Thanks, I'll do more experimenting.
I have the groundfog shader active, I just couldn't replicate that look in the video.
Didn't think to adjust humidity.
Ta!
While I have your attention, I always think it's a shame that the contrails in the 'Few Clouds' skybox are only there for a short time in the early afternoon. It'd be great to have a separate 'Contrails' skybox where they're up there all day long. They look fantastic.
Edit: the size, scale, structure and gain sliders in the groundfog shader settings are what I was looking for - thanks. Everything is eminently tweakable.
Can't help thinking the groundfog defaults don't really do it justice, and 99% of users probably won't ever tweak it.
The more defined 'wispy' look is so much more effective IMO, especially when it's getting blown by wind and moving laterally.
Thanks again.
Edit 2: seems odd to have 'car turbulence' off by default too, it's such a nice feature.
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