- 1,794
- Le Mans
amazing video
Beautiful balloons
Merci
amazing video
Beautiful balloons
This 911 RSR 2018 is very wide, more than the 911 GT3 R so no need to increase a lot the polar inertia. She have exactly the same physic than the kunos one, the wet tires in addition. The front wing is very forward, the real center of front downforce is not as far forward. Try it on nordschleife this track reveals many defaults (when my cars handle well on nordschleife I'm happy).
In French : La 911 rsr est très large, plus que la GT3 R donc pas besoin d'augmenter beaucoup l'inertie polaire. Elle a exactement la même physique que celle de kunos (2016) les pneus pluies en plus, la "wing" de devant est très avancé, le centre réel de l'appui aéro à l'avant n'est pas autant avancé (c'est pas réaliste).
The STEER_LOCK value needs tuning down........
That but, mostly this, WBCAR_STEER=0.39, -0.127, -0.12 change this last number to 0.0 and it will move the steering rack forward so that at full lock the angle of the steering rod does not go past the Kingpin which is what causes the wheels to go over centre and flop like that.
I have understand all since your first post, but my previous post need precisions and corrections.I think again we miss each other ...
...
Almost all AC cars have :
- no drag on the front and on the rear, only at the center, the steeper the turn the worse the behavior
- no drag at all on the sides, also the steeper the turn the worse the behavior
- no more downforce on the exterior side when car lean in a turn
- too much polar inertia, with real polar inertia cars understeer because of this over simplified aero
For example : 458 gt2 polar inaertia is : 1.75 , 1.05 , 3.81 real inertia is : 1.65 , 0.9 , 3.8 (given by mclarenf1papa from IER Simulation)
Nice thanks, I did not know this either. I knew my solution worked but this is probably a much more accurate way of doing it. As usual, you're a fountain of knowledge @GzeroDThat but, mostly this, WBCAR_STEER=0.39, -0.127, -0.12 change this last number to 0.0 and it will move the steering rack forward so that at full lock the angle of the steering rod does not go past the Kingpin which is what causes the wheels to go over centre and flop like that.
Guys I'd like to do a save of all my settings in Content Manager, just in case... What folders should I save to another location to completely save my actual settings, lap times, tags etc etc? Thanks.
Aston Martin DB11
All that stuff should be in C:\Users\(user_name)\AppData\Local\AcTools Content Manager
Lots of old mods are suddenly getting uploaded on a few sites as if they are new mods. It's like that spam-happy Sharemods fool is back - very confusing and there's a danger of losing any tweaks and updates you might have done.What has been updated in that car? This is a 2017 mod.
Bugatti EB110 Super Sport (1973)
Version 3.0 - 2020.02.15
Thanks to s3r1u5 for the conversion, RealAKP for skins and various add-on!
CHANGELOG
- new aero (ACCR v2)
- new engine power/torque figure
- new suspensions setup
- tweaked turbo config
- tweaked differential config
- adjusted gear ratio to match mod tyre radius
- adjusted brake balance
- tweaked ABS
- corrected car total mass
- corrected fuel tank position
- tweaked shaders
- updated previews
- fixed headlights glass missing reflections
- fixed lights
DOWNLOAD HERE
Lots of old mods are suddenly getting uploaded on a few sites as if they are new mods. It's like that spam-happy Sharemods fool is back - very confusing and there's a danger of losing any tweaks and updates you might have done.
So is it slower or faster?I like 1.3 version but IMO its too fast compered to kunos gt3 and brakes seems weak to me but if I put ballast to NSX to slower it it will brake even worse.So I would like to try yours update.ThanksAlternative physique for Honda NSX GT3 ACC
Update power.lut, setup.ini, drivetrain.ini, car.ini, brakes.ini, colliders.ini, engine.ini, tc.lut, suspensions.ini, tyres.ini
Replace data.acd : https://sharemods.com/q47seopjbz4m/data.acd.html
Alternative physique for Honda NSX GT3 ACC
Update power.lut, setup.ini, drivetrain.ini, car.ini, brakes.ini, colliders.ini, engine.ini, tc.lut, suspensions.ini, tyres.ini
Replace data.acd : https://sharemods.com/q47seopjbz4m/data.acd.html
RD updated their site and it looks crap now. I remember you guys talking about a way to increase the width of the most important bit...the middle bit where you type and read stuff lol, anyone care to enlighten me on how to do so.
I think it was when this site updated here
View attachment 891527
Pessio Garage RD1 Porknose add LOD
https://sharemods.com/2ol2h7m0aa1i/pessio_garage_rd1_lod.7z.html
Car 239945 faces
LOD1 105362 faces
LOD2 46301 faces
LOD3 20346 faces
Sorry if I created some confusion here about Oulton Park.
I just wanted to mention, that a fixed version of Oulton Park was on the way, as someone asked for the newest version of Oulton Park. Next time I just wait first till I have something to publish.
ACTrackReboot Project (Jim Lloyd) was always one of the best sources for many tracks and I´ve many respect to his well made and optimized tracks.
But we all make errrors, me too.
Iirc @Zwiss fixed a hole some months ago too and released it as v1.4. Imo he posted it here and/or f1classic.forumotion.com/, can´t remember correctly.
Maybe a week ago Jonah Hax from VAC discord channel "found" a invisible fallthrough hole on the left grass side of Clay Hill:
View attachment 891649
So I took Zwiss version 1.4 to verify if it was the same hole he fixed before, but unfortunately not.
I investigated the track a bit more and found some more falltrough holes. Obviously not on track itself, but on the track side and the sideways.
Afaik I didn´t changed anything else then fixed these ones.
Oh and I put a new Grass FX section in the config @Blamer made before, besides slowed down the distortion of the flags. His config still works, as I only renamed some meshes to physical correct ones in a way they don´t interfere with config or the game itself in a bad way. I´ll send @Blamer my changes of the config and he can update his one afterwards.
Here the updated/fixed Oulton Park v1.44:
https://sharemods.com/7po1xnd1jb4j/oulton_park.7z.html
Some others asked me for the newest Autopolis Oita version I used for my reskin and afaik this one should be the newest Autopolis Oita v1.4.4:
from https://assettocorsa.club/mods/tracks/autopolis-oita.html#en
If it exits a newer version, let know it please.
BTW. One guy mentioned he had probs with different grass colors in Autopolis. That should be only a problem for the ones who had my older skin installed before, sorry for this inconvenience.
To fix this disable the old skin with CM, delete the old Vivid3 skin folder and install the skin again from the new posted package, enable skin again in CM and different grass colors should be fixed.
Just LODS or have you done anything else to this?
Excellent....Your LODS are such good quality. Thank youJust LODS
I try this update, it feels strange?
With this mod enable, the car turns to sharp like it has 360 riotaton???? Lots of twitching, very unreal.
I prefer the GTP Mod Team Setup than this, only wish GTP Mod Team setup had more front grip to throw car into corner like you can with this car in ACC.
Lots of old mods are suddenly getting uploaded on a few sites as if they are new mods. It's like that spam-happy Sharemods fool is back - very confusing and there's a danger of losing any tweaks and updates you might have done.
480 rotation, same GT3 kunos car