All true, after reading this i don't think ill release my GT4's updated power tweaks,(worried it will be frowned upon) all i was trying to do was to get a close competitive field of cars, but im no expert on physics, ect. I don't really care if i haven't got the real to life diff ratio's ect.. its game in the end of the day, just a game.
Id rather have fun race with close racing over the microscopic real life stats, but yes there is a ton of half baked rubbish out there.
And here lies the problem...... people worried about releasing mods because someone might start moaning that the rear suspension strut is 2mm out of place.....
It really very simple I thought. A mod gets released you can
a) ignore it
b)download it and give it a try and then... either
a) bin it
b) mess about and try to fix it
Not hard.
Regardless of what people say, i have at least 10 mod cars that the snobs would utterly rip apart, but for some reason the feel is incredible, the FFB feel with them is amazing to the point i don't care how accurate they are.... One of them feels better than the RSS counter part IMO... purely on FFB alone..
One is on old kunos tires and feels wonderful to drive..
The idea of some 'gold standard' judged by some apparent modding Gods fills me with dred...its all personal preference at the end of the day and i go with FFB over physics every time...
The other thing is that the motoring industry is legendary for 'parts bins', so the fact that modders use parts of other mods isn't that strange really to me...
The ammount of cars and racing cars they share chassis let alone the rest of the stuff is incredible and also many cars do drive the same for the most part give or take...
The Mercedes F1 car will clearly be an easier better faster car to drive than Williams F1 car..but the Williams F1 car will still feel like an F1 car to drive....
Most GT3 cars will for the most part feel the same bar a few subtle differences which become apparent over several laps where you can push more or less etc...