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no, i think there are multiple sources working on the car, just a matter of time till its in ACIs there a proper conversion coming from Team GTP..?
no, i think there are multiple sources working on the car, just a matter of time till its in ACIs there a proper conversion coming from Team GTP..?
Thanks mate, I did miss your original post. I'll give that a go in the morning.
in data/car.ini , change the value I undelined and bold.
[BASIC]
GRAPHICS_OFFSET=-0.0,-0.155,-0.085
GRAPHICS_PITCH_ROTATION=0.5
TOTALMASS=1515
INERTIA=1.890,1.273,4.775
Is there a proper conversion coming from Team GTP..?
Is there any difference between the second and third values (i.e. -0.155 and -.085)? I see that if I increase the negative valuse of either it lowers the entire car body but I see no difference in rake. Can you share what the first value is as well?
Is there any difference between the second and third values (i.e. -0.155 and -.085)? I see that if I increase the negative valuse of either it lowers the entire car body but I see no difference in rake. Can you share what the first value is as well?
Thanks, I couldn't see the changes initially in CM showroom which was confusing me until I decided to start a drive session to see them. Hopefully your tip will speed up the trial and error process.I recommend opening up a car into CM showroom, then change those values, then save, then click "align car data" i think it is, its found in the same section as where you can see if car doors open etc..
And you will see the changes 'live'.
For those who may be curious, the first value determines the left/right axis of the wheels under the body, the second value determines the height of the body over the wheels, the third value determines the fore/aft position of the wheels under the body. Previewing in CM with align values certainly helps a lot but the most accurate way to ultimately see the changes is via test drive.Is there any difference between the second and third values (i.e. -0.155 and -.085)? I see that if I increase the negative valuse of either it lowers the entire car body but I see no difference in rake. Can you share what the first value is as well?
HONDA NSX GT3 ACC V1.1HONDA NSX GT3 ACC V1.1
3D coversion by delpinsky, rework by GTPlanet Modding Team + Maki123
CHANGELOG:
V1.1 **PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD text for VR
— changed LCD font type and color
— fixed Racelogic transparency
— added RPM bar
— added delta negative/positive colors
— added tyre lock/slip
— fixed Castrol_2 skin
— added Bathurst 2020 skin
— fixed warm disk texture
— ficxed flames texture
— adjusted Brake Temps
— adjusted Aero
— adjusted Engine values
— added colored rims
— fixed Honda logo chrome effect
— fixed cockpit/LCD lights
V1.0
— 3D car conversion
— added internal glass
— added damage glass
— created wiper animation
— raindrops now visible on the glasses
— added internal light "extension" for night racing
— added Lumirank for Blancpain cars
— added Pleds for IMSA cars
— added wobbling safety net and antenna
— added Blancpain, IMSA, promo skins
PHYSICS UPDATE:
— everything
CUSTOM PREVIEWS:
— added car previews for Custom Showroom
— no Honda logo
— no numberplates
CUSTOM FONTS:
— added custom fonts, in case you don't have them already installed
The GTPlanet modding team wishes you fun!
DOWNLOAD
wow thats a ton of detail in the lighting of that track
HONDA NSX GT3 ACC V1.1
View attachment 886685
Kinda a shame that its the grid 2 version as the autosport version didnt have the medians. still looking forward to it thoughwow thats a ton of detail in the lighting of that track
I wouldn't say there's a definitive right or wrong way if you reach the same conclusion. What I'm eluding to is that if you're going to make a single field of GT3 cars, it's a more permanent solution to do it in the actual data files and can be a quicker, easier solution. Now if you're going to, let's say, run pre 2015 cars at one setting, and post 2015 cars in a different setting, then a different setting all of them together or this one against that one, the ballast/restrictor solution might be what you personally want. We know that as the years have progressed, rules have changed and cars have made more power, weights have differed.
In my personal attempt to keep all of the GT3 cars competitive amongst each other, I copy the data.acd, rename it and modify the data folder so that the power to weight ratio matches. That way all cars can be run against each other while having the ability to retain the original car data at any time. The difference this makes is that when you use cars that are slower than the rest of the field, ballast and a restrictor won't help that car. It's the bottle neck or weakest link. Seeing as this is just a fun simulation, I give them all an equal fair shot even though it may be a tad off of the real life counter part. I'm after close grids, not necessarily trying to match hot laps in the cars depending on them having the exact specs to their real life counterparts (although I appreciate that attention to detail modders achieve like megolito for sure). I will a lot of the time let content manager pick random fields of 20 or so GT3 cars and just go with whatever it gives me in whatever order with whatever skin just for the random variety and I know that whatever it picks, it should be a close race if they're all BoP'd fairly close.
HONDA NSX GT3 ACC V1.1
View attachment 886685
I run into a weird problem...While ac had loaded the track and i was in the screen where you either click the steering wheel to race or the spanner to setup the car,my cat sat on the keyboard.Now i can see the car from a weird angle.Replays are unwatchable.The view is 90 degrees tilted and i see some parts of the cars through the graphics.Is there a way to reset it?Thanks
Looks liike a Forza bodykit for the stock 720 tbh looking at the splitter and rear wingProbably some 650/570 frankenstein.
Wait for the real deal from Lexus modders.
If @Turnup will be here soon, I think he will be able to talk about the helmets used in this version..!
I love this car but I'm still getting purple edges to the window slider and still can't pull away from a standing start without the car bogging down to a crawl. If the start is on an uphill slope the car barely moves at all. Halp!HONDA NSX GT3 ACC V1.1
View attachment 886685
CHANGELOG:
V1.1 **PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD text for VR
— changed LCD font type and color
— fixed Racelogic transparency
— added RPM bar
— added delta negative/positive colors
— added tyre lock/slip
— fixed Castrol_2 skin
— added Bathurst 2020 skin
— fixed warm disk texture
— ficxed flames texture
— adjusted Brake Temps
— adjusted Aero
— adjusted Engine values
— added colored rims
— fixed Honda logo chrome effect
— fixed cockpit/LCD lights
V1.0
— 3D car conversion
— added internal glass
— added damage glass
— created wiper animation
— raindrops now visible on the glasses
— added internal light "extension" for night racing
— added Lumirank for Blancpain cars
— added Pleds for IMSA cars
— added wobbling safety net and antenna
— added Blancpain, IMSA, promo skins
Thanks guys but where is the download link ?HONDA NSX GT3 ACC V1.1
View attachment 886685
CHANGELOG:
V1.1 **PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD text for VR
— changed LCD font type and color
— fixed Racelogic transparency
— added RPM bar
— added delta negative/positive colors
— added tyre lock/slip
— fixed Castrol_2 skin
— added Bathurst 2020 skin
— fixed warm disk texture
— ficxed flames texture
— adjusted Brake Temps
— adjusted Aero
— adjusted Engine values
— added colored rims
— fixed Honda logo chrome effect
— fixed cockpit/LCD lights
V1.0
— 3D car conversion
— added internal glass
— added damage glass
— created wiper animation
— raindrops now visible on the glasses
— added internal light "extension" for night racing
— added Lumirank for Blancpain cars
— added Pleds for IMSA cars
— added wobbling safety net and antenna
— added Blancpain, IMSA, promo skins
Thanks guys but where is the download link ?
Cheers
Thanks guys but where is the download link ?
Cheers