Does anyone know of any other JTCC series cars for Assetto Corsa other than the Civic?
That's funny you posted this. Kind of related, I was just looking for a EG9 Civic sedan like this:
Does anyone know of any other JTCC series cars for Assetto Corsa other than the Civic?
The 10 fastest street cars @ LA Canyons:
https://www.racedepartment.com/threads/the-10-fastest-street-cars-for-l-a-canyons.178298/
the 10 fasted and affordable street cars for L.A. Canyons.
I like it....whats the affordable criteria? >$50k
And another dumb question, FM7 Le Mans, I just cant find it here guys. I used the search bar and looked trough many pages manually
That's what I was thinking. Subaru WRX, etc.
£5000 is affordable to me lol - I'm going to make a budget car list.
HONDA NSX GT3 ACC V1.2HONDA NSX GT3 ACC V1.2
3D coversion by delpinsky, rework by GTPlanet Modding Team + Maki123
CHANGELOG:
V1.2 **PLEASE DELETE THE OLD CAR FOLDER!
— added a temporary new engine sound
A NEW SOUND BY DJDialga1 WILL BE AVAILABLE SOON ON RACEDEPARTMENT. STAY TUNED!
— fixed engine damage display
— fixed engine damage parameters
— improved damage textures
— adjusted engine parameters
— added 2 ADAC skins
— added GoPro 8 cameras in cockpit
— adjusted cockpit shaders (thanks to M4MasterKey)
— adjusted exhaust glow (thanks to M4MasterKey)
— created new Racelogic font
— minor tweaks to cockpit light
V1.1 **PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD text for VR
— changed LCD font type and color
— fixed Racelogic transparency
— added RPM bar
— added delta negative/positive colors
— added tyre lock/slip
— fixed Castrol_2 skin
— added Bathurst 2020 skin
— fixed warm disk texture
— ficxed flames texture
— adjusted Brake Temps
— adjusted Aero
— adjusted Engine values
— added colored rims
— fixed Honda logo chrome effect
— fixed cockpit/LCD lights
V1.0
— 3D car conversion
— added internal glass
— added damage glass
— created wiper animation
— raindrops now visible on the glasses
— added internal light "extension" for night racing
— added Lumirank for Blancpain cars
— added Pleds for IMSA cars
— added wobbling safety net and antenna
— added Blancpain, IMSA, promo skins
PHYSICS UPDATE:
— everything
CUSTOM PREVIEWS:
— added car previews for Custom Showroom
— no Honda logo
— no numberplates
CUSTOM FONTS:
— added custom fonts, in case you don't have them already installed
The GTPlanet modding team wishes you fun!
DOWNLOAD
Another nice one to have
Car's a blast. Did a few laps at the newly updated Kyalami on RD. Thanks delpinsky and everyone on GTP Team .HONDA NSX GT3 ACC V1.2
View attachment 887653
CHANGELOG:
V1.2 **PLEASE DELETE THE OLD CAR FOLDER!
— added a temporary new engine sound
A NEW SOUND BY DJDialga1 WILL BE AVAILABLE SOON ON RACEDEPARTMENT. STAY TUNED!
— fixed engine damage display
— fixed engine damage parameters
— improved damage textures
— adjusted engine parameters
— added 2 ADAC skins
— added GoPro 8 cameras in cockpit
— adjusted cockpit shaders (thanks to M4MasterKey)
— adjusted exhaust glow (thanks to M4MasterKey)
— created new Racelogic font
— minor tweaks to cockpit light
There's those countless Super Touring mods for both GTR2 and Race 07 which you can find at RD for R07 version and E-Sport Racing for GTR2 one which can easly be converted I guessDoes anyone know of any other JTCC series cars for Assetto Corsa other than the Civic?
Wish one day we could see a1996 Honda Accord JTCC
I still get badly bogged down and crawl away from a standing start while the AI disappears into the distance. What am I doing wrong? I've tried all sorts of different revs. No other paddle-shift car in the game has such a hard time pulling away. It's like driving through treacle until the car slowly gathers some speed. Some GT cars might well have a manual clutch lever on the steering wheel IRL but I shouldn't have to be dipping the clutch pedal just to raise the revs.HONDA NSX GT3 ACC V1.2
View attachment 887653
CHANGELOG:
V1.2 **PLEASE DELETE THE OLD CAR FOLDER!
— added a temporary new engine sound
A NEW SOUND BY DJDialga1 WILL BE AVAILABLE SOON ON RACEDEPARTMENT. STAY TUNED!
— fixed engine damage display
— fixed engine damage parameters
— improved damage textures
— adjusted engine parameters
— added 2 ADAC skins
— added GoPro 8 cameras in cockpit
— adjusted cockpit shaders (thanks to M4MasterKey)
— adjusted exhaust glow (thanks to M4MasterKey)
— created new Racelogic font
— minor tweaks to cockpit light
I just found out and I feel like sharing with you ...
The best Australian combo
Cameras :
https://www.racedepartment.com/downloads/bathurst_fm7-day-and-night-camtool-replay-giuniral.30725/
Skins :
https://www.racedepartment.com/downloads/1994-2019-bathurst-billboards.23613/
HONDA NSX GT3 ACC V1.2
View attachment 887653
CHANGELOG:
V1.2 **PLEASE DELETE THE OLD CAR FOLDER!
— added a temporary new engine sound
A NEW SOUND BY DJDialga1 WILL BE AVAILABLE SOON ON RACEDEPARTMENT. STAY TUNED!
— fixed engine damage display
— fixed engine damage parameters
— improved damage textures
— adjusted engine parameters
— added 2 ADAC skins
— added GoPro 8 cameras in cockpit
— adjusted cockpit shaders (thanks to M4MasterKey)
— adjusted exhaust glow (thanks to M4MasterKey)
— created new Racelogic font
— minor tweaks to cockpit light
I still get badly bogged down and crawl away from a standing start while the AI disappears into the distance. What am I doing wrong? I've tried all sorts of different revs. No other paddle-shift car in the game has such a hard time pulling away. It's like driving through treacle until the car slowly gathers some speed. Some GT cars might well have a manual clutch lever on the steering wheel IRL but I shouldn't have to be dipping the clutch pedal just to raise the revs.
Ever accidentally pulled away in third gear with a manual transmission? Feels just like that.
Seriously, for most of you, it's not doing this? I can only assume that's the case as it's not been mentioned, and surely would be the first thing that anybody notices. The car pulls away as smoothly and quickly as the Kunos 488 GT3, does it? If so then there's something seriously amiss with my settings.
In testing I have never been able to replicate this... By chance, what gear ratios are you using?
I can pop into 1st from neutral and get to 60 in the early 3's...
Not sure if it was posted, but saw this too:
http://www.mediafire.com/file/j2qns3t2uyt73i1/Sol_1.5_alpha_1.7z/file
Sol 1.5 alpha 1
- core: little changes in blue_sky_booster behavior with saturation values > 1.0
- basic plan "clear", adjustments to the distant fog/haze color: lowered the brightness with sunangles < 35°
- PPFilter/custom config: modified versions of __Sol_ACC and __Sol_Extra to improve the sky gradient
# deeper blue in the ceiling, sharper horizont gradient
# better feel for bright sky
# the filters called "__Sol_ACC_skymod" and "__Sol_Extra_skymod"
# If the feedback is positive, I will replace the parents
In testing I have never been able to replicate this... By chance, what gear ratios are you using?
I can pop into 1st from neutral and get to 60 in the early 3's...
I'm experiencing the same. Probably a setting/user 'issue' on my side? But what is causing it? I'll do some more testing, trial&error.@Fanapryde I am sorry you're having this issue and to all the others with this issue and I'm still looking into it on my end. Although there are others whom have this issue there seems to be many other whom don't... so I am not so sure if it is an issue with the cars data or perhaps end user's settings affecting it. I'll test some more on my end in hopes to find a solution.
Everything is totally standard, I've not altered any gear ratios or anything. Just driving it exactly as it comes out of the box. Maybe I've got a weird traction control setting somewhere? It's weird. Doesn't affect any other cars.In testing I have never been able to replicate this... By chance, what gear ratios are you using?
I can pop into 1st from neutral and get to 60 in the early 3's...
If it's of any help:@Fanapryde I am sorry you're having this issue and to all the others with this issue and I'm still looking into it on my end. Although there are others whom have this issue there seems to be many other whom don't... so I am not so sure if it is an issue with the cars data or perhaps end user's settings affecting it. I'll test some more on my end in hopes to find a solution.