Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Can you share the 1998 championship?
Sure. Here you go.


Is it possible to have the files of the championships you reported?
Got them here.




Here are more vintage F1 cars that I used.


The 1986 mod is here. Just don't use the champs/career settings that come with the mod. They don't give very realistic season results, use mine instead.

Here are all modified championships.

1982
1984 (remove all other tyre models than supersoft from all cars from cars/data/tyres.ini. Also remove cockpit adjustable turbo and set it to 40 from engine.ini) This way the season is competitive. Ai is super slow with soft/hard race tyres.
1986
1988
1991
1998
2002
2007

1998, 2002 and 2007 work very well and the ai is quite well balanced all through the season. I played them through and enjoyed a lot. 1986 and 1991 too.

The 1982 doesn't have Zandvoort as there's only 1969/1973 track available and the 1982 don't work properly with that track (ai cars won't leave the pits). Long Beach and Caesar's Palace are surprisingly well done. I haven't playtested that year much yet. It's not very realistic in the sense that all cars have turbos. But probably adjustable somehow.


The 1991 championship file uses Detroit street circuit instead of Phoenix because on the available Phoenix track ai is 7-8 seconds too slow. The cars are based on the ASR Formula 1991. The available Phoenix track is quite nice but damn the ai is slow. I wish someone could fix it as it's a superb street circuit and really enjoyable to drive. I have no skills to do that.

Phoenix street circuit (please someone make the ai faster!!!!!)

1991 ASR (all cars are free)

1988 tracks:
On the 1988 championship I removed the cockpit adjustable turbo from engine.ini (recommended). It became too easy to get poles and win races when you could set the turbo at 100% on qualifying and use it during the races for overtaking.

Also note: The Buenos Aires track that is available for 1998 season (there's also skins for that year) do NOT work with the 1998 cars. I tested it excessively. That's why I didn't include it in the schedule. It's a shame as the track looks great. As usual the ai cars will not leave the pits in qualifying and they drive like drunks. All these seasons have been tested and they work perfectly with the tracks in the schedule and the championship is competitive. I actually played the whole seasons through (all years). If one specific track didn't work I had to leave it out.

PS: For 80's and early 90's F1 experience to be even better, I highly recommend this SimHub overlay.

M55O7th.jpg

Edit: Maybe hard to find tracks.


Zolder (could use vintage skins, someone?)

https://www.mediafire.com/file/twg7ckfal3ch480/rt_zolder.7z/file

Long Beach:

https://www.racedepartment.com/threads/long-beach-1998.260899/

Caesar's Palace Las Vegas:

https://www.mediafire.com/file/zhu2k71foqndn11/caesarspalace1988.rar/file

Dijon:

https://www.racedepartment.com/threads/dijon-prenois-grand-prix.79057/

90's Brands Hatch (looks much more authentic on 80's mods):

Nurburgring 2001:

Monza 2006-2012 skin:

Red Bull Ring -> A1 ring skin:

ASR 1992 track pack (amazing, very competitive Kyalami and faster Hungaroring ai than 1988)

 
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Can sameone explain please to me, why with the sol 2.2.9, cps 0.2.1 preview 2 and the lastest version of cm, if i active the ai driver (automatic driver - ctrl+c), the max speed of all cars is only 80km? is possible fix it?
By any chance have you got the AI cool down lap selected? As in, you've finished the race and then the ai begins to slow down and go at a certain mph. It might be related to that?!
 
Ultima GTR v0.7b

53355682963_e0c61ffd18_o.png


as always, pls delete previous version and do a clean installation

Changelog:
  • Endurance Lights - Extra Button A (Ultima V8)
  • Internal Light - Extra Button B (Ultima 3.2 & Ultima V8)
  • reworked Physics
  • reworkes Tyres
  • reworked engine
  • reworked AI behavior
  • new brake disc textures
  • reworked Motec Display
  • reworked interior & exterior materials and shader
  • fixed taillight glass reflection
  • fixed brakelights
  • added windshield reflection (requires csp version 0.2.1-preview2)

Changelog v0.7b:

  • fixed internal glass shader

Download: https://mega.nz/file/FFhCQAbZ#1JxCHnmpIbPjG9XvTR2UzdmcoR7aV2hCPPDhFhO5sFM
Download: https://mega.nz/file/hUpSwYBQ#7ilFZ01avB3LTpecOQHZDR7XLZswy4uToqQPA7UuAFY
 
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Released : Ford Mustang GR.3 (Fantasy GT3)
Author:
3D Model: Polyphony Digital
Texture Update : F302 (rework)
Skins: F302 (Body Mapping)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.1.80-preview115
PP filer Natural_Mod

have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
Download:
https://www.mediafire.com/file/zvctm2i5b65yfmi/f302_ford_mustang_gr3.zip/file

__custom_showroom_1700943494.jpg
 
... added windshield reflection (requires csp version 0.2.1-preview2)...
Newbie question: lately some mods (like this one) require non public csp versions to function correctly at full potential but, if we use a public csp version, the only problem is that we will not enjoy some effects (like the mentioned windshield reflection), or could more serious problems arise?
 
Newbie question: lately some mods (like this one) require non public csp versions to function correctly at full potential but, if we use a public csp version, the only problem is that we will not enjoy some effects (like the mentioned windshield reflection), or could more serious problems arise?
If you dont have the required CSP version for this windshield reflection, you just cant see it.
But for some things like CSP physics wich requires a specific minimum CSP version, can cause problems, crashes or car won't load, if you don't have the version, wich is required.
 
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If you dont have the required CSP version for this windshield reflection, you just cant see it.
But for some things like CSP physics wich requires a specific minimum CSP version, can cause problems, crashes or car won't load, if you don't have the version, wich is required.
Actually I use 0.1.79 and at the moment there don't seem to be any problems with physics... What I am noticing with this latest version is that all the asphalt paints (white grid and track limits lines, red and white kerbs, the green paint next to the track limits) reflect annoyingly, not naturally, on the inside of the windshield when driving in first person view... I don't know if it has to do with the new reflection function that you mentioned.
 
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You can rise the heigth, shift backword the seat position and then lower the pitch using the first-person camera app.
Repeat from the beginning untill you reach the sweet spot
That is not exactly new to me :P
But that doesn't change the fact that it's not possible to attain the wanted position and have everything in place. And changing pitch feels never OK.
 
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Ultima GTR v0.7

53355682963_e0c61ffd18_o.png


as always, pls delete previous version and do a clean installation

Changelog:
  • Endurance Lights - Extra Button A (Ultima V8)
  • Internal Light - Extra Button B (Ultima 3.2 & Ultima V8)
  • reworked Physics
  • reworkes Tyres
  • reworked engine
  • reworked AI behavior
  • new brake disc textures
  • reworked Motec Display
  • reworked interior & exterior materials and shader
  • fixed taillight glass reflection
  • fixed brakelights
  • added windshield reflection (requires csp version 0.2.1-preview2)

Download: https://mega.nz/file/FFhCQAbZ#1JxCHnmpIbPjG9XvTR2UzdmcoR7aV2hCPPDhFhO5sFM
Coming along very nicely!
One question: is the smGlass shader necessary for the cockpit reflections? These don't work in VR yet, and the smGlass shader currently used reflects the road with a faint snowstorm with occasional flashes when going over kerbs and white lines.
I can change it to ksWindscreen easily enough for VR, but could this be a global setting and still give the cockpit reflections in 2D?
 
Actually I use 0.1.79 and at the moment there don't seem to be any problems with physics... What I am noticing with this latest version is that all the asphalt paints (white grid and track limits lines, red and white kerbs, the green paint next to the track limits) reflect annoyingly, not naturally, on the inside of the windshield when driving in first person view... I don't know if it has to do with the new reflection function that you mentioned.
I'm using a private version of CSP (0.2.1-preview4), but I have this strange reflections too in some conditions (for example over kerbs).
 
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I'm using a private version of CSP (0.2.1-preview4), but I have this strange reflections too in some conditions (for example over kerbs).
(and @Perico Lospa)
Add this to the end of the config as a quick fix until we find out if the smGlass shader is necessary for cockpit reflections.
Code:
;to remove road reflection from internal glass
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_windows ;or whatever the material is named, eg GEO_IN_Glass
SHADER = ksWindscreen
 
(and @Perico Lospa)
Add this to the end of the config as a quick fix until we find out if the smGlass shader is necessary for cockpit reflections.
Code:
;to remove road reflection from internal glass
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_windows ;or whatever the material is named, eg GEO_IN_Glass
SHADER = ksWindscreen
Oh, yes. Sorry. Forgot to delete the internal glass material in a glass shader of the extension config. It was just for a test and forgot to delete before release. Will upload a fixed version soon. 🤦‍♂️
 
Oh, yes. Sorry. Forgot to delete the internal glass material in a glass shader of the extension config. It was just for a test and forgot to delete before release. Will upload a fixed version soon. 🤦‍♂️
There's still that huge (240) BHP difference and 60kg weight loss for the V8 which doesn't translate in better lap times. They are still almost equal ... 🤔
 
Ultima GTR v0.7b

53355682963_e0c61ffd18_o.png


as always, pls delete previous version and do a clean installation

Changelog:
  • Endurance Lights - Extra Button A (Ultima V8)
  • Internal Light - Extra Button B (Ultima 3.2 & Ultima V8)
  • reworked Physics
  • reworkes Tyres
  • reworked engine
  • reworked AI behavior
  • new brake disc textures
  • reworked Motec Display
  • reworked interior & exterior materials and shader
  • fixed taillight glass reflection
  • fixed brakelights
  • added windshield reflection (requires csp version 0.2.1-preview2)

Changelog v0.7b:
  • fixed internal glass shader

Download: https://mega.nz/file/FFhCQAbZ#1JxCHnmpIbPjG9XvTR2UzdmcoR7aV2hCPPDhFhO5sFM
Download: https://mega.nz/file/hUpSwYBQ#7ilFZ01avB3LTpecOQHZDR7XLZswy4uToqQPA7UuAFY
hotfix to v0.7b
 
Released : Ford Mustang GR.3 (Fantasy GT3)
Author:
3D Model: Polyphony Digital
Texture Update : F302 (rework)
Skins: F302 (Body Mapping)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.1.80-preview115
PP filer Natural_Mod

have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
Download:
https://www.mediafire.com/file/zvctm2i5b65yfmi/f302_ford_mustang_gr3.zip/file

View attachment 1306318
1700953464309.png


Did you forget a LOD?
 
By any chance have you got the AI cool down lap selected? As in, you've finished the race and then the ai begins to slow down and go at a certain mph. It might be related to that?!
hello I absolutely haven't changed anything...only installed what is written...I start a race....I press ctrl+c to enable the drivers...the maximum speed is 80 km/h; I go back to the csp 1.79 the ai driver works correctly
 
Let me know if it works! :cheers:


Update on the T400R. I only have the seatbelts left and then the 3D elements should be finished. I included new brake calipers (not exactly the best but I think they are acceptable), two gear levers (one like the classic GTR2 one and one that I saw on the chassis used in 2001), I redid the rear wall and fixed some elements like switches. I finished the motec and added some elements on the left (I still have to finish but I think it's okay since I don't know exactly what's there). Then I only realized yesterday that the headlight arrangement was wrong. The little headlight on the outside is not the indicator and I had to reverse everything.

Physically it works now, but I know that there is still work to do. On an aerodynamic level it was a mess and I most likely made a few mistakes.

Obviously I don't post screenshots to show how (not) good I am. If something doesn't convince you or is poorly done, don't worry about letting me know. The car will obviously be free and available only here on GTPlanet. Santa Claus is just waiting to put it in the sack LOL
Where on GTPlanet can I get this car?
 
HI.
Looking for some help in track layout priority, Some will save in order from top with higher number to lower, but some wont.
Am i missing something hear.
Screenshot 2023-11-26 125212.png
 
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