Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Yes of course. I make it so since a while now and had no probs. :)
I even had entended for my wishes and it works like a charm. :D

Anthough it seem not be needed as CM imo never changed something in data folder, but as data (user) is intended to take user´s data it seem to be a bit more safe. :)
But you can download the Origin Icons anyway after an update to repair it. :)

Cool, I'll put them in the user folder. I'm sure I lost those icons before when CM updated so as easy as it is to re download them it's better if it doesn't remove them when updating. I better get on with the Escort Martini skin or I'll never get it finished.

Thanks again for all your help :cheers:
 
Enjoy.

View attachment 899585

I had set the time of the race to a wrong one, anyway, as you can see, lights of the track are on.

https://we.tl/t-FnMpAEv7sv

Now in the right time of the day, I mean, night.

upload_2020-3-14_17-31-10.png

upload_2020-3-14_17-32-1.png

upload_2020-3-14_17-32-25.png
 
My Content Manager (paid version) is on v. 0.8.1976.36095, and "check for updates" doesn't update it. Anyone going through the same? Already did the shut+reopen test.
 
My Content Manager (paid version) is on v. 0.8.1976.36095, and "check for updates" doesn't update it. Anyone going through the same? Already did the shut+reopen test.
Just manually update it from the settings. Is that what you did and it isn't working still?
 
Regarding Content Manager's new update. Tried which encrypted cars show in Custom Showroom. I either get an encrypted car (e.g. Guerilla Mods) or "Sequence contains no matching element" (e.g. Esprit, Darek's).

My Content Manager (paid version) is on v. 0.8.1976.36095, and "check for updates" doesn't update it. Anyone going through the same? Already did the shut+reopen test.

Try enabling "Update to non-tested versions".
 
My Content Manager (paid version) is on v. 0.8.1976.36095, and "check for updates" doesn't update it. Anyone going through the same? Already did the shut+reopen test.

I do not know if my CM is updating or not :banghead: :dunce:......

In my CM Dashboard ........... CM/About ........."Version 0.8.1976.36095" is displayed.
In my CM Dashboard ........... CM/About/Release Notes/ ........ Version: 0.8.2068.36126 is displayed.

Anyone know which Version I actually have installed? Cheers!
 
EDIT: YOU STILL NEED THIS FIX TILL THE NEXT CSP UPDATE

If after the Content Manager update your CONTROLS > PATCH section is empty
unknown.png


Place the file I attached (rename to data_manifest.ini) inside your assettocorsa\extension\config folder
Ilja will soon release an update for CM (EDIT: A CSP UPDATE WILL FIX THIS)
 

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I do not know if my CM is updating or not :banghead: :dunce:......

In my CM Dashboard ........... CM/About ........."Version 0.8.1976.36095" is displayed.
In my CM Dashboard ........... CM/About/Release Notes/ ........ Version: 0.8.2068.36126 is displayed.

Anyone know which Version I actually have installed? Cheers!

Exactly what I have. I'm in the same boat as you.
 
Regarding Content Manager's new update. Tried which encrypted cars show in Custom Showroom. I either get an encrypted car (e.g. Guerilla Mods) or "Sequence contains no matching element" (e.g. Esprit, Darek's).



Try enabling "Update to non-tested versions".

^ This and exiting & launching CM fixed for me.
 
I after the Content Manager update your CONTROLS > PATCH section is empty
unknown.png


Place the file I attached (rename to data_manifest.ini) inside your assettocorsa\extension\config folder
Ilja will soon release an update for CM
Thanks mate - I thought I'd lost all my bindings there for a second. :ill:
 
I after the Content Manager update your CONTROLS > PATCH section is empty
unknown.png


Place the file I attached (rename to data_manifest.ini) inside your assettocorsa\extension\config folder
Ilja will soon release an update for CM

I have not updated yet, is it better to wait for the updated update?
 
Content Manager got an update!
  • 0.8.2068.36126
  • Custom Shaders Patch:
    • Settings presets with sharing;
    • Proper support for scripts (Weather FX, chase cameras, etc.) selectors, allowing to add new things without editing main config;
    • Pack scripts or view their folders from context menu;
    • Better support for installing scripts (Weather FX, chase cameras, etc.);
    • Progress and cancellation for data auto-loading before the race;
    • Ability to define notes for settings, or mark settings as new;
    • New keybindings now defined in CSP manifest, allowing them to change with CSP updates;
    • Keyboard bindings with modifiers fixed, allowing to use more complex shortcuts or Alt key;
    • Support for modifier buttons for joysticks (coming soon to CSP);
    • Date selector in Quick Drive fixed;
    • Initial installation fixed;
    • Support for forced throttle option;
    • Screenshot format selection fixed;
  • SRS: app now tries to collect race combinations for you to quickly train with AIs or test it in Quick Drive;
  • System button bindings: use modifier button;
  • AC settings/Apps section:
    • Useless table removed;
    • Grid instead of list, fitting more items;
    • Option to enable/disable Python apps in general (check it if apps are gone);
  • Some of encrypted cars now show properly (contact me if you want your cars to be supported as well);
  • Total distance and estimate of duration in Quick Drive for laps slider;
  • Pin tabs in car and track selection dialogs;
  • Recalculate power and torque from car data without changing curves;
  • Colored border for challenges, progress display, new tabs to simplify progressing, filtering fixed;
  • Filtering for tracks based on driven distance fixed;
  • Context menus for title links;
  • Other new options:
    • Switch between orbit and other F5 camera in AC system settings;
    • Show time in 12-hour format;
    • Disable ghost car recording in hotlap mode (might be useful to train pair drifting with a ghost);
    • Arrange varying level AIs according to P/W ratio rather than grid position;
    • Show car preview in tooltips;
    • Launch Steam automatically with CM;
    • Make a noise if race is cancelled (for people with VR headsets to know something is wrong), either system beep or custom sound;
    • 3072×3072 for shadow resolution;
    • Options for Fanatec LEDs, with an extra thing allowing to disable LEDs or change their mode per-car level (thanks to Brandon Powell for the idea);
  • Downloads from Google Drive fixed;
  • Make your private notes for cars or tracks, then search by those notes;
  • Disabling/enabling objects in content section, like cars, won’t make selection in the list follow;
  • Server manager:
    • Context menus for cars in entry list;
    • Click on cars preview to go to entry list editing;
    • Change directory with presets;
    • Pit window open/close options fixed;
  • Custom Showroom:
    • Normal orbit camera instead of crazy one;
    • Moving things with accumulation AA/DOF works properly (it’ll be disabled and replaced with FXAA for period of moving);
    • Move suspension points, flames, fuel tank or wings, to make positioning easier;
  • New car analyzer detect for missing or misplaced sound;
  • In CM/General settings, buttons to quickly open CM data and logs folders;
  • App origin icons for settings section;
  • If CM would move itself outside of AC root folder for Oculus to work, it’ll show the new location now;
  • AC crash detection now supports most stack traces to show a more informative message (also, now you can select and copy that message);
  • Reload button for built-in web browsers;
  • Upper limit for steering wheel lock in controls raised to 9000° (enter it in text field next to slider if needed);
  • Making a new track, arrange track layouts manually with layout priority;
  • Support for hardware steering lock for Thrustmaster T-GT and other SimuCube devices;
  • Custom Previews: use blurred rims or force seatbelts on, just in case;
  • The Setup Market now uses new faster caching server, forcefully;
  • Browser engine CefSharp updated to v79;
  • Browser auto-download rules now automatically switch to suggested ones if those are working and existing one doesn’t;
  • Button to reset occasional hints;
  • More accented download mark in main menu button;
  • New CUP system for auto-updating mods (requires mod makes to join and use it);
  • Few mode lines are translatable, more coming soon;
  • Other smaller fixes and improvements.

This has never happened for me with CM before
 

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    upload_2020-3-14_21-16-1.png
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Content Manager got an update!
  • 0.8.2068.36126
  • Custom Shaders Patch:
    • Settings presets with sharing;
    • Proper support for scripts (Weather FX, chase cameras, etc.) selectors, allowing to add new things without editing main config;
    • Pack scripts or view their folders from context menu;
    • Better support for installing scripts (Weather FX, chase cameras, etc.);
    • Progress and cancellation for data auto-loading before the race;
    • Ability to define notes for settings, or mark settings as new;
    • New keybindings now defined in CSP manifest, allowing them to change with CSP updates;
    • Keyboard bindings with modifiers fixed, allowing to use more complex shortcuts or Alt key;
    • Support for modifier buttons for joysticks (coming soon to CSP);
    • Date selector in Quick Drive fixed;
    • Initial installation fixed;
    • Support for forced throttle option;
    • Screenshot format selection fixed;
  • SRS: app now tries to collect race combinations for you to quickly train with AIs or test it in Quick Drive;
  • System button bindings: use modifier button;
  • AC settings/Apps section:
    • Useless table removed;
    • Grid instead of list, fitting more items;
    • Option to enable/disable Python apps in general (check it if apps are gone);
  • Some of encrypted cars now show properly (contact me if you want your cars to be supported as well);
  • Total distance and estimate of duration in Quick Drive for laps slider;
  • Pin tabs in car and track selection dialogs;
  • Recalculate power and torque from car data without changing curves;
  • Colored border for challenges, progress display, new tabs to simplify progressing, filtering fixed;
  • Filtering for tracks based on driven distance fixed;
  • Context menus for title links;
  • Other new options:
    • Switch between orbit and other F5 camera in AC system settings;
    • Show time in 12-hour format;
    • Disable ghost car recording in hotlap mode (might be useful to train pair drifting with a ghost);
    • Arrange varying level AIs according to P/W ratio rather than grid position;
    • Show car preview in tooltips;
    • Launch Steam automatically with CM;
    • Make a noise if race is cancelled (for people with VR headsets to know something is wrong), either system beep or custom sound;
    • 3072×3072 for shadow resolution;
    • Options for Fanatec LEDs, with an extra thing allowing to disable LEDs or change their mode per-car level (thanks to Brandon Powell for the idea);
  • Downloads from Google Drive fixed;
  • Make your private notes for cars or tracks, then search by those notes;
  • Disabling/enabling objects in content section, like cars, won’t make selection in the list follow;
  • Server manager:
    • Context menus for cars in entry list;
    • Click on cars preview to go to entry list editing;
    • Change directory with presets;
    • Pit window open/close options fixed;
  • Custom Showroom:
    • Normal orbit camera instead of crazy one;
    • Moving things with accumulation AA/DOF works properly (it’ll be disabled and replaced with FXAA for period of moving);
    • Move suspension points, flames, fuel tank or wings, to make positioning easier;
  • New car analyzer detect for missing or misplaced sound;
  • In CM/General settings, buttons to quickly open CM data and logs folders;
  • App origin icons for settings section;
  • If CM would move itself outside of AC root folder for Oculus to work, it’ll show the new location now;
  • AC crash detection now supports most stack traces to show a more informative message (also, now you can select and copy that message);
  • Reload button for built-in web browsers;
  • Upper limit for steering wheel lock in controls raised to 9000° (enter it in text field next to slider if needed);
  • Making a new track, arrange track layouts manually with layout priority;
  • Support for hardware steering lock for Thrustmaster T-GT and other SimuCube devices;
  • Custom Previews: use blurred rims or force seatbelts on, just in case;
  • The Setup Market now uses new faster caching server, forcefully;
  • Browser engine CefSharp updated to v79;
  • Browser auto-download rules now automatically switch to suggested ones if those are working and existing one doesn’t;
  • Button to reset occasional hints;
  • More accented download mark in main menu button;
  • New CUP system for auto-updating mods (requires mod makes to join and use it);
  • Few mode lines are translatable, more coming soon;
  • Other smaller fixes and improvements.
Ok but where's the fix that allows me to create new controller setups without my steering ratio in game no longer being 1:1. Kinda fed up sticking with this one preset I made over a year ago because otherwise I have turn any sort of race car way more than I should to get the wheel to turn in game.
 
I think I have found the solution........CM/Settings/General/..............Check the box "Testing access: "Update to non-tested versions"

I am scared to check the box, would you go first?.......... I am afraid my PC will explode with months of CM neglect......LOL.

:nervous::nervous::nervous::nervous::nervous::nervous::nervous:
Did that...no issues here.
 
Ok but where's the fix that allows me to create new controller setups without my steering ratio in game no longer being 1:1. Kinda fed up sticking with this one preset I made over a year ago because otherwise I have turn any sort of race car way more than I should to get the wheel to turn in game.

Well, you should ask Ilja (x4fab), I'm just Blamer :cheers:
 
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