Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I totally forgot about this until last night - thanks for sharing it, @Showmebest66.
It's a wonderful car, but I'm curious why you'd spend time recreating a car that is already (with some changes) official Kunos content? I couldn't easily tell if you used the Kunos model as a base of
r not as there are differences, and if not - where did your doner model come from?
Like all Assettoland cars it's aesthetically beautiful and good to drive, but then again so is the Kunos version. I forgot to check if the glass takes raindrops and the wipers work - I assume they do?
Also, is the only difference between the two cars in the pack that one has the roof off?
Thanks again, I do appreciate you sharing these. Just curious about the car choice. I know Porsche is your favourite brand, so was it mainly to add it to your roster?
Most part of AD Porsche's releases were before official DLCs. As well, there is some difference visually, this is a roadster and it feels a little bit in another way. After all DLCs from "garage" gone big part 911s (like 991.1 GT3 RS and etc), but this version of 918 personally loving more and without doubts some peoples prefer it too. Think, this as it is..
Have a nice time, whatever
 
Most part of AD Porsche's releases were before official DLCs. As well, there is some difference visually, this is a roadster and it feels a little bit in another way. After all DLCs from "garage" gone big part 911s (like 991.1 GT3 RS and etc), but this version of 918 personally loving more and without doubts some peoples prefer it too. Think, this as it is..
Have a nice time, whatever
Ah, it never occurred to me that some AD Porsches were developed before the official Kunos Porsche DLC. That explains it - thanks.
Any more freebies..? ;)
 
lol i think i found a fix for the bugatti circuit, at least on my side it works, please try this new config v1.2:
(old one was trying to change the semaphore-material, i think thats why it crashed)
https://github.com/ac-custom-shader...-config/blob/master/config/tracks/bugatti.ini
https://github.com/ac-custom-shader...blob/master/config/tracks/bugatti__lights.kn5

this track has 56 pit boxes:
http://www.mediafire.com/file/z8t53nu6a8e9hap/bugatti_v1.0.rar

edit: config should work for the 0.6 version of the track posted earlier too.
 
Does anyone have any idea on how to fix the tyres being completely black (no textures showing up ingame) for the ACFL F1 2006 mod? They show up fine in the showroom but are a black blur ingame.
 
lol i think i found a fix for the bugatti circuit, at least on my side it works, please try this new config v1.2:
(old one was trying to change the semaphore-material, i think thats why it crashed)
https://github.com/ac-custom-shader...-config/blob/master/config/tracks/bugatti.ini
https://github.com/ac-custom-shader...blob/master/config/tracks/bugatti__lights.kn5

this track has 56 pit boxes:
http://www.mediafire.com/file/z8t53nu6a8e9hap/bugatti_v1.0.rar

edit: config should work for the 0.6 version of the track posted earlier too.
Thanks mate you are the best
 
Hey guys

I'm looking to get back in to messing about with the engine but it's been about 3 years. My problem is, the kseditor displays in such a low resolution since I reinstalled it and I can't for the life of me remember how to change it up. eg.

lingotto.jpg


Can anyone tell me how it's done or point me in the right direction? Cheers
 
lol i think i found a fix for the bugatti circuit, at least on my side it works, please try this new config v1.2:
(old one was trying to change the semaphore-material, i think thats why it crashed)
https://github.com/ac-custom-shader...-config/blob/master/config/tracks/bugatti.ini
https://github.com/ac-custom-shader...blob/master/config/tracks/bugatti__lights.kn5

this track has 56 pit boxes:
http://www.mediafire.com/file/z8t53nu6a8e9hap/bugatti_v1.0.rar

edit: config should work for the 0.6 version of the track posted earlier too.

I tried the track on the media fire link, it has flickering issues.
 
Question for the folks who've been around here longer than me...

Were any of the Virtua LM versions of Le Mans (70's/90's) ever converted to AC ? Looking around, I don't think so, but figured I'd ask the more knowledgeable types :)
 
New month...new mod rework ;)
F1 2009 Simdream rework and update...for all cars...rework of wheels size ( graphics and physics ) all are craps and just little compared to cars body, update shaders, ui, helmets skins, rain light, and physic "drivability" according to me feeling...
First at all, the world champion's car, BGP001...
View attachment 847669
View attachment 847670

Thats awesome! I was hoping you could re-work the 2009 mod after the awesome 2008 re-work!
 
Question for the folks who've been around here longer than me...

Were any of the Virtua LM versions of Le Mans (70's/90's) ever converted to AC ? Looking around, I don't think so, but figured I'd ask the more knowledgeable types :)

http://www.virtua-lm.com/lemans/download_7286.php

All the cars and tracks covered by Virtua LM are available in AC, most cars from many vendors and modder.
It should not be hard to find them, it is all there for the taking.:)

Heikki and Kimi Collapse :cheers::gtpflag:
Another example for reworked helmets... in other :sly:
View attachment 847786

Marc, thank you for your passion and hard work. Your efforts on the 2008 season are very much appreciated. Take your time for the 2009, I have no doubt it will be worth the wait.:cheers:
 
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Hi, I bought RSS Formula 79, and i want to put only the skins of the season of Formula 1979, please, anybody could say me where i can find it???
 
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