That's a wonderful thorough explanation.I'm no expert, but since no one has answered, let me give it a shot.
I don't believe the castor is directly editable.
Different suspension types do it differently, but if you look in suspensions.ini for a car which uses DWB (Double WishBone) suspension, you'll find (example):
WBCAR_TOP_FRONT=0.4654, 0.1025, 0.045
WBCAR_TOP_REAR=0.3935, 0.0925, -0.21
WBCAR_BOTTOM_FRONT=0.5363, -0.1025, 0.06
WBCAR_BOTTOM_REAR=0.4191, -0.0988, -0.2253
WBTYRE_TOP=0.1229, 0.1425, -0.005
WBTYRE_BOTTOM=0.0753, -0.0825, 0.035
Seems like these values describe the 4x DWB suspension mounting points on the chassis (WBCAR_xxx), and the 2x wheel upright top and bottom (WBTYRE_xxx). The difference between the top and bottom WBTYRE_xxx in the y-axis (front-back) would produce the castor angle. I'm not sure which point they are all in reference to, but for your purpose that's not important. Just remember that in AC the y-axis is positive at the back and negative at the front. So, assuming (!) X,Y,Z then making second value in the WBTYRE_TOP thruple larger (more positive) would create more castor. Smaller (or more negative) would reduce castor. The numbers are in meters judging from other suspension values, so small changes, yes?
Hope that give you a lead to work from. Please make backups.
Daggnabit. Ninja'd by @Beezer215 (and I might be wrong about Y/second)
I know. But it's not easy to scale it down, without a lot of work. All animations will be gone and need to be redone from beginning. At first: i'm not good with animations and second: i'm not motivated enough to redo all animations😅Here in comparison.
BMW M1 street has the correct size.
BMW M1 Procar is even larger than "Moby Dick".
View attachment 1192516
You can do itI know. But it's not easy to scale it down, without a lot of work. All animations will be gone and need to be redone from beginning. At first: i'm not good with animations and second: i'm not motivated enough to redo all animations😅
He don't want it.You can do it
Sadly not. I tried, but I failed😆You can do it
He wanted, but couldn't.Sadly not. I tried, but I failed😆
AC uses X,Z,Y format i believeI'm no expert, but since no one has answered, let me give it a shot.
I don't believe the castor is directly editable.
Different suspension types do it differently, but if you look in suspensions.ini for a car which uses DWB (Double WishBone) suspension, you'll find (example):
WBCAR_TOP_FRONT=0.4654, 0.1025, 0.045
WBCAR_TOP_REAR=0.3935, 0.0925, -0.21
WBCAR_BOTTOM_FRONT=0.5363, -0.1025, 0.06
WBCAR_BOTTOM_REAR=0.4191, -0.0988, -0.2253
WBTYRE_TOP=0.1229, 0.1425, -0.005
WBTYRE_BOTTOM=0.0753, -0.0825, 0.035
Seems like these values describe the 4x DWB suspension mounting points on the chassis (WBCAR_xxx), and the 2x wheel upright top and bottom (WBTYRE_xxx). The difference between the top and bottom WBTYRE_xxx in the y-axis (front-back) would produce the castor angle. I'm not sure which point they are all in reference to, but for your purpose that's not important. Just remember that in AC the y-axis is positive at the back and negative at the front. So, assuming (!) X,Y,Z then making second value in the WBTYRE_TOP thruple larger (more positive) would create more castor. Smaller (or more negative) would reduce castor. The numbers are in meters judging from other suspension values, so small changes, yes?
Hope that give you a lead to work from. Please make backups.
Daggnabit. Ninja'd by @Beezer215 (and I might be wrong about Y/second)
It's even worse. Since only at the first of each months the payment happens you can simply get everything for free.One of the patreon modders has finally woken up to that then. Hope they all don't. You can pay 2-4 quid and download a whole bunch of mods then cancel, as opposed to each mod being £2. Patreon is a gift.![]()
That's a wonderful thorough explanation.
If I make changes, I usually start with the top value but looking in CM Showroom with suspension checkmarked on Car to see all the good bits and whatnot, it's ok to also bring the bottom value forward to keep it centered on the wheel. If you want to be a tad OCD with it. There's some other values that are given within CM Showroom along with seeing where your castor is like KPI.View attachment 1192527
Thank you both. Notes made! 👍AC uses X,Z,Y format i believe
as for suspension, it's organized like
View attachment 1192531
and castor can be changed by adjusting the z or y coordinates of the wbtyre
View attachment 1192532View attachment 1192533View attachment 1192534View attachment 1192535
though also keep in mind AC flips the caster sign (also don't use showroom for actual susp modifying)
OKay, understand. Thanks anyhow.I know. But it's not easy to scale it down, without a lot of work. All animations will be gone and need to be redone from beginning. At first: i'm not good with animations and second: i'm not motivated enough to redo all animations😅
Can you even get the renault to work with ex-2 enabled lol (also with data.acd deleted) ? It borkes for me
if you can, can you send the car as it currently is
I found the mod, just running version = ex-2 (with data.acd deleted) wasn't working for me hence why I asked.
This was the original and I just unpacked the data and modded the car.ini
Not sure even if I did it correctly but it runs for me
instead of [_EXTENDED] as you have it. And also make sure data.acd is actually deleted (the 'unpack data' tab in CM should be greyed out)[_EXTENSION]
RAIN_DEV=1
That worked, the car feels appropriately helpless in the monsoon.....I found the mod, just running version = ex-2 (with data.acd deleted) wasn't working for me hence why I asked.
Also, try running this
instead of [_EXTENDED] as you have it. And also make sure data.acd is actually deleted (the 'unpack data' tab in CM should be greyed out)
That parameter is what enables rain physics to be a thing, so yes. When you tick the 'use extended physics' box in the drive tab all it does is add that line into car.ini (i think maybe some other fixes too can't rememberThat worked, the car feels appropriately helpless in the monsoon.....
So if the car doesn't seem to respond to extended physics weather its because their car.ini doesn't have the right parameter?
Well of course a strut suspension won't have upper wishboneThank u guys @Short_Circut - @andrevr and @Beezer215 for the explaination about adjusting the caster.
The problem is that the car doesn't have the option (WBTYRE_TOP) at the front so i can't change the caster number.
View attachment 1192562
Yes the STRUT_TYRE was the one for changing the caster numbers. Thank you!Well of course a strut suspension won't have upper wishbone
Adjust the strut links (the big red line sticking up), STRUT_CAR/TYRE (also don't rely on showroom for susp editing)
Hi everyone. Does anyone know if it would be possible to change the font of the Bayro 4 GT3 (M4) dashboard to the original font of the car? The original font for the BMW M4 GT3 is the CPMono_v07 Plain. Font files attached. tks
View attachment 1192340
Yes, that's right, friend. However, the font finish on the panel is not good. I used the GUI application for font editor, but still, it didn't look good. This is a work for professionals. Who knows someone makes it and puts it up for sale?That would be in digital_instruments.ini I believe
Never knew FVA also had the 458 Challenge as well, planning to convert that as well in the future? Would love to see it.The wait is over, V1.0 of the FVA conversion is now here !
View attachment 1192581
Big thanks to flasher and Gianmarco Fiduci for their help with the textures, and momosoundmodding for the engine sound.
V1.0 feature the F10, F10b and F150 with fully functional suspension and drs animation (yeah I grow up ^^).
The 3 cars are converted from the game as well as the drivers helmet.
some updates are planned later to eventually fix some problems that might arise, and bring the converted tracks from FVA.
Additionally I have setup a whole GitBook around that game that is kind of a Wiki, collecting as many informations, videos and pictures so that the game will never be forgotten.
Link : HERE (please share the GitBook link instead of the Sharemods one since it'll be easier for me to update the mod)
View attachment 1192582
View attachment 1192583
View attachment 1192584
legion got em on his site for forza and ac reboot got lago from gt sportLongshot.. Anyone have working links to forza maple valley and maybe some Gran turismo tracks?
Glad I caught this before pressing the button.excatly what i thought too. but I'm afraid that actk might then take over the same folder name and release it as his version again and with autoupdate in cm too. but i will rename the next version. and as i saw and i got some responds from others, he ****ed up the 2.0 version. he does a quick and dirty patch and didn't checked all the things i changed. someone said it doesnt look good now with his version and downgraded to 1.75 again.
it will take some time for my new patch, because of my job, but i will work as soon as possible on the update.
edit: btw EASY banned me from his discord😂 i didnt wrote anything there, just wrote him a pm that he forgot to mention me for the textures and the new dash he used in his v2.0. oh, and blocked pm now too 🤦♂️ 😂
Yep thats plannedNever knew FVA also had the 458 Challenge as well, planning to convert that as well in the future? Would love to see it.
Hi everyone. Does anyone know if it would be possible to change the font of the Bayro 4 GT3 (M4) dashboard to the original font of the car? The original font for the BMW M4 GT3 is the CPMono_v07 Plain. Font files attached. tks
View attachment 1192340
Hey mate, done. How I did it:That would be in digital_instruments.ini I believe