Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I don't think you got what Shi was trying to convey ...

Let me give it another shot: there is already a newer version (v1.1) which has better rounded curbs ... , which you better take as starting point to do your improvements on.
Then the curbs ARE already well rounded, so you don't need to do that.
(at least that's how I understand it)
completely understood what waz said. i think
the original curbs are round faces
curb_original.png

the new curbs made are full physical meshes
curb_new.png

the new ones are square edged , helps reduce the amount of faces in the mesh . to curve them will double if not triple the faces in the curb mesh . i did look at the new 1.1 update , and i did do the same it just increased the amount of faces , so didnt end going that route , the white curved line does hide the squareness but again , end up rebuilding the whole track , and that wasnt the goal

all the new curbs are physical meshes , 3d, it makes the cars react as they should across the curbs , there no sound associated with the curbs so its all the car tyre making any sound heard , an also makes a steering wheel judder as it would in real life ,
looking at some onboard real videos the first turn curb has saw tooth entry and exit with a smooth part in the middle , i also tried to emulate this real world aspect .


Balitmore update ,
a Update for Rainmakers Baltimore 2013 conversion ,
WARNING : this will overwrite the original folder - backup the original folder


The Other versions are still available , it adds in the newer version , selectable from the drop down list

new walls with 2013 advertising ,new chicane ,some new buildings, abit FPS heavy in a few spots , due to the buildings i think .all credit to the original makers of the track and to Rainmaker for the conversion to Assetto Corsa .

 
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Has people got the font working in my 80's Leaderboard and you get this view? Someone reported an issue at RaceDepartment.

I can't duplicate his problem as it's working perfectly for me.

Edit: It was a problem with W11 and that font. It refused to install it. Now when you copy the font to Assetto Corsa's own font folder it works fine. Package updated and all fine.

PS: I hate Windows 11. It's absolute trash.

VLmKntP.png
I think I did something wrong... I haven't figured it out yet.It hasn't worked for me yet...
 
I think I did something wrong... I haven't figured it out yet.It hasn't worked for me yet...

Redownload. Make sure the font VHS goes to /assettocorsa/content/fonts folder


and the leaderboard folder goes to the root of

/assettocorsa/apps/python/

Three people already reported that the bugfix is now working.

The problem was the font which doesn't install normally for whatever reason. But when it's on AC's own font folder it works fine.

Let me know.
 
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Hello gtp...I need some assistance please.I am working on some skins for Team WSC Legends Chevron gt mod.It has some interior lighting issues.
I fixed the lighting on the dashboard with an ext_config in the skins folder.(the light was being blocked by the inner glass casting a shadow)The lighting on the steering wheel has me stumped.
It should look just like the dash,they both reference the same texture.In the pic you can see the light on my gloves so I know it is in sunlight.
I tried [MESH_ADJUSTMENT_100]
MESHES = Object166
SHADER = ksPerPixel
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.5
but it did nothing.The car is encrypted but the dash was fixable so........
Please help,thank you.
prob GP-WSC60 Chevron GT.png
 
PS: I hate Windows 11. It's absolute trash.
That makes two of us. I concluded long ago that Windows was one of the first 'evil works' done by Damien, the devil child, in 'The Omen'.

See the meance in his eyes. Just like Bill Gates!

Damien.jpg
Screenshot 2024-12-04 at 3.09.22 pm.jpg


Out foul beast! Out! (Insert projectile stream of pea green vomit here. 🤮)
 
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Hello gtp...I need some assistance please.I am working on some skins for Team WSC Legends Chevron gt mod.It has some interior lighting issues.
I fixed the lighting on the dashboard with an ext_config in the skins folder.(the light was being blocked by the inner glass casting a shadow)The lighting on the steering wheel has me stumped.
It should look just like the dash,they both reference the same texture.In the pic you can see the light on my gloves so I know it is in sunlight.
I tried [MESH_ADJUSTMENT_100]
MESHES = Object166
SHADER = ksPerPixel
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.5
but it did nothing.The car is encrypted but the dash was fixable so........
Please help,thank you.
View attachment 1410197
Are you sure that the steering wheel has a simple ksPerpixel shader?there are obvious normals in the original steering wheel mesh, hence the lighting behavior.
 
HOW TO INSTALL F1 1990-1991 LEADERBOARD:

1. Download the RAR package and extract the contents to /steamapps/common/assettocorsa/

so that the folder F1_early_90s_Leaderboard is directly in that python folder. Make sure you don't accidentally create /steamapps/common/assettocorsa/python/F1_late_80s_Leaderboard/F1_late_80s_Leaderboard double folders.

2. Install the Futura Md BT Bold Italic font. There is that font in the leaderboard package.

Make sure that font is also in the /assettocorsa/content/fonts folder. It should be if you extracted the package to your /assettocorsa folder.

2. Go to Content Manager - Content - Miscellanneous - Python Apps - And check F1_early_90s_Leaderboard active

3. Now when you start the game in practice, move your mouse pointer to the right corner to click the icon that shows all apps. Click the desired 90S Leaderboard app visible (three of them and HALO hud) and move them to desired areas on the screen with keeping the left mouse button pressed. Press F9 to get rid of the AC default leaderboard display.

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Screenshots are from my Custom 1990 Championship season. If you want to try my 1990 Custom Championship with amazing RSS cars check out the download links in the video.



The season has sparks by my mate RMi Wood (who has helped me with modding a lot) and adjusted mandatory pitting (20-25 lap races). Tracks are hand picked 1988/1992 tracks and all layouts and schedules are 100% accurate.

These vintage F1 seasons in AC are my labour of love as I'm passionate/obsessed with classic F1. Trying to make them better and more realistic any way I can with my feeble modding skills.

 
I feel like there’s far too much information on screen for the time period, unless certain items can be turned on or off.

I place custom-made static images on my video timelines, for my effects, using the actual OSD from real footage as a placement template for the text(The helmet and portrait are pulled directly from the real TV footage).

I think that Helvetica Bold Oblique matches it much more closely.

The real font used was most likely from the Helvetica family in some form.
IMG_1441.jpeg
 
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I feel like there’s far too much information on screen for the time period, unless certain items can be turned on or off.

What do you mean? Of course you can turn anything off if you want. Fastest lap banner only appears for a few seconds when the lap happens. And if you don't like the driver comparison banner you can turn that off too. You can turn off either of the three displays.

It has all the exact same information that all leaderboards have. Of course I take screenshots of all the features.
 
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I ran three races in three different cars at three different tracks. Each time 10 laps. Each time the every AI car would pit at lap 7 or 8 so they must be on small fuel loads by default. It wasn't like that before the update. Also the AI seems a little bit quicker than before but I didn't notice anything in the audio.

Could you try to do a race at spa or monza to see did the ai work?
 
Balitmore update ,
a Update for Rainmakers Baltimore 2013 conversion ,
WARNING : this will overwrite the original folder - backup the original folder


The Other versions are still available , it adds in the newer version , selectable from the drop down list

new walls with 2013 advertising ,new chicane ,some new buildings, abit FPS heavy in a few spots , due to the buildings i think .all credit to the original makers of the track and to Rainmaker for the conversion to Assetto Corsa .


You have some file "phillip_island_2024a.kn5" in the archive, that I don't think belongs to it? Am I right?
 
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