Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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You saying there is a trans-AM, 70s NASCAR mod... would you be a bit more specific about the nascar '70 please ? I were not able to find one, hence why I started building one a few months ago.
Cheers.

Not 70's but Nascar'ish (probably not what your looking for :D )
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But maybe the Nascar GN's? Fun to drive at 'ole Riverside.

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Just a quick up to all my customers, if you have tried to access AC CLASSICS today, it appears to be down, rest assured it is WIX.COM that is down at present, once it's back up my website will be accessible again.
But Wix.com still works fine... ;)
 
im back damn pc2 is a disappointment had to uninstall ac for it. sms needs to step their game up there's literally 4 incarnations of the same race car barley any love for the street cars.
 
I don't know what that means. But no one is leaking RTM mods anymore.

I'm actually hoping the scratch built AMR Valkyrie that has been in development for months & months (as discussed over on RaceDepartment), will get released. I never said it had to be the RTM one, which I don't expect to be very good.
 
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I don't know what that means. But no one is leaking RTM mods anymore.
the Valkyrie is too much for a mod nobody would waste 90$ on a ripped mod.

Hi, just wanted to say thank you to all the contributors on this thread, between here, racedepartment and a few facebook groups I've been able to slowly build my perfect racing game. As someone who bought AC when it was in early access and then pretty much forgot it existed until a few months ago, it's pretty incredible that there's such a large community making so much content for a 6 year old game.

Two questions for people that have been at this a lot longer than me and that I've been unable to find out through searching:

1) Does anyone know of a couple of good sound mods for old high revving US V8 engines? There's a lot of mods like the Trans-Am cars, 70s NASCAR and several 60s/70s era US/OZ racing cars that would benefit from a bit more variety in the sound department. I have a Lola T70 Mk3 sound mod that works for a few, but the rev limiter is still at 7,500rpm, otherwise I'm stuck just copy pasting the same engine note from the AC Legends 67 Corvette for everything (mostly overwriting the terrible fitting Maserati GT4 sound).

2) After seeing that Panoz GTR1 posted a few pages back (thanks btw), it reminded me of another rare GT car from that era, the Callaway C12, anyone know of anything in the works for this car? Always loved the shape of it in the GT games.
i remember the c12 it was highly tuned c5? i really like the looks of the thing!
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Yes you do. :D Did you get everything from above?

I did indeed! And on my quest to find that , I stumbled across a few other things I had never seen before. Like an Australian Vintage race car pack that looks pretty dang cool as well. A few other one-off type cars that I had never seen as well on AC mods FB page. Man , where does he find all this stuff?

I aint complaining!!
 
I did indeed! And on my quest to find that , I stumbled across a few other things I had never seen before. Like an Australian Vintage race car pack that looks pretty dang cool as well. A few other one-off type cars that I had never seen as well on AC mods FB page. Man , where does he find all this stuff?

I aint complaining!!

but i see no links? :P
 
I did indeed! And on my quest to find that , I stumbled across a few other things I had never seen before. Like an Australian Vintage race car pack that looks pretty dang cool as well. A few other one-off type cars that I had never seen as well on AC mods FB page. Man , where does he find all this stuff?

I aint complaining!!
That Aussie vintage pack drives like crap. IIRC, the Torana had insanely fast steering (as if a 70's touring car was a modern F1) and all of the cars felt like they were driving on rails. Uncle M does nice-looking mods, but really needs help in the physics dept. His cars are OK for screenshots and filling grids.

The vintage NASCAR mod, however, is really good. It's an (unauthorized) conversion of an rF2 mod by SBH (Smallblock Hero). Note that each car has exactly the same physics - they just look different. It was originally supposed to be a private mod, but it got leaked.
 
It looks already ridiculously...:)
You exaggerate. As if nobody another would do such work for much smaller money, or is free, and with the best quality.

Does anybody else do it professsionally or do they just do it in their free time after main work improving details for years?
Anyone wants to compare Lil-Ski or LemaX to SIM TRAXX ? They are hobbists doing 2-3 small tracks over 5 years, they have no costs. LEMAX did some 20 km overall, SIM TRAXX almost 1000 including private projects....
In SIM TRAXX people work every day and have no other income. We pay huge taxes in Poland, we pay social insurance, we do private projects for private companies. We cant afford to sit some years and polishing one track that later will be shared for free. Everyone get over it and man up. We are not modders, we are content creators. This is the difference. But thanks to it and peoples support we can improve track creating techniques and soon we will be able to automise alot of processes to be sure we can release tracks fast with highest quality and lower prices. Besides compare the amount of details needed on race tracks and BRASOV for example. This is like comparing an orange to watermelon.
 
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i remember the c12 it was highly tuned c5? i really like the looks of the thing!

That's the one, think it was in a few Gran Turismo games, PGR and Sports Car GT. I remember the C12R was built to compete in GT2, got pole position in one of the Le Mans 24hr races, 2001 I think but never finished.

That Aussie vintage pack drives like crap. IIRC, the Torana had insanely fast steering (as if a 70's touring car was a modern F1) and all of the cars felt like they were driving on rails.

Unfortunately I have to second this, spent the best part of a day earlier this week trying to make these cars drive even close to realistically. Out the box they were lapping about a second a lap faster than a modern GT4 car and some 6 seconds faster than the SBH/Bazza Trans-Am cars, in the end had to delete all of them which was a shame as they were decent otherwise.
 
As I wrote previously, I'm a part of anything in the modding area.
By respect for some modders (that's not always the case), I decided to not put the direct link for it. ;-)
The beta of this was incredible, and anything by Bazza = Instant Download. I too am missing the RA272, but Hey - maybe in the 2.0? ;)

https://www.roadandtrack.com/motorsports/news/a18009/1965-honda-ra-272/
Ooooh, thank you so much, I'm litteraly in LOVE with the vintage cars because engineering in racing mechanics was a delightful country of search in different ways, You guess what I mean !? ;-)

Yes, THE sound and particulary the Honda like the RA300, such great thrills here !

I readed the disclaimer and Bazza insists on the "early" 1500cc so... I'm realist to probably never get it (and I can't/wan't) to drive again on "Grand-Prix Legends", It has been wonderful years of virtual driving for me but I gave up !

Thanks a lot again for sharing your mechanics passion ! ;-)

Cheers !
 
Does anybody else do it professsionally or do they just do it in their free time after main work improving details for years?
Anyone wants to compare Lil-Ski or LemaX to SIM TRAXX ? They are hobbists doing 2-3 small tracks over 5 years, they have no costs. LEMAX did some 20 km overall, SIM TRAXX almost 1000 including private projects....
In SIM TRAXX people work every day and have no other income. We pay huge taxes in Poland, we pay social insurance, we do private projects for private companies. We cant afford to sit some years and polishing one track that later will be shared for free. Everyone get over it and man up. We are not modders, we are content creators. This is the difference. But thanks to it and peoples support we can improve track creating techniques and soon we will be able to automise alot of processes to be sure we can release tracks fast with highest quality and lower prices. Besides compare the amount of details needed on race tracks and BRASOV for example. This is like comparing an orange to watermelon.

For Fox Sake: Lil-sky and Lemax do what you should actually be doing: deliver top notch finished tracks. And if one asks for a donation or a small fee, like Sergio Loro, that's really fine. We all know how many hours it takes to finish a high quality track, and it can NEVER ever be profitable. It's impossible to make a living, let alone run a company, with public sim racing tracks. Sim Racing thrives mostly on sharing, and always will. It's a social thing, not about money. If you PRETENT you want to deliver finished tracks to the sim community, you are just plain lying.

Pretending you are a professional company, charging money and never finishing what is payed for, is NOT a legit option.
You state that 5 people are working full time for your 'company'. What the hell are they doing all day?
Sergio Loro, Lil-ski, Lemax, etc.. do everything in they spare time.

So you best stick to the private market, that way you can maybe make a living one day.
And if you occasionally release a FINISHED sim track to the public, maybe for a small fee, but with LOVE for sim racing and it's community, instead of pretending to be a pro. You'd make yourself far more popular than you do now.

You don't need a degree in math to know that it is impossible to run a company on selling sim tracks to the public.
That's why it all feels like a scam.

Private projects = work.
Public sim tracks = hobby.
There is no other way.
 
By respect for some modders (that's not always the case), I decided to not put the direct link for it. ;-)
By the link you gave - registration is required. It's not convenient for everyone.
I posted a download link out of respect for GTPlanet users :)
P.S. Closed forums look weird...

Does anybody else do it professsionally or do they just do it in their free time after main work improving details for years?
Watch f3classic. Qualitatively and quickly. Some mods is free. Some have adequate value. Therefore, it is not a pity, but there is a desire to support.

Let's look at the result - you sell promises and unattainable horizons, complaining of undervaluation. While others - just take and do.

Your posts in this forum look like a telemagazine ad, to receive donate.

You don't write: we finished what we promised. We released an update. We will take into account the wishes of those who supported us. No, you write: Understand us, give us, do not demand from us, just give us, we need more, and we will promise for you new promises. :)
 
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That's the one, think it was in a few Gran Turismo games, PGR and Sports Car GT. I remember the C12R was built to compete in GT2, got pole position in one of the Le Mans 24hr races, 2001 I think but never finished.



Unfortunately I have to second this, spent the best part of a day earlier this week trying to make these cars drive even close to realistically. Out the box they were lapping about a second a lap faster than a modern GT4 car and some 6 seconds faster than the SBH/Bazza Trans-Am cars, in the end had to delete all of them which was a shame as they were decent otherwise.
it never finished because of reliability issues.
 
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