not all Russians are scumbags look what Ilja has done over the years with ac.I don't think saying that the Japanese worry about being sued more than other modders is racist....
I think it shows well bred morals and a fear of authority.... which really in honesty isn't a bad thing...
Obviously there are reasons why having people who question authority is a good thing also but not really the point i was trying to make..
Most definitely not racist in any definition...
Now if you took RTM as an example for Russians....................................................
I think it's the one from a chinese modding team called TopRace which includes a Pace version too which I happen to haveAnyone able to check if this really is the RTM version? I have doubts, but no way to test.
RTM 2020 BMW M8 Coupé F92
https://sharemods.com/dqiicay1a89x/...jFo87-8e_HIlMdN9ylSoRPSPaFKDhLq6OoCM8a0LbmPEc
nope its the top race version rtm cars always have a line in the folder name rtm_ etc...Anyone able to check if this really is the RTM version? I have doubts, but no way to test.
RTM 2020 BMW M8 Coupé F92
https://sharemods.com/dqiicay1a89x/...jFo87-8e_HIlMdN9ylSoRPSPaFKDhLq6OoCM8a0LbmPEc
Anyone able to check if this really is the RTM version? I have doubts, but no way to test.
RTM 2020 BMW M8 Coupé F92
https://sharemods.com/dqiicay1a89x/...jFo87-8e_HIlMdN9ylSoRPSPaFKDhLq6OoCM8a0LbmPEc
not all Russians are scumbags look what Ilja has done over the years with ac.
Is it in the workshop?A 10 second break from everything AC...
For a new mod for RF2!
Is it in the workshop?
On a different subject, is anyone interested in trying to lick FM7 Maple Valley into shape? A classic track like this deserves more respect. Maybe a GTP collaboration project?
https://sharemods.com/1n2rwdm034xh/maple_0.1a.rar.html
Current issues/things to add:
Purple horizon (easy fix)
More detailed visual road texture (easy fix)
Groove and skidmarks need adding
Better physical mesh required
Expansion joints in the bridge need smoothing (they're like speed humps in some low/stiff cars)
Short and reverse layouts need adding
Whole track need optimising extensively, FR is abysmal right now
Tree colours could be desaturated a little
It'd be good to get the wind turbines turning (stFlow?)
More 'life' needed (helicopters, balloons, distant airliners, billboard skins... this is where I come in, lol).
What do you reckon folks? Bathurst, Bernese Alps, Le Mans, Lime Rock, Prague.. all proof that FM7 tracks can turn out well with a little TLC.
Maple Valley's been left dangling unfinished for far too long.
Here, try this. Do a clean install. Delete original folder or at least delete data.acd.Hello !
Has anyone tried the Volkswagen Gol Marcas Turbo ?
I'm pretty sure the engine is not supposed to have infinite RPM. Does anyone know what file to edit in order to fix that ?
View attachment 873056
I think a lot of the poor performance with this track might due to the current textures. I subbed in a new road texture which not only looks more detailed, it's a quarter of the size (1.3 MB vs 5.3 MB). These FM7 conversions have a LOT of textures, and Maple Valley has 462 MB of them. If that could be dropped to around 120 MB then that's got to help a lot with performance, right?
"rio on the other hand runs like poo for me haha"
I wish i knew how to edit tracks, or heck even just optimising them. that Rio track was my favorite on forza 7 and just like the two of you it didnt work out well for me at all. very very laggy. its a shame because those forza 7 rips really are exceptional tracks when they function properly. Prauge/Rio/swiss alps/maple valley. but rio is my favorite street car circut to hotlap on aside from nurburgring. ill do some research and see if there is any way i can try to contribute
I'd just like to be able to drive any of the Forza 7 tracks but they all run a bit like poo on my system.
Create a track skin in CM and click 'override textures', then tick any/all of the textures you might want to replace. These will be copied to the skin folder for you to change how you want (keeping the original file names, of course). Do the same with a track whose road texture you want to borrow, copy that road texture (plus associated normal maps, if applicable), drop it in the new track skin folder, rename it to the original texture name for that track. When a track skin is selected to drive on, CM looks in the skin folder and loads any textures from there and ignores ones with the same name from the original locations. You can have a track skin folder with just one texture in, all other textures will be drawn from source. It's an easy fix for overly bright roads - just sub in a darker texture from a favourite track, or isolate the texture using the 'skins' method above and darken it in PS before resaving it back to the skin folder.How do you go about "subbing" in a new road texture?
Create a track skin in CM and click 'override textures', then tick any/all of the textures you might want to replace. These will be copied to the skin folder for you to change how you want (keeping the original file names, of course). Do the same with a track whose road texture you want to borrow, copy that road texture (plus associated normal maps, if applicable), drop it in the new track skin folder, rename it to the original texture name for that track. When a track skin is selected to drive on, CM looks in the skin folder and loads any textures from there and ignores ones with the same name from the original locations. You can have a track skin folder with just one texture in, all other textures will be drawn from source. It's an easy fix for overly bright roads - just sub in a darker texture from a favourite track, or isolate the texture using the 'skins' method above and darken it in PS before resaving it back to the skin folder.
Just remember, 'override textures' doesn't affect the original textures at all, those are safe. It just copies the overridden ones to the new skin folder so that those take priority when the skin is loaded. You could have pictures of kittens all over the tarmac if you wanted, and the proper track surface would return as soon as you untick the skin.Wow, couldn't ask for a better "how to" than that. Thanks dude.
Here, try this. Do a clean install. Delete original folder or at least delete data.acd.
Just remember, 'override textures' doesn't affect the original textures at all, those are safe. It just copies the overridden ones to the new skin folder so that those take priority when the skin is loaded. You could have pictures of kittens all over the tarmac if you wanted, and the proper track surface would return as soon as you untick the skin.
Lots more stuff (and more interesting too) can be done to tracks with configs, but that's where I start to fall asleep and Slider steps in.
Create a track skin in CM and click 'override textures', then tick any/all of the textures you might want to replace. These will be copied to the skin folder for you to change how you want (keeping the original file names, of course). Do the same with a track whose road texture you want to borrow, copy that road texture (plus associated normal maps, if applicable), drop it in the new track skin folder, rename it to the original texture name for that track. When a track skin is selected to drive on, CM looks in the skin folder and loads any textures from there and ignores ones with the same name from the original locations. You can have a track skin folder with just one texture in, all other textures will be drawn from source. It's an easy fix for overly bright roads - just sub in a darker texture from a favourite track, or isolate the texture using the 'skins' method above and darken it in PS before resaving it back to the skin folder.
It's hard to tell because I don't want to drive fast over all those cute little kitten faces.have you tested your reskin to see if it does infact help with performance? on paper it sure as hell seems like it would
have you turned any hard hitting settings down or off?I'd just like to be able to drive any of the Forza 7 tracks but they all run a bit like poo on my system.
.dds files can be edited in GIMP. Since this image was just a single colour, it literally took 10 seconds to do.Are you doing this in 3Dsimed or can GIMP do this as well?
(Need some beta testers on this car)
https://mega.nz/#!Zc13HQZB!-T-8GggYFlhtIB8kvjIRFJr2sCdJu7_UPgmEvibH9FI
This is a WIP, Redid the Display as it was stretched and pixely +default font in a bad way, i just rewrote the Aero files (all of them) and added some new wings + made a tire that resembles a Nitto NT01 Hillclimb tire- almost a slick but not quite. Reworked the force feedback entirely and scrapped the honda civic steering ratio. Major downforce balances. very light suspension adjustment (havnt fully gotten to that yet) and redid the Gearing (make sure to select a final drive in tuning in game or you'll be limited to like 150mph) NEW SOUND TOO!
So i need feedback before i move further and work on actually making it accurate, the thing doesn't even have turbos ffs. it was a mess. but i need to know if the car feels nice to drive in its current state, if it does. it's guaranteed to feel good when i hyperfocus the data to make it accurate. If you want to compare it to the original car its the T16 pikes peak from Assettoland and maybe if you drive that one first before mine you'll understand why im being so hard on that OG car.
anyway need feedback to move forward, or i need to know if the car is not salvageable and if i should scrap it instead
Thank you!
I got fascinated with the T16's potential for hot-lapping the Nurburgring. About all it needed was some edits of the gear train. Now it's a record-breaker, with enough grunt for the slow stuff and long enough legs for the long, long straight. Really rocks the Ring (altho some of the setup params need more range).