Assetto Corsa PC Mods General DiscussionPC 

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Dumb question:
Is there a way to set default camera for replay?
Since some time when i do a replay my default cam is always in cockpit, and i cannot find a way to change this.
cam.png

Change replay cam using the arrows on the side.

Latest CSP does always start in cockpit, just hit F3 to get another one...
that CSP version also lets me drive with open door, until I restart, then the door closes... (dedicated extra keys won't let me close the door)... :irked:
 
hi, with which program can I read a json file containing the data of an offline race?
json is just formatted text. You can read it with any text editor, Notepad etc.
There are also libraries for json handling for Python, all the Microsoft languages etc, etc.
 
Does 'structure' have much influence on FPS? That's the one that really helps to add some texture to the fog, making it more wispy, and the one that really improved the look of the groundfog for me.
The default 'structure' setting means there's very little texture variance in the fog, so if it doesn't eat FPS then it might be worth raising this a little as a default?

(I've actually reduced the 'size' from the default 1.0 down to 0.25 so the fog hugs the ground more - I'm guessing this reduces load quite considerably?)
No, structure is just an exponent. The higher it is, the more you see the "noise" function in the groundfog billboards. The noise is used to create this structured wafts of fog.

And with the scale you can change their size within the billboard. The size parameter changes the size of the billboards. The bigger they are, the more pixels must be rendered.

But parameters like structure or scale don't influence the calculation amount.

So reducing size helps a lot with reducing the load on the GPU.

Turbulences actually does not influence GPU but CPU, because it must check the distance of all cars to every billboard in sight. I optimized this very much to only the needed calculations, but it is still CPU hungry. The higher the amount of cars in sight, the higher the amount of calculations for turbulences.
 
Automotodrom Brno v2.5.1 update:

View attachment 1381563

v2.5.1 changelog:
  • Corrupt AI fixed.
  • Totally reworked physical road mesh, now perfectly synchronised with the visual road mesh.
  • Missing sponsor banners added back (erroneously hidden by config in v2.0).
  • Additional new Czechia/Brno sponsor brand artwork added, and previous sponsors from v2.0 have been reworked. Previous skins have been removed due to model updates.
  • New pitlane technicians added.
  • Start line clock & session information displays updated.
  • Various texture/shader/config/model tweaks and improvements.
  • Various instances of z-fighting, clipping and flickering resolved.
  • Sections updated, new preview added.
  • ClimaxF1 lighting config added with permission.

Please do not rehost the full track as part of any skin creation. Please keep this existing link so that incremental updates might be added at later dates.
The AI still seems broken for me, especially during Quali
 
Released : Opel Calibra DTM V6 4x4´95,Alfa Romeo 155 Ti V6´95
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Physics: (éboo´s Opel only) Kunos
Rear Wing Animation
Turnlight is Working
new ext_config file for Mercedes Benz C-Class´95
hope u enjoy the Car
ps : send feedback ,bugs ,missing things

tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
VR

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


20240927-232949-spa-f302_alfa_romeo_dtm_95.jpg
20240926-212519-spa-f302_opel_calibra_dtm_95.jpg
 
Released : Opel Calibra DTM V6 4x4´95,Alfa Romeo 155 Ti V6´95
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Physics: (éboo´s Opel only) Kunos
Rear Wing Animation
Turnlight is Working
new ext_config file for Mercedes Benz C-Class´95
hope u enjoy the Car
ps : send feedback ,bugs ,missing things

tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
VR

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


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Thanks! Question, is there a reason the Alfa is missing Nicola Larini skin?
 
Released : Opel Calibra DTM V6 4x4´95,Alfa Romeo 155 Ti V6´95
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Physics: (éboo´s Opel only) Kunos
Rear Wing Animation
Turnlight is Working
new ext_config file for Mercedes Benz C-Class´95
hope u enjoy the Car
ps : send feedback ,bugs ,missing things

tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
VR

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


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shocked jurassic park GIF

IT...IS...BEAUTIFUL!!!!! Thank you from the bottom of my heart for beauties such as these. You really make AC the best game there is for me.
 
Pescara is out!

Blimey, I didn't have even have time to upload it, get lunch and then post here! :cheers::lol:

Yes, after over 5000 hours working on it since April 2021 (and as a full time 'job' since August 2023) it is finally ready for you to try!
For 5GBP you get a pack containing the 25.6km circuit in AC (CSP required), rF2 and AMS1. So you can drive the longest, craziest and perhaps one of the most challenging circuits in F1 history in whichever sim you choose.
The AC version features 60 grid slots and Rain and GrassFX. It's been tested with Sol and Pure Gamma with no problems, I have reports of texture issues in Pure LCS, so for now it's best to revert to the former.



Screenshot_ks_maserati_250f_6cyl_pescara_27-8-124-3-40-55.jpg

Screenshot_ks_maserati_250f_6cyl_pescara_27-8-124-3-43-43.jpg

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Screenshot_ks_maserati_250f_12cyl_pescara_27-8-124-3-47-57.jpg
 
Blimey, I didn't have even have time to upload it, get lunch and then post here! :cheers::lol:

Yes, after over 5000 hours working on it since April 2021 (and as a full time 'job' since August 2023) it is finally ready for you to try!
For 5GBP you get a pack containing the 25.6km circuit in AC (CSP required), rF2 and AMS1. So you can drive the longest, craziest and perhaps one of the most challenging circuits in F1 history in whichever sim you choose.
The AC version features 60 grid slots and Rain and GrassFX. It's been tested with Sol and Pure Gamma with no problems, I have reports of texture issues in Pure LCS, so for now it's best to revert to the former.



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Erf, i'm going to buy it anyway 😂, but about the AMS version, how many AI slots? Asking for a friend
 
Erf, i'm going to buy it anyway 😂, but about the AMS version, how many AI slots? Asking for a friend
The AMS version has 30, but as AMS is 32 bits and limited to 4GB RAM you'll be lucky to get that with a high poly carset.
I start off lowering the details and adding maybe 15 cars and seeing if there are any problems. I have been informed that AMS, unlike AC, loads in identical models separately. So if you're doing a 20 car race with a one-model carset that is 60000 polys, as well as all the skins, AMS will load in 1.2 million faces to memory and it goes south when you get towards 3GB memory consumption instead of 4 even. There isn't much headroom to fit a 25.6km track.
So your friend may be limited to 25-30 cars for a less poly detailed mod (say the excellent 1971 F1 cars) but that might drop to 15 or so for the high detailed 1958 mod. I hope that helps :)
 
The AMS version has 30, but as AMS is 32 bits and limited to 4GB RAM you'll be lucky to get that with a high poly carset.
I start off lowering the details and adding maybe 15 cars and seeing if there are any problems. I have been informed that AMS, unlike AC, loads in identical models separately. So if you're doing a 20 car race with a one-model carset that is 60000 polys, as well as all the skins, AMS will load in 1.2 million faces to memory and it goes south when you get towards 3GB memory consumption instead of 4 even. There isn't much headroom to fit a 25.6km track.
So your friend may be limited to 25-30 cars for a less poly detailed mod (say the excellent 1971 F1 cars) but that might drop to 15 or so for the high detailed 1958 mod. I hope that helps :)
That's the most precise explanation i could ask for. I enjoy AMS but it got tricky to mod lately, which is why i rather stick with AC anyway. Well, thanks for the track, can't wait to test it!
 
That's the most precise explanation i could ask for. I enjoy AMS but it got tricky to mod lately, which is why i rather stick with AC anyway. Well, thanks for the track, can't wait to test it!
You're welcome, thanks! :cheers:
 
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Hi Guys

Here is my texture update for the ks_mercedes_190_evo2 car.

When I first started updating this car I thought easy work since I've done a few interiors. Definitely not easy, actually far from that.

Making new textures is one thing but how you scale these textures (leather, carbon, fabric textures) is very different to any other car I've ever done, over do it and everything looks pixelated, under doing it makes everything look flat.

Once I got the scaling right then I could start reworking, even this wasn't easy, getting the right light balance between all textures was a pain.

Final product, extremely happy, car looks really good and hope you guys enjoy all the hours put in.

This is a complete interior texture update :)

Installation:

- Copy my textures (ClimaxF1_ks_mercedes_190_evo2_texture_update) into each skins folder

Update details v1.0:

  • New AMG decals and logo added, upscaled too
  • New cockpit_belt texture and upscaled
  • New Fabric2 texture added and upscaled
  • New Fabric2_NM texture added and upscaled
  • Reworked interior Glass texture and upscaled
  • Reworked Head_Lights texture and upscaled
  • Reworked Headlight_glass texture and upscaled
  • Reworked rear head light texture and upscaled
  • Completely reworked interior Interior_AO texture and upscaled
  • Completely reworked Interior_Details texture and upscaled
  • New leather texture and upscaled
  • New leather_NM texture and upscaled
  • New MAT_Carbon texture and upscaled
  • New MAT_Carbon_NM texture and upscaled
  • Reworked Metal_Diamond texture and upscaled (interior metal floor)
  • New Mercedes emblem added, upscaled too
  • Pedal texture reworked and upscaled
  • Reworked scratches texture and upscaled (general metal textures)
  • Reworked scratches2 texture and upscaled (roll cage)
  • Reworked Windscreen texture, less glare etc.
  • New Bridgestone tire textures added
  • Optional Michelin tire textures included in download

P.S. If you don't know how to install these textures, please send me a DM and I would be more than happy to assist :)

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it's funny cause, i wasn't really expecting that, and now my brain has to de-process 10 years of grey plastic. It's a beautiful update mate, hope you'll finish the E30 soon!

I kinda liked the white RPM counter, the yellowish should be white without the headlights on? I remember those yellow diodes and how they look at night, but at day shouldn't they be the same color as the arrows on the cockpit instruments?
 
Hi Guys

Here is my texture update for the Audi V8 Quattro Evo DTM car.


Installation:

  • Copy my textures in the ClimaxF1_t78_v8_dtm_textures_update folder into each skins folder
  • Copy the Dunlop folder in my Dunlop_Tires_update into the cars extention folder as per my update

Update details:

  • Reworked metal_detail texture and upscaled
  • New PlasticDetail texture and upscaled
  • Reworked scratches texture and upscaled
  • Reworked V8Evo_blackalu and upscaled
  • New V8Evo_BODY_MAP and upscaled, also added surface brur to remove any bad surfaces
  • New V8EVO_carbon texture and upscaled
  • New V8EVO_carbon_N texture and upscaled
  • Reworked V8EVO_INT_CAGE texture and upscaled
  • Reworked V8EVO_INT_PAINT texture and upscaled
  • New V8Evo_LEATHER texture and upscaled
  • New V8Evo_LEATHER_B and upscaled
  • Reworked V8EVO_LIGHTGLASS texture (exterior lights) and upscaled
  • Reworked V8EVO_PARTS (all interior textures) and upscaled
  • Reworked V8Evo_redfabric texture and upscaled
  • Upscaled V8Evo_redfabric_b texture
  • Reworked V8Evo_RIM texture and upscaled
  • Reworked V8EVO_WOOD texture and upscaled
  • New Dunlop tire textures added and upscaled
  • New Dunlop tire B textures added and upscaled

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Click below to download update:


I only have black tyres, no Dunlop ones. Is there any ext_config entry missing in the extension folder?
 
Hi Guys

Finally the Kunos set is complete with my bmw_m3_e30_dtm update.

Many hours later and extremely happy, car looks stunning and hope you guys enjoy all the hours put in. She's a beauty :)

Installation:

- Copy my textures (ClimaxF1_bmw_m3_e30_dtm_texture_update) into each skins folder

Update details v1.0:

  • New alcnt texture and upscaled
  • New alcnt_nm texture and upscaled
  • New BMW, M3 logos and emblems, upscaled too
  • Reworked brake disc textures and upscaled
  • Reworked brake caliper and upscaled
  • New Cockpit_Belt texture and upscaled
  • New fabric texture and upscaled
  • New leather texture
  • Reworked seat rear texture and upscaled
  • New plastic texture and upscaled
  • Reworked interior rollcage and general met texture, upscaled too
  • Upscaled interior rollcage and general met texture_NM
  • Grid_NM upscaled (floor panel)
  • General metal details reworked and upscaled
  • Improved chrome textures and upscaled
  • Completely reworked interior decals, repaired several textures and upscaled
  • Reworked red dash display, added surface texture and shadows, upscaled too
  • Added carbon texture to steering wheel and upscaled
  • Added red stiching to steering wheel
  • Added new crews to steering wheel, upscaled too
  • New interior AO map
  • Reworked skin map, added surface blur and upscaled
  • Reworked taillight texture and upscaled
  • Reworked headlight texture and upscaled
  • Interior glass reworked, less glare etc., upscaled too

- Optional Michelin tires included


P.S. If you don't know how to install these textures, please send me a DM and I would be more than happy to assist :)

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Screenshot_bmw_m3_e30_dtm_grand_valley_speedway_ll_28-8-124-20-15-35.jpg
Screenshot_bmw_m3_e30_dtm_brno_circuit_reworked_28-8-124-20-31-41.jpg


 
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