Assetto Corsa PC Mods General DiscussionPC 

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Not sure I follow the logic. Teasing a mod under fanfare while simultaneously threatening to keep it private unless certain conditions are met? Came across as a little arrogant and needy to me, even more so as it's your first mod. It's like the car is some kind of reward for people jumping through hoops, albeit simple one-click ones. If an established AAA modder with a proven track record of excellent releases tried to pull this then they'd probably be met with similar bemusement.
I also don't quite see how this tactic could improve your confidence, especially if you didn't get the required number of 'likes' to meet your requirement. Why not just quietly release the car and build confidence from improving it based on feedback?
Anyway, just my opinion. And you know what they say about opinions.
The required number was more than 10 likes in a week, and it was exceeded in one day, so my requirement is met for the upload.

I'm not threatening by saying that it won't be uploaded with less than 10 likes. I just say that I'd be ashamed to publish something that no more than 10 people care about. I'm sure you start following the logic now.

The reason this tactic helps with confidence, is because by teasing it, I learned that at least a dozen of people would like to try it. So, even if I totally agree that "releasing silently" tactic is the best one can do, I still have the fear of it getting lost if not teased first.

I know what they say about opinions, but I count and respect everyone's. That's why I posted here in the first place. Because the opinion of experienced modders and gamers matters. Especially from modders of GTP.

Also thank you for saying that. Opinions are similar to feedback and always help us become better.
 
Hi guys! With the new version of Pure (Gamma, not tried with LCS), when I go out on the track everything is dark for the first 20/25 seconds (menu and hud are visible correctly), then everything goes back to normal.

Has this happened to anyone else and do you know how to fix it?

Thanks

which ppfilter?
I´ve had the same issue, it only helped by using the uninstall pure.bat and then do a real clean installation again (Pure 2.35)
 
I´ve had the same issue, it only helped by using the uninstall pure.bat and then do a real clean installation again (Pure 2.35)
Ok, thanks for the feedback. If some other user has the same issue, i will recommend the same thing. Was it also with Gamma or with LCS?
 
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The required number was more than 10 likes in a week, and it was exceeded in one day, so my requirement is met for the upload.

I'm not threatening by saying that it won't be uploaded with less than 10 likes. I just say that I'd be ashamed to publish something that no more than 10 people care about. I'm sure you start following the logic now.

The reason this tactic helps with confidence, is because by teasing it, I learned that at least a dozen of people would like to try it. So, even if I totally agree that "releasing silently" tactic is the best one can do, I still have the fear of it getting lost if not teased first.

I know what they say about opinions, but I count and respect everyone's. That's why I posted here in the first place. Because the opinion of experienced modders and gamers matters. Especially from modders of GTP.

Also thank you for saying that. Opinions are similar to feedback and always help us become better.
No worries, all's good.
Remember though, this is GT Planet where everyone wants everything. For thirty 'likes' of this post I could offer to publish a photo of my ginger tomcat showing the world his massive gold prosthetic testicles and the target would probably be met. :)
 
Yes but those that were used had a "shadow layer" behind them. See the white font and the black shadow. The font is surrounded by black frame. You can't do that with normal font code on Python I guess.

The are also "Italic" (means tilting to the right) and Futura font doesn't have Italic option).

le83eIa.png


edit: I found the Futura Bold italic version. But we need one with that shadow behind it. Hmm...
The closest I've got to this is Helvetica Bold Oblique. Not 100%, but the closest I could find.
 
Try unchecking "New shader for human skin" in CSP settings (it's under Graphic Adjustments in my old version of CSP...I assume it's still there in newer versions).
Tried this. No luck yet. The issue does neither depend on car-config and is present with any cars I've tried. I've also tried different CSP-version, but no solution so far.
 
Tried this. No luck yet. The issue does neither depend on car-config and is present with any cars I've tried. I've also tried different CSP-version, but no solution so far.
I remember this was an issue with M.T.K.'s 1967 Bugatti Circuit also, when it was in development, but he was able to fix it on his end. Not sure what he did.
 
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Anyone have a decent suspension animation guide? Just want to animate old f1 cars nothing crazy complicated
There isn't really a proper guide, the only real one is in the car pipeline file, you can find it in the folder SteamLibrary\steamapps\common\assettocorsa\sdk\dev\car_pipeline_2.0rev\car-pipeline-1.03 - also check out in the Example FBX folder there is a Suspension Easy file, gives a very simple breakdown of how the bits and pieces should be assigned. Only thing is they make a mistake and put everything under the BASE_HUB parent, and that causes the front wheels to go crazy, so leave everything at the HUB_LF and HUB_RF level.
 
Skinpack for the C180 DTM is finished. I know i could have used f302s really great Car, but his one is the `95 Model, TJs Model is not that good but it’s still ok and the correct `94 version.

Maybe Climax could do a texture rework? View attachment 1410038View attachment 1410039

This skinpack adds all three DTM Teams using the Mercedes C180 to AC.
- 6 skins from all 3 teams
-akkurate driver names and livery icons

AMG-Mercedes Tabac
#3 Roland Asch
#4 Bernd Schneider

AMG Mercedes D2
#7 Klaus Ludwig
#8 Ellen Lohr

Promarkt Zakspeed Team
#14 Kurt Thiim
#15 Jörg van Ommen


@MS6Driver : Nice skins! May I ask WHICH TJ c180 DTM mod you are using?
I have searched for (a hopefully good) one. One works but has very bad interior, the other one gives me an error.txt in the log of AC and does not load. Hope you are willing to point me in some (right) direction. Thanks in advance.
 
shi
Glad to see the 2024 update for Phillip Island.
However, your 2024 version seems to be based on v1.0.1.

The latest version of Track is v1.1.
The edges of the road surface are smoother.
Check it out.

Same corner
View attachment 1409752View attachment 1409753
it was the plan to round all the corners but it meant remaking the main road surface so never got into it , it started outas getting physical curbs an that lead to new grass to blend into those . most of the track is new with hills still from the original slotted in to look right , new run offs / sand traps are simple to do from the existing road mesh . track mesh update was the pitlane and four other sections mostly corner entry and exit . it was very bumpy due to the big sections of the road mesh so it was remade to make it smoother . the easy cheat is just to make the white line round and looking at real on boards thats what they do .
 
it was the plan to round all the corners but it meant remaking the main road surface so never got into it , it started outas getting physical curbs an that lead to new grass to blend into those . most of the track is new with hills still from the original slotted in to look right , new run offs / sand traps are simple to do from the existing road mesh . track mesh update was the pitlane and four other sections mostly corner entry and exit . it was very bumpy due to the big sections of the road mesh so it was remade to make it smoother . the easy cheat is just to make the white line round and looking at real on boards thats what they do .
I don't think you got what Shi was trying to convey ...

Let me give it another shot: there is already a newer version (v1.1) which has better rounded curbs ... , which you better take as starting point to do your improvements on.
Then the curbs ARE already well rounded, so you don't need to do that.
(at least that's how I understand it)
 
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@MS6Driver : Nice skins! May I ask WHICH TJ c180 DTM mod you are using?
I have searched for (a hopefully good) one. One works but has very bad interior, the other one gives me an error.txt in the log of AC and does not load. Hope you are willing to point me in some (right) direction. Thanks in advance.
I’m sure I used the one from our french friend

https://modsfire.com/359raU44528AvYI

If it doesn’t work, I will upload my files :-)

I also added higher resolution carbon textures for the interior and made the the interior-material a lot darker.
 
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Ok, thanks for the feedback. If some other user has the same issue, i will recommend the same thing. Was it also with Gamma or with LCS?
LCS only. Not tried with gamma. I think it messed up since before 2.35 I tried 2.34 with your exe installer, maybe some files were not properly installed?
 
Thanks for this pack, the E21 has been a weird omission in AC for a very long time.
If you're planning on updating the pack with the various comments so far, it'd be good if the various gaps around the window seals, door cills etc were filled, as the road can be seen through these from cockpit view. I tried a few configs to reduce them but had no luck, they really need fixing in the kn5. There's a lot of light getting into the cockpit through various meshes too, these need to be set to cast shadows.
Thanks again.
Hi @Masscot ! Yes, unfortunately I noticed it, but it is not a simple and fast job. I have to work on the 3D car models.
As soon as I have some time I will try to do it, along with some improvements in the car physics.
But in the meantime I preferred to release a "working" version of the car, even with some imperfections. I hope to fix as soon as possible.

Just tried this wonderful pack and... OUH YEAH!

I love these cars; despite the small graphical drawbacks I find them very fun to drive, very manageable, with noble reactions that allow you to slide under control, which is a blessing for hamfisted drivers like me... I don't know if their physics will be a faithful reflection from reality, but in this case I don't care, because personally they give me a good time...

Thanks for share!
Thank you so much! I really appreciate it!
 
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I don't think you got what Shi was trying to convey ...

Let me give it another shot: there is already a newer version (v1.1) which has better rounded curbs ... , which you better take as starting point to do your improvements on.
Then the curbs ARE already well rounded, so you don't need to do that.
(at least that's how I understand it)
completely understood what waz said. i think
the original curbs are round faces
curb_original.png

the new curbs made are full physical meshes
curb_new.png

the new ones are square edged , helps reduce the amount of faces in the mesh . to curve them will double if not triple the faces in the curb mesh . i did look at the new 1.1 update , and i did do the same it just increased the amount of faces , so didnt end going that route , the white curved line does hide the squareness but again , end up rebuilding the whole track , and that wasnt the goal

all the new curbs are physical meshes , 3d, it makes the cars react as they should across the curbs , there no sound associated with the curbs so its all the car tyre making any sound heard , an also makes a steering wheel judder as it would in real life ,
looking at some onboard real videos the first turn curb has saw tooth entry and exit with a smooth part in the middle , i also tried to emulate this real world aspect .


Balitmore update ,
a Update for Rainmakers Baltimore 2013 conversion ,
WARNING : this will overwrite the original folder - backup the original folder


The Other versions are still available , it adds in the newer version , selectable from the drop down list

new walls with 2013 advertising ,new chicane ,some new buildings, abit FPS heavy in a few spots , due to the buildings i think .all credit to the original makers of the track and to Rainmaker for the conversion to Assetto Corsa .

 
Has people got the font working in my 80's Leaderboard and you get this view? Someone reported an issue at RaceDepartment.

I can't duplicate his problem as it's working perfectly for me.

Edit: It was a problem with W11 and that font. It refused to install it. Now when you copy the font to Assetto Corsa's own font folder it works fine. Package updated and all fine.

PS: I hate Windows 11. It's absolute trash.

VLmKntP.png
I think I did something wrong... I haven't figured it out yet.It hasn't worked for me yet...
 
I think I did something wrong... I haven't figured it out yet.It hasn't worked for me yet...

Redownload. Make sure the font VHS goes to /assettocorsa/content/fonts folder


and the leaderboard folder goes to the root of

/assettocorsa/apps/python/

Three people already reported that the bugfix is now working.

The problem was the font which doesn't install normally for whatever reason. But when it's on AC's own font folder it works fine.

Let me know.
 
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Hello gtp...I need some assistance please.I am working on some skins for Team WSC Legends Chevron gt mod.It has some interior lighting issues.
I fixed the lighting on the dashboard with an ext_config in the skins folder.(the light was being blocked by the inner glass casting a shadow)The lighting on the steering wheel has me stumped.
It should look just like the dash,they both reference the same texture.In the pic you can see the light on my gloves so I know it is in sunlight.
I tried [MESH_ADJUSTMENT_100]
MESHES = Object166
SHADER = ksPerPixel
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.5
but it did nothing.The car is encrypted but the dash was fixable so........
Please help,thank you.

EDIT...FIXED...it was the normals,they needed flipping in blender.Woohoo!
prob GP-WSC60 Chevron GT.png
 
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That makes two of us. I concluded long ago that Windows was one of the first 'evil works' done by Damien, the devil child, in 'The Omen'.

See the meance in his eyes. Just like Bill Gates!

View attachment 1410212 View attachment 1410216

Out foul beast! Out! (Insert projectile stream of pea green vomit here. 🤮)
Heads up. It's about to get worse.
The Recall-AI-en****ification is advancing a-pace!
 
Hello gtp...I need some assistance please.I am working on some skins for Team WSC Legends Chevron gt mod.It has some interior lighting issues.
I fixed the lighting on the dashboard with an ext_config in the skins folder.(the light was being blocked by the inner glass casting a shadow)The lighting on the steering wheel has me stumped.
It should look just like the dash,they both reference the same texture.In the pic you can see the light on my gloves so I know it is in sunlight.
I tried [MESH_ADJUSTMENT_100]
MESHES = Object166
SHADER = ksPerPixel
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.5
but it did nothing.The car is encrypted but the dash was fixable so........
Please help,thank you.
View attachment 1410197
Are you sure that the steering wheel has a simple ksPerpixel shader?there are obvious normals in the original steering wheel mesh, hence the lighting behavior.
 
Anyone tried the GUERILLA GT4 mod?
Are the ai broken as they just cant stop the car, i tested 3 tracks monza turn 1,
Spa last turn and suzuka, they brake way too late and cant stop.
 
HOW TO INSTALL F1 1990-1991 LEADERBOARD:

1. Download the RAR package and extract the contents to /steamapps/common/assettocorsa/

so that the folder F1_early_90s_Leaderboard is directly in that python folder. Make sure you don't accidentally create /steamapps/common/assettocorsa/python/F1_late_80s_Leaderboard/F1_late_80s_Leaderboard double folders.

2. Install the Futura Md BT Bold Italic font. There is that font in the leaderboard package.

Make sure that font is also in the /assettocorsa/content/fonts folder. It should be if you extracted the package to your /assettocorsa folder.

2. Go to Content Manager - Content - Miscellanneous - Python Apps - And check F1_early_90s_Leaderboard active

3. Now when you start the game in practice, move your mouse pointer to the right corner to click the icon that shows all apps. Click the desired 90S Leaderboard app visible (three of them and HALO hud) and move them to desired areas on the screen with keeping the left mouse button pressed. Press F9 to get rid of the AC default leaderboard display.

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w3tDHL8.png


GiiE4iX.png


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aWzAXta.png


Screenshots are from my Custom 1990 Championship season. If you want to try my 1990 Custom Championship with amazing RSS cars check out the download links in the video.



The season has sparks by my mate RMi Wood (who has helped me with modding a lot) and adjusted mandatory pitting (20-25 lap races). Tracks are hand picked 1988/1992 tracks and all layouts and schedules are 100% accurate.

These vintage F1 seasons in AC are my labour of love as I'm passionate/obsessed with classic F1. Trying to make them better and more realistic any way I can with my feeble modding skills.

 
I feel like there’s far too much information on screen for the time period, unless certain items can be turned on or off.

I place custom-made static images on my video timelines, for my effects, using the actual OSD from real footage as a placement template for the text(The helmet and portrait are pulled directly from the real TV footage).

I think that Helvetica Bold Oblique matches it much more closely.

The real font used was most likely from the Helvetica family in some form.
IMG_1441.jpeg
 
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