Assetto Corsa PC Mods General DiscussionPC 

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Updated 3D model of Seat Ibiza 6K by Lucas Macedo.

Changelog;
Fixed flickering of front and rear number plates.
Smoothed door knob area.
Smoothed wheel arches.
Changed uv mapping and textures for material names: palstic and painel.
Updated rear window textures. (Reduced jaggies)
Updated ext_config.ini. (car shadow)
Updated ui.json. (brand name, country and class)
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old
old.jpg

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new.jpg

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in game
in_game.jpg

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only updated file
Screenshot_lm_ibiza_tdi_rmi_ds_garage_02_4-11-124-21-30-15.jpg

Thanks to Lucas Macedo (MacedoSTI) for creating the mod and for permission to post the updated files.
 
shi
Updated 3D model of Seat Ibiza 6K by Lucas Macedo.

Changelog;
Fixed flickering of front and rear number plates.
Smoothed door knob area.
Smoothed wheel arches.
Changed uv mapping and textures for material names: palstic and painel.
Updated rear window textures. (Reduced jaggies)
Updated ext_config.ini. (car shadow)
Updated ui.json. (brand name, country and class)
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old
View attachment 1410521
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new
View attachment 1410522
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in game
View attachment 1410523
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only updated file
View attachment 1410517
Thanks to Lucas Macedo (MacedoSTI) for creating the mod and for permission to post the updated files.
Nice little car, and thanks for the updates. Still has quite a few issues (floating lettering in front of the speedo, lots of light leakage into the cockpit through 'solid' materials etc) but as a VR driver the lo-fi steering wheel boss needed a quick update.
Very rough attempt as a quick fix, but does the job.
Before:
1733405410059.jpeg

After:
1733405448326.jpeg

(remove the .txt extension and globally replace the texture in CM Showroom, or add the DDS to the skin folders)
 

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This car and several others have reflection issues.Even with Reflection FX turned on,the road is reflecting on the interior.I tried a Kunos car and it was fine.I tried adding CAST_SHADOWS to the lower meshes of the car but it made zero difference.
I am on version 0.2.3 CSP.(I have seen this problem in previous versions too)
I would disable rendering of the glass bits but its all reflective surfaces that are affected.Enabling Local reflections helps some but I usually have them disabled for fps.
Please help,thank you.View attachment 1410422
Which car is that?
 
Talking about black things that appear without reason, for some time now (I think it's happening since I updated CSP to 0.2.5-preview1 and reinstalled Sol after trying Pure), I have been getting these mysterious Z-shaped "spots" randomly, sometimes yes, sometimes no...

As I suppose they have nothing to do with the scar that Voldemort left on Harry's forehead (which is the first explanation I thought of), does anyone have any idea what could be the cause of those strange marks?
1733419614135.png


Zorro's been here. :D
 
I don't know if this is old news, or if I've been living under a rock, but recently I stumbled across these awsome mods, at least in my opinion, with tons of liveries, overall good looks and decend sound. Mods are from RMS or with his collab. I've downloaded some from assettoworld recently, where I've seen some of his LMP mods posted, but I would like to know if there is some specific site where I can find some more of his GT2/GTC mods? If he posts here lol, just tell me I'm stupid. Btw you can find the Ferrari and Marcos on assettoworld, but i can't remember where I got the Porsche from. I can try to share the folder here if possible, ofc only if you are interested.
View attachment 1408872
I can't find the Marcos on AssettoWorld... any help on the file name?
 
Speaking of lightning... what about these flashing ones that seem to come from intermittent light sources, such as exhaust flames...? Does anyone know how to get rid of them?

View attachment 1410586
That's a bug in the latest CSP breaking the AI cars.
You can use the Broken Cars Kicker app made by Damgam as a temporary solution.
 
That's a bug in the latest CSP breaking the AI cars.
You can use the Broken Cars Kicker app made by Damgam as a temporary solution.
Now that you mention it, I seem to recall this being discussed here before, what a bad memory I have sometimes... Thanks for reminding me!
 
I was wondering if someone could help me with fixing this car that I'm modifying because I'm having a lot of issues with it. The first issue that I'm having is that there is a black line that goes from the rear to the front after importing the AO map. The second issue I'm having is that when I put a new body kit on the car, the front bumper is pitch black even after re-doing the AO map in blender and assigning the maps in kseditor. The third issue I'm having is that changing the color does nothing, the car just stays white.

Here's the link to the drive:

image_2024-12-05_154754794.png
image_2024-12-05_154833873.png
 

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Hi, Thanks for sharing the mod. I already had this specific one though.
Are you willing to share your modifications like you mentioned? I.e Hi-Res textures for interior, interior al lot darker (indeed, the original is very 'rough' and VERY VERY light grey.) Thank you in advance.

with updated physics to compete with JKs '94 Calibra
preview.jpg
 
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The "FERRARI simple pack" is still in "release", with four adapted models, to which small improvements have been made (if you have a previous version, please delete it to avoid problems.

  • 250 TR59.60
  • 250 TR61
  • 330TRI/LM 62
  • 330 TRI/LM 63

I hope that in the near future someone will be able to do something better. For now, to compose the "GRID" of Le Mans, the fun is guaranteed.


 

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question, is there a "car" that only shows me the driver model? i wanna create a driver suit but i dont know another way to see the driver than sitting in the car

and also i have several suit.dds files but ingame they wont work because in most cases its 2016_suit_diff.dds or so. but can i make it work with just the suit.dds?
(remove the .txt so u can the dds file) just saying, lol)
 

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question, is there a "car" that only shows me the driver model? i wanna create a driver suit but i dont know another way to see the driver than sitting in the car
I did exactly that but there is an easier way.Set the driver to movable and drag him out of the car(with the drag handles) as far as you need.(switch is next to the one to show driver in the showroom.)You can then turn movable back off to get the drag handles out of the way.
You might need to rotate the view a smidge for the drag handles to show up.
 
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I did exactly that but there is an easier way.Set the driver to movable and drag him out of the car(with the drag handles) as far as you need.(switch is next to the one to show driver in the showroom.)You can then turn movable back off to get the drag handles out of the way.
You might need to rotate the view a smidge for the drag handles to show up.
thanks and is there also a way to find out which driver model a certain car uses?
and do we have templates for the suits? i went threw my textures folders and found some but they are already branded with kunos and wanna use non kunos branded
 
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I was wondering if someone could help me with fixing this car that I'm modifying because I'm having a lot of issues with it. The first issue that I'm having is that there is a black line that goes from the rear to the front after importing the AO map. The second issue I'm having is that when I put a new body kit on the car, the front bumper is pitch black even after re-doing the AO map in blender and assigning the maps in kseditor. The third issue I'm having is that changing the color does nothing, the car just stays white.

Here's the link to the drive:

View attachment 1410637View attachment 1410639

hi and welcome!

here's the best I could do :
1733442515328.jpeg

1733442548263.jpeg

the bumper stays a bit darker (don't know how to fix that for now)...

and there's a bonus skin ;)
1733443082203.jpeg


DOWNLOAD
(First delete or move the original skins completely , then add in the ones from my archive)
:cheers:

EDIT : and Opal Frost looks better with black rim color imho:
1733443723913.jpeg

(add this file into the folder)
 
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thanks and is there also a way to find out which driver model a certain car uses?
and do we have templates for the suits? i went threw my textures folders and found some but they are already branded with kunos and wanna use non kunos branded
You usually tell just by looking.Its in the data.acd. Unpack the data.acd(many cars already have this folder),open the data folder,and its in a file called driver3d.ini.
Content Master has all your installed driver models available to look at in content/misc./driver models.(IN CM,not your windows folders)
Pick one and open it in CMshowroom.
I think you can change driver models for an individual skin with an ext_config.ini in the skins folder.I forget how at the moment.

I used the CMshowroom generated AO for the template for a suit.Open car in CMshowroom,select drivers body and click 3 dots next to the diffuse texture/in the popup window there is an option to generate AO.

Driver yanked out of car.
L9a.jpg
 
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You usually tell just by looking.Its in the data.acd. Unpack the data.acd(many cars already have this folder),open the data folder,and its in a file called driver3d.ini.
Content Master has all your installed driver models available to look at in content/misc./driver models.(IN CM,not your windows folders)
Pick one and open it in CMshowroom.
I think you can change driver models for an individual skin with an ext_config.ini in the skins folder.I forget how at the moment.

I used the CMshowroom generated AO for the template for a suit.Open car in CMshowroom,select drivers body and click 3 dots next to the diffuse texture/in the popup window there is an option to generate AO.
thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placed

thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placed
nvm, i think i found some stuff^^
 
hi and welcome!

here's the best I could do :
View attachment 1410733
View attachment 1410734
the bumper stays a bit darker (don't know how to fix that for now)...

and there's a bonus skin ;)
View attachment 1410735

DOWNLOAD
(First delete or move the original skins completely , then add in the ones from my archive)
:cheers:

EDIT : and Opal Frost looks better with black rim color imho:
View attachment 1410737
(add this file into the folder)
Thank you so much! I've spent like 3 days trying to figure this out.
 
thanks, that helped a lot but noe i need a white texture of that suit because when i export it its transparent and cant really see where my "stuff" is placed


nvm, i think i found some stuff^^
Be aware that the normals dds may look one way in CMshowroom and backwards/sideways? in the game.Its been making me crazy for awhile now.There is a photoshop action in the Assetto Corsa folder (sdk folder?) that can rotate and or flip the normals.(If the one that comes packaged with the cars kn5 is wrong,export one from CMshowroom and invert the y channel or rotate it or both...not sure yet.

If the normals dds is wrong,your suit will be raised in the AO's(diffuse) shadows and dented where it should be raised.I dont know who to blame,Kunos or CSP but the normals read wrong on many things...suits being the most messed up.(Pitman's face too...its why he looks so ugly in certain light.)
I got my suits and gloves and faces to work but it was a lot of trial and error...not sure I could even explain what I did...but they all look so much better now.

EDIT...this is the issue ticket I submitted to CSP github. https://github.com/ac-custom-shaders-patch/acc-extension-config/issues/516
 
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Maserati GranTurismo S 2008 Public Release!!
Download: https://sharemods.com/qososka7lp5w/granturismo_s_08_101creative.zip.html
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

View attachment 1410612View attachment 1410613View attachment 1410614View attachment 1410615View attachment 1410616View attachment 1410617View attachment 1410618View attachment 1410619View attachment 1410620View attachment 1410621
The AI doesn't shift up to 3rd. I tried fixing it but I'm no modder. I hope a fix for the shifts is coming.

Also, one thing about 101Creative mods in general - txDiffuse and txMaps use the same file. So custom skins look matte one their cars. Making them different fixes that.

On top of that, their recent mods AO file splits the cars body into such small pieces, it's impossible to make skins for the cars. At least this one is not like those.
 
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