There's 3 of them on assettoland. I would get those, test them and go from there. If you find a good one and still have issues, post them here and I can see if I can help.Is there somewhere a gt86 rocket bunny style mod that's worth having and is kunos like quality or based on kunos stock?
Not sure if this is supposed to be paddle/sequential shifting only but the shifting animation (and gearstick) is manual, but you can add gated shifting support to match the shift animations in data\drivetain.ini.
Change SUPPORTS_SHIFTER=0 to SUPPORTS_SHIFTER=1
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Good looking, fun to drive car, but it seems very fast. It's on par with ACFL's Alpine A110 GT4 (which is imo also too fast), but 6 - 10" faster than other GT4 cars... which is a huge difference.
All cars tested on stock settings.
@MisterWaffles @Fanapryde
The power.lut is off for this car. Looks like the torque curve doesn't match the RPMs of what the engine is limited to do.
Drop this power.lut into your data folder and you should be withing GT4 spec. Car has 500hp now and should be between 400-450hp. Obviously change .txt to .lut
.../... I'm curious as to what track and settings you've been using to test. When I was testing the AI, it was lapping Barcelona about 2 seconds ahead of the Kunos GT4 cars and 2 seconds behind the Evora GX and that seemed like a good place for me.
I'm assuming it was you driving the car that produced such faster lap times than the Kunos GT4 cars. I wonder if balancing the Genesis GT4 to match you with the Kunos cars would destroy the AI Genesis' competitiveness. .../...
I always test new cars in stock settings on Okutama Grand in practice or hotlap mode. Time around noon, optimum track, SOL scattered clouds.
I have not raced the car yet.
So looking at CM/Lap Times it's easy for me to compare.
Adding the manual shift option was a good fix for me - I prefer gated shifting to paddles in saloon cars and even if it's not likely in a GT4 car it works well with this one. Kind of like driving a BTCC.I use the bonnet cam to race in Assetto Corsa so I don't use the interior view very often to be honest. The transmission in the Evora GX is a sequential I'm pretty sure, and a gated manual seems to be uncommon or not used entirely in GT4-spec race cars so the Genesis GT4 I made is equipped with a sequential transmission. Unfortunately, the model doesn't have a sequential shifter or paddles, so the animation remains manual despite the different gearbox. Again it isn't a problem for me because I use bonnet cam instead of cockpit cam, but I am curious as to what you'd consider a fix for this issue.
Adding the manual shift option was a good fix for me - I prefer gated shifting to paddles in saloon cars and even if it's not likely in a GT4 car it works well with this one. Kind of like driving a BTCC.
I'm worried that if the performance was brought down to a level where the Genesis is lapping within a second or two of the Kunos GT4 cars when you drive them, the AI would perform significantly worse than if the performance was left alone.
Would you be willing to do a couple test races with both an unrestricted Genesis and a Genesis that matches Kunos performance and let me know how it feels and how the AI is affected? Perhaps that file Beezer215 provided will fix the issue?
Either way this disparity between the player performance and the AI performance is troubling. I'll have to do some further testing of my own alongside the testing of Beezer's new balancing file.
Of course you can use it. I'm here to help, not get caught up with tizzies and fits.I'd like to test this file. If I use it and think it's a good addition, do I have your permission to include it in a v2 upload?
Also, thanks to everyone I'm quoting and otherwise for the feedback. It's very important to help me hone this tune update.
If you need any help with the ai.ini I can help with that too. If the car can exert a certain level of performance then you can be assured that the AI can not only as well but be made to go up and beyond to the point you would never be able to catch them. Don't worry about them little bastards.I'm worried that if the performance was brought down to a level where the Genesis is lapping within a second or two of the Kunos GT4 cars when you drive them, the AI would perform significantly worse than if the performance was left alone.
Would you be willing to do a couple test races with both an unrestricted Genesis and a Genesis that matches Kunos performance and let me know how it feels and how the AI is affected? Perhaps that file Beezer215 provided will fix the issue?
Either way this disparity between the player performance and the AI performance is troubling. I'll have to do some further testing of my own alongside the testing of Beezer's new balancing file.
Sure. Was closing the rig for tonight. I was driving the version from your post here: AC PC Mod Discussion - Do not ask for paid mods. Do not post paid mods.
Is there somewhere a gt86 rocket bunny style mod that's worth having and is kunos like quality or based on kunos stock?
@MisterWaffles maybe a different car name to be able to run both versions ? I found @Beezer215 power txt again. For some reason I failed to try that...
Just checked the achieved top speed and that is also higher than the other GT4's.
Hmmm. Firing up my rig right now.Probably a result of the messy power curve that the base version has at the moment. Installing Beezer's file should bring the top speed down.
Also @Beezer215 I'm having trouble changing the power.txt to the proper file format and the game keeps crashing.
Hmmm. Firing up my rig right now.
You should be able to change the extension with no problems. I'll check it now.
I had to reassign the sound to the lotus again and it's working fine. The power.lut file isn't going to crash the car I believe. Reassign your sound.
That sounds like a computer,windows thing and not an actual file issue. I don't have any problem replacing files. I do it every time I get on AC it seems. lol
Also don't forget that his car defaults to soft slicks and the rollovers gt4's and other gt4's usually have a harder tyre.I changed the txt in lut and that worked fine.
Tested a couple of laps at Okutama Grand and now the car is about 5" slower than before. Still pretty fast, but closer to the others.
Mclaren F1 LM Final V1
fixed the F1 LM year it was not made in 1997 it was actually made in 1995
fixed the reverse light again unknowindriver placed it on the wrong side he used the
F1 LM chassis LM2 which had the reverse lights on the other side now its like the
F1 XP1
We are really sorry if we caused any confusion with the F1 LM mod
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unknowindriver will now work on this.
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Ah, I did not even check that yet. As I wrote before: all my first testing at Okutama is done with stock settings.Also don't forget that his car defaults to soft slicks and the rollovers gt4's and other gt4's usually have a harder tyre.
I checked it though. It's still fast. It still needs a power drop or weight. Let me know what you think.Ah, I did not even check that yet. As I wrote before: all my first testing at Okutama is done with stock settings.
Alright, holy cow, the car is using the Corvette C7.R GTE tyres. A little much. They have an F rating and don't even match. lolAfter testing the Genesis GT4 a bit more with Beezer's new file the Genesis was able to record a 1:53 around Barelona by the AI on the second Time Attack session while the Porsche and Maserati were still stuck around a 1:56. I'll run it back another time and see how the results hold up.
Definitley closer to Kunos BOP than before, but some more testing needs to be done still.
I'm thinking of including two versions of the car in the next update. One for Kunos BOP and one for Guerilla Mods/ Evora GX BOP.
Alright, holy cow, the car is using the Corvette C7.R GTE tyres. A little much. They have an F rating and don't even match. lol
So, if we're using tyres that don't match, I got rid of those and put on the GT4 Aston Vantage tyres from the rollovers just for ***** and giggles. Way better. Better feel and better match to the car.
To get the car closer to the rest weight wise, go into car.ini and make TOTALMASS=1480
This gave a better BoP to the rollovers and kunos.
Also the suspension is as stiff as a board. I'm not trying to redo your whole car here but give this suspensions.ini a try and see what you think.
With this new suspension you can feel the weight transfer through the wheel more and feel when you lose grip and the rear starts to lose it. You have to drive the car a little more yourself and it feels more like what a GT4 car should feel. They produce a lot of sway and weight transfer compared to GT3 cars.
Sorry, I didn't remember the original text that went with it, I should have looked that up.
You're right, suspension is subjective. I think taking the numbers away and not looking at what they say, you have to ask, how does the car feel. Can I feel the car digging into a corner, do i have mechanical grip and where is that edge. Sometimes when a suspension is too stiff it goes from - I'm making this corner - to - the rear end is gone and I have no chance of recovering. All in an instant. Obviously your preference is your preference all within the spectrum of what's available.