Assetto Corsa PC Mods General DiscussionPC 

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Today ContentManger updated all track configs and in the filepath: Assetto Corsa\extension\config\tracks\loaded\ks_nordschleife_lights.kn5 the "misc_add.dds“ is missing. Also the chimney smoke isn’t there.

Does anybody know what happened?
Ilja did update the ks_nordschleife_lights.kn5 on github and deleted unnecessary textures - thats why it misses the files gstands2.dds; misc.dds; misc_add.dds. Even with adding the textures from the original Kunos files, the Dorint Hotel looks strange now. 😕
 
F1 2024 fictional skin for Mandalika 5.0
mandalika.jpg
 

Attachments

  • Mandalika Street Circuit 2024 - F1 2024 Skins 1.1 - Quark.zip
    2.9 MB · Views: 10
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Here's 1982-1984 Zolder.

Gas station removed (well it's invisible now)
Factories removed (they shouldn't be visible in 1982 and 1984)
Solar panels removed

I also removed stuff like heater pump from the buildings as they didn't exist in the 80's.

I feel the track has very nice 80s "vibe" now. There's no way to make the graphics 100% accurate as there's simply not enough footage but the layout is correct and driving the track really FEELS correct, a bit like the Rainmaker's AC 1988 tracks which are masterpieces. And as it's meant for both 1982 and 1984. Why not 1981 too. Zolder was in the calendar then too.

Correct layout by RevolverS. It plays wonderfully with my modded SD 1982 and 1984 cars. Fast ai, amazing job, virtually ZERO crashes, great ai lines. HUGE thanks for sharing this circuit for us.

Thanks to RMi Wood I was able to learn so much more again. I'm not a modder, just a Photoshop professional (I use it in my work) and a passionate classic F1 fan who wants to play these years. And I actually DO play them. I don't really drive anything else in AC besides these classic F1's. Well RUF Yellowbird and Porsche 993 GT2 are dream cars (which has been done so well) sometimes.

Thanks to this forum I've been able to learn the basic stuff so I can fix some simple things like graphics.

This track now has all accurate sponsors for the era. Elf, Parmalat, Pirelli, Olivetti, Vespa, Marlboro, Rank Xerox, Ellesse, Fuji Film, Shell, etc. all that I have been able to find from the limited footage. I actually watched the full 1984 Zolder race yesterday. Couldn't find the 80s Vespa logo anywhere so I painted it.

Feel free to improve the track or use my skins anywhere you want. From the visual standpoint the track needs more trees at the place where the factory was.

I'm quite happy how I managed to transform the SimDream 1982, 1983 and 1984 cars. They all have correct numbers and (somewhat) correct helmets. It was a HUGE job to fix all SD mistakes I can tell you. The cars don't crash much at all anymore and my seasons are fully playable and the results are very realistic. As you can see in this preview Lauda (eventual 1984 champ) AI 100 and Prost (eventual runner-up AI 100 who lost the title by only 1/2 points) dominated the Zolder qualifying. Sure my methods to make the SD cars competitive were primitive and sloppy as I'm not a modder (like all other tyremodels than supersoft removed) but it's very effective. They're very fast now. Also adjusting the suspension and ARB fixed many issues at Long Beach and Dallas. In their vanilla form they were completely and utterly hopeless (like 3 seconds slower with race mediums) and crashed all over the place. But the fundametal physics are from Kunos Lotus98t.

Personally, I think these old Kunos98T based cars are nicer to drive than the modern F1's. The tyre feel is better in the old ones and somehow this era was so much more exciting anyway. Not as sterile as F1 is today.

Shin has Detroit 1982 and Nurburgring 1984 WIPs which I have both tested and they are as usual great quality. So those are covered.

One more 1982-1984 era track nailed now.

We still need working 80s Zandvoort, 80s Brands Hatch and the old Long Beach 1982 layout. The seasons have ok Brands and Long Beach but that Beach layout is not accurate for 1982 and no decent Zandvoort is available. One that isn't a crash mayhem.

Video is in three parts that shows.

1. Pitstop, the (ex) gas station area and paddock building ads.
2. Actual 1984 F1 season race start and first lap
3. TV view of the first laps where you can see the ads properly

Extract to your /rt_zolder folder and activate the 1982_1984_skins.

Here is the full track with base rt_zolder (in case you don't have it).

Video has the link to the 1982 and 1984 season downloads.

 
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I would like to know from the community if there is a track that you would like a complete texture update.

Am open to requests and looking for something new to work on.

No street circuits please, I like scenery, elavation, old or new tracks as long as they have flow and pleasing to the eye :)


The most requested track I will work on.

Please aslo provide a link to the track as I may not have the track.
Nancy-Seichamps could definitly get a skin https://www.overtake.gg/downloads/nancy-seichamps-1930s-grand-prix-de-lorraine.57490/

There have been a texture update but the 3D trees on the roadside after pits should definitly be replaced by, let's say, the ones we have in Le Mans 67 before the straight. Everything else is a bit raw, even after the texture update from last year, and the grass did not enjoy going from CSP 1.8 to 2.5😅.

Ingliston ( Long and Short) could use some advertisments and a few adds, it's really a nice track, a bit like a forgotten B class Goodwood.

Wekangcai Dundrod conversion is graphically a GTR2 track, but it's one of my favourites. I have the track saved here if you cannot access it, but you won't be able to share the results on RD on this one.

I'm surprised noone already rebuilt the 1967 Mount Panorama from Legion, which is super raw but could definitly be a soul catcher if you updated it. The roads are a bit flat still, but i remember having plenty of fun driving the 67 F1s there and wtaching the AI flying like majestic flighless garbage bins.

Boavista 1958 sucks, but it shouldn't. Spoiler alert, it's a Gilles 75 one, so probably don't bother.

Autodrome de Linas Monthléry, by Legion, adds-ons by WekangCai, also need a graphic update (i have the tracks in case you need it)

Rieti Circuit, a great track with absolutly no road feeling, could be a catch IF you find someone to edit the roads.

I have dozens of those forgotten tracks laying in a dedicated folder named "one day i ll learn modding and i'll edit them" if you want me to share them. they all fit your description : lots of scenery, vintage and elevation sometimes. Contact me in DM, would be my pleasure to share them names and links; as some of them are either lost, abandoned, or simply unauthorized conversions.



Actually if i may step in the conversation, what most tracks need at the moment (and especially when it comes to vintage) are new road meshes. The texture upgrades are great, i'm always happy to dl and play them. But i wish there was more dedicated edits to the roads we're actually riding on, as for now most vintage tracks are pretty flat.

I've been reaching Ludwig666 on RD to get a lesson on how to do it (my skills with blender basically halt after launching the soft) but i 've always wondered if i was the only one wanting to have more roads like, let's say, Bremgarten from FA, Oulton historic and spa 66 from reboot or the Dundrod conversion from wekangcai. I think i'm heading there, which might not be my smartest career move with AC Evo coming in January
 
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Here's 1982-1984 Zolder.

Gas station removed (well it's invisible now)
Factories removed (they shouldn't be visible in 1982 and 1984)
Solar panels removed

I also removed stuff like heater pump from the buildings as they didn't exist in the 80's.

I feel the track has very nice 80s "vibe" now. There's no way to make the graphics 100% accurate as there's simply not enough footage but the layout is correct and driving the track really FEELS correct, a bit like the Rainmaker's AC 1988 tracks which are masterpieces. And as it's meant for both 1982 and 1984. Why not 1981 too. Zolder was in the calendar then too.

Correct layout by RevolverS. It plays wonderfully with my modded SD 1982 and 1984 cars. Fast ai, amazing job, virtually ZERO crashes, great ai lines. HUGE thanks for sharing this circuit for us.

Thanks to RMi Wood I was able to learn so much more again. I'm not a modder, just a Photoshop professional (I use it in my work) and a passionate classic F1 fan who wants to play these years. And I actually DO play them. I don't really drive anything else in AC besides these classic F1's. Well RUF Yellowbird and Porsche 993 GT2 are dream cars (which has been done so well) sometimes.

Thanks to this forum I've been able to learn the basic stuff so I can fix some simple things like graphics.

This track now has all accurate sponsors for the era. Elf, Parmalat, Pirelli, Olivetti, Vespa, Marlboro, Rank Xerox, Ellesse, Fuji Film, Shell, etc. all that I have been able to find from the limited footage. I actually watched the full 1984 Zolder race yesterday. Couldn't find the 80s Vespa logo anywhere so I painted it.

Feel free to improve the track or use my skins anywhere you want. From the visual standpoint the track needs more trees at the place where the factory was.

I'm quite happy how I managed to transform the SimDream 1982, 1983 and 1984 cars. They all have correct numbers and (somewhat) correct helmets. It was a HUGE job to fix all SD mistakes I can tell you. The cars don't crash much at all anymore and my seasons are fully playable and the results are very realistic. As you can see in this preview Lauda (eventual 1984 champ) AI 100 and Prost (eventual runner-up AI 100 who lost the title by only 1/2 points) dominated the Zolder qualifying. Sure my methods to make the SD cars competitive were primitive and sloppy as I'm not a modder (like all other tyremodels than supersoft removed) but it's very effective. They're very fast now. Also adjusting the suspension and ARB fixed many issues at Long Beach and Dallas. In their vanilla form they were completely and utterly hopeless (like 3 seconds slower with race mediums) and crashed all over the place. But the fundametal physics are from Kunos Lotus98t.

Personally, I think these old Kunos98T based cars are nicer to drive than the modern F1's. The tyre feel is better in the old ones and somehow this era was so much more exciting anyway. Not as sterile as F1 is today.

Shin has Detroit 1982 and Nurburgring 1984 WIPs which I have both tested and they are as usual great quality. So those are covered.

One more 1982-1984 era track nailed now.

We still need working 80s Zandvoort, 80s Brands Hatch and the old Long Beach 1982 layout. The seasons have ok Brands and Long Beach but that Beach layout is not accurate for 1982 and no decent Zandvoort is available. One that isn't a crash mayhem.

Video is in three parts that shows.

1. Pitstop, the (ex) gas station area and paddock building ads.
2. Actual 1984 F1 season race start and first lap
3. TV view of the first laps where you can see the ads properly

Extract to your /rt_zolder folder and activate the 1982_1984_skins.

Here is the full track with base rt_zolder (in case you don't have it).

Video has the link to the 1982 and 1984 season downloads.


Definitely need an 80s Zandvoort... But Ain-Diab and Monsanto are completely missing from the F1 circuits...
 
Definitely need an 80s Zandvoort... But Ain-Diab and Monsanto are completely missing from the F1 circuits...

It's insane that no one has done that 80s Zandvoort as it was used in all of those early 80's years. If someone wants to do it I can at least help with the ads. :D

I use Brands Hatch 90s in my seasons. It's not completely accurate but it actually looks the part (very 80'ish).

 
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James Thompson 1994 BTCC skin + tweaks to other skins

This is now in a pack i have tweaked a few other skins so rather than have them scattered in seperate downloads i decided to remove all those and do this instead


i wont picture all the other cars as you have already seen them if you want pics head over to the overview tab in the download page you can also find instructions there aswell on how to install and give it AO e.t.c

1.0

I may do some other skins for this in the future but not right now


Screenshot (774).png
 
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Nancy-Seichamps could definitly get a skin https://www.overtake.gg/downloads/nancy-seichamps-1930s-grand-prix-de-lorraine.57490/

There have been a texture update but the 3D trees on the roadside after pits should definitly be replaced by, let's say, the ones we have in Le Mans 67 before the straight. Everything else is a bit raw, even after the texture update from last year, and the grass did not enjoy going from CSP 1.8 to 2.5😅.

Ingliston ( Long and Short) could use some advertisments and a few adds, it's really a nice track, a bit like a forgotten B class Goodwood.

Wekangcai Dundrod conversion is graphically a GTR2 track, but it's one of my favourites. I have the track saved here if you cannot access it, but you won't be able to share the results on RD on this one.

I'm surprised noone already rebuilt the 1967 Mount Panorama from Legion, which is super raw but could definitly be a soul catcher if you updated it. The roads are a bit flat still, but i remember having plenty of fun driving the 67 F1s there and wtaching the AI flying like majestic flighless garbage bins.

Boavista 1958 sucks, but it shouldn't. Spoiler alert, it's a Gilles 75 one, so probably don't bother.

Autodrome de Linas Monthléry, by Legion, adds-ons by WekangCai, also need a graphic update (i have the tracks in case you need it)

Rieti Circuit, a great track with absolutly no road feeling, could be a catch IF you find someone to edit the roads.

I have dozens of those forgotten tracks laying in a dedicated folder named "one day i ll learn modding and i'll edit them" if you want me to share them. they all fit your description : lots of scenery, vintage and elevation sometimes. Contact me in DM, would be my pleasure to share them names and links; as some of them are either lost, abandoned, or simply unauthorized conversions.



Actually if i may step in the conversation, what most tracks need at the moment (and especially when it comes to vintage) are new road meshes. The texture upgrades are great, i'm always happy to dl and play them. But i wish there was more dedicated edits to the roads we're actually riding on, as for now most vintage tracks are pretty flat.

I've been reaching Ludwig666 on RD to get a lesson on how to do it (my skills with blender basically halt after launching the soft) but i 've always wondered if i was the only one wanting to have more roads like, let's say, Bremgarten from FA, Oulton historic and spa 66 from reboot or the Dundrod conversion from wekangcai. I think i'm heading there, which might not be my smartest career move with AC Evo coming in January
Dundrod....have you checked Dundrod 1955 (Jim Pearson/S.Victor, AC conversion by RMi ? Not much left to do IMO (available on @Breathe track list).
 
From @Tetri post: Nancy-Seichamps could definitly get a skin https://www.overtake.gg/downloads/nancy-seichamps-1930s-grand-prix-de-lorraine.57490/


Think also a moving cable coal lift would also be great addition to this track. Is there a member here that can let the overhead cable work?

And some grid slots! It has 16 grid slots, which is a ridiculously small number.
 
That was the first thing I tried. :D

Didn't work for me.

8MNZ2Vm.png
BECAUSE you have to change the model number in the other lines: (it works to me)

[MODEL_1]
FILE=trees.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_2]
FILE=track_assets.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_3]
FILE=crew_anim.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_4]
FILE=crowd.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_5]
FILE=audio.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_6]
FILE=heli_hughesfly_00.kn5
POSITION=-65,77,-630
ROTATION=0,0,0

[MODEL_7]
FILE=heli_redfly.kn5
POSITION=250,120,-80
ROTATION=0,0,0

[MODEL_8]
FILE=heli_yellowfly.kn5
POSITION=350,100,-300
ROTATION=0,0,0
 
Here's 1982-1984 Zolder.

Gas station removed (well it's invisible now)
Factories removed (they shouldn't be visible in 1982 and 1984)
Solar panels removed

I also removed stuff like heater pump from the buildings as they didn't exist in the 80's.

I feel the track has very nice 80s "vibe" now. There's no way to make the graphics 100% accurate as there's simply not enough footage but the layout is correct and driving the track really FEELS correct, a bit like the Rainmaker's AC 1988 tracks which are masterpieces. And as it's meant for both 1982 and 1984. Why not 1981 too. Zolder was in the calendar then too.

Correct layout by RevolverS. It plays wonderfully with my modded SD 1982 and 1984 cars. Fast ai, amazing job, virtually ZERO crashes, great ai lines. HUGE thanks for sharing this circuit for us.

Thanks to RMi Wood I was able to learn so much more again. I'm not a modder, just a Photoshop professional (I use it in my work) and a passionate classic F1 fan who wants to play these years. And I actually DO play them. I don't really drive anything else in AC besides these classic F1's. Well RUF Yellowbird and Porsche 993 GT2 are dream cars (which has been done so well) sometimes.

Thanks to this forum I've been able to learn the basic stuff so I can fix some simple things like graphics.

This track now has all accurate sponsors for the era. Elf, Parmalat, Pirelli, Olivetti, Vespa, Marlboro, Rank Xerox, Ellesse, Fuji Film, Shell, etc. all that I have been able to find from the limited footage. I actually watched the full 1984 Zolder race yesterday. Couldn't find the 80s Vespa logo anywhere so I painted it.

Feel free to improve the track or use my skins anywhere you want. From the visual standpoint the track needs more trees at the place where the factory was.

I'm quite happy how I managed to transform the SimDream 1982, 1983 and 1984 cars. They all have correct numbers and (somewhat) correct helmets. It was a HUGE job to fix all SD mistakes I can tell you. The cars don't crash much at all anymore and my seasons are fully playable and the results are very realistic. As you can see in this preview Lauda (eventual 1984 champ) AI 100 and Prost (eventual runner-up AI 100 who lost the title by only 1/2 points) dominated the Zolder qualifying. Sure my methods to make the SD cars competitive were primitive and sloppy as I'm not a modder (like all other tyremodels than supersoft removed) but it's very effective. They're very fast now. Also adjusting the suspension and ARB fixed many issues at Long Beach and Dallas. In their vanilla form they were completely and utterly hopeless (like 3 seconds slower with race mediums) and crashed all over the place. But the fundametal physics are from Kunos Lotus98t.

Personally, I think these old Kunos98T based cars are nicer to drive than the modern F1's. The tyre feel is better in the old ones and somehow this era was so much more exciting anyway. Not as sterile as F1 is today.

Shin has Detroit 1982 and Nurburgring 1984 WIPs which I have both tested and they are as usual great quality. So those are covered.

One more 1982-1984 era track nailed now.

We still need working 80s Zandvoort, 80s Brands Hatch and the old Long Beach 1982 layout. The seasons have ok Brands and Long Beach but that Beach layout is not accurate for 1982 and no decent Zandvoort is available. One that isn't a crash mayhem.

Video is in three parts that shows.

1. Pitstop, the (ex) gas station area and paddock building ads.
2. Actual 1984 F1 season race start and first lap
3. TV view of the first laps where you can see the ads properly

Extract to your /rt_zolder folder and activate the 1982_1984_skins.

Here is the full track with base rt_zolder (in case you don't have it).

Video has the link to the 1982 and 1984 season downloads.


Hey man, your works it's fantastic. BUT PLEASE DON'T THANK ME...I ONLY SHARE THE LAYOUT, IT'S NOT MADE BY ME. UFORTUNATLEY CAN'T REMEMBER THE AUTHOR. WHO, ANYWAY, MADE A VERY GOOD JOB. AND THANKS TO REBOOT TEAM FOR MAKE THIS GREAT TRACK.
 
Dundrod....have you checked Dundrod 1955 (Jim Pearson/S.Victor, AC conversion by RMi ? Not much left to do IMO (available on @Breathe track list).
The road feeling and road mesh details, plus the insanely detailed scenery in the fields around is why i stick to the Wekangcai conversion. The gigantic trees floating accross the roads, the lighting going between the leaves... It just needs an AI update and a few adjustments to the raw materials.
 
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Hey man, your works it's fantastic. BUT PLEASE DON'T THANK ME...I ONLY SHARE THE LAYOUT, IT'S NOT MADE BY ME. UFORTUNATLEY CAN'T REMEMBER THE AUTHOR. WHO, ANYWAY, MADE A VERY GOOD JOB. AND THANKS TO REBOOT TEAM FOR MAKE THIS GREAT TRACK.

Thanks. You shared it. It doesn't really matter who gets the credit. The only thing that matters is that now we have a great 80s Zolder to drive. :)
 
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Recently, Lucas Macedo (MacedoSTI) released a car I'd been hoping for, for some time.
The Prince Skyline 2000GT. It was originally done for ATTC where it was incorrectly labelled as the 1500cc S50 model, but about two days later, he released the car, for free, on his Patreon. The model is actually a 2000 Deluxe and has a BMW 2002 interior, except for the steering wheel. The original BMW wheel with circular rim hooter (remember those?) lives on in the ATTC "S50".
The S54 is not encrypted and the data is unpacked, so applause and thanks to Lucas.

preview.jpg


Quick history lesson for those who don't know, and the reason I'm so excited about his car, and think it's so significant.

"After the 1st Japan Grand Prix - post-war Japan’s first modern car race, held at the all-new Suzuka International Circuit - in 1963, where all the Japanese teams were comprehensively outclassed by the foreign sports and racing cars, who swept the honors, the entire Prince company, led by chief engineer Dr. Shinichiro Sakurai, got to work on developing a new model, the S54A-1, for the 2nd Japan Grand Prix in 1964.

The S54 was created by extending the wheelbase of the S50 Skyline by 200mm, to fit the 1,988cc, 6-cylinder G7 engine, originally used for the Gloria. The G-7 was fitted with triple Weber dual-choke carburetors, a 5-speed close-ratio transmission, a limited-slip differential, and other go-faster bits, and produced 147 hp.
The saloon model Skyline would have it's work cut out, as another late addition to the field was a relatively new Porsche 904 Carrera GTS, a pure prototype racing car, that had already earned a fearsome reputation."


That's the setup. Here's the good bit:

"During the race, 21-year-old Prince works driver, Tetsu Ikuzawa, driving the #41 Skyline, caught and passed the Porsche at the hairpin. As the Skyline led the Porsche, fans at Suzuka went wild. At the flag, the Skyline would not defeat the Porsche, but the story of how the Skyline had put up a brave fight against the Porsche soon spread around the country and the Skyline legend was born.
Many believe this to have been a moment of national apostrophe**, when Japan realised that they COULD compete with the rest of the world on the track."


For the lately-borns, this is what an iconic moment REALLY looks like.

2nd_japan-grand_prix_the_pass.jpg


** Like an epiphany, except non-religious

Hope you enjoy it. Pairs fabulously well with Sergio Loro's 1960's Suzuka.

::: DOWNLOAD :::
 
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Recently, Lucas Macedo (MacedoSTI) released a car I'd been hoping for, for some time.
The Prince Skyline 2000GT. It was originally done for ATTC where it was incorrectly labelled as the 1500cc S50 model, but about two days later, he released the car, for free, on his Patreon. The model is actually a 2000 Deluxe and has a BMW 2002 interior, except for the steering wheel. The original BMW wheel with circular rim hooter (remember those?) lives on in the ATTC "S50".
The S54 is not encrypted and the data is unpacked, so applause and thanks to Lucas.

View attachment 1399250

Quick history lesson for those who don't know, and the reason I'm so excited about his car, and think it's so significant.

"After the 1st Japan Grand Prix - post-war Japan’s first modern car race, held at the all-new Suzuka International Circuit - in 1963, where all the Japanese teams were comprehensively outclassed by the foreign sports and racing cars, who swept the honors, the entire Prince company, led by chief engineer Dr. Shinichiro Sakurai, got to work on developing a new model, the S54A-1, for the 2nd Japan Grand Prix in 1964.

The S54 was created by extending the wheelbase of the S50 Skyline by 200mm, to fit the 1,988cc, 6-cylinder G7 engine, originally used for the Gloria. The G-7 was fitted with triple Weber dual-choke carburetors, a 5-speed close-ratio transmission, a limited-slip differential, and other go-faster bits, and produced 147 hp.
The saloon model Skyline would have it's work cut out, as another late addition to the field was a relatively new Porsche 904 Carrera GTS, a pure prototype racing car, that had already earned a fearsome reputation."


That's the setup. Here's the good bit:

"During the race, 21-year-old Prince works driver, Tetsu Ikuzawa, driving the #41 Skyline, caught and passed the Porsche at the hairpin. As the Skyline led the Porsche, fans at Suzuka went wild. At the flag, the Skyline would not defeat the Porsche, but the story of how the Skyline had put up a brave fight against the Porsche soon spread around the country and the Skyline legend was born.
Many believe this to have been a moment of national apostrophe**, when Japan realised that they COULD compete with the rest of the world on the track."


For the lately-borns, this is what an iconic moment REALLY looks like.

View attachment 1399251

** Like an epiphany, except non-religious

Hope you enjoy it. Pairs fabulously well with Sergio Loro's 1960's Suzuka.

::: DOWNLOAD :::
Nice! Actually ATTC released S54 and S50 both, although S50 should be shorter than S54 and now they're both using the same body.
 
The Prince Skyline 2000GT. It was originally done for ATTC where it was incorrectly labelled as the 1500cc S50 model, but about two days later, he released the car, for free, on his Patreon
Thank you for the historical background, I love those, thank you for the skin, looking forward to download it and go to drive the car on Sergio's Suzuka, I went to the 101 creative patreon but could not find the car, what am I doing wrong?
 
Honda Prelude Si VTEC 4WS by Maid Cafe.
Free and excellent.

View attachment 1398895




Is anyone else with a FFB wheel (especially a DDW) getting horribly notchy digital on-off force feedback when cornering hard on the limit and initiating a powerslide?
I'm getting told it's a 'me' issue so wanted to know if anyone else is experiencing anything similar.
Joypad users need not reply.
Thanks.
 
A forum friend finally posted me the 1979 skins for ks_brands_hatch. Those skins are well done but the ks version of Brands looks way too new and there's no way you can get a genuine 80s vibe even with those skins with that Kunos Brands. It just doesn't look old no matter what you do. You'd have to change pretty much everything.

The best option is the ACTK 90s Brands Hatch which looks properly vintage. I just swapped the 90s ads to period correct 80s ads which were actually used in the 80s Brands F1 GP's. That old Shell Oils logo is ugly but that was actually used.

6217716382_77764f603f_b.jpg


Nothing special, took me an hour only but it's much nicer for the eighties now. These are just skins so easily removable/changed if you want the 90s ads back.

The only difference between 1976-1986 and 1987 and later is the Dingle Dell corner with very small change. Not a huge deal, imho.


NSOJxa7.jpg


u7K71al.jpg


1017638512-LAT-19851006-85EUR49.jpg


3jQxQFh.jpg


open-uri20120928-20188-ci21oy.jpg


L4hyD1I.jpg


oJA3VNZ.jpg


atxLqtF.jpg


hAXf4Qd.jpg


tt6l2jl.jpg


It's actually very nice track. Converted from GTR and ai is very good.
 
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Probably the best racing livery ever. The simple combination of advertising for The Swedish Army and a Swedish fast-food-restaurant serving korv och mos (sausages and mashed potatoes). Absolutely loving it.

View attachment 1399292

My uncle had one of those last 240's. It had 850.000 kilometers on the clock and ironically it met its death in a car crash. Those old brick Volvos were able to handle absolutely insane mileages. Even the last V70's were. Many were used in taxis here in Scandinavia in extreme winter weather conditions (road salt, etc). Very durable cars.
 
@StoffelWaffle this 850 looks accurate indeed. Is it the one that FSR have ported? I think the one I'm using is from ASW but there are no credits on it. -The 405 you updated ended up dope! Have you uploaded anywhere?

@BruceD I thought that the 155 debuted in early 1993, wasn't it? :confused: I probably missed one year.

@maximeerkat yeah, collecting the same cars again and again is my life's story! You have to see how many 956's, 962's and 935's I have just because of this phenomenon. -As you said what @Zin5ki did is the best solution to combine all the parts available for a race car into one mod, but in this (Zin5ki's) case, the car appears with the parts all together in custom showroom. Possibly I did something wrong with the installation and I have no idea how to fix. The same happened with the DTM 155 that was lately posted here. It had all the available parts bolted on at the same time, while mods like the 206 WRC from "Koldo y Verdes" can be displayed with one set of parts at a time. If all the mods were made this way, we could have just 1000 cars covering all the history, instead of 3000-4000 :lol:

And since we talk about Volvo 850's. Are there any stock sedans out there? Are there any S70's (no, it's not a typo)? Any 1st gen V70?
 
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