@delpinskySorry for the late reply, I just ssaw your message. Well you can do this:
If you need a different shaped 3D numberplate, then you should use a 3D editor in order to clone and modify the shape of the existing one(s) from my car and shepe it the way you want it, save it as an external .kn5 file and load it/them in game using CSP code.
- go to the skin folder and look for Blancpain_Numberplate_ProAm_Colour.dds and Blancpain_Numberplate_ProAm_Emissive.dds
- You can use blank small textures (with alpha channel) in order to hide the numberplate or simply rename those dds files.
- You could also rework the texture(s), if the class you intend to portrait has similar shaped numberplate.
But if you just want to skin the numberplate, once you got rid of the numberplate the way I wrote you, you're good to go, create your skins with the numberrplate inside it.
I know that at least on the Kunos MX-5 Cup, if the central mirror is moved from the cockpit to the chassis, the result is a functioning mirror that isn't touched by raindrops. But my understanding is that the Kunos cars are all built differently, so what works for the MX-5 Cup might not work for another car...By the way, I conducted an experiment, moving the central mirror on problem cars from Cockpit_hr to another section, it removes blurriness, but does not solve the problem of rain splashes on the mirror, so using the “singleseater” tag is the best option for now
Very similar, so, I'll play around with the camera a bit to get it to about a 75-90% similarity.ClearGT: Transparent Car Previews
ClearGT: Transparent Car Previews
ClearGT: Transparent Car Previews On the quest to modernise Assetto Corsa, one of the biggest changes I've made is to re-work the car previews into a more modern approach. The backgrounds of the car previews are now the same colour as Content...www.racedepartment.com
View attachment 1289393
Any idea on how I can get spectators to show at Albert Park? Using ACU's version of Melbourne and they don't show at any point, even with full world details.
Would be nice to have spectators because I'll be making a video or two around here![]()
Well, don´t be that lazy, just download and install some of these previews and fiddle around with CM.View attachment 1289354
Is there a preview preset that looks similar to this in terms of the car's angle? If not, can someobody make a preview preset resembling this style?
www.racedepartment.com
View attachment 1289354
Is there a preview preset that looks similar to this in terms of the car's angle? If not, can someobody make a preview preset resembling this style?
You probably want this one instead. It's more of a complete set.View attachment 1289356
for melbourne_2019
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Assetto Corsa PC Mods General Discussion
F1 1996 MELBOURNE TRACKSKIN For Melbourne 2019 by ACU (upd. by patrickpat and Sliderman) A great season is coming back... Thanks JV82 https://www.racedepartment.com/downloads/f1-1996-melbourne-trackskin-by-jv82.63110/ EDIT: can I make you a request? Can someone create a camera facing to...www.gtplanet.net
That BCRC guy is piece of work, puts out ****** mods for money then throws blame around with no evidence for some scrote leaking and bans people.
This Jaguar is originally from RJE and BCRC sells it and other known mods for money but at least he spended Time on a new Bodywork for Silhouette racing cars but with the same errors in the model as at the very beginning, it is like polished crap.
Nice car. 👍
Hello,You are right the Negative does not fully fix the issue as it seems to interfere somehow with treewalls etc.
However, I hope this leads you to find the bug as to why I only get a PURE landscape to render only if I check the Negative box
Less is more, I would say inhere.Hello,
We found out something. Such geometry shaders only work, if soft particles and yebisest is active in CSP. Please have a look if this is active on your side:
View attachment 1289639
View attachment 1289640
Have we gone back to the discussion months ago about lesbian truck driversLes is more, I would say inhere.
These are the default CSP settings! Also other things will struggle if such settings are deactivated. The main cause by switching this things off is, the shader execution will be placed after the postprocessing and so the really important 3d localization and the depth map are not available in shaders. Its not like that i want to activate extra options. this is the plain standard which CSP needs to work properly...Les is more, I would say inhere.
Will avoid lots of confusion and wrong adjustments.
:-)
this is my local track, extremely appreciatedBarbagallo 2006 v1.01
The link is in the quote.
v1.01 changelog;
-Fixed problem with pit meshes not being named properly. (Thanks TITI for the report.)
-Smoothed the white line at the entrance to the pit.
-Re-created pit_lane.ai.
View attachment 1288506
I definitely have soft particles UNchecked (Yebisest IS ticked, however) with the latest CSP as they're curently bugged and cause screen flashes and spiky artefacts when driving off road.Hello,
We found out something. Such geometry shaders only work, if soft particles and yebisest is active in CSP. Please have a look if this is active on your side:
View attachment 1289639
View attachment 1289640
Is it a stable bug or just on certain roads / times. Do you have a good combination to test with?as they're curently bugged and cause screen flashes and spiky artefacts when driving off road.
Barbagallo 2006 v1.02
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View attachment 1257688
Wanneroo Raceway, currently known as CARCO.com.au Raceway for naming rights reasons, is a 2.411 km (1.498 mi) motorsport circuit located in Neerabup, approximately 50 km (31 mi) north of Perth in Western Australia. It was built by the WA Sporting Car Club. (Wikipedia)
-CSP recommended
-30 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
Original AC Track by Darren Blythe
-Thank you for giving me permissionBarbagallo Raceway
Barbagallo Raceway V1.2 (RD Version) by Darren Blythe This is a special Race Department version with RD branded flags to say thanks to Chris and Simon for their support. Barbagallo Raceway at Wanneroo is Western Australia's only permanent...www.racedepartment.com
2006 Update by @shi (shin956)
The pit building was taken from the rFactor1 track (Include readme_rfactor.txt), Original by Stuart Griffiths, Converted by The Lonely
logo.png and sections.ini by @Fanapryde
Test and Feedback by @slider666 , @Fanapryde , @Breathe , @Masscot
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Gavin Stewart.
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v1.01 changelog;
-Fixed problem with pit meshes not being named properly. (Thanks TITI for the report.)
-Smoothed the white line at the entrance to the pit.
-Re-created pit_lane.ai.
v1.02 changelog;
-Updated some textures by @Masscot . (Thanks)
I think it might not be an issue with Particles FX/soft particles in general, I think it might be more to do with this option in Particles FX:Is it a stable bug or just on certain roads / times. Do you have a good combination to test with?