Assetto Corsa PC Mods General DiscussionPC 

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the_car_folder/extension/ext_config.ini

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=the_tire_material_name
PROP_... = ksSpecular, 0.01 ;<--- lower values has less shine
Thanks RMi_wood.
Finally, I solved the problem.
As it appeared only for the skins, I thought that could not be caused by a general file as ext_config.ini.
I finally renamed 2 files in each skin folder to deactivate them : vrc-tyres.dds and vrc-tyres-blur.dds and that's fine.

Another question:
I wanted to convert the kn5 of these cars to open them in blender and find the tyre material name, but I was not able to make the conversion.
Is there another solution to find the material names?
 
A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror
Screenshot_vsf1_ferrari_f300_monaco_1998_20-11-124-21-37-23.jpg

Screenshot_vsf1_mclaren-mp413_jh_monaco_1998_20-11-124-21-41-38.jpg


Do you know how to modify this?
 
Thanks RMi_wood.
Finally, I solved the problem.
As it appeared only for the skins, I thought that could not be caused by a general file as ext_config.ini.
I finally renamed 2 files in each skin folder to deactivate them : vrc-tyres.dds and vrc-tyres-blur.dds and that's fine.

Another question:
I wanted to convert the kn5 of these cars to open them in blender and find the tyre material name, but I was not able to make the conversion.
Is there another solution to find the material names?
You can just use object inspector app in game click on the tires and it should give you all the info that you need. VRC models are encrypted so impossible to do what you say.
 
A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror View attachment 1414211
View attachment 1414213

Do you know how to modify this?
The mirror looks backwards. Open the car mirror app and check the 'flip X' box for the right side mirror and see if it fixes it.
 
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A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.

Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror

Do you know how to modify this?
In the mirror app, set the right side mirror to monitor.
 
I've mentioned this before, but one of the reasons I am still using a 2 year old version of CSP is because somewhere along the line newer versions caused this really odd stutter\judder effect at times. I have finally figured out the reason, but I don't understand why or if there is a way to correct it with some new CSP setting.

The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.

Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
 
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Ladies, gentlemen,

You should not, for any reasons, skip this one :

PS : I promise, the next one will be the Fairlady's combo... might be. Soon.
My dear lord, I can't remember the last time I had so much fun in any sim. Just wow. For those searching for good mods this can be run against....the wsc60 pack from Bazza is perfect. This car is bang in the middle of the pack, pace wise. And for track recommendation, 72 version of Imola (thr version),... heaven!
 
Saleen S281 2000 Public Release!!
Download:https://sharemods.com/mxbd6p4430ie/saleen_s281_2000_101creative.zip.html
Converted From FM4
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING AI
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal


View attachment 1414230View attachment 1414231View attachment 1414232View attachment 1414233View attachment 1414234
So I guess there's nothing wrong with VR Driving physics as long as it's not AI generated, right?
 
Whenever I drive on Le Grand Circuit 1967,the car feels weird and floaty.I have only ever felt this on the really big maps.It was so bad I deleted all the big stuff.Made me sad but the driving was just too odd.

LeMans isnt big enough to cause this effect is it?I dont remember feeling this on the Nurburgring.
Can this floaty feeling be fixed?
thanks
 
Been a while since I've touched this game, had to re-update everything.
Those of you who are using CSP for your car previews, what's your current presets?
Hard to keep up since the results changed frequently with CSP updates, curious to see what ya'll are using for those who have the latest CSP. (0.2.5-preview1)
 
Been a while since I've touched this game, had to re-update everything.
Those of you who are using CSP for your car previews, what's your current presets?
Hard to keep up since the results changed frequently with CSP updates, curious to see what ya'll are using for those who have the latest CSP. (0.2.5-preview1)
Not sure what you mean by preset? But here's the preview I use:

Screenshot 2024-12-21 002859.png
 
The Age of AI Generated AIs has arrived!


Screenshot_rss_gtm_lanzo_v10_zandvoort2023_21-11-124-0-20-38.png



As many of you know, I've been incredibly busy jerking around and not doing anything of substance, but I have some groundbreaking news to share. I've been working diligently on AI developments, and the first AI-generated AI for Assetto Corsa has arrived!

Introducing AI AI GPT

My AI AI GPT is a game-changer. It can automatically research all necessary data and convert it into track AI files """"""""""suitable"""""""""""" for Assetto Corsa. This means I no longer have to drive around the track like a dolt for a half hour trying to get a decent lap in. The AI does it all, making my workflow more "efficient" and "accurate"!

Early Stages and Experimental Progress

I am still in the early experimental stages, training the track AI piece by piece. My focus is on ensuring it accurately applies my -extensive- knowledge in racing AI creation. The AI is also being trained on the entire Kunos pipeline and additional online references to ensure comprehensive and precise data conversion. So much AI!

AI!

The Magic Behind AI AI GPT

The real magic of AI AI GPT lies in its ability to take public data and seamlessly convert it into data that Assetto Corsa can understand. This involves gathering detailed telemetry data, performance metrics, and handling characteristics, completely ****ing it into something unintelligible and unusable, then transforming this information into junk uncorrelated data for the simulation. This ensures a garbage racing experience that does the opposite of mirroring the actual performance of the cars.

Advanced Capabilities

With AI AI, we can reverse calculate unknown or undisclosed data. For example, AC AI per-car behavior is often not readily apparent without the ai.ini files open, but ChatGPT can analyze video data of real racing cars to produce total AI slop that doesn't come close to resembling a finished product. This will allow me to achieve even more advanced and realistic AI that flips over the barrier and drives the wrong way!

The First AI AI AI: Zandvoort 2023

I am excited to announce that the first track to feature my AI-generated AI will be the 2023 Zandvoort Track by RacingSounds. This project still needs a few things (slight flag LED Board tweaks and a few holes in the mesh), but it's the perfect testing ground for my new AI AI AI AI AI initiative!

Try It Out and Give Feedback

I invite all who read my stupid posts to try out the first AI-generated AI and share your thoughts. All of my AI slop will be released exclusively for my pay pigs "supporters", and if you pirate my files so help me God I will sue you into the sun for copyright infringment. No logical incongruity there. Nope.

Thank you for your continued support and enthusiasm. I can't wait to potentially make more money by having ChatGPT do all the work, quality be damned!


/end joke




(Release: AI Rework for RacingSounds' Zandvoort)


Zandvoort RacingSounds AI Rework


Screenshot_rss_gtm_lanzo_v10_zandvoort2023_21-11-124-0-19-36.png



From the post:

This track is a fantastic rendition of the current circuit - complete with the huge banked corner that earlier versions of this track in AC did not have. However, the AI was severely broken on both layouts.

My line is 7 or 8 tenths faster in a GT3 car and considerably safer, more consistent and racier than deleted user Deudonils' line - and a significant upgrade over stock. Tested in the RSS Lambo (shown), the Audi TT Cup, the URD Porsche Cup, and the Maserati GT4.
Parri has indeed done a Zandvoort line, but not for this version of the track. His is for the 2020 conversion, without the banked corner - and its requisite Pyyer extension. It is not compatible with RacingSounds' conversion - this one is.


This is a GT/Tin Top AI line - but as it's a famous F1 venue at the moment, I may add an extra open wheeler/Formula 2/1 line in the next few months if there's enough interest. For now, I'll move to other pressing tracks.

Feedback welcome as always. Cheers.

One more thing - I would consider requests for tracks in pressing need of AI rework. Feel free to shoot me a PM with suggestions.

Cheers.
 
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I've mentioned this before, but one of the reasons I am still using a 2 year old version of CSP is because somewhere along the line newer versions caused this really odd stutter\judder effect at times. I have finally figured out the reason, but I don't understand why or if there is a way to correct it with some new CSP setting.

The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.

Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
did you ever tried the DXGI modul and leave fullscreen off and do a borderless mode in DXGI then?
Its just sad that you only use this old CSP because of your TV with all that features in the newer versions and the soon coming features.
 
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the_car_folder/extension/ext_config.ini

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=the_tire_material_name
PROP_... = ksSpecular, 0.01 ;<--- lower values has less shine
1734768857341.png

you can do it even easier.
by changing the parameters of the material using the CM showroom
 
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