- 5,592
- Belgium
Sol2 test
Sol 2 !?
And here I was thinking there was going to be no more need for Sol since it was to be integrated in CSP ?
Anyway, It looks nice and the water does not seem to have weird acting reflection any more.
Sol2 test
I just want to clarify that I wasn't criticising anyone earlier, I was just genuinely puzzled why the car folder was over 400MB when the the same car on Assettoland is 58MB, around 8-9 times smaller - and that one has three cars in it, not just one. I couldn't open the folder at the time as it failed at 100%. I wasn't even sure at that stage if you'd edited the car or were just sharing it. The flipped shifting animation and missing doors were weird though, seems like someone borked it before it was uploaded to Assettoland (or Assettoland did this themselves when re-upping it from RD). It was odd that the driver starts in the passenger seat - that coupled with the flipped shifting animation seemed to suggest it had been converted from RHD to LHD. Very puzzling!
Found a link for the Chevrolet C8R GTE:
It may expire within 24 hours, be fast.
Ok first of all, thank you so much for having improved it even more, very apprecciated. Second, I know some rivets are hard to fix sadly, unless someone expert would fix them hopefully.I disappeared down the rabbit hole and have been having some "fun" (ie, not fun) with this car for most of the day after the open invitation for people to try and improve it. I hope I've gone some way towards that, especially for cockpit users.
A lot more time could be spent tweaking this car but it's not the easiest model to work on.
I've edited the changelog thus:
1.2 Updates by Mascot 20.01.2020:
-UI information added, inc driver, team, car number
(based on the #11 KDR30 Super Silhouette entered by Hasemi Motorsport TOMICA at the 1982 Fuji Super Silhouette Series, driven by Masahiro Hasemi)
-manual shifting animation added (not perfect, but close. Preload adjusted for high-revving engine)
-many shader adjustments inside and out
(almost all ambient, diffuse and specular values were very odd, but direct sun should no longer causes horrendous nuclear glare on tweaked objects)
-exterior paint, decals, wheel caps all darkened slightly, diffuse values altered for a more natural look
-many cockpit materials desaturated for a more subtle, less 'cartoony' ambience
-MOMO driver suit, gloves and helmet added to replace default white Sparco ones
-centre console, steering wheel and dashboard rivets still need sorting out.
Note: be very careful before attempting to tweak this car as it will involve a lot of trial-and-error. Object grouping is almost non-existent and Kunos shader values are redundant.
I don't know where the original model came from but it contains a lot of hidden geometry that is just bloating the model unnecessarily and reducing performance.
Some objects (eg the rivets, and there are a LOT of them) are downright weird. You have been warned.
NOTE:
THIS WILL REPLACE YOUR EXISTING CAR SO RENAME THAT FOLDER FIRST IN CASE YOU WANT TO REVERT.
View attachment 883447 View attachment 883448 View attachment 883449
https://www.mediafire.com/file/s6kl0ilhp0x2bje/nissan_skyline_super_silhouette.7z/file
@TonySSS isn't this car the R30, rather than the R31? The Hasemi Motorsport TOMICA #11 from 1982/1983 season (which this car seems based on) was an R30, I think, not an R31. Might be wrong.
Japp, wetransfer is only for 7 days.
Huh, that´s almost a year ago ... I reuploaded it to sharemods. I hope that´s Ok?
https://sharemods.com/duq1e3rq1si5/ap_ferrari_250_lm.7z.html
Many thanks! File retrieved and semi-disapparing body model problem solved.
Even the sound sounds familiar.For a copy/paste physics job, the 2020 C8.R Corvette is ok at best. Beings its from Sim D who knows how its botched together.
URD's model I think has been done for some time.
Sim D did one thing pretty decent, the sound. Its ok if ya just want to drive it. But the Vette is a mid engine and the physics cant be close.
Ya posting paid mods here wont end well for you
Nice one, amazing how deep the rabbit hole goes once you start to go down it. Car looks much better from your pics and definitely less shiny in the cockpit.
As for it being an R30 I'm not sure Nissan did a Silhouette version of the r31...All I could find was this one and I don't think this is it
Sim D did one thing pretty decent, the sound.
Lol no the sound might be the worst thing Sim D did with it. Straight copied from the Ford GT GTLM twin turbo v6 car, sounds nothing like the v8 in the vette
Rate the Sims - Community Edition final results (average scores):
- Assetto Corsa - 8.25
- Automobilista - 7.94
- RaceRoom Racing Experience - 7.87
- Wreckfest - 7.67
- rFactor 2 - 7.53
- Assetto Corsa Competizione - 7.08
- iRacing - 6.92
- DiRT Rally 2.0 - 6.77
- F1 2019 - 6.56
- WRC 8 - 6.52
- pCARS 2 - 6.47
- GT Sport - 6.08
- NASCAR Heat 4 - 4.78
Apparently just like Dirt ralli and F1 codemastersi wonder how Wreckfest or pCars became racing simulator
Dan Busca update his De Tomaso Pantera to v2.0
and his Alfa Romeo Montreal (1967) to v1.7
Get it from his facebook page : https://www.facebook.com/AssettoCorsaORS/ (no registration needed)
@Fanapryde do you have a badge for Dan Busca for CM?
And what exactly does this value do?There are also those who say AC has no simulation value. Well I beg to differ!
View attachment 883587
If you put this value at 50, AC gets the same frequency of physics calculations as in Rf2 and iRacing. If you set 100, physics will be so realistic that the behavior of a real car will fall slightly short of AC. It 's called the placebo effect - the main thing - to believeAnd what exactly does this value do?
Actually I do, but I did not publish it yet (only one addition atm).@Fanapryde do you have a badge for Dan Busca for CM?