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- United States
I've mentioned this before, but one of the reasons I am still using a 2 year old version of CSP is because somewhere along the line newer versions caused this really odd stutter\judder effect at times. I have finally figured out the reason, but I don't understand why or if there is a way to correct it with some new CSP setting.
The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.
Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.
Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
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