- 1,416
- Coventry
- graveltrap
I like the physics a lot 👍It was really a shame that this EP3 is very well made but was matched with inaccurate physics in every area of the car.
Completely re-work the physics for the EP3. Everything has been rebuilt from the ground up with correct data.
Overhauled the Engine, Drivetrain, Steering, Suspension, Brakes, Tires, weight/inertias, etc.
Also fixed the AI error.
Now it drives exactly like a real EP3!
Please credit VR Driving for the physics. Thanks.
On another note, don't forget to replace the sound in CM with Espirit's FD2 for best immersion.
View attachment 1093906
Doing a little research caster on this car is very low, around 1.5 degrees, but it is set to around 8 degrees. I'd like to try it with a more realistic figure, what to adjust in the suspension.ini? I tried messing with STRUT_CAR but no joy.
[edit]Figured it out, still had data.acd in the car files that seems to take priority. Caster has an interesting impact on FFB, so much lighter I had to increase some![/edit]
Last edited: