Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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You are not alone, but I'm sorry to say I have not found any solutions for errors of that type.

As an aside and to help others, if you make a good setup save it as 'ai_default' and next time the AI will use that.
Thank you for your reply, at least I know it's not a problem only with my AC.
 
PM'd it to ya
Very first thing I noticed was the tyres badly clipping through the bodywork right in front of my face. Think that's all I needed to see.
I wonder if there are any new skins worth harvesting before I feed it into the mincer?
 
Very first thing I noticed was the tyres badly clipping through the bodywork right in front of my face. Think that's all I needed to see.
I wonder if there are any new skins worth harvesting before I feed it into the mincer?
Nope. No new skins.

I learned how to rename cars and get them working so something good came out of it ;)
 
Very first thing I noticed was the tyres badly clipping through the bodywork right in front of my face. Think that's all I needed to see.
I wonder if there are any new skins worth harvesting before I feed it into the mincer?

I totally appreciate the work that Assetto-fr.tk is doing and even look forward to it BUT, why the Bac Mono when there is already a proven to be a great version of it??

Maybe he's open to suggestions for his next project? Maybe we create a list of a handful of cars that need attention?
 
Very first thing I noticed was the tyres badly clipping through the bodywork right in front of my face. Think that's all I needed to see.
I wonder if there are any new skins worth harvesting before I feed it into the mincer?

I remember that. Theres nothing wrong at all with the BAC that was just posted here, "putting power down" or lacking it, may be Boo using a controller.
And theres setup to, 'don't make it lose' when putting power down.
 
I remember that. Theres nothing wrong at all with the BAC that was just posted here, "putting power down" or lacking it, may be Boo using a controller.
And theres setup to, 'don't make it lose' when putting power down.

Well it bogs down in 1st for me on launch but Beto's version doesn't so I wouldn't blame my controller as I really don't have problems in any other car. And as @Electroforce has said...did we even need another version of a car that is already good and is great to drive and produces good lap times (even with a controller!!)
 
I just renamed the Assetto-fr.tk version BACMONO_NEW and renamed the entries in the GUIDs.txt and the UI.json or is there anything else you have to do?

EDIT: ok I've got a load of errors so it can't be that simple :confused:

EDIT2: Deleted the data folder..then unpacked in CM then deleted the data.acd. Repacked it but still had one error in power.lut so I replaced the original Data.acd back in and it seems to have fixed it all now. (if that makes sense lol)

One more Edit: it doesn't work lol. Still giving me errors. Surely it can't be that hard to rename a car!!

I've been running the BetoFR veresion of the BAC Mono for ages, which is this one:
https://drive.google.com/drive/folders/1FKEpnaGahG83opp9SbSD6UJ_m4IVR6Xz?usp=sharing

The new 'updated' version has a different folder name, so there's no need to alter anything to install both.
 
I've been running the BetoFR veresion of the BAC Mono for ages, which is this one:
https://drive.google.com/drive/folders/1FKEpnaGahG83opp9SbSD6UJ_m4IVR6Xz?usp=sharing

The new 'updated' version has a different folder name, so there's no need to alter anything to install both.

My Beto version was just called bacmono which is the same as the one posted here recently. I got Beto's from his FB group so don't know if there's another version of it floating about...but it's cool. I'm happy with just his one for now as it feels good to me.
What is your updated one called then?
 
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My Beto version was just called bacmono which is the same as the one posted here recently. I got Beto's from his FB group so don't know if there's another version of it floating about...but it's cool. I'm happy with just his one for now as it feels good to me.
What is your updated one called then?

My original one is called 'bfr_bacmono' and the newer one is just 'bacmono'. I just noticed that the one I linked is called that too unfortunately, even though it is the BFR version.
 
Well it bogs down in 1st for me on launch but Beto's version doesn't so I wouldn't blame my controller as I really don't have problems in any other car. And as @Electroforce has said...did we even need another version of a car that is already good and is great to drive and produces good lap times (even with a controller!!)

Is that with TC off? Why? Perhaps its because Beto's is 3 years old (updated in 2018), only 1 lod (new one has 3) and as Masscot said, the front tire goes through the fender. Theres also other skins for the new one :D So why not.

and thanks for posting Dan's Porsche
 
Is that with TC off? Why? Perhaps its because Beto's is 3 years old (updated in 2018), only 1 lod (new one has 3) and as Masscot said, the front tire goes through the fender. Theres also other skins for the new one :D So why not.

I agree Beto's doesn't have the lods but does it matter when I'm only hot lapping with it? As for skins, there's 29 in this new version and 29 in Beto's so not sure what new skins you have that I don't.
And yeah maybe I should turn off TC but I generally leave things as factory so if it's on it's on and if it's off it's off.
Masscot wasn't talking about Beto's tyres clipping - he was talking about the renamed version of the new one that I sent him. But it's all good cause as I said..if I got anything from it - it's how to rename a mod so I can run 2 or 3 of the same named car without errors.
But honestly...does it really matter. We should just agree that everyone is happy with whatever they are happy with and leave it at that.

And no worries about the Porsche.
 
Then theres to many versions of it :D On Beto's site, it even says, written in 2017, theres many versions of it. On the other skins, maybe I spoke to soon but there are new ones.

Also, the BAC doesn't have factory TC. Early versions they experimented but it was canned.

Dans work, mighty fine. (crappy jpg for reflective room needed)
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I just tested the two BAC MONO mods in question, back-to-back. Between the two, Beto's is still the better mod to drive overall. It's more responsive, and much better at keeping the line you want, and you can usually turn in later and hit your apexes and exits a little easier. Also, this newer version tends to break loose in the rear too easily when exiting a turn. At Laguna Seca on Slick tires, and everything else at default, I'm over a second faster in Beto's version at 1:24:011.

My opinion (for what it's worth)...
I love the BAC MONO as a concept and real car--it deserves a good mod with good physics. However, I have never enjoyed driving any release or mod of it. GTR2's version wasn't that great, and PC CARS versions, I felt, were worse. The gearing is off, it under steers and feels "lazy" in the front, breaks traction too easily and it tends to "snap" and exhibit unexpected behavior on some turns and braking situations. It's like you approach a turn, turn in when you think you should, and the car often reacts like your only "suggesting" to go that way. You try to correct, and the car breaks loose, and usually goes into an all-wheel drift. Lap time trashed.

Yes, I can keep this under control and get good lap times with it--but it should be more enjoyable and rewarding to do so. Every version so far, even Beto's great-looking version and the other great mods he's released... this just doesn't do it for me. It should be better. It's certainly not an F1 car, or even an F3 for that matter (though it's close), but it's a low-weight single-seater track car. After watching experienced race car drivers take them out on track, driving one gets them right in the gut, and you can tell they feel an adrenaline rush when they push the car. Yes, this is a simulation, but it just feels somewhat "broken" or off as a mod, and not even close to what I would expect from the real car. I think the existing approach to the physics of the mod should be thrown out, and set up again, from the ground up (so to speak).
 
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Then theres to many versions of it :D On Beto's site, it even says, written in 2017, theres many versions of it. On the other skins, maybe I spoke to soon but there are new ones.

Also, the BAC doesn't have factory TC. Early versions they experimented but it was canned.

All depends on what year that model is based on. Apparently TC was introduced on the 2017 update but can't be retro fitted to earlier models. But even so it's a 5 or 6 stage system (depending on what site you look at) so Beto's is not 100% accurate. Anyways, it is what it is and I'm off to get some sleep!!
 
All depends on what year that model is based on. Apparently TC was introduced on the 2017 update but can't be retro fitted to earlier models. But even so it's a 5 or 6 stage system (depending on what site you look at) so Beto's is not 100% accurate. Anyways, it is what it is and I'm off to get some sleep!!

Yeah, theres a bunch of them. The 2020 ver has a five stage TC system, others not.
Go sleep, dream deep :D
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Cool review imported Apex. With the one posted here, dont forget your drivetrain adjustments and rear toe.
 
Ok, so I have about 58 car classes in my copy of Assetto Corsa (organized by deleting every tag on every car and just adding one to each which labels the car based on the class it's in), and as you can probably tell it's a pain keeping track of all the balancing I need to do in order to optimize every car class. I was wondering what tips anyone has in order to smoothen the process of adding ballast and restrictor for every car in every category? Are there any calculators that exist or methods which create reliable results?

Currently I just get one of each car on a track day at Barcelona/Catalunya, put the AI to 100% strength and have them hotlap until I can determine which car is fastest, then I apply an amount of ballast or restrictor in order to bring the car closer to the bottom of the list.
 
Alfa Romeo 8C Competizione (2007)
Version 3.0 - 2020.02.10

All the credits for the 3D model go to Jaba

85035854_498110374228509_2983690914125316096_o.jpg


CHANGELOG
- new engine power/torque config
- corrected engine limiter
- reworked aero (ACCR v2)
- adjusted suspension setup
- tweaked differential settings
- adjusted force feedback multiplier
- fixed downshift protection
- tweaked shaders
- updated ambient shadows
- regenerated LOD files
- updated previews


DOWNLOAD HERE
 
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So you didn't have the previous Beto version already? I'm trying to avoid overwriting that one with this new one.
Yep that's correct. My first thought was 'just' install it as a new car in a new folder until I read the other helpful posts. It's more complicated then I thought. In the era of DOS3.1 you could understand what you were doing but nowadays...so even more kudos for all the devs/creators
 
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