The Age of AI Generated AIs has arrived!
As many of you know, I've been incredibly busy jerking around and not doing anything of substance, but I have some groundbreaking news to share. I've been working diligently on AI developments, and the first AI-generated AI for Assetto Corsa has arrived!
Introducing AI AI GPT
My AI AI GPT is a game-changer. It can automatically research all necessary data and convert it into track AI files """"""""""suitable"""""""""""" for Assetto Corsa. This means I no longer have to drive around the track like a dolt for a half hour trying to get a decent lap in. The AI does it all, making my workflow more "efficient" and "accurate"!
Early Stages and Experimental Progress
I am still in the early experimental stages, training the track AI piece by piece. My focus is on ensuring it accurately applies my -extensive- knowledge in racing AI creation. The AI is also being trained on the entire Kunos pipeline and additional online references to ensure comprehensive and precise data conversion. So much AI!
AI!
The Magic Behind AI AI GPT
The real magic of AI AI GPT lies in its ability to take public data and seamlessly convert it into data that Assetto Corsa can understand. This involves gathering detailed telemetry data, performance metrics, and handling characteristics, completely ****ing it into something unintelligible and unusable, then transforming this information into junk uncorrelated data for the simulation. This ensures a garbage racing experience that does the opposite of mirroring the actual performance of the cars.
Advanced Capabilities
With AI AI, we can reverse calculate unknown or undisclosed data. For example, AC AI per-car behavior is often not readily apparent without the ai.ini files open, but ChatGPT can analyze video data of real racing cars to produce total AI slop that doesn't come close to resembling a finished product. This will allow me to achieve even more advanced and realistic AI that flips over the barrier and drives the wrong way!
The First AI AI AI: Zandvoort 2023
I am excited to announce that the first track to feature my AI-generated AI will be the 2023 Zandvoort Track by RacingSounds. This project still needs a few things (slight flag LED Board tweaks and a few holes in the mesh), but it's the perfect testing ground for my new AI AI AI AI AI initiative!
Try It Out and Give Feedback
I invite all who read my stupid posts to try out the first AI-generated AI and share your thoughts. All of my AI slop will be released exclusively for my
pay pigs "supporters", and if you pirate my files so help me God I will sue you into the sun for copyright infringment. No logical incongruity there. Nope.
Thank you for your continued support and enthusiasm. I can't wait to potentially make more money by having ChatGPT do all the work, quality be damned!
/end joke
(Release: AI Rework for RacingSounds' Zandvoort)
Zandvoort RacingSounds AI Rework
From the post:
This track is a fantastic rendition of the current circuit - complete with the huge banked corner that earlier versions of this track in AC did not have. However, the AI was severely broken on both layouts.
My line is 7 or 8 tenths faster in a GT3 car and considerably safer, more consistent and racier than deleted user Deudonils' line - and a significant upgrade over stock. Tested in the RSS Lambo (shown), the Audi TT Cup, the URD Porsche Cup, and the Maserati GT4.
Parri has indeed done a Zandvoort line, but not for this version of the track. His is for the 2020 conversion, without the banked corner - and its requisite Pyyer extension. It is not compatible with RacingSounds' conversion - this one is.
This is a GT/Tin Top AI line - but as it's a famous F1 venue at the moment, I may add an extra open wheeler/Formula 2/1 line in the next few months if there's enough interest. For now, I'll move to other pressing tracks.
Feedback welcome as always. Cheers.
One more thing - I would consider requests for tracks in pressing need of AI rework. Feel free to shoot me a PM with suggestions.
Cheers.