... I searched here <https://logos.fandom.com/wiki/Brands_Hatch_Circuit> , finding the logo for that year. I couldn't confirm that year's logo was on the bridges, but safe to say the current Brands logo wasn't (Immersion Buster). The attached file drops the old logos into the 1970 skins folder in ks_brands_hatch, so you need to have that skin loaded already, oc.

The skin: https://www.overtake.gg/downloads/brands-hatch-1970-track-skin.66996/


View attachment 1391854View attachment 1391855
Thanks for the logo web site joined their Discord. Please GTmembers let me know if there more from the real old period logo and advertising board sites, prefer from the roaring 20’s and depressing 30’s.
Do not know if it’s historical right but with the help of 3Dsimed I also removed the modern gravel to grass, including the right sound.
 
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Just a small tip for people looking for good reflections (either cockpit or outside), in CSP settings, extra FX, the results are way better using the Local reflections SSLR set as Quality : High (OLD) and you can manually set the resolution to 500% (despise the limit with the mouse being 100%). Doesn't seem to have any impact on performances. It fixes the "bulky pixellated" effect on rounded areas as well.

In case, here's a direct CSP Extra FX link : https://acstuff.club/s/Ceg9

We figured that out looking for the lack of reflections of the cockpit board on the porsche Speedster A356 from @alexlockout a friend was experiencing.

View attachment 1391512
thanks, only keep in your mind only not for multi monitors and VR setup, see the notifications in 2.5-1 version
extraFX.jpg
 
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I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
 
A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
Very basic GIMP user here, mostly use Paint.net.
I did a quick Google, not sure if these will help or not...
and
 
Great work man.

Any chance of doing the 80's skins? A lot of F1 seasons need it. I have used the 90's skins which are ok but proper 82-87 skins would be nice.
I accidently put the 80s logo on the bridge first (and can provide that)... but as to the rest of the skin, perhaps suggest an 80s version to Flow on Overtake
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
only thing i use in GIMP really is the "curve bend" everything else pretty much is in PDN
 
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Hey guys just wondering if someone can do me a favour. I seem to have deleted some digital fonts so a few cars instrument panels don't display correctly, I did an integrity check but this hasn't fixed it, so could someone upload their full fonts folder? Thanks.
 
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