Assetto Corsa PC Mods General DiscussionPC 

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A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
Okay

the skins are set for asr_driver_helmet

BUT

the driver model in the data file is set to an SD helmet driver 3d model

that is the issue

[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0


should be

[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0
 
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Guys, I need your help because unfortunately my SDD with Assetto Corsa on it recently said no, I don't want it anymore and so everything is gone. I wanted to ask you, there is a Spa 2022 standalone version but I can't find it anymore
 
Hi Guys

Here's a small update to the interior to the Dodge Chager STR8 GR.3 (Fictional Race Car) by JK1977

Do think that this car still needs a bit of work in the interior 3d model and texture allocations.

This is the best I can do with the textures allocated in this model :)

Copy my textures into each skins folder.



Update details:

  • New alcn_NM and upscaled
  • New alcnt and upscaled
  • Added curves to Bulloni_Loghi texture and upscaled
  • Added curves to detail_parts_out and upscaled
  • Reworked details_racing_01 texture
  • New Dirt_Metal_Scratches and upscaled
  • New ext_plastic texture
  • New red fabric_04_s texture and upscaled
  • Reworked INT_ALCANTARA_AO and upscaled
  • Reworked INT_CARBON_AO and upscaled
  • Hue and surface blur added to LCD texture, upscaled too
  • New leather texture and upscaled
  • New MAT_Carbon texture and upscaled
  • New MAT_Carbon_NM texture and upscaled
  • Reworked metal_detail texture and upscaled
  • Motec_LCD texture upscaled
  • Reworked net_01_occ texture and upscaled
  • New plastic_01_g texture and upscaled
  • New plastic_01_g_n texture and upscaled
  • Reworked interior racing_decals_g texture
  • Curves added to interior red_parts texture and upscaled

View attachment 1391638View attachment 1391639View attachment 1391640View attachment 1391641View attachment 1391642

Download Dodge Chager STR8 GR.3 (Fictional Race Car) by @JK1977



hi, I was interested to know if you have the possibility of making this interior embellishment for the Hyundai Genesis GR.3. Thank you.
 
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Fictional skin for F302's Dodge Charger

Choose with or without AO and drag that content folder into CM to install.

(pictured is without_AO)

you need to be a little selective as to where you do patterns/stickers.

car link is in the "overview" tab


Screenshot (706).png
 
On the laser beam thing, someone suggested that it was the exhaust glow... I had laser exhaust on the lotus 47 (wsc legends), so I went into ext-config.ini, searched "glow" to find a section that professed to do that. Commenting that section out seems to have removed the laser beams.

EDIT: Subsequently, the laser appeared on another wscl car that didn't have any glow stuff in its ext-config. I have noticed that the wscl cars are culprits more often than not (recently), for whatever reason. They seem to contain alot of emissive stuff that may be tripping over some csp glitchery...
Does somebody know why, with the URD Loire 07, the AI sometimes had an issue in a bigger field?
Some AI cars freaking out, going full throttle, full wheelspin and instead of backfire it looks like a laserbeam coming out of the exhaust.
Something CSP related maybe?
Yes exactly my observation, I don’t know what’s the problem with CSP…

¯\(ツ)/¯​


Fooling around with the vhe_hockenheim track. I forgot how much I like to drive this track. Most things are being done via track skins at the moment so I don't forsee the need to make a separate track. Plus, it will be easy to go back to the stock look if you don't like the changes by simply deleting the track skins. What is being done through the config file are things that people may want even if you don't use the track skins.

-- Config changes include real time car numbers on the digital leaderboard and live jumbotron displays (not shown in the images) as well as track lights when it rains.
-- Track skins include new grass textures, altered normals for the tree shader to fix the weird shadowing and a few ambient and diffuse adjustments.

I still need to work out the grass and tree brightness to try and match how the track looked originally, but I like the changes so far.

Before:
View attachment 1391893

After:
View attachment 1391894

Before:
View attachment 1391895

After:
View attachment 1391896
Unfortunately vhe_hockenheim is missing the Jim Clark memorial…
 
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Send me the car, would have to look at it.

Am busy with some other cars and tracks which I would really like to get up first.
Send me the car, would have to look at it.

Am busy with some other cars and tracks which I would really like to get up first.
Hi, is the link ok or do you want the whole car
 
Could you also deactivate all the other shaders.

It could be a CSP setting.

Did you already try to reset them to defaults?

Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different.
Restart CM. It will create a new "extension" folder. You can restore it later.
Select Pure as weather style again in CSP weatherFX settings.
 
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Could you also deactivate all the other shaders.

It could be a CSP setting.

Did you already try to reset them to defaults?

Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different.
Restart CM. It will create a new "extension" folder. You can restore it later.
Select Pure as weather style again in CSP weatherFX settings.
1727334550115.png

I did so. Now the sun is black.
 
Hey @RMi_wood,

i'm trying to compare the ai lanes for Goodwood, and when i start a weekend race with your Goodwood Vintage, the AI doesn't leave pits. It seems you're using Parrilla's AI fix, but i think there's a missing pit lane somewhere. Just wondering if it's stricly happening on my side or if anyone has encountered the issue as well.
 
shi
Townsville Street Circuit v1.16

View attachment 1183632
Conversion from rFactor2.
Reid Park Street Circuit, also known as the Townsville Street Circuit, is a semi-permanent street circuit located in Townsville, Queensland, Australia.
Opened in 2009, the circuit hosts the Townsville 400 Supercars Championship event every year. (wikipedia)

This track is based on 2012.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by zolee145 and Thank you for gave me permission
rFactor2 conversion by Ash74
rFactor2 update by Obbzy

AC Converted by @shi (shin956)
AI by Eren Tuzci (up to v1.0)
logo.png, sections file by @Fanapryde
some textures by kunos
Test and Feedback by @Breathe , @slider666

Enjoy.

Converted upon request by Patreon member john brown.
Patreon-only track requests are now being accepted.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Added 3D terrain.
Updated road line meshes and textures.
Updated billboard textures.
Updated ext_config.
Updated road mapping.
Changed crowd textures by Kniker97. (Thanks)
Updated fast_lane.ai by Rainmaker. (Thanks)
Updated pit_lane.ai.

v1.15 changelog;
Smoothed curbs. (Suggestion by Papifix. Thanks.)
New pit_lane.ai by TITI. (Thanks)

v1.16 changelog;
Updated fence and cable shaders. (Thank you Breathe.)

Townsville Street Circuit v1.16
The link is in the quote.

v1.16 changelog;
Updated fence and cable shaders. (Thank you @Breathe .)

If v1.15 is already installed, download and overwrite the attached file.
 

Attachments

  • townsville2012_updated_file_only.zip
    7.9 KB · Views: 6
shi
Townsville Street Circuit v1.16
The link is in the quote.

v1.16 changelog;
Updated fence and cable shaders. (Thank you @Breathe .)

If v1.15 is already installed, download and overwrite the attached file.
hi Shi, I imagine this is a remnant of the way curved lines were simulated back in 2012 , but this is really a thorn in the eye in 2024 imho ... Could you smooth them out?

1727346146690.png


EDIT: in the change log i see in 1.15 "Smoothed curbs" , so maybe the video is pre-1.15 ...

I will give the track a try later this evening. Cheers and thanks!
 
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(works with LMU as well)
Works for me with any other SIM.
Most of the time when driving AC, which is what I mostly do, I think to myself, why am I even bothering keeping any of the others on my drives. But then, there is a comment somewhere, an article, an update and I start thinking, I should try that. It is not that other SIM have no value, they do, but my AC, in VR is so good, so complete, so entertaining, that all others are always missing something important to me that AC provides.

Ac is not perfect, so when only driving AC, there is always eventually something that is a little bugging, trying something else for a few minutes cures that in seconds and recharge my passion for AC.
For me, no other SIM does or offer anything that AC does not do and AC does all that any other do in one extraordinary package.

Extra bonus: The extraordinary package improves daily thanks to the relentless efforts and passion of an army of dedicated individual sharing the same passion.

Fun fact: Daily average player count on Steam for AC 8,500, other sim, even when considered a success, less than a 1,000.
 
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Hey @RMi_wood,

i'm trying to compare the ai lanes for Goodwood, and when i start a weekend race with your Goodwood Vintage, the AI doesn't leave pits. It seems you're using Parrilla's AI fix, but i think there's a missing pit lane somewhere. Just wondering if it's stricly happening on my side or if anyone has encountered the issue as well.
1727347246970.png


Lines appear to merge properly. No other reports of this.
1. Please try with a Kunos car.
2. be sure the only 2 files in the ./ai folder are fast_lane.ini and pit_lane.ai
 
hi Shi, I imagine this is a remnant of the way curved lines were simulated back in 2012 , but this is really a thorn in the eye in 2024 imho ... Could you smooth them out?

View attachment 1392159

EDIT: in the change log i see in 1.15 "Smoothed curbs" , so maybe the video is pre-1.15 ...

I will give the track a try later this evening. Cheers and thanks!
No worries mate :D

smooth.png
 
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