Try adding this to extconfig.iniCan anyone suggest what I might try to lighten up the dark windscreen on this '58 Cooper T43 (f1_1958_cooper_t43 / f1_1958_cooper_t43_bop_1)? I can't figure it out. Any help would be appreciated!
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How, copy the only the cmpreset file, Thats it?nice previews you have there, would you mind sharing your CM preview file?
Bazza did 1975. https://thracing.de/formula-one-1975/
I've seen 74 and 76 carsets floating around but not sure if they are done nicely or not.
my ks_alfa_romeo_4c.bank seems to be defective, I have no car sound any more, can anyone share their ks_alfa_romeo_4c.bank with me, thank you in advance.
Looks pretty good! Cant wait until it gets to version 1.0!Guys, could you try my conversion of acc Kyalami track. Big thanks to LaChub for Ai
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vv_kyalami_v0.6
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Thank you.![]()
File on MEGA
mega.nz
ok! i will update itLooks pretty good! Cant wait until it gets to version 1.0!
One thing I noticed right away was the moving racing line.
You can probably see it on the photo.View attachment 1396103
Check your PM pleaseok! i will update it
@Rodger Davies @Quark67 @racinjoe013 Many thanks to you guys. That solved it. Turns out ThicknessMult for the inside of the windscreen was the key. At 0.0, you end up with a light tint:Try adding this to extconfig.ini
Write the windscreen mesh after "Meshes ="
Adjust "BrightnessAdjustment =" value
[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; front
Meshes =
IOR = 1.5 ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42 ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05 ; thicker glass passes less light through
ProfileFix = 0.00 ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05
For more info:
https://www.overtake.gg/downloads/quick-easy-car-customization-for-beginners.72349/
Tracks have been updated to new versions. Use the links in the quote to get the updated version for whichever track variant you use.HungaroringACC
My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.
rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.
Link: rj_hungaroringACC
rj_hungaroring: A standalone version of Fenryr's fn_hungaroring v1.3 track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 extensions and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.
Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's F1 extensions. If you want to use the F1 extensions from Pyyer, I included the changed files needed in order for them too work properly. First you will want to install Pyyer's extensions into the rj_hungaroring track folder. Then extract all the files in the 'Files_for_Pyyer_F1_mods' folder from the download package and overwrite when it asks.
Link: rj_hungaroring
Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86
Track skins:
There are a bunch of track skins you can use or delete if you don't need them. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.
Notes:
-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section of the ext_config file. You can edit them to get a look you prefer.
View attachment 1347451
Any chance you can increase the number of grid spots? The last version was also restricted to 30 and it would be nice to have more if possible. But nice quality convert. I presume from ACC because it looks identical?Guys, could you try my conversion of acc Kyalami track. Big thanks to LaChub for Ai
View attachment 1396033
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vv_kyalami_v0.6
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
OK, what I meant was that you can have a chassis and pop any shell you want on it, now if the chassis is some trick custom made job with no parts from say a Volvo, and you stick a Volvo shell on top...... is it really a Volvo.Not really, as it turned out the Estate had better aero than the sedan..
""""
When Volvo released the T5 variant of their 850, the Swedish automaker wanted to boost its profile in order to gain market share. Instead of a traditional marketing campaign, Volvo took the 850 racing in the British Touring Car Championship.
How the decision to use the 850 estate came about wasn’t intentional though. Volvo commissioned Steffansson Automotive to develop a BTCC prototype, but when they went to collect a body shell only estate variants were left. This news quickly reached the Volvo board, who saw it as a golden opportunity to break the stereotype of only selling estates to middle-aged geography teachers.
As it turned though, the 850 estate’s long roofline actually proved advantageous, with the race car producing more downforce over the sedan equivalent. A longer wheelbase and more glass did equate to increased weight, but being below the minimum meant there was still opportunity to move ballast around.
From when the 850 estate first lined up on the BTCC grid at Thruxton Circuit in April 1994, competitors saw it as more of a marketing exercise than anything else. The Volvo team was undeterred, and as a tongue in cheek measure stuffed a toy Border Collie in the back for a parade lap.
Sadly, the 850 estate only saw competition for the one season, where Volvo placed sixth in the constructors championship. For the 1995 BTCC championship, TOCA altered the rules to permit additional spoilers, but these could not extend past the bumpers or the roofline. Sadly, any advantage the estate had was now gone, so the T5 850 sedan took its place for the next two seasons, where Volvo drivers frequented the podium more often.
"""
View attachment 1395915
what track is this.....@Rodger Davies @Quark67 @racinjoe013 Many thanks to you guys. That solved it. Turns out ThicknessMult for the inside of the windscreen was the key. At 0.0, you end up with a light tint:
View attachment 1396130
...and at -0.5, you get completely clear:
View attachment 1396129
...either of which works well. Thanks again!
remember to put the correct version number in the ui_track.json and your name, otherwise it may cause confusion.Guys, could you try my conversion of acc Kyalami track. Big thanks to LaChub for Ai
Tommy's 240 released yesterday, and I must regretfully report that the MSC version still is the best 240 group A mod, despite its various shortcomings. The exterior of Tommy's car is good, but some proportions seem a bit off. The headlights seem to have the wrong size and a couple of other things. The interior seems to have been made in one single lunch break, with boxy details, poor texturing and wrong dimensions. Too bad, because when looking at his old mods like the Audi V8 DTM, I know he can do much, much better.is this not what your looking for? or are you specifically waiting for Tommy's version?
View attachment 1395768
remember to put the correct version number in the ui_track.json and your name, otherwise it may cause confusion.
there are several items or a double-sided item is missing
With the help of volunteers, the vehicle data was revised.
Therefore, it is re-released.
Download Link
↓↓↓
https://www.overtake.gg/downloads/super-gt-subaru-brz-rd-sport-2022-gt300.65965/updates
The biggest shortcoming of the MSC version probably being that it looks like ****. But I've only driven the old RJE version, so now I have three other versions to test (ABB, MSC and Tommy).Tommy's 240 released yesterday, and I must regretfully report that the MSC version still is the best 240 group A mod, despite its various shortcomings. The exterior of Tommy's car is good, but some proportions seem a bit off. The headlights seem to have the wrong size and a couple of other things. The interior seems to have been made in one single lunch break, with boxy details, poor texturing and wrong dimensions. Too bad, because when looking at his old mods like the Audi V8 DTM, I know he can do much, much better.
Monaco '66: https://www.mediafire.com/folder/pduttiyd42eee/Monaco_1966_Reboot_Version_1.2what track is this.....
The interior has textures from before the pyramids were built. But other than that, it looks better than Tommy's. I'm working on a complete retexture, which kind of transforms it.The biggest shortcoming of the MSC version probably being that it looks like ****. But I've only driven the old RJE version, so now I have three other versions to test (ABB, MSC and Tommy).
F1 1998 - ROUND 13 - Spa v1.0
View attachment 1396204
Conversion from rFactor.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI and sidelines by Thockard
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
logo.png and sections.ini by @Fanapryde
cam by @Gregz0r
groove from @RMi_wood 's Spa
.lua, fonts and config from Spa Francorchamps 2022
Background, cameraman and some textures by kunosSpa Francorchamps 2022
About The first ever race that was hosted at Spa-Francorchamps in 1921 was a motorbike race. And for the 100 years anniversary of the track, Spa-Francorchamps wanted to reconnect with its history. That's why in 2022 the circuit has undergone...www.racedepartment.com
Download (MEGA)
Enjoy.
ABB is the Aussie Big Banger update to the RJE car.The interior has textures from before the pyramids were built. But other than that, it looks better than Tommy's. I'm working on a complete retexture, which kind of transforms it.
The RJE has the wrong headlights and not too good looking.
Which version is the ABB one? Don't think I'm familiar with that one.
WIP:
View attachment 1396222
If you have the original soubdbank check if there is a "GUIDs.txt" file inside the car sfx folder. In case, delete it.my ks_alfa_romeo_4c.bank seems to be defective, I have no car sound any more, can anyone share their ks_alfa_romeo_4c.bank with me, thank you in advance.
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