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Trying to simulate a windshield wiper streak for dirty windscreen. Now you get a nice dirty windshield and still see through it.
Now that you mention it, I seem to recall this being discussed here before, what a bad memory I have sometimes... Thanks for reminding me!That's a bug in the latest CSP breaking the AI cars.
You can use the Broken Cars Kicker app made by Damgam as a temporary solution.
Broken Cars Kicker
THERE'S A NEW APP BUILT BASED ON THIS ONE, AND EXPANDED. CONSIDER USING THAT ONE. FOR NOW, BROKEN CAR KICKER IS CONSIDERED DEPRECATED https://www.overtake.gg/downloads/assetto-corsa-ai-whisperer-0-74-new-settings-for-first-laps-active.80352/...www.overtake.gg
Hi, Thanks for sharing the mod. I already had this specific one though.
Are you willing to share your modifications like you mentioned? I.e Hi-Res textures for interior, interior al lot darker (indeed, the original is very 'rough' and VERY VERY light grey.) Thank you in advance.
It's a CSP setting, something like 'draw grooves on top' (sorry, not by computer to check)Do you know how can I solve this?
I did exactly that but there is an easier way.Set the driver to movable and drag him out of the car(with the drag handles) as far as you need.(switch is next to the one to show driver in the showroom.)You can then turn movable back off to get the drag handles out of the way.question, is there a "car" that only shows me the driver model? i wanna create a driver suit but i dont know another way to see the driver than sitting in the car
thanks and is there also a way to find out which driver model a certain car uses?I did exactly that but there is an easier way.Set the driver to movable and drag him out of the car(with the drag handles) as far as you need.(switch is next to the one to show driver in the showroom.)You can then turn movable back off to get the drag handles out of the way.
You might need to rotate the view a smidge for the drag handles to show up.
I was wondering if someone could help me with fixing this car that I'm modifying because I'm having a lot of issues with it. The first issue that I'm having is that there is a black line that goes from the rear to the front after importing the AO map. The second issue I'm having is that when I put a new body kit on the car, the front bumper is pitch black even after re-doing the AO map in blender and assigning the maps in kseditor. The third issue I'm having is that changing the color does nothing, the car just stays white.
Here's the link to the drive:
View attachment 1410637View attachment 1410639
You usually tell just by looking.Its in the data.acd. Unpack the data.acd(many cars already have this folder),open the data folder,and its in a file called driver3d.ini.thanks and is there also a way to find out which driver model a certain car uses?
and do we have templates for the suits? i went threw my textures folders and found some but they are already branded with kunos and wanna use non kunos branded
thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placedYou usually tell just by looking.Its in the data.acd. Unpack the data.acd(many cars already have this folder),open the data folder,and its in a file called driver3d.ini.
Content Master has all your installed driver models available to look at in content/misc./driver models.(IN CM,not your windows folders)
Pick one and open it in CMshowroom.
I think you can change driver models for an individual skin with an ext_config.ini in the skins folder.I forget how at the moment.
I used the CMshowroom generated AO for the template for a suit.Open car in CMshowroom,select drivers body and click 3 dots next to the diffuse texture/in the popup window there is an option to generate AO.
nvm, i think i found some stuff^^thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placed
Thank you so much! I've spent like 3 days trying to figure this out.hi and welcome!
here's the best I could do :
View attachment 1410733
View attachment 1410734
the bumper stays a bit darker (don't know how to fix that for now)...
and there's a bonus skin
View attachment 1410735
DOWNLOAD
(First delete or move the original skins completely , then add in the ones from my archive)
EDIT : and Opal Frost looks better with black rim color imho:
View attachment 1410737
(add this file into the folder)
Be aware that the normals dds may look one way in CMshowroom and backwards/sideways? in the game.Its been making me crazy for awhile now.There is a photoshop action in the Assetto Corsa folder (sdk folder?) that can rotate and or flip the normals.(If the one that comes packaged with the cars kn5 is wrong,export one from CMshowroom and invert the y channel or rotate it or both...not sure yet.thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placed
nvm, i think i found some stuff^^
... the drag handles...
The AI doesn't shift up to 3rd. I tried fixing it but I'm no modder. I hope a fix for the shifts is coming.Maserati GranTurismo S 2008 Public Release!!
Download: https://sharemods.com/qososka7lp5w/granturismo_s_08_101creative.zip.html
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
View attachment 1410612View attachment 1410613View attachment 1410614View attachment 1410615View attachment 1410616View attachment 1410617View attachment 1410618View attachment 1410619View attachment 1410620View attachment 1410621
I use it.https://www.overtake.gg/downloads/invisible-pit-box-the-red-pit-indicator.72755/
Invisible pitbox.Makes the big red pit markers go away.(Just an empty kn5)View attachment 1410729
F1 1998 - ROUND 14 - Monza v1.1
View attachment 1403700
Conversion from rFactor.
-CSP recommended
-30 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe
Download (MEGA)
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Updated AI line by Thockard. (Thanks!)
Updated ext_config.ini.
Raised the height of the trees.
Thanks!Nice little car, and thanks for the updates. Still has quite a few issues (floating lettering in front of the speedo, lots of light leakage into the cockpit through 'solid' materials etc) but as a VR driver the lo-fi steering wheel boss needed a quick update.
Very rough attempt as a quick fix, but does the job.
Before:
View attachment 1410532
After:
View attachment 1410533
(remove the .txt extension and globally replace the texture in CM Showroom, or add the DDS to the skin folders)
and of course there is always someway that cars will get leaked. Just like what happened to us.Ok the Porsche 993 is mine and the level it is at was only for private use. Why? Because there are objects used in this model from other modders and no permission has been sought for a public release, and as Speedstar 2000 said they can be improved. So I apologise for anyone who has identified any objects used. I made a 2000 FIA GT season set and was uploaded to our RMS group for feedback but it looks like people have modified it and shared it around without permission, which I am not happy about. I did do a Marcos in the set but I don't identify this one and mine didn't have the problems described.
No mod has ever been leaked unless the modder was hacked. The modder has always voluntarily shared the mod privately and is always surprised when it then appears publicly on the internet.and of course there is always someway that cars will get leaked. Just like what happened to us.
DiRT3 - Smelter v1.20DiRT3 - Smelter v1.20
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changelog v1.10:
- added HQ texture skin and CSP updates by @Mike08
changelog v1.20:
- fixed several mis-aligned guardrails
- several shaders updated to PerPixel Normal Map
- other shared adjusted
- some holes fixed
- modified water feature causing a bug with sidmarks/SurfacesFX
- track surfaces.ini now complies with SurfacesFX standard, and surface frictions adjusted
- sound added to metal bridge
- various things you wont notice
:: DOWNLOAD v1.10::
:: DOWNLOAD v1.20 ::
help error dtm_c180_carbon.dds is missing from mercedes_c180_dtm_lod_b.kn5
I will check it👍🏻help error dtm_c180_carbon.dds is missing from mercedes_c180_dtm_lod_b.kn5
No issues or error messages hereI will check it👍🏻