Assetto Corsa PC Mods General DiscussionPC 

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As it happens, my problems with the wrong bridge #s 2&3 were solved by a fresh install of Brands, after which the intended 1970 bridge signage was working. Too many configs from various add-ons, I suspect. So if, when you have selected the 1970 layout and the 1970 skin, you are still seeing the modern day Brands logos on bridges 2&3, read on. (Or re-install ks_Brands...)

Re: Brands Hatch 1970 Skin
It was still sporting the newest Brands Hatch logo on the 2nd & 3rd bridges... I searched here <https://logos.fandom.com/wiki/Brands_Hatch_Circuit> , finding the logo for that year. I couldn't confirm that year's logo was on the bridges, but safe to say the current Brands logo wasn't (Immersion Buster). The attached file drops the old logos into the 1970 skins folder in ks_brands_hatch, so you need to have that skin loaded already, oc.

CORRECTION: I got wrong the first time. The sign shown here is from the 1963-1969 Brands Hatch. If that's useful to you, back it up, because it will be replaced with the 1970 version.

The skin: https://www.overtake.gg/downloads/brands-hatch-1970-track-skin.66996/


BrandsHatch_1970-Now.jpg
BrandsHatch_1970-WAS.jpg


The correct 1970 version is here:
 

Attachments

  • ks_brands_hatch-FOR-1970-SKIN.zip
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Hi Guys

Here is my texture update for the Audi V8 Quattro Evo DTM car.


Installation:

  • Copy my textures in the ClimaxF1_t78_v8_dtm_textures_update folder into each skins folder
  • Copy the Dunlop folder in my Dunlop_Tires_update into the cars extention folder as per my update

Update details:

  • Reworked metal_detail texture and upscaled
  • New PlasticDetail texture and upscaled
  • Reworked scratches texture and upscaled
  • Reworked V8Evo_blackalu and upscaled
  • New V8Evo_BODY_MAP and upscaled, also added surface brur to remove any bad surfaces
  • New V8EVO_carbon texture and upscaled
  • New V8EVO_carbon_N texture and upscaled
  • Reworked V8EVO_INT_CAGE texture and upscaled
  • Reworked V8EVO_INT_PAINT texture and upscaled
  • New V8Evo_LEATHER texture and upscaled
  • New V8Evo_LEATHER_B and upscaled
  • Reworked V8EVO_LIGHTGLASS texture (exterior lights) and upscaled
  • Reworked V8EVO_PARTS (all interior textures) and upscaled
  • Reworked V8Evo_redfabric texture and upscaled
  • Upscaled V8Evo_redfabric_b texture
  • Reworked V8Evo_RIM texture and upscaled
  • Reworked V8EVO_WOOD texture and upscaled
  • New Dunlop tire textures added and upscaled
  • New Dunlop tire B textures added and upscaled

__custom_showroom_1727217982.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-54-47.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-57-36.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-47-13.jpg
Screenshot_t78_v8_dtm_grand_valley_speedway_ll_25-8-124-1-50-42.jpg


Click below to download update:

 
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Hello guys.
i've a situation that is driving me crazy.
I'm trying to make races with 1/3 of the real race laps and 3 times the tyre consumption, but no matter what i try the ai start pitting when they shouldn't.
i've even removed the ai consumption, but they still pit, sometimes the same ai when they start pitting, it stops every lap on the race.
I don't know what might be doing this.
I've seen this behaviour on rss formula americas, but i don't know if it's because of that car or some sort of bug in the game.
Checking the log file on Assetto Corsa/logs folder i could see the following line multiple times
STINT IS OVER FOR CAR: 5 REQUESTING PIT STOP, FUEL:70.0 FUELLAPS: -1.0
But i don't know what that mean.
Can someone help me ?
Thanks
 
Fooling around with the vhe_hockenheim track. I forgot how much I like to drive this track. Most things are being done via track skins at the moment so I don't forsee the need to make a separate track. Plus, it will be easy to go back to the stock look if you don't like the changes by simply deleting the track skins. What is being done through the config file are things that people may want even if you don't use the track skins.

-- Config changes include real time car numbers on the digital leaderboard and live jumbotron displays (not shown in the images) as well as track lights when it rains.
-- Track skins include new grass textures, altered normals for the tree shader to fix the weird shadowing and a few ambient and diffuse adjustments.

I still need to work out the grass and tree brightness to try and match how the track looked originally, but I like the changes so far.

Before:
hock1.jpg


After:
hock2.jpg


Before:
hock3.jpg


After:
hock4.jpg
 
Someone already tried one of these?
Maybe someone could upload a "filled" excel file for both versions as I dont have access to my computer atm.



Thank you!
 
Re: Brands Hatch 1970 Skin
It was still sporting the newest Brands Hatch logo on the 2nd & 3rd bridges... I searched here <https://logos.fandom.com/wiki/Brands_Hatch_Circuit> , finding the logo for that year. I couldn't confirm that year's logo was on the bridges, but safe to say the current Brands logo wasn't (Immersion Buster). The attached file drops the old logos into the 1970 skins folder in ks_brands_hatch, so you need to have that skin loaded already, oc.

The skin: https://www.overtake.gg/downloads/brands-hatch-1970-track-skin.66996/


View attachment 1391854View attachment 1391855
Thanks for the logo web site joined their Discord. Please GTmembers let me know if there more from the real old period logo and advertising board sites, prefer from the roaring 20’s and depressing 30’s.
Do not know if it’s historical right but with the help of 3Dsimed I also removed the modern gravel to grass, including the right sound.
 
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Just a small tip for people looking for good reflections (either cockpit or outside), in CSP settings, extra FX, the results are way better using the Local reflections SSLR set as Quality : High (OLD) and you can manually set the resolution to 500% (despise the limit with the mouse being 100%). Doesn't seem to have any impact on performances. It fixes the "bulky pixellated" effect on rounded areas as well.

In case, here's a direct CSP Extra FX link : https://acstuff.club/s/Ceg9

We figured that out looking for the lack of reflections of the cockpit board on the porsche Speedster A356 from @alexlockout a friend was experiencing.

View attachment 1391512
thanks, only keep in your mind only not for multi monitors and VR setup, see the notifications in 2.5-1 version
extraFX.jpg
 
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I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
 
A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
Very basic GIMP user here, mostly use Paint.net.
I did a quick Google, not sure if these will help or not...
and
 
Great work man.

Any chance of doing the 80's skins? A lot of F1 seasons need it. I have used the 90's skins which are ok but proper 82-87 skins would be nice.
I accidently put the 80s logo on the bridge first (and can provide that)... but as to the rest of the skin, perhaps suggest an 80s version to Flow on Overtake
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
only thing i use in GIMP really is the "curve bend" everything else pretty much is in PDN
 
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Hey guys just wondering if someone can do me a favour. I seem to have deleted some digital fonts so a few cars instrument panels don't display correctly, I did an integrity check but this hasn't fixed it, so could someone upload their full fonts folder? Thanks.
 
A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
Okay

the skins are set for asr_driver_helmet

BUT

the driver model in the data file is set to an SD helmet driver 3d model

that is the issue

[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0


should be

[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0
 
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Guys, I need your help because unfortunately my SDD with Assetto Corsa on it recently said no, I don't want it anymore and so everything is gone. I wanted to ask you, there is a Spa 2022 standalone version but I can't find it anymore
 
Hi Guys

Here's a small update to the interior to the Dodge Chager STR8 GR.3 (Fictional Race Car) by JK1977

Do think that this car still needs a bit of work in the interior 3d model and texture allocations.

This is the best I can do with the textures allocated in this model :)

Copy my textures into each skins folder.



Update details:

  • New alcn_NM and upscaled
  • New alcnt and upscaled
  • Added curves to Bulloni_Loghi texture and upscaled
  • Added curves to detail_parts_out and upscaled
  • Reworked details_racing_01 texture
  • New Dirt_Metal_Scratches and upscaled
  • New ext_plastic texture
  • New red fabric_04_s texture and upscaled
  • Reworked INT_ALCANTARA_AO and upscaled
  • Reworked INT_CARBON_AO and upscaled
  • Hue and surface blur added to LCD texture, upscaled too
  • New leather texture and upscaled
  • New MAT_Carbon texture and upscaled
  • New MAT_Carbon_NM texture and upscaled
  • Reworked metal_detail texture and upscaled
  • Motec_LCD texture upscaled
  • Reworked net_01_occ texture and upscaled
  • New plastic_01_g texture and upscaled
  • New plastic_01_g_n texture and upscaled
  • Reworked interior racing_decals_g texture
  • Curves added to interior red_parts texture and upscaled

View attachment 1391638View attachment 1391639View attachment 1391640View attachment 1391641View attachment 1391642

Download Dodge Chager STR8 GR.3 (Fictional Race Car) by @JK1977



hi, I was interested to know if you have the possibility of making this interior embellishment for the Hyundai Genesis GR.3. Thank you.
 
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