Assetto Corsa PC Mods General DiscussionPC 

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Platinum 1.2 is afoot :D
edit: awesome shot Elio
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@Electroforce
Finally, Monza 1966 with the Porsche 917... even if this car never raced on it !
Some "flower power", some sensations by insane speed, some fears, a lot of paradise by ears (eargasm !) with the tremendous sound of the flat 12, I think It's one of the better sound (or maybe the best audio reproduction) of Assetto Corsa.


;)

Wow, if it wasn't for the driver I would consider that a real picture.

This on F3 Classic Tracks 1960's Hockenheim is also a bit of a nerve-racking drive :nervous:
 
Did some digging around on the TNT car pack, found out it was basically renamed to Touge Runners and updated in 2018. However ever since then both discords and fb groups are basically dead with most of the cars being labeled as beta. Anyone has any idea what happened to these groups or if they are publishing mods under a different name?

Otherwise, does anyone have any good quality street tuned cars/pack which I may get?
 
Thanks for your job.



I made a structure mods folders (actived by Content Manager) for every change, as a sound car mods folder:

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This might be a stupid question, but how did you add yourself to the opponents list? I am trying to do this for some time now, but with no success so far.
 
I love that open track! Absolute masterpiece! If someone here have good preset with traffic like trucks, buses etc - please share the preset + vehicles!:)

I use the Just Kauser traffic packs for Shuto which contain trucks and a bus for Tajo and just imaging I'm somewhere in Japan. You could do the same for LAC.
 
Not totally sure what your point is?

Comparing cars to real life is going to be not that accurate as on the day was the track 'green' or rubbered in, was it warm or cold was it on tyres from the day i.e. are RSS making older race cars with modern tyres (historical racing can't use period tyres for example, tyres are a massive difference).
The car from say 1973 video is not the same car as the 1973 racer going up Goodwood in 2019.

What set up was the driver using in real life video also, without this honestly its almost fruitless endeavour, aside from it looks like good fun and nothing wrong in blasting a few cars around a track back to back. :)
Point is mods are made sometimes are totally a fantasy. Modders dont even look on specs of real car, releasing Porsche 911 GT1 1997 without ABS, GT300 car with 600 hp under the hood, or Old lister that rides like Skyline . Point is, when they dont care about that things total product quality is bad. About tyres, its grip in possible to configure grip in tires file , so there is no excuse. Hopefully i did not buy it.

The only mod that i can believe is australian V8 supercars
 
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btw, about mods....found rtm's tvr sagaris and the sound that comes with it doesn't sound right to me. Is there any sound (ks or mod) that would be close to real sagaris?
 
KenatRTMgarage.jpg
shelby350R showroom.jpg


Getting close to releasing my first "mod of a mod". I couldn't find a Shelby Mustang 350R for my vintage LeMans grid so I decided to create my own.
It's based on the '66 Ford Mustang Challenger in Assettoland which is listed as original author unknown. If anyone knows the author please let me know so I may get their appoval to share. A partial list of the changelog so far includes:
Swapped wheels to period correct American Racing wheels with updated V10 Vintage slicks
Front and rear bumper delete
license plate texture delete
New skins
modified physics with stiffer, race tuned springs, dampers and anti-roll bars
lowered ride height
increased fuel capacity
decreased vehicle weight to 1250 kg
Tuned engine to 350 bhp and 450nM torque. The performance characterics are now dramatically improved over the original mod.

Things still on my todo/wishlist:
Replace interior woodgrain interiors.
A proper hood scoop would be great but that's beyond my skills.
The license plate frame seems to be part of the body object and can't be removed but it be cool to find a Ford Racing or Shelby license plate texture.
I suck at skin painting and have done my best with limited Paint.net skills. If anyone would like to creat additional skins I'll share the PSD file and include those skins with what I share with all.
 
View attachment 887368 View attachment 887369

Getting close to releasing my first "mod of a mod". I couldn't find a Shelby Mustang 350R for my vintage LeMans grid so I decided to create my own.
It's based on the '66 Ford Mustang Challenger in Assettoland which is listed as original author unknown. If anyone knows the author please let me know so I may get their appoval to share. A partial list of the changelog so far includes:
Swapped wheels to period correct American Racing wheels with updated V10 Vintage slicks
Front and rear bumper delete
license plate texture delete
New skins
modified physics with stiffer, race tuned springs, dampers and anti-roll bars
lowered ride height
increased fuel capacity
decreased vehicle weight to 1250 kg
Tuned engine to 350 bhp and 450nM torque. The performance characterics are now dramatically improved over the original mod.

Things still on my todo/wishlist:
Replace interior woodgrain interiors.
A proper hood scoop would be great but that's beyond my skills.
The license plate frame seems to be part of the body object and can't be removed but it be cool to find a Ford Racing or Shelby license plate texture.
I suck at skin painting and have done my best with limited Paint.net skills. If anyone would like to creat additional skins I'll share the PSD file and include those skins with what I share with all.

Excellent! I hope you share. A good "Eleanor" would be nice as well - asssettoland version does not seem correct, imo, but having never driven one myself, who knows!
 
Glad people are enjoying the Laguna Seca 'green' skin - I should have done it ages ago.
Have you tried the reverse layout of LS? Of all the reverse track mods out there, LS feels like the most different to its normal layout. Totally unrecognisable at times.
https://www.racedepartment.com/downloads/reverse-layouts.30000/
I also never realised there was a big 'CORKSCREW' sign on the nearby hill. Hiding in plain sight..!

Screenshot_legion_vuhl_05_ks_laguna_seca_2-2-120-21-59-40.jpg
 
Was just grabbing some skins from RD and I think everyone is downloading LAC 1.2 cause downloads have slowed to a crawl lol.
Glad people are enjoying the Laguna Seca 'green' skin - I should have done it ages ago.
Have you tried the reverse layout of LS? Of all the reverse track mods out there, LS feels like the most different to its normal layout. Totally unrecognisable at times.
https://www.racedepartment.com/downloads/reverse-layouts.30000/
I also never realised there was a big 'CORKSCREW' sign on the nearby hill. Hiding in plain sight..!

View attachment 887375

Sounds like fun to do this in reverse. EDIT: Looks like I already had it in reverse but must have installed it and forgotten about it :D
As for the Corkscrew sign, I never knew it was there till I did a google image search for the track in Spring earlier lol

2019-Indycar-testing-laguna-seca-photo-08-Feb-19-1-12-44-PM.jpg
 
Point is mods are made sometimes are totally a fantasy. Modders dont even look on specs of real car, releasing Porsche 911 GT1 1997 without ABS, GT300 car with 600 hp under the hood, or Old lister that rides like Skyline . Point is, when they dont care about that things total product quality is bad. About tyres, its grip in possible to configure grip in tires file , so there is no excuse. Hopefully i did not buy it.

The only mod that i can believe is australian V8 supercars

That is the only mod you believe?
 
That is the only mod you believe?

probably not the ONLY mod. but it feels just the same as i see from real records of V8 races. So i think it's the best one.
some street car mods are also good ones.

Touring car legend mods seems to be solid and great.

But lets take TCR mod - all cars are almost identical, only sound and body are different. about fia gt by rss i already told. And other cars with very different specs from real world
 
View attachment 887368 View attachment 887369

Getting close to releasing my first "mod of a mod". I couldn't find a Shelby Mustang 350R for my vintage LeMans grid so I decided to create my own.
It's based on the '66 Ford Mustang Challenger in Assettoland which is listed as original author unknown. If anyone knows the author please let me know so I may get their appoval to share. A partial list of the changelog so far includes:
Swapped wheels to period correct American Racing wheels with updated V10 Vintage slicks
Front and rear bumper delete
license plate texture delete
New skins
modified physics with stiffer, race tuned springs, dampers and anti-roll bars
lowered ride height
increased fuel capacity
decreased vehicle weight to 1250 kg
Tuned engine to 350 bhp and 450nM torque. The performance characterics are now dramatically improved over the original mod.

Things still on my todo/wishlist:
Replace interior woodgrain interiors.
A proper hood scoop would be great but that's beyond my skills.
The license plate frame seems to be part of the body object and can't be removed but it be cool to find a Ford Racing or Shelby license plate texture.
I suck at skin painting and have done my best with limited Paint.net skills. If anyone would like to creat additional skins I'll share the PSD file and include those skins with what I share with all.
It's so beautiful
 
Hi all,

After watching all 12 hours of yesterday's Bathurst race, I of course couldn't resist loading up that track today... I've got copies of both the FM7 and ACU versions loaded, and like both. But what's the general consensus out there regarding which one is more accurate ? Personally, I get so wrapped up in simply surviving the lap I can't tell :)

So... track Guru people, which one, huh ? FM7 or ACU... ?
 
Hi all,

After watching all 12 hours of yesterday's Bathurst race, I of course couldn't resist loading up that track today... I've got copies of both the FM7 and ACU versions loaded, and like both. But what's the general consensus out there regarding which one is more accurate ? Personally, I get so wrapped up in simply surviving the lap I can't tell :)

So... track Guru people, which one, huh ? FM7 or ACU... ?
ACU is more accurate for elevation
 
Getting close to releasing my first "mod of a mod". I couldn't find a Shelby Mustang 350R for my vintage LeMans grid so I decided to create my own.
It's based on the '66 Ford Mustang Challenger in Assettoland which is listed as original author unknown.
Awesome! I look forward to it being finish, I really would love to have a Shelby GT350 in AC.
 
So... track Guru people, which one, huh ? FM7 or ACU... ?

They both have their strengths and weaknesses.

For the FM7 version I usually get airborne coming out of frog hollow (turn 9) which doesn't happen very often IRL even if lots of accidents happen there. I find it totally immersion breaking. There's no way this is laserscanned in my opinion. Maybe photogrammetry? The track is also not particularly well optimised and the physical track mesh appears to be quite low poly compared with the Le Mans FM7 conversion for some reason.

So my vote is for ACU version. I think it comes from rfactor2 3PA, so not laserscanned (or even fm7 "laserscanned"). It also doesn't look as good visually to my eye.

@lebleum did a very useful blender comparison of the two versions a few weeks ago in this thread: https://www.gtplanet.net/forum/thre...-post-paid-mods.307899/page-716#post-12979637 I'd love to see how these 2 match up to the version created using real LIDAR data https://www.racedepartment.com/threads/bathurst-lidar-reboot.165005/
 
Just wondering what people thought about BMW M6 GT3 mods for Assetto Corsa? I’m willing to buy the RSS Bayro mod of course, but there are other mods I’m thinking about buying too and it would be nice if I could save some dough for the other stuff (for now).
 
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What are you guys driving/racing today?

For me, it was the Ford Sierra RS500 Group A on Grobnik and Goodwood.

Haha, I actually took that for a few runs up the Mt. Akina hillclimb last night. It's surprisingly fun as a hillclimb car.

Before that, I spent the last few days driving GT3's around Bathurst for... reasons :lol:

I think tonight, I'll take a few high end street cars around the new LA Canyons update. Singer 911, any of A3DR's creations, maybe even a few Kunos street cars, 'cause why not. Any other suggestions for high quality street cars?
 
Thanks @Brilli Peri and @TonyBarracuda,

You both confirmed what I didn't want to realize - ACU seems to win hands down. The ACU version feels just that more challenging, and the lack of really noticeable elevation changes on the FM7 version really stands out. Too bad, as visually it's far and away the better looking version.

Thanks to you both, very helpful input for my tired old brain :)
 
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