- 951
- Virgin Islands US
fixed the name of the carGreat thanks! Hopefully another Honda to add to my favourites list, can you tell me what you've changed/updated?
added a description
fixed the skins
and some other minor stuff.
fixed the name of the carGreat thanks! Hopefully another Honda to add to my favourites list, can you tell me what you've changed/updated?
there were some minor issues with the skins so i had to fix them.Big kudos to whoever you are that convert/made (dunno) this car, cheers And what a fantastic livery. It even has the "SPEED" logo on the windshield - which is the dead speed channel on tv with 'ole Dave Despain
there were some minor issues with the skins so i had to fix them.
But i do agree the skin is awesome!
the car reminds me of the 2000 viper GTS-R concept
It is a CustomShadersPatch function, CM has some ui to change the config for that. To make further changes like maybe a Rolling start, that would be an enourmous thing to take control of the logic for the race start, it would have to be written completely new.Seems like that would be a Content Manager function?
Seems like that would be a Content Manager function?
What a great car this is:
https://www.racedepartment.com/downloads/abarth-punto-competizione.28267/
Could you send me a link to the AG one? Made me curious...hmmmmmm.....................
Just tried it. Not too bad. Prefer the AG one. Something not quite right about this one for me. I wonder just how scratch made it is?
Re the mopar viper, i would guess it is a forza rip? Looks beautiful on track, wonderful modelling. Drives pretty well too, regardless how authentic it is, it has a nice feel.
.... All that can be done, and it is already a lot, is move up, down, sideways.
I am wondering if that car has the wrong driver, to get a good fit, it would need to have the arms more bended. Do you know?
hmmmmmm.....................
Just tried it. Not too bad. Prefer the AG one. Something not quite right about this one for me. I wonder just how scratch made it is?
CSP update:
x4fabToday at 12:13 AM
v0.1.25-preview194 • Mirrors fixed; • Particles FX: • Dust for new smoke (WIP); • New smoke behavior fixed; • Optional brightness multiplies for different states for traces; • Option to set emitting position for traces; • SHADER_REPLACEMENT_…: • Alter shader properties relatively to original values (increasing by X or in X times); • Skinned meshes now available to alter as well; • Vertex AO: • Support for cars & drivers positioned in cars; • Now affects reflections, after being scaled; • Patches can contain SHADER_REPLACEMENT_… sections, allowing to increase “ksAmbient” where necessary; • Option for gamma; • AO splitting, for smooth transitions; • Alternative AO set (for driver shadows); • Extra AO samples for fast and reliable ambient occlusion for dynamic objects; • Slow loading is fixed; • Splitting meshes to elements optimized (preparing distant emissives for Le Mans now take 0.02 s instead of 5.2 s); • Weather FX: • API to access track config; • Improved clouds light dimming; • Vertex AO and SSAO/HBAO+ support for stPerPixelMultiMap_specular shader; • New MultiMap-based shader for digital screen with masking; • Better blending for distant emissives; • New Python functions for free camera: ac.ext_setCameraPosition() and ac.ext_setCameraDirection(); • Instruments fixed; • Siren mode working with gamepads; • Disabled shadows in VR fixed; • New sets of shaders for disabled shadows, using VAO for diffuse shadows; • SSGI is now applied as light source rather than as post-processing effect; • Freer Camera: • Recond and restore positions with optional smoothness (lag); • Optionally, record and restore replay position as well; • More small fixes. Links: • https://acstuff.ru/patch/?get=0.1.25-preview194; • https://github.com/ac-custom-shaders-patch/acc-bakeryoptix (new bakery).(edited)
x4fabToday at 4:09 AM
v0.1.25-preview197 • Shadows in VR fixed (now, when they’re enabled); • A couple of smaller fixes.
Edit: x4fab messaged me - [windows down/use exterior sounds everywhere] should also be fixed.
A few people on the Discord have reported this. Tried shutting CM down and restarting?No available as update within CM presing check for updates. Does it took some time usually to this?
A few people on the Discord have reported this. Tried shutting CM down and restarting?
Do this. Maybe check for updates is having a wank. close and restart. one click / update - done.
Do this. Maybe check for updates is having a wank. close and restart. one click / update - done.
How do people even get the special decals for liveries like these? I guess the skin was just converted together with the car from the game it originally came from.Big kudos to whoever you are that converted/created (dunno) this car, cheers And what a fantastic livery! It even has the "SPEED" logo on the windshield - which is the dead speed channel on tv with 'ole Dave Despain
Save the wallpaper in Document\Assetto Corsa\Screens
CM will remember it's position.
By the way, here's mine.
Does not work for me. No problem I'm sure it will be fixed.
Same here.
I also prefer the AG version ---> available here: https://assettoland.wixsite.com/assettoland/abarth
The interior of this one is the same as the AG (bar a different rollcage).
Bodywork differs at a few spots (air vents, exhaust...)
Does anyone out there have anything like this? It's from that ''https://www.asc-rally-promotorsport.com/'' website. There's no download link for it.
I'm trying to figure out where it's from DiRT 4 or DiRT Rally maybe?View attachment 843302
To be honest, with the godawful performance of ACC in its current form adding ray tracing would probably make it run backwards.View attachment 843393
Not that I would care for Ray Tracing but it shows again how Kunos is using false advertisement to promote their pile of trash. I bet they just wanted the publicity of getting mentioned in the big NVIDIA reveal show.
If you have no luck, give this a try, just removed the meshes again.
https://sharemods.com/agp5rwn3s2gc/2012_Abarth_Punto_Competizione_2in1_for_AC_1.16.7z.html
FLIP=1
£1 is absolutely spot on for a half decent track. Trouble is with his that some are really bad but some are quite the opposite! Can anyone recommend any? I think I'll throw a few quid his way. I was going to purchase Brooklands in the past until someone absolutely slated it
So removing the net might have borked the gauges ?
Making my point even again. Even free tracks, that you THINK would be a good idea to be the best possible, to promote tracks for sale - are half arsed, broken and not very appealing to the eye (save the latest one, havent seen it).
Just like the entire moto of SimTraxx.
Free tracks is a coy maneuver to be able to say, "see I threw ya a free bone or two - we're good people!" OH By the way - send us more money. (for tracks that will never get finished) along with being in the 'club' and have special access to our whole portfolio of digital garbage, betas and endless verbal tripe.
Just send more money and we'll get better. I promise...