- 604
- Italy
Delete
Last edited:
Believe me, I wish I could use Sol. Haven't tried 1.5, but on 1.4 my FPS drops into the teens, or low twenties if I'm lucky. PP at all is pretty much a no-go for me. I'm just lucky to be able to play at all, to be honest
In order to get the an aproximation to rain physics what do you think about setting in CM track conditions:
Initial grip: 85%
Grip Transfer: 0%
Grip randomization: 2%
I tried those values and saved them as a preset. Is not very bad if you put rain in Sol.
In the comments they state that they use A3PPHey lads, does anyone know what graphics mods/PP filters did he use other than Sol to achieve this look?
Also, what mod is responsible for those camera angles?
Patience to use every possibility (Mods Cars, tracks, layout, skins, Mod sound, version Sol, version CSP, preset reshade RT, preset Sol, etc.)
I will make a spreadsheet or a tiny thing to centralyse my cars.
You do an awesome job to make this, maybe apexxer work could be added?
But dynamic shader rain will be only cosmetic?. I mean, you only will see the rain outside the car and in replays, or something more??Id wait for dynamic shader rain, anything could be around the big round corner.
Boo has said in the past his pc barely keeps up, yet this somehow doesn't effect his. But it was only said after I mentioned mashed potato's of course
What kind of settings and GPU/CPU you got that this doesn't effect anything? Or 'barely'
But Sol 1.5 is a beauty
I even can't find his tuto^^
I respect that there may be a language barrier, but I don’t think that affects intention. Are you trying to:
- Help Patrick Ellis? Or...
- Increase views of your videos to become a professional youtuber? (These same 4 videos are uploaded in the video thread.)
In the comments they state that they use A3PP
Also, does anybody know where to find a full GT3-spec Viper GT3-R?
View attachment 898008
Oh sorry, shame on me. I forgot to explain how to use the config. And I posted the new one (WIP) that maybe cause trouble.Wow, that's beautiful work! Of course, use the new pits in your version, and please think about finishing it sometime. Like you said, it's a "little old gem"
Sure, I hate just posting some nice pictures and don´t post the stuff that generates them, like wag a carrot in front of one's face.@slider666 can you share it please?
[MATERIAL_ADJUSTMENT_10]
ACTIVE = 1
DESCRIPTION = groove less reflective
MATERIALS = SKIDAFIXNEW
KEY_0 = ksAmbient
VALUE_0 = 0.4
KEY_1 = ksDiffuse
VALUE_1 = 0.3
KEY_2 = ksSpecular
VALUE_2 = 0.25
KEY_3 = ksSpecularEXP
VALUE_3 = 100.0
[MATERIAL_ADJUSTMENT_11]
ACTIVE = 1
DESCRIPTION = kerbs less reflective
MATERIALS = IKERBA, RMBLC
KEY_0 = ksAmbient
VALUE_0 = 0.25
KEY_1 = ksDiffuse
VALUE_1 = 0.15
KEY_2 = ksSpecular
VALUE_2 = 0.25
KEY_3 = ksSpecularEXP
VALUE_3 = 100.0
[MATERIAL_ADJUSTMENT_12]
ACTIVE = 1
DESCRIPTION = yellow line less reflective and brighter
MATERIALS = YELLOWLINESNEW
KEY_0 = ksAmbient
VALUE_0 = 0.275
KEY_1 = ksDiffuse
VALUE_1 = 0.175
KEY_2 = ksSpecular
VALUE_2 = 0.25
KEY_3 = ksSpecularEXP
VALUE_3 = 100.0
[MODEL_REPLACEMENT_0]
ACTIVE = 1
DESCRIPTION = replace crazy flying marshalls
FILE = sonoma.kn5
HIDE = marshalls x3_007
[MODEL_8]
FILE=marshalls_on_tower.kn5
POSITION=0,0,0
ROTATION=0,0,0
Thanks guys it's great to have postive feedbacks!
More to come:
The Alfa Romeo Stradale alternative Version:
https://mega.nz/#!DJgH2ajT!p0ImRnfeXnfBLsi1TCvjkYnpg2Z66FsSlaTRHwx784E
View attachment 897823
I have tweaked the physics to match the Kunos version and having a good base.
Redid 4 skins to match again with the reality, according to pictures
Lot of material reworking, including addition of normal Map, Shadow Map
New Lights and working lightsbrake lights, new driver to have the Kunos 60's one.
It's quite comparable to the kunos one ingame.
I have included in it a template much more easy to use.
It's not a big deal but always enjoyable to have some nice eye looking cars
Have fun!
Any comments are welcome, as well any improvments if you post for all
If you have any idea for futur cars to update I'm welcome
Thanks very much @slider666 - kerbs look great now and the marshalls are back in their box. The brown lines are still brown though - could these be made yellow again with a similar config? (must admit, I thought you were going to include these with the kerbs so I didn't mention them before)Sure, I hate just posting some nice pictures and don´t post the stuff that generates them, like wag a carrot in front of one's face.
I thought someone answers my question if it´s still to dark or could be even brighter. Still waiting...
But you don't have to wait anymore...
Put this in the existing extension\ext_config.ini just at the end:
Code:[MATERIAL_ADJUSTMENT_10] ACTIVE = 1 DESCRIPTION = groove less reflective MATERIALS = SKIDAFIXNEW KEY_0 = ksAmbient VALUE_0 = 0.4 KEY_1 = ksDiffuse VALUE_1 = 0.3 KEY_2 = ksSpecular VALUE_2 = 0.25 KEY_3 = ksSpecularEXP VALUE_3 = 100.0 [MATERIAL_ADJUSTMENT_11] ACTIVE = 1 DESCRIPTION = kerbs less reflective MATERIALS = IKERBA KEY_0 = ksAmbient VALUE_0 = 0.25 KEY_1 = ksDiffuse VALUE_1 = 0.15 KEY_2 = ksSpecular VALUE_2 = 0.25 KEY_3 = ksSpecularEXP VALUE_3 = 100.0 [MODEL_REPLACEMENT_0] ACTIVE = 1 DESCRIPTION = replace crazy flying marshalls FILE = sonoma.kn5 HIDE = marshalls x3_007
And to make it complete put this in every models ini just after the block [MODEL_8]:
Code:[MODEL_8] FILE=marshalls_on_tower.kn5 POSITION=0,0,0 ROTATION=0,0,0
Don´t forget to extract this zip file into track folder to get corect placed marshalls on that stand.
Hope you enjoy it!
PS.: A quick´n´easy way to get rid of these "flooding" @Masscot mentioned, just rename the groove.kn5 to something else, but you loose skidmarks and groove too. You been warned. To get em back, rename it back to groove.kn5
I will add update to mod section, I maybe split all mascot content into subsection sectionBalloons for Sonoma Raceway
(download fixed)
https://www.racedepartment.com/down...-positional-configs-for-sonoma-raceway.31358/
View attachment 898009 View attachment 898011 View attachment 898012
is a long wip
Not a good week for AC modding scene.
Yeah, sorry. I was so "shocked" of these flying marshalls and it take a lot of time and work to extract them and work out how to get them back on the right place without hijacking Fuzo´s work, that I completely forgot this yellow line.Thanks very much @slider666 - kerbs look great now and the marshalls are back in their box. The brown lines are still brown though - could these be made yellow again with a similar config? (must admit, I thought you were going to include these with the kerbs so I didn't mention them before)
[MATERIAL_ADJUSTMENT_12]
ACTIVE = 1
DESCRIPTION = yellow line less reflective and brighter
MATERIALS = YELLOWLINESNEW
KEY_0 = ksAmbient
VALUE_0 = 0.275
KEY_1 = ksDiffuse
VALUE_1 = 0.175
KEY_2 = ksSpecular
VALUE_2 = 0.25
KEY_3 = ksSpecularEXP
VALUE_3 = 100.0
Thanks Slider.Sure, I hate just posting some nice pictures and don´t post the stuff that generates them, like wag a carrot in front of one's face.
I thought someone answers my question if it´s still to dark or could be even brighter. Still waiting...
But you don't have to wait anymore...
Put this in the existing extension\ext_config.ini just at the end:
Code:[MATERIAL_ADJUSTMENT_10] ACTIVE = 1 DESCRIPTION = groove less reflective MATERIALS = SKIDAFIXNEW KEY_0 = ksAmbient VALUE_0 = 0.4 KEY_1 = ksDiffuse VALUE_1 = 0.3 KEY_2 = ksSpecular VALUE_2 = 0.25 KEY_3 = ksSpecularEXP VALUE_3 = 100.0 [MATERIAL_ADJUSTMENT_11] ACTIVE = 1 DESCRIPTION = kerbs less reflective MATERIALS = IKERBA KEY_0 = ksAmbient VALUE_0 = 0.25 KEY_1 = ksDiffuse VALUE_1 = 0.15 KEY_2 = ksSpecular VALUE_2 = 0.25 KEY_3 = ksSpecularEXP VALUE_3 = 100.0 [MODEL_REPLACEMENT_0] ACTIVE = 1 DESCRIPTION = replace crazy flying marshalls FILE = sonoma.kn5 HIDE = marshalls x3_007
And to make it complete put this in every models ini just after the block [MODEL_8]:
Code:[MODEL_8] FILE=marshalls_on_tower.kn5 POSITION=0,0,0 ROTATION=0,0,0
Don´t forget to extract this zip file into track folder to get corect placed marshalls on that stand.
Hope you enjoy it!
PS.: A quick´n´easy way to get rid of these "flooding" @Masscot mentioned, just rename the groove.kn5 to something else, but you loose skidmarks and groove too. You been warned. To get em back, rename it back to groove.kn5
You mean it should be darker again?Thanks Slider.
They came out too dark after this recent bug. Here's the color.
The look absolutely fine to me as they are - I did say they look great at the time..!You mean it should be darker again?
I made them on par with these tyres, but yapp easy to make them darker again. But this was the reason I asked first if it´s to bright ... and nobody gaved an answer.
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360
[SHIFT_ANIMATION]
BLEND_TIME=187
POSITIVE_TIME=192
STATIC_TIME=19
NEGATIVE_TIME=197
PRELOAD_RPM=6950
INVERT_SHIFTING_HANDS=0
Yup, I asked them. Unfortunately my game never looks like that no matter which PP filter I use.In the comments they state that they use A3PP
View attachment 898008
Thank you for this share! Best version of 1968 33 Stradale that I’ve downloaded!Thanks guys it's great to have postive feedbacks!
More to come:
The Alfa Romeo Stradale alternative Version:
https://mega.nz/#!DJgH2ajT!p0ImRnfeXnfBLsi1TCvjkYnpg2Z66FsSlaTRHwx784E
View attachment 897823
I have tweaked the physics to match the Kunos version and having a good base.
Redid 4 skins to match again with the reality, according to pictures
Lot of material reworking, including addition of normal Map, Shadow Map
New Lights and working lightsbrake lights, new driver to have the Kunos 60's one.
It's quite comparable to the kunos one ingame.
I have included in it a template much more easy to use.
It's not a big deal but always enjoyable to have some nice eye looking cars
Have fun!
Any comments are welcome, as well any improvments if you post for all
If you have any idea for futur cars to update I'm welcome
3/8/2020 10:54:16 PM
Skipped MoveUGC
1: IGNOREDPI
PID: 10564
AC Launcher ver. 0.18.105.5092
Running on: Microsoft Windows NT 6.2.9200.0 x64
Searching for .config at: AssettoCorsa.exe -> E:\SteamLibrary\steamapps\common\assettocorsa\AssettoCorsa.exe.Config
Current Culture: en-US / en-US
Length:1
assembly loading: Steamworks.NET.dll
Loading E:\SteamLibrary\steamapps\common\assettocorsa\launcher\support\Steamworks.NET.dll
assembly loading: CEF3.dll
Loading E:\SteamLibrary\steamapps\common\assettocorsa\launcher\support\CEF3.dll
Initializing Steam: True.
Steam ID: 76561197993200578
assembly loading: AC.CEF3.dll
Loading E:\SteamLibrary\steamapps\common\assettocorsa\launcher\support\AC.CEF3.dll
OnBeforeCommandLineProcessing - switches: 25 - args: 0
bwsi
content-image-texture-target=3553,3553,3553,3553,3553,3553,3553,3553,3553,3553,3553,3553,3553,3553
disable-backing-store-limit
disable-cast
disable-dhcp-wpad
disable-extensions
disable-gpu
disable-gpu-compositing
disable-renderer-accessibility
disable-spell-checking
enable-direct-write
enable-widevine-cdm
font-cache-shared-handle=1468
force-device-scale-factor=1
js-flags="--expose-gc"
lang=en-US
log-file=C:\Users\narda\Documents\Assetto Corsa\logs\launcher_debug.log
log-severity=info
no-proxy-server
no-sandbox
num-raster-threads=2
remote-debugging-port=30150
user-agent=Assetto Corsa Launcher
video-image-texture-target=3553
winhttp-proxy-resolver
MainProcess
App Language set to: en
Locale Dictionary Refresh
Locale Dictionary Initialized
Hardware acceleration: True
App Language set to: en
3/8/2020 10:54:16 PM : Create main window
assembly loading: SlimDX.dll
Loading E:\SteamLibrary\steamapps\common\assettocorsa\launcher\support\SlimDX.dll
3/8/2020 10:54:17 PM : Themes found:
3/8/2020 10:54:17 PM : Assetto Corsa v.0.18.0105.5092 *
3/8/2020 10:54:17 PM : Set to fullscreen
Showing main window
3/8/2020 10:54:17 PM : WPF in software mode
3/8/2020 10:54:17 PM : Browser Attached
3/8/2020 10:54:17 PM : lu: about:blank
3/8/2020 10:54:17 PM : Browser not set
3/8/2020 10:54:17 PM : Unable to load about:blank
3/8/2020 10:54:17 PM : Type:Normal
Logitech Driving Force GT USB acquired successfully
Adding Logitech Driving Force GT USB (13bc8be0-cbdf-11e9-8001-444553540000) at 0 (Driving)
Device released: Logitech Driving Force GT USB
Steam callback timer active
ls: about:blank
le: about:blank
3/8/2020 10:54:18 PM : _browserControl added
3/8/2020 10:54:18 PM : lu: file:///E:/SteamLibrary/steamapps/common/assettocorsa/launcher/themes/default/index.html
ls: file:///E:/SteamLibrary/steamapps/common/assettocorsa/launcher/themes/default/index.html *
3/8/2020 10:54:18 PM : \\.\DISPLAY1 0 / 1600
3/8/2020 10:54:18 PM : Width limited: 2560
3/8/2020 10:54:18 PM : Current screen: 1600 x 900
3/8/2020 10:54:18 PM : GetWindowRect: 0 x 0 -- 0,0,0,0
3/8/2020 10:54:18 PM : Window 1600/1600 x 900/900 (1/1)
3/8/2020 10:54:18 PM : Resize 1600/1600 x 900/900 (1/1)
3/8/2020 10:54:18 PM : Starting theme engine
le: file:///E:/SteamLibrary/steamapps/common/assettocorsa/launcher/themes/default/index.html *
3/8/2020 10:54:18 PM : Dispatcher invoked: file:///E:/SteamLibrary/steamapps/common/assettocorsa/launcher/themes/default/index.html
3/8/2020 10:54:18 PM : Loading theme URL: True
3/8/2020 10:54:18 PM : Including default JS libraries
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\init.js (156573)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery-1.9.1.js (277978)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery.easing.js (9336)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery.flot.js (106797)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery.selectbox.js (15469)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery.stickyfloat.js (6728)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\jquery.ui.js (448297)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\ac.utils.js (28699)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\__ACClasses.js (12937)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\__AC.js (18411)
3/8/2020 10:54:18 PM : Loading script E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\.base\__ACUI.js (2093)
3/8/2020 10:54:18 PM : \\.\DISPLAY1 0 / 1600
3/8/2020 10:54:18 PM : Width limited: 2560
3/8/2020 10:54:18 PM : Current screen: 1600 x 900
3/8/2020 10:54:18 PM : GetWindowRect: 1600 x 900 -- 0,1600,900,0
3/8/2020 10:54:18 PM : Window 1600/1600 x 900/900 (1/1)
3/8/2020 10:54:18 PM : Resize 1600/1600 x 900/900 (1/1)
3/8/2020 10:54:18 PM : Loading game data
3/8/2020 10:54:18 PM : Dispatcher operation completed.
Requesthandler Steam API: True
3/8/2020 10:54:20 PM : * Loading track metadata
3/8/2020 10:54:20 PM : * Loading car metadata
3/8/2020 10:54:20 PM : * Initializing
3/8/2020 10:54:20 PM : * Loaded 156 tracks
3/8/2020 10:54:21 PM : * Loading car metadata 24%
3/8/2020 10:54:21 PM : Intro Complete
3/8/2020 10:54:21 PM : >>>E:\SteamLibrary\steamapps\common\assettocorsa\launcher\themes\default
3/8/2020 10:54:22 PM : * Loading car metadata 34%
3/8/2020 10:54:23 PM : * Loading car metadata 42%
3/8/2020 10:54:24 PM : * Loading car metadata 47%
3/8/2020 10:54:25 PM : * Loading car metadata 52%
3/8/2020 10:54:26 PM : * Loading car metadata 57%
3/8/2020 10:54:27 PM : * Loading car metadata 62%
3/8/2020 10:54:28 PM : * Loading car metadata 68%
3/8/2020 10:54:29 PM : * Loading car metadata 75%
3/8/2020 10:54:30 PM : * Loading car metadata 81%
3/8/2020 10:54:31 PM : * Loading car metadata 86%
3/8/2020 10:54:32 PM : * Loading car metadata 91%
3/8/2020 10:54:33 PM : * Loading car metadata 95%
3/8/2020 10:54:34 PM : * Loading car metadata 100%
3/8/2020 10:54:35 PM : * Loading car metadata 100%
3/8/2020 10:54:36 PM : * Loading car metadata 100%
3/8/2020 10:54:37 PM : * Loading car metadata 100%
3/8/2020 10:54:38 PM : * Loading car metadata 100%
3/8/2020 10:54:39 PM : * Loading car metadata 100%
3/8/2020 10:54:40 PM : * Loading car metadata 100%
3/8/2020 10:54:41 PM : * Loading car metadata 100%
3/8/2020 10:54:42 PM : * Loading car metadata 100%
3/8/2020 10:54:43 PM : * Loading car metadata 100%
3/8/2020 10:54:44 PM : * Loading car metadata 100%
3/8/2020 10:54:45 PM : * Loading car metadata 100%
3/8/2020 10:54:46 PM : * Loading car metadata 100%
3/8/2020 10:54:47 PM : * Loading car metadata 100%
3/8/2020 10:54:48 PM : * Loading car metadata 100%
3/8/2020 10:54:49 PM : * Loading car metadata 100%
3/8/2020 10:54:50 PM : * Loading car metadata 100%
3/8/2020 10:54:51 PM : * Loading car metadata 100%
3/8/2020 10:54:52 PM : * Loading car metadata 100%
3/8/2020 10:54:53 PM : * Loading car metadata 100%
3/8/2020 10:54:54 PM : * Loading car metadata 100%
3/8/2020 10:54:55 PM : * Loading car metadata 100%
3/8/2020 10:54:56 PM : * Loading car metadata 100%
3/8/2020 10:54:57 PM : * Loading car metadata 100%
3/8/2020 10:54:58 PM : * Loading car metadata 100%
3/8/2020 10:54:59 PM : * Loading car metadata 100%
3/8/2020 10:55:00 PM : * Loading car metadata 100%
3/8/2020 10:55:01 PM : * Loading car metadata 100%
3/8/2020 10:55:02 PM : * Loading car metadata 100%
3/8/2020 10:55:03 PM : * Loading car metadata 100%
3/8/2020 10:55:04 PM : * Loading car metadata 100%
3/8/2020 10:55:05 PM : * Loading car metadata 100%
3/8/2020 10:55:06 PM : * Loading car metadata 100%
3/8/2020 10:55:07 PM : * Loading car metadata 100%
3/8/2020 10:55:07 PM : Close requested
3/8/2020 10:55:07 PM : Not an emergency shutdown
AssettoCorsa.exe Information: 0 : Render process terminated
DateTime=2020-03-08T15:55:07.5290882Z
ls: file:///E:/SteamLibrary/steamapps/common/assettocorsa/launcher/themes/default/index.html *
3/8/2020 10:55:07 PM : \\.\DISPLAY1 0 / 1600
3/8/2020 10:55:07 PM : Width limited: 2560
3/8/2020 10:55:07 PM : Current screen: 1600 x 900
3/8/2020 10:55:07 PM : GetWindowRect: 1600 x 900 -- 0,1600,900,0
3/8/2020 10:55:07 PM : Window 1600/1600 x 900/900 (1/1)
3/8/2020 10:55:07 PM : Resize 1600/1600 x 900/900 (1/1)
3/8/2020 10:55:07 PM : Starting theme engine