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The skins were his (from July 2019), he now added Climax improvements...That guy on Overtake must have set some record for how fast he stole your skins! 🤣 🤣 🤣 🤣
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The skins were his (from July 2019), he now added Climax improvements...That guy on Overtake must have set some record for how fast he stole your skins! 🤣 🤣 🤣 🤣
I think JK's IS350 GT300 mod is still being in the works right?
Hi !, I noticed that we could see through the Mercedes, especially seeing during replay, any chance to you fix this ?Update day 3
F1 2012 2.5 End of Life update
This update adds a new Schumacher 3D Helmet to replace kunos one I was using for the 3rd schumacher skin
It also adds Ferrari India skin with the navy flag, renamed S4 to Valencia so that people knows that this S4 skin is from Valencia with Valencia mirrors
And finally, all cars have realistic leds animation, each team had a preference, catheram and ferrari had green leds for kers, redbull had a red drs button in the middle of the steering wheel, lotus marussia and other teams used the first two green led to tell that you are in a drs zone, and last 3 green drs to show you activated drs. Each car has its own animation. Discover them all. Kudos to Warlol for gathering all information about LEDS animation of each teams
This also fix any DRS leds from original codemaster steering wheel that had no shader applied and was all black and very reflective.
Fixes :
- Fixed Ferrari cockpit that had a white part due to bad UV mapping, fixed alpha testing on steering wheel decals and having the wrong driver3D.ini
- Fixed Mclaren Hamilton Silverstone helmet showing button skin instead
- Fixed redbull cockpit overlapping with another car part
If you have black tyres in game, switch compound once to force Assetto to load the textures, and it should work correctly for every compound you chose.
Love the car, are you planning to convert other cars from The Crew 2?View attachment 1391007
Released : Dodge Chager STR8 GR.3 (Fictional Race Car)
Author:F302
3D Model :The Crew2
Texture Update : F302 (rework)
Skins: F302
3d work: F302
Lod´s: ACTK
Tweaks:ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer PURELIFE_EVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
72.13 MB file on MEGA
mega.nz
Out of curiosity, what do those colliders do?View attachment 1392256
Image just for example to illustrate my question.
In CM we can see both the red box collider and the rainbow collider. Box collider can be altered by the parameters in collider.ini in data, but the rainbow .kn5 collider is trickier.
I am getting old(er) so my memory might be wrong, but I think in a distant past, I have been able to modify the rainbow collider using CM, but I am unable to remember how.
Is it possible to alter the rainbow collider in CM?
Yes ...Love the car, are you planning to convert other cars from The Crew 2?
They are the physical perimeter of the car, what we get contact with.Out of curiosity, what do those colliders do?
thanks Alex, this is a stunning mod!!Lotus Type 23 Cosworth 1.7 final
I think this is the final update of this car. The physics are now completely satisfactory for me, the car is not too slippery and not too grippy, minimal oversteer and understeer, neutral handling, which basically corresponds to the description of the car from life (we are talking about the standard Lotus 23).
changes:
graphics - minimal changes.
physics - the center of gravity has been clarified, the correct steer lock, the correct tire pressure and other adjustments.
added a curve of the brake disc temperature.
plus one new skin.
Assetto Corsa PC Mods General Discussion
Did you restart the race? It happens often in many tracks, but most of the times the problem is solved after you ve restarted the session. I just try it, yes after restart the race it works, but is the first time this happened to me, thank you Request for info, I drive in the Anneau du Rhin...www.gtplanet.net
thanks for your feedback.thanks Alex, this is a stunning mod!!
tuned version 1.2 is correct, since the main car of the mod is the standard 23, which I started making earlier, for it 1.7, and the tuned version is something like a bonus, I saw it later on YouTube, and wanted the same). perhaps it was worth combining the version numbers, so that there would be no confusion.The tuned version is still 1.2 , is that just the ui version number that wasn't changed, or it didn't receive the physics updates?
about skins, and the space they take up. as I wrote earlier in the topic, I use about 20 car mods, and about 20 track mods, so lack of space does not threaten me). seriously, I tried to save them in BC3, which reduces the weight by about 2 times, but artifacts appear, yes, I know that during races these artifacts are not visible, but I have such a thing, I know that they are there, and it pisses me off.In all seriousness, if there is one thing I could point out that could be improved a bit about this mod, it's the tremendous amount of hard disk space the skins take up.
But then again I'm glad I am able to run a batch file to compress the dds files, and save over 2GB of space just on this mod!
(and surely there are people here who prefer the none-compressed full sized textures and don't mind the disk usage... )
by the way, I added another skin for a reason, but to fill the empty space in the third row of skin icons))Good thing you added another skin, as there weren't enough yet!
is there no way to to install those updates without putting the dds files into every skin folder?Hi Guys
Some small updates to finalize my update
Update details v1.1:
- New AMG logo added and detailed decals added to steering wheel, upscaled too
- Centered Bridgestone logo properly, tire wall texture
- Adjusted tire radial blur properly
- Minor tweak to the interior AO texture
Mercedes 190 Evo 2 Texture Update
Hi Guys Here is my texture update for the ks_mercedes_190_evo2 car. When I first started updating this car I thought easy work since I've done a few interiors. Definitely not easy, actually far from that. Making new textures is one thing but...www.overtake.gg
I don't know if it will work or not, but I do know for tracks you can make a folder named 'texture' in the actual track's folder (not the content\track folder). Then you can drop dds files in there and the game will use those textures to override any textures assigned in the kn5 file. The nice thing is, a skin folder will still take precedence over the files in the 'texture' folder so there is no worries about messing up any skins.is there no way to install those updates without putting the dds files into every skin folder?
maybe someone got an idea
I actually don't know to be honest.is there no way to to install those updates without putting the dds files into every skin folder?
maybe someone got an idea
If you find the fritting a little intense (I was getting very bad moiré effect, especially around the rear-view mirror) then try subbing this texture in after removing the .txt extension.Renault Megane RS 2008 Track Public Release!!
Download:https://sharemods.com/3xhl0qk0rf9l/2008_megane_rs_track_101CREATIVE.zip.html
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
Garage ACTK help:
-COCKPIT_HR updated
-Add LODs
-Update collider.kn5
View attachment 1392535View attachment 1392536View attachment 1392537View attachment 1392538View attachment 1392539View attachment 1392540View attachment 1392541View attachment 1392542View attachment 1392543View attachment 1392544View attachment 1392545View attachment 1392546View attachment 1392547View attachment 1392548
Can't you drop them in the extension folder and add lines to replace the texture there?is there no way to to install those updates without putting the dds files into every skin folder?
maybe someone got an idea
@MasterFocus My CM doesn't have that option, unfortunately.See @bflorezr post above
loving it!!! thanks!Automotodrom Brno v2.5.1 update:
View attachment 1381563
v2.5.1 changelog:
- Corrupt AI fixed.
- Totally reworked physical road mesh, now perfectly synchronised with the visual road mesh.
- Missing sponsor banners added back (erroneously hidden by config in v2.0).
- Additional new Czechia/Brno sponsor brand artwork added, and previous sponsors from v2.0 have been reworked. Previous skins have been removed due to model updates.
- New pitlane technicians added.
- Start line clock & session information displays updated.
- Various texture/shader/config/model tweaks and improvements.
- Various instances of z-fighting, clipping and flickering resolved.
- Sections updated, new preview added.
- ClimaxF1 lighting config added with permission.
Please do not rehost the full track as part of any skin creation. Please keep this existing link so that incremental updates might be added at later dates.
Alonso leader with 0 stops followed by teammate having stopped.When composing my 2005 custom championship together I tried to search a SimHub/CM scoreboard/overlay/hud/leaderboard for this era... and... THERE'S NONE. There's only that 2005 revmeter.
According to my calculations there are about 17.119 overlays/leaderboards for 2017-2024 but ZERO for 1994-2010. Zero. That is amazing.
This might be the most popular era of F1 ever. And no one in the whole sim racing community has done this leaderboard which was in use for what... 10 years?
Any volunteers who already knows how to make these? If not, I probably have to learn to do this myself eventually.
Replacing textures in ContentManager or 3DSimED works fine for me.is there no way to to install those updates without putting the dds files into every skin folder?
maybe someone got an idea
Love your stuff but in one case (maybe it was the Vectra? or the first T78's bmw you've made now I don't remember...) every skin resulted weighting x4.I actually don't know to be honest.
My update only adds 13.5mb to each skin.
This is a very clever solution/tactic. Ta.Replacing textures in ContentManager or 3DSimED works fine for me.
For 3DSimED:
Open the KN5 file, choose save textures in a folder not temporary, put the new dds files in there and save the model.
The ContentManager works with the custom Showroom as well, but it is more fiddly with more than one texture.