Assetto Corsa PC Mods General DiscussionPC 

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Sublime.
Not surprised to see Gadu credited under 'detailing, materials'. His cars are always a pleasure to sit in.
Isn't it ?
I'm no specialist, but even if I try my best, I'd say he is the goal to reach.

"Look's like a Fat-Alfie's track" might be the greatest compliment you could receive for tracks, the car's version would be "look's like a Gadu's car"
 
Nurburgring 1995 - 2001 v1.1
nur95_01.jpg

Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-7 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Known Issues;
At the start of the race, the four cars from the last row move to the pits.
unchecking:
CSP Settings→General Patch Settings→Physics experiments→Fix missing or misplaced spawn points

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
background, cone and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks Mascot)

v1.1 changelog;
Fixed grass mapping in ext_config.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot for the report.
Set up tire wall in Kuzanbindung.
- Thanks M1GHTYM4VS for the report.
 
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shi
Nurburgring 1995 - 2001 v1.0
View attachment 1414093
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-7 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use;
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
background, cone and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

This will be the last release of the year.

Amazing, as per usual!
 
Pulled the trigger too early with the couple of PROCAR skins I released so deleted the ressource, now waiting for JK to release the car :)

In the meantime I had more time to finish some others.

(1997 24 hours aren't realistic, meaning the base car was a race-prepped M3 E36 and not the 320i STW but who cares ? Livery is basically the same...)

preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
For 80s and turbo enthusiasts I suggest the Ferrari F187 by ACR...unfortunately can't find so far a working link for download.
At that time I made some physics adjustment, add virtual mirror and lights, improve some texture.

The AI is good in lap time but too much out of track, if someone know how to fix it:)

__custom_showroom_1730800340.jpg
__custom_showroom_1730800361.jpg
__custom_showroom_1730800406.jpg
 

Attachments

I can't say, i'm not part of their team, so I don't know. For what I heard... Maybe :)
Side note : the T33 is very fun to drive against your De Tomaso.

To everyone otherwise, i ****ing fixed my Ac and got my beloved 67 formula ones back, thanks for yoir help. I just uninstalled the whole game.


i've missed many mods those last months, is there any great vintage stuff that came out since? Thanks!
 
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The Shojo - v1.0

bgr_00.jpg

bgr_01.jpg

bgr_02.jpg




"The Shojo is a fictional, 4.8km circuit located in the city of Cadiz, Spain. Suitable for all types of racing and vehicles"
- m.wood 2024


features:
  • 26 pit/grid with AI
  • 2 cameras
  • CSP lighting and rain effects
  • spinning things and Jumbo screens

credits:
  • track by Euskotracks, converted from rF2 to Assetto Corsa by @RMi_wood
  • physical road mesh and 3d cleanup by @pugsang
  • additional contributions by @leBluem , @Breathe


:: DOWNLOAD ::
 
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Hello all,

When I watch the VRC 1997 cars from an external camera, I think their tyres are reflecting too much light, as you can see on the picture below.
Screenshot_vrc_1997_ferrari_f310b_silverstone_1998_20-11-124-19-40-58.jpg


But you can also see that not all the cars have this behaviour, since it looks like the original cars (Ferrari and Williams) are shining less).

I can’t find how to manage this.

Do you know which option I have to play with to decrease the tyres brightness.

For information, I use content manager and CSP
 
I already posted this in the decal search section, but did get no answer. Maybe better luck here.

yet another decal I am searching for

1699735153756.png

The car has a sticker on the left side of the Yokohama sticker on the side skirts.
Car is: IMSA GT Sebring 12H 1994, Mark Sandridge #49, GTU, chassis 6081
1699735277862.png

Does anybody know this brand?

Thanx in advance.
Daniel
found it? Before i go on one of those weird investigations lol

Edit : don't have the courage to go thru all the pics (22.000) but with patience you can pick the 1994 and the Porsche brand. the website is sketchy, be patient.

Photograph is Geoffrey Hewitt. Sadly the sticker's not to be seen in the stands or before the race, i believe it is from Barron industries or Bardon's construction. Barron' were pretty progressive on race issues, meaning i get all the results on how they manage equality for their workers, not much on their racing partnerships.

I alkready picked the year and Porsche brand.


Ffs is it a 911 or a 964? https://bringatrailer.com/listing/1993-porsche-964-carrera-rsr/

It's a 911. It's a 964! It's both ! Jeeeez https://borderreivers.co/portfolio/porsche-964-3-8-rsr/

Should be easier to directly ask Gerald T. Johnson for his pics of the car.

I freaking know this brand, i've seen this logo when i was young.
 

Attachments

  • 1018473514-LAT-19940417-WM 1994 IMSA R3 Road Atlanta 23.jpg
    1018473514-LAT-19940417-WM 1994 IMSA R3 Road Atlanta 23.jpg
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  • Screenshot 2024-12-20 at 20-29-34 964RSR_Seb94_SVHtableau.jpg.fff64af85402892774b50efeca0a7f12...png
    Screenshot 2024-12-20 at 20-29-34 964RSR_Seb94_SVHtableau.jpg.fff64af85402892774b50efeca0a7f12...png
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  • Braron.PNG
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  • Screenshot 2024-12-20 at 20-21-43 12 Hours of Sebring Revs Digital Library.png
    Screenshot 2024-12-20 at 20-21-43 12 Hours of Sebring Revs Digital Library.png
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  • 1018473514-LAT-19940417-WM 1994 IMSA R3 Road Atlanta 23.jpg
    1018473514-LAT-19940417-WM 1994 IMSA R3 Road Atlanta 23.jpg
    144.5 KB · Views: 14
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Hello all,

When I watch the VRC 1997 cars from an external camera, I think their tyres are reflecting too much light, as you can see on the picture below.
View attachment 1414186

But you can also see that not all the cars have this behaviour, since it looks like the original cars (Ferrari and Williams) are shining less).

I can’t find how to manage this.

Do you know which option I have to play with to decrease the tyres brightness.

For information, I use content manager and CSP
the_car_folder/extension/ext_config.ini

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=the_tire_material_name
PROP_... = ksSpecular, 0.01 ;<--- lower values has less shine
 
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the_car_folder/extension/ext_config.ini

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=the_tire_material_name
PROP_... = ksSpecular, 0.01 ;<--- lower values has less shine
Thanks RMi_wood.
Finally, I solved the problem.
As it appeared only for the skins, I thought that could not be caused by a general file as ext_config.ini.
I finally renamed 2 files in each skin folder to deactivate them : vrc-tyres.dds and vrc-tyres-blur.dds and that's fine.

Another question:
I wanted to convert the kn5 of these cars to open them in blender and find the tyre material name, but I was not able to make the conversion.
Is there another solution to find the material names?

A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror
Screenshot_vsf1_ferrari_f300_monaco_1998_20-11-124-21-37-23.jpg

Screenshot_vsf1_mclaren-mp413_jh_monaco_1998_20-11-124-21-41-38.jpg


Do you know how to modify this?
 
Thanks RMi_wood.
Finally, I solved the problem.
As it appeared only for the skins, I thought that could not be caused by a general file as ext_config.ini.
I finally renamed 2 files in each skin folder to deactivate them : vrc-tyres.dds and vrc-tyres-blur.dds and that's fine.

Another question:
I wanted to convert the kn5 of these cars to open them in blender and find the tyre material name, but I was not able to make the conversion.
Is there another solution to find the material names?
You can just use object inspector app in game click on the tires and it should give you all the info that you need. VRC models are encrypted so impossible to do what you say.
 
A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror View attachment 1414211
View attachment 1414213

Do you know how to modify this?
The mirror looks backwards. Open the car mirror app and check the 'flip X' box for the right side mirror and see if it fixes it.
 
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A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror

Do you know how to modify this?
In the mirror app, set the right side mirror to monitor.
 
I've mentioned this before, but one of the reasons I am still using a 2 year old version of CSP is because somewhere along the line newer versions caused this really odd stutter\judder effect at times. I have finally figured out the reason, but I don't understand why or if there is a way to correct it with some new CSP setting.

The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.

Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
 
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Ladies, gentlemen,

You should not, for any reasons, skip this one :

PS : I promise, the next one will be the Fairlady's combo... might be. Soon.
My dear lord, I can't remember the last time I had so much fun in any sim. Just wow. For those searching for good mods this can be run against....the wsc60 pack from Bazza is perfect. This car is bang in the middle of the pack, pace wise. And for track recommendation, 72 version of Imola (thr version),... heaven!
 
Saleen S281 2000 Public Release!!
Download:https://sharemods.com/mxbd6p4430ie/saleen_s281_2000_101creative.zip.html
Converted From FM4
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal


View attachment 1414230View attachment 1414231View attachment 1414232View attachment 1414233View attachment 1414234
So I guess there's nothing wrong with VR Driving physics as long as it's not AI generated, right?
 
Whenever I drive on Le Grand Circuit 1967,the car feels weird and floaty.I have only ever felt this on the really big maps.It was so bad I deleted all the big stuff.Made me sad but the driving was just too odd.

LeMans isnt big enough to cause this effect is it?I dont remember feeling this on the Nurburgring.
Can this floaty feeling be fixed?
thanks
 
Been a while since I've touched this game, had to re-update everything.
Those of you who are using CSP for your car previews, what's your current presets?
Hard to keep up since the results changed frequently with CSP updates, curious to see what ya'll are using for those who have the latest CSP. (0.2.5-preview1)
 
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