Assetto Corsa PC Mods General DiscussionPC 

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If I could choose between that and an 850 estate, regardless of purpose... 🤣

I think 90% of grown Scandinavian men have owned a Volvo estate wagon at some point in life. I have owned a '97 V70 2.0l, which over time was painted in five different shades of blue, because of hard use and cheap repairs. Including my ex hitting a full grown horse with it. But the car was sold as fully functional, with an MOT, and not even rusted through anywhere, when I got rid of it at 350k km.

Try treating a Ford like that, and see if it's still a running car at 350k km... đź‘Ť
350k km is Nothing, Australian ford Falcon ex-taxi on LPG gas are sold off at around 500 to 650k km and run for another 200k no problem. but who in 2024 drives over 200k km on one car anyway.... cars are basically disposable items now
 
350k km is Nothing, Australian ford Falcon ex-taxi on LPG gas are sold off at around 500 to 650k km and run for another 200k no problem. but who in 2024 drives over 200k km on one car anyway.... cars are basically disposable items now
Australian Fords are obviously not the same as European Fords... And I guess the Australian winters aren't quite as harsh as the Scandinavian ones.

But still impressive, though. Wish more cars were made like that.
 
350k km is Nothing, Australian ford Falcon ex-taxi on LPG gas are sold off at around 500 to 650k km and run for another 200k no problem. but who in 2024 drives over 200k km on one car anyway.... cars are basically disposable items now

Those old hand built air cooled Porsches are quite durable too. Very simple cars actually.

s0jLv00.png
 
Guys I did some additional changes to the Autodrom Most track, this time hopefully this is the final update for a loooong time. :)

Changelog for v. 1.5
  • further rework of last sector, removed blue run-off zone, moved gravel trap closer to the road (thx macko68 and Weron)
  • kerb check all over the track, now all kerbs and run-off zones should have proper texture
  • improved gravel and "fast" gravel surface definitions (better ffb in "fast" gravel zones)
  • reworked some grass-to-gravel and grass-to-asphalt transitions
  • slight adjustments of tree shader settings (thx slider)
You can grab the track here or wait until it will appear in CM CUP system.
More info at my patreon...

1.jpg



1.jpg


1.jpg
 
When obligued by circumstances I retired my yearned Seat Ibiza TDI 110cv, the odometer showed 390.000 glorious kilometers, during which it hardly had any repairs apart from the usual maintenance.

The interior trim groaned like a pirate ship, the heating didn't work well and every time I fully accelerated, several polar bears died and Greta felt a disturbance in The Force, but the engine kept starting at first try, worked like a clock, ran like a devil and barely consumed fuel...

I have the feeling that it would have lasted another 400.000, at least...
 
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just paid a month subscription. the 850 mod is ok to look at, not very good to drive. ide prefer it being manual instead of crappy paddle shift, as it was manually operated sequential, not finger paddle shifts
you must be driving a different car to me then, my version doesnt have any paddles at all it has a sequential shifter in both, i must be missing the point, it wouldnt be the first time
 
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Those old hand built air cooled Porsches are quite durable too. Very simple cars actually.



s0jLv00.png
We had a local jeweller who had the same MB 300 since he bought it new in the 70's, used it as his daily driver until he passed away a few years ago. That one passed 1 million kms in the late 90's.

just paid a month subscription. the 850 mod is ok to look at, not very good to drive. ide prefer it being manual instead of crappy paddle shift, as it was manually operated sequential, not finger paddle shifts
I have thought the same about the gearbox, and as a Volvo-nut I'm looking into tweaking the gearbox and other stuff to make it more authentic. I think most of the physics come from the PM3DM Volvo S40, with adjusted gearbox, wheelbase, centre of gravity etc., so that should be ok. I have been playing with both the gearbox, the aero and the cg, can share it with you when I feel it's good?

@maximeerkat It's the autoblip and autoclutch that kind of breaks the period correct immersion of an extremely hard shifting mechanical, sequential gearbox. Not the biggest deal, and can of course be fixed to suit even the most hardcore oldschool drivers here. (Yours truly being one of them.)
 
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just paid a month subscription. the 850 mod is ok to look at, not very good to drive. ide prefer it being manual instead of crappy paddle shift, as it was manually operated sequential, not finger paddle shifts

you must be driving a different car to me then, my version doesnt have any paddles at all it has a sequential shifter in both, i must be missing the point, it wouldnt be the first time
i also have a dedicated, working sequential gear stick in the Cyril Cherry mod...
 
I think 90% of grown Scandinavian men have owned a Volvo estate wagon at some point in life. I have owned a '97 V70 2.0l, which over time was painted in five different shades of blue, because of hard use and cheap repairs. Including my ex hitting a full grown horse with it. But the car was sold as fully functional, with an MOT, and not even rusted through anywhere, when I got rid of it at 350k km.

Try treating a Ford like that, and see if it's still a running car at 350k km... đź‘Ť
Volvos are known for their reliabilty, but i was the one unlucky :ill:
I owned a 2.0L V60 D4, his twin-turbo died suprisingly @105k km (i was always treating him good) and i sold him instead of repairing, because my wife saw the "opportunity" finally to switch in compact SUV category ... :grumpy:

I am still sad :(, because if i rank all cars i ever owned, it was overall the best one. V60>CRX, A3, A4, Octavia VRS, 3008gt-l)
 
Volvos are known for their reliabilty, but i was the one unlucky :ill:
I owned a 2.0L V60 D4, his twin-turbo died suprisingly @105k km (i was always treating him good) and i sold him instead of repairing, because my wife saw the "opportunity" finally to switch in compact SUV category ... :grumpy:

I am still sad :(, because if i rank all cars i ever owned, it was overall the best one. V60>CRX, A3, A4, Octavia VRS, 3008gt-l)
It all started to go downhill in 1999 when Ford aquired the company. And even steeper downhill when it ended up in Chinese hands in 2010...
 
When obligued by circumstances I retired my yearned Seat Ibiza TDI 110cv, the odometer showed 390.000 glorious kilometers, during which it hardly had any repairs apart from the usual maintenance.

The interior trim groaned like a pirate ship, the heating didn't work well and every time I fully accelerated, several polar bears died and Greta felt a disturbance in The Force, but the engine kept starting at first try, worked like a clock, ran like a devil and barely consumed fuel...

I have the feeling that it would have lasted another 400.000, at least...
410.000 kms did my old and poorly treated 206 1.9D, with a yearly mantainance cost that would be logic in case of being a Delta HF Integrale... Thank Goat it died. I'm the happiest person on the earth with my brand new 106 1.6 rallye, a whole life to come for him.
 
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Can anyone suggest what I might try to lighten up the dark windscreen on this '58 Cooper T43 (f1_1958_cooper_t43 / f1_1958_cooper_t43_bop_1)? I can't figure it out. Any help would be appreciated!

View attachment 1395853
Try adding this to extconfig.ini
Write the windscreen mesh after "Meshes ="
Adjust "BrightnessAdjustment =" value

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; front
Meshes =
IOR = 1.5 ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42 ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05 ; thicker glass passes less light through
ProfileFix = 0.00 ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05

For more info:
https://www.overtake.gg/downloads/quick-easy-car-customization-for-beginners.72349/
 
Update/re-do

I have re done a few parts to this skin as i was not happy with it before.

This is now closer to real life

same as before choose with or without AO and drag that content folder over to CM

Screenshot (730).png
 
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my ks_alfa_romeo_4c.bank seems to be defective, I have no car sound any more, can anyone share their ks_alfa_romeo_4c.bank with me, thank you in advance.
4c04.jpg
 
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Guys, could you try my conversion of acc Kyalami track. Big thanks to LaChub for Ai
View attachment 1396033

Looks pretty good! Cant wait until it gets to version 1.0!

One thing I noticed right away was the moving racing line.
You can probably see it on the photo.
Screenshot_rss_gtm_lanzo_v10_evo2_vv_kyalami_10-9-124-23-18-8.jpg
 
Try adding this to extconfig.ini
Write the windscreen mesh after "Meshes ="
Adjust "BrightnessAdjustment =" value

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; front
Meshes =
IOR = 1.5 ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42 ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05 ; thicker glass passes less light through
ProfileFix = 0.00 ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05

For more info:
https://www.overtake.gg/downloads/quick-easy-car-customization-for-beginners.72349/
@Rodger Davies @Quark67 @racinjoe013 Many thanks to you guys. That solved it. Turns out ThicknessMult for the inside of the windscreen was the key. At 0.0, you end up with a light tint:

1728608532519.png


...and at -0.5, you get completely clear:

1728608447485.png


...either of which works well. Thanks again!
 
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Does anyone happen to have Gilles Villeneuve Ferrari helmet (file helmet_1985.dds) that I could use in my 1982 F1 season? Fixing the SD cars as we speak.
 
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HungaroringACC

My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.

rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.

Link: rj_hungaroringACC

rj_hungaroring: A standalone version of Fenryr's fn_hungaroring v1.3 track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 extensions and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.

Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's F1 extensions. If you want to use the F1 extensions from Pyyer, I included the changed files needed in order for them too work properly. First you will want to install Pyyer's extensions into the rj_hungaroring track folder. Then extract all the files in the 'Files_for_Pyyer_F1_mods' folder from the download package and overwrite when it asks.

Link: rj_hungaroring

Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86

Track skins:

There are a bunch of track skins you can use or delete if you don't need them. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.

Notes:

-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section of the ext_config file. You can edit them to get a look you prefer.


View attachment 1347451
Tracks have been updated to new versions. Use the links in the quote to get the updated version for whichever track variant you use.

I would call these optional updates because nothing about the tracks has changed other than some texture tweaks. I reduced the saturation level on the grass and tree textures and reduced the tree brightness as well. I've been sitting on the changes for a few weeks now and for some reason never got around to making them available. If you are happy with the way the track looks, feel free to skip this.

If you'd like to try it out, first disable any track skins you might have enabled. Then extract the updated files, overwrite when it asks and then re-enable any track skins you were using. If you use the Pyyer extensions for the rj_hungaroring version, you do not need to worry about extracting the contents of the 'Files_for_Pyyer_F1_mods' folder because those are unchanged.
 
Guys, could you try my conversion of acc Kyalami track. Big thanks to LaChub for Ai
View attachment 1396033

Any chance you can increase the number of grid spots? The last version was also restricted to 30 and it would be nice to have more if possible. But nice quality convert. I presume from ACC because it looks identical?
 
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