Assetto Corsa PC Mods General DiscussionPC 

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Something between the lines here :embarrassed:

Anybody able to give me some info (for a friend) about this:

"""""I need to find out what the knitter button diameter of either the Thrustmaster P310 or 383 Rally wheels are"""""

Since it has to do with decals, I think the diameter of the knitter button base is what is wanted here ... And also the diameter of the button itself.
So, if any of you owns one of these wheels... ;)

Sorry for the OT :D
 
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Unfortunately I have to second this, spent the best part of a day earlier this week trying to make these cars drive even close to realistically. Out the box they were lapping about a second a lap faster than a modern GT4 car and some 6 seconds faster than the SBH/Bazza Trans-Am cars, in the end had to delete all of them which was a shame as they were decent otherwise.

I think Uncle M is a good guy, but honestly every one of his mods are like this. He did an otherwise-impeccable '78 Mustang II King Cobra, but it drove like a brand new BMW M6 (of which I have some experience lol): Zero body roll and gobs of grip to the point where it literally didn't handle at all - it just stuck to the ground like a ground-effect car.

Velos/Paul Williams also tends to make similar-feeling cars. Regardless of the era, they have nearly zero suspension compliance, zero roll, and tires that stick like F1 supersofts. However, they make a great basis for someone to eventually fix the physics (like Legion and Bazza).

One group that is surprisingly good in the physics dept. is the oft-maligned "Assetto Corsa Racer" group on FB. Their F40 is a vast improvement on the Kunos version and closely matches both onboards and the abundant driving impressions available (unlike the Kunos one, which is ridiculously loose). They tend to use off-the-shelf Kunos suspensions, but in an intelligent manner. Their real gift seems to be in creating/modding the various tire models. Many of the Kunos cars (370z, F40) have what feels like high-profile tires from a 70's station wagon (too much slip angle, sloppy soft sidewalls). ACR's done a good job fixing that. I wish they'd take a look at the Kunos Porsche 911 GT1-98. That car has a bizarre loose feel (too much oversteer) which doesn't at all comport with driver impressions of the real car.

Overall Bazza is the most consistently-excellent "classic car" modder, however. I can't wait for his classic touring car mod. Judging by his 70's Group 4 mod, it should be positively epic.
 
For Fox Sake: Lil-sky and Lemax do what you should actually be doing: deliver top notch finished tracks. And if one asks for a donation or a small fee, like Sergio Loro, that's really fine. We all know how many hours it takes to finish a high quality track, and it can NEVER ever be profitable. It's impossible to make a living, let alone run a company, with public sim racing tracks. Sim Racing thrives mostly on sharing, and always will. It's a social thing, not about money. If you PRETENT you want to deliver finished tracks to the sim community, you are just plain lying.

Pretending you are a professional company, charging money and never finishing what is payed for, is NOT a legit option.
You state that 5 people are working full time for your 'company'. What the hell are they doing all day?
Sergio Loro, Lil-ski, Lemax, etc.. do everything in they spare time.

So you best stick to the private market, that way you can maybe make a living one day.
And if you occasionally release a FINISHED sim track to the public, maybe for a small fee, but with LOVE for sim racing and it's community, instead of pretending to be a pro. You'd make yourself far more popular than you do now.

You don't need a degree in math to know that it is impossible to run a company on selling sim tracks to the public.
That's why it all feels like a scam.

Private projects = work.
Public sim tracks = hobby.
There is no other way.

TOP NOTCH IN WHAT? In visuals, sure the visuals are great, but simracing is about accuracy of tracks.
We have hundreds of km for public use, people will not drive all year on one track w**king to some small visual details or better use of shaders.
People want to drive lots of tracks, thats why we give them budget tracks. Whats the difference between us and for example assetto corsa? How long it was in Early Access and was still not properly finished years after (no rain, no 24h cycle etc) and I dont hear people saying to them that they are scammers or that they should do it for free like rest of modders because simtracing is for free? We do content & marketing and they do graphics engine + simphysics + content + marketing. Why are You trying to tell me that simracing is only for free mods? The free mods are usually not enough realistic in terms of accuracy of the road. Money in business allows for professional creation of tracks from the best possible data available. These free tracks are hobbyists, not specialised teams so they can do a good or even good looking track but in most cases they are done in RTB with low accuracy terrain data and some generic objects. There are few who also care about details like the ones mentioned above but as I said its easier to do 1-2 tracks over years and perfect it than manage a several person team that needs to get paid and is working on 40 projects simultaneously. Besides people come and go, companies prevail and can still work throughout years. Another thing is that You still not understand that we do not care so much for visual fireworks because the budget tracks are suppose to be accurate and we need lots of them for all people who train on them and cant spend too big budget on visuals.Many people train on Buttonwillow, Pacific, Portland, rally stages etc because they are preparing for real events. The first thing they care is the road accuracy and reference points for best driving. Do You think that we would be able to help many people by doing 1-10 tracks with everything perfect or we help more with 100 tracks with accurate roads and good/very good visuals?

PS. actually Sergio Loro is on our internal SIM TRAXX Discord and we cooperate since some months.
 
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Hi all, it's my first post here, i have updated and modified all cars from f1 2001 mod by sim dream, shaders in kn5, many are false (transparent), others have to much reflexion, i have created ao for all cars and include in kn5, i tried to rework rims blur, but for to moment i have disable it, for ui.json, all are corrects now, all errors in .acd are gone now, i add too light rain model display in all cars...... and i have created an helmet pack for the mod with the driver_80 model....so the question is, it is possible to upload this update here or on other site ? i know it is a pay-mod...because i have pay this mod lol :)

Screenshot_f1_2001_ferrari_barcelona_2019_15-8-119-13-8-37.png
 
This thread of late just seems to be everyone arguing. I guess people need to grow up.

Yeah, but in a way it's kind of refreshing. A sim racing thread isn't a sim racing thread without some arguing and bitching, and typically this thread doesn't have a whole lot of that, so it kinda feels like everything is right with the universe again. :lol:
 
Hi all, it's my first post here, i have updated and modified all cars from f1 2001 mod by sim dream, shaders in kn5, many are false (transparent), others have to much reflexion, i have created ao for all cars and include in kn5, i tried to rework rims blur, but for to moment i have disable it, for ui.json, all are corrects now, all errors in .acd are gone now, i add too light rain model display in all cars...... and i have created an helmet pack for the mod with the driver_80 model....so the question is, it is possible to upload this update here or on other site ? i know it is a pay-mod...because i have pay this mod lol :)

View attachment 843227

Pay mods aren't allowed to be shared here, sorry. And welcome to the forum. :cheers:
 
Why are You trying to tell me that simracing is only for free mods?
Did I do that? I don't think so. And yes I do believe those modders make fantastic tracks.
Maybe you need some statistics on how many sim racers are pro, and how many just love to have fun? We do not all need 1 cm accurate sim tracks.
Konrad, I wish you well in your enterprise, but don't fool yourself you can make a living with 5 people of making tracks for sim racers.
If you are good, you might end up with a professional company like Simbin, Kunos... but finishing stuff is always part of the deal.
Just do your business, and its nice if you share a finished track at a fair price to the community.
But if this is not possible.. drop it.
 
Did I do that? I don't think so. And yes I do believe those modders make fantastic tracks.
Maybe you need some statistics on how many sim racers are pro, and how many just love to have fun? We do not all need 1 cm accurate sim tracks.
Konrad, I wish you well in your enterprise, but don't fool yourself you can make a living with 5 people of making tracks for sim racers.
If you are good, you might end up with a professional company like Simbin, Kunos... but finishing stuff is always part of the deal.
Just do your business, and its nice if you share a finished track at a fair price to the community.
But if this is not possible.. drop it.

Perhaps You didnt, apologies. But Thats what we do, we finish stuff for private companies, apart from that we never wanted to go to any sim creating company. We are doing our tracks for all open source sims. And we also have Early access programme that people can support if they want to.
Fair price means fair for us? or for people who spend lots money on beers in the pub but cant buy us a 6pack or two for our hard work?
We dont get hundreds of thousands of people like dirt rally or AC so fair price for us is this what there is for now.
 
@ST KonRad do you have genuine plans to finish Pacific Raceway and Shelton Ridge? If not, would you mind if someone else finished them for you?

We do plan to finish them, a big wave of updates is soon coming as I am gathering resources to improve and finish most of the older projects and move on to new quality projects like Provence Alps, Magnolia, Brasov and Transfagarasan but of course, because we havent got too many people, then we could talk with some modding team to cooperate on improvements. If You know any team please let me contact them.
 
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1983 DMC DeLorean Back to the Future 1st Gen Car mod is now available for download.

NOTE: This mod heavily requires Custom Shader Patch v0.125 Preview 164 or higher for it to work properly.

Download Link: https://sharemods.com/…/_CHIVAS__DMC12_DeLorean_Back_to_the…

Donation Link: https://www.paypal.com/cgi-bin/webscr…

Official Site: http://chivas-autoart.wixsite.com/home

68251353_2539255406126307_1461057331893633024_o.jpg
Wow amazing project! I hope in "future" making for exeple:Classic Knight Rider car (with all different vesion, and with SPM version and KARR), and Viper defender ,from Viper series.
 
Thats even worse, cause its ripped from paid game.You can use it for private purposes but shouldnt be sharing it in public.

SimDream is known to directly rip off work from other authors without permission then turning around and trying to sell it. So really? Their "paid mods" are a joke and should be spread. Legit, scratch made stuff like RSS, VRC, URD and the like even you and SimTraxx.... I agree that should be bought and not shared. But SimDream is one of the worst offenders for trying to sell work that really isn't theirs in any way. Their 1986 F1 mod they recently released was a direct rip from RF2 and the author of it literally posted saying they never gave permission and that people should spread it.
 
I think Uncle M is a good guy, but honestly every one of his mods are like this. He did an otherwise-impeccable '78 Mustang II King Cobra, but it drove like a brand new BMW M6 (of which I have some experience lol): Zero body roll and gobs of grip to the point where it literally didn't handle at all - it just stuck to the ground like a ground-effect car.

Velos/Paul Williams also tends to make similar-feeling cars. Regardless of the era, they have nearly zero suspension compliance, zero roll, and tires that stick like F1 supersofts. However, they make a great basis for someone to eventually fix the physics (like Legion and Bazza).

One group that is surprisingly good in the physics dept. is the oft-maligned "Assetto Corsa Racer" group on FB. Their F40 is a vast improvement on the Kunos version and closely matches both onboards and the abundant driving impressions available (unlike the Kunos one, which is ridiculously loose). They tend to use off-the-shelf Kunos suspensions, but in an intelligent manner. Their real gift seems to be in creating/modding the various tire models. Many of the Kunos cars (370z, F40) have what feels like high-profile tires from a 70's station wagon (too much slip angle, sloppy soft sidewalls). ACR's done a good job fixing that. I wish they'd take a look at the Kunos Porsche 911 GT1-98. That car has a bizarre loose feel (too much oversteer) which doesn't at all comport with driver impressions of the real car.

Overall Bazza is the most consistently-excellent "classic car" modder, however. I can't wait for his classic touring car mod. Judging by his 70's Group 4 mod, it should be positively epic.

👍
Couple other names listed as the author on Assettoland for cars by AC Racer to look out for are Ryoner & Matteo Vignaroli
 
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Hi all, it's my first post here, i have updated and modified all cars from f1 2001 mod by sim dream, shaders in kn5, many are false (transparent), others have to much reflexion, i have created ao for all cars and include in kn5, i tried to rework rims blur, but for to moment i have disable it, for ui.json, all are corrects now, all errors in .acd are gone now, i add too light rain model display in all cars...... and i have created an helmet pack for the mod with the driver_80 model....so the question is, it is possible to upload this update here or on other site ? i know it is a pay-mod...because i have pay this mod lol :)

View attachment 843227

You paid for it so you have every right to modify what you paid for and I don't see a problem with sharing it for free as it's no longer in it's original form.

Sim Dream is an enemy of the modding community with an almost never ending supply of mods to rip and re sell...it's a disgrace. We can't do a damn thing about it so so might as well try to improve what he rips out of respect to the original modders. Sharing improved versions hopefully will prevent people from buying the original rips from him.
 
Is someone able to re-work this:



It's the 1986 Ford Escort RS Turbo EWJ90 FinalStock by EarthWormJim90.

Re-work as in maybe do a stripped out (track day) version of the car, and also remove the spot-lights on the front bumper?
 
I think Uncle M is a good guy, but honestly every one of his mods are like this. He did an otherwise-impeccable '78 Mustang II King Cobra, but it drove like a brand new BMW M6 (of which I have some experience lol): Zero body roll and gobs of grip to the point where it literally didn't handle at all - it just stuck to the ground like a ground-effect car.

Velos/Paul Williams also tends to make similar-feeling cars. Regardless of the era, they have nearly zero suspension compliance, zero roll, and tires that stick like F1 supersofts. However, they make a great basis for someone to eventually fix the physics (like Legion and Bazza).

One group that is surprisingly good in the physics dept. is the oft-maligned "Assetto Corsa Racer" group on FB. Their F40 is a vast improvement on the Kunos version and closely matches both onboards and the abundant driving impressions available (unlike the Kunos one, which is ridiculously loose). They tend to use off-the-shelf Kunos suspensions, but in an intelligent manner. Their real gift seems to be in creating/modding the various tire models. Many of the Kunos cars (370z, F40) have what feels like high-profile tires from a 70's station wagon (too much slip angle, sloppy soft sidewalls). ACR's done a good job fixing that. I wish they'd take a look at the Kunos Porsche 911 GT1-98. That car has a bizarre loose feel (too much oversteer) which doesn't at all comport with driver impressions of the real car.

Overall Bazza is the most consistently-excellent "classic car" modder, however. I can't wait for his classic touring car mod. Judging by his 70's Group 4 mod, it should be positively epic.

Yep, I'm also very much looking forward to the classic touring cars.

I've found the ACR mods to generally be good as well, at least in feeling if not full accuracy. Their 458 Speciale and 488 Pista are really nice, but I've had to spend a fair bit of time for example, fettling their Enzo and 430 Scuderia to peg back their performance in line with reality.

I've still got an absolute ton of cars, downloaded and ready to install and try from numerous modders but so far, pretty much the only thing I have learned that applies across the board is that each mod needs to be tried personally. Everyone has different tastes, some top recommendations I've found to be rubbish and deleted almost straight away, other stuff that's been 'fixed' found to be totally wrong, some stuff that's universally derided as crap, I've found perfectly serviceable with a couple of small tweaks. In the end, if it's free content, I'm grateful to whatever modder gave me the chance to include it in my game, even if ultimately it's not up to the standard I want. That's the beauty of AC.
 
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