- 842
- Italy
Wise words, it’s not pure the verdict only on a mod but also an honest and fair FEEDBACKS on what’s good/bad. Give a 5 star review on a razorsharp 2D track full of floating objects, like Brno’66, Mexico’67 or another unfinished projects that been published on Overtake, will never challenge the modder for going to an higher level.Positive feedbacks are always welcome, heart warming, but useless.
Negative feedbacks are harsh, heart breaking, but useful.
Both is good.
agreed... on that note,Positive feedbacks are always welcome, heart warming, but useless.
Negative feedbacks are harsh, heart breaking, but useful.
Both is good.
Feel free to share i quit moding but i ,share what i stil have maybe you guys can do something wit thé modsagreed... on that note,
@Raceforever40 the bunch of BE_modding cars you shared here the other day, it contains a lot of unfinished mods , some actually not worthy of a beta release (not even having SFX for example, or having the driver head stick through the roof!)
So maybe it was a cry for help or feedback?
I assume you are (part of) BE_modding? Is it the intention we help modify them and then re-share them here?
Or do we just point out to you the flaws, and you (and rest of BE_modding) will fix it in a next version?
I'm currently working on improving the Chrysler Viper GTS R ... It has great handling, sound and gives good sense of speed, so it's quite immersive, but digital instruments texts are floating , it has only 1 (plain white) skin, and interior materials are giving all sorts of bad reflections... Once I've overhauled it, I will share it here (unless you say it's not allowed, and you'd rather receive the fixes yourself so you can incorporate them in a newer version).
(I will not be doing real livery skins, only plain fictional skins)
@All : I noticed with this one when using Default weather and LCS with your newest _PureLife_LCS filter, that the brightness went up too much. When switching to chase cam , that went away and all looks good ...
So I darkened the glass texture , and now it's fine in cockpit view , but my preview now sucks big time:
View attachment 1345845
Anyone knows the good solution ?
Yep, as can be seen from the images I posted, the seat needs to be a LOT closer to the steering wheel, and the footwells need to be a lot deeper. It'll be impossible trying to get a natural driver posture otherwise.Hi, nice addition to AC, please can someone message him, the interior maybe needs a fix, the dashboard is a bit far of the seats, take a look to this for reference: https://autoblog.rs/gallery/108/209783-Isdera 1111.jpg
Oh, how I've missed the Rainmaker release FridaysIt's release Friday again!
IMOLA 1972 release (only here)
This track was made by Reiza for Automobilista. It was converted to Assetto Corsa by Terra21. Later is was updated by third. This is a overhaul done by Rainmaker in 2024.
v2.0 changelog:
-shader overhaul
-new loading screens
-new AI
-fixed trees
-new UI and data
-new overlays for Time Attack mode
-fixed double sided objects
-added new sections file by Fanapryde
-added vintage spectators
-deleted some double objects that made mismatches
-debug for key objects
-fixed some lods
-moved spectators on pit building to correct position
-added geo location
-fixed walls
-fixed some normals
-wider starting grid for better starts
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Get always the latest version here:
Imola 1972 v2.1 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1345874
View attachment 1345875
View attachment 1345876
wellll....Hmm... Interesting. I almost want to take a swing at the project, as specially creating this beauty.
View attachment 1345799
But I already have my hands full with other project, so I wish you good luck.
This is cool! Any updates on the S7.R Evo?
I had a look for those tracks. In Detroit the AI was 10 sec faster then me. And for the Montreals I could get 2 sec. faster but the cars did started to crash in tight corners. So no update one those tracks planned.@Rainmaker87
If you ever make update to Detroit 1988, it COULD be 1-1.5 seconds faster. Montreal 1982 also could be 1-1.5 seconds faster. It's now relatively easy to get a pole and win on both. Montreal 1988 is probably 2-2.5 seconds too slow. The ai cars lose time in the Casino chicane on both tracks (they lift too excessively).
All are incredible track conversions. No other changes have to be done. Even SimD cars work perfectly on those tracks. LOL.
Detroit 1988 is definitely the best done street circuit I've driven. SO polished. Well Adelaide 1988 too (but that has superfast ai already).
Detroit 1982 had a weird tunnel/hairpin which was removed 1983 because the drivers hated it. I guess that version have never been done.
I've already talked about this car here: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14070603agreed... on that note,
@Raceforever40 the bunch of BE_modding cars you shared here the other day, it contains a lot of unfinished mods , some actually not worthy of a beta release (not even having SFX for example, or having the driver head stick through the roof!)
So maybe it was a cry for help or feedback?
I assume you are (part of) BE_modding? Is it the intention we help modify them and then re-share them here?
Or do we just point out to you the flaws, and you (and rest of BE_modding) will fix it in a next version?
I'm currently working on improving the Chrysler Viper GTS R ... It has great handling, sound and gives good sense of speed, so it's quite immersive, but digital instruments texts are floating , it has only 1 (plain white) skin, and interior materials are giving all sorts of bad reflections... Once I've overhauled it, I will share it here (unless you say it's not allowed, and you'd rather receive the fixes yourself so you can incorporate them in a newer version).
(I will not be doing real livery skins, only plain fictional skins)
@All : I noticed with this one when using Default weather and LCS with your newest _PureLife_LCS filter, that the brightness went up too much. When switching to chase cam , that went away and all looks good ...
So I darkened the glass texture , and now it's fine in cockpit view , but my preview now sucks big time:
View attachment 1345845
Anyone knows the good solution ?
no chances to remove the 2d cathedral in Montjuic (and maybe improve the trees)?I had a look for those tracks. In Detroit the AI was 10 sec faster then me. And for the Montreals I could get 2 sec. faster but the cars did started to crash in tight corners. So no update one those tracks planned.
sorry to hear you are retiring from modding, but I guess it's for a good reason...Feel free to share i quit moding but i ,share what i stil have maybe you guys can do something wit thé mods
Looks to me like the light source in the original F1 2012 game is stronger from the top (see the reflection of the light on the top of the body). Looking at the front wing and underbody it seems like the rings on the floor aren't actually a light source, whereas the strong light it coming from above. Just my 2 cents worth.How can I make the ring Light focus its light on the car?
View attachment 1345922
F1 2012 you can see that the center of the floor is lighten up, and the rest of the floor doesn't have much light
In my case I have this
View attachment 1345923
I tried doing this config
[LIGHT_SERIES_...]
ACTIVE = 1
VISIBILITY_LEVEL = 1
DESCRIPTION = Top Light
SPOT = 200
SPOT_SHARPNESS = 0.1
RANGE = 4
RANGE_GRADIENT_OFFSET = 0.81
FADE_AT = 40
FADE_SMOOTH = 100
CLUSTER_THRESHOLD = 0.99
COLOR = 220, 220, 255, 0.01
COLOR_OFF = 0
SPECULAR_MULT = 0.9
CONDITION = ALL_DAYS
MESHES= ringlight
DIRECTION = 0, 0, 1
DIFFUSE_CONCENTRATION = 0.9
OFFSET = 0,-1,0
VOLUMETRIC_LIGHT= 0
With
Or this config
[MATERIAL_ADJUSTMENT_...]
VISIBILITY_LEVEL = 0
ACTIVE = 1
DESCRIPTION = Ring Light
MATERIALS = RingLight1
KEY_0 = ksEmissive
VALUE_0 = 220, 220, 255, 0.01
VALUE_0_OFF = 0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
CONDITION = ALL_DAYS
FADE_AT = 40
FADE_SMOOTH = 10
SINGLE_FREQUENCY = 0
And I have this
View attachment 1345924
But still the center isn't light up like i would.
Any help appreciated
Morrison Race Park v1.0
View attachment 1345921
Fictional circuit.
Conversion from GTL.
-CSP recommended
-30 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Fanapryde
Download (mediafire)
Enjoy.
Wooooow ! Thanks. Great one!!!!!!!!!!!!!!It's release Friday again!
IMOLA 1972 release (only here)
This track was made by Reiza for Automobilista. It was converted to Assetto Corsa by Terra21. Later is was updated by third. This is a overhaul done by Rainmaker in 2024.
v2.0 changelog:
-shader overhaul
-new loading screens
-new AI
-fixed trees
-new UI and data
-new overlays for Time Attack mode
-fixed double sided objects
-added new sections file by Fanapryde
-added vintage spectators
-deleted some double objects that made mismatches
-debug for key objects
-fixed some lods
-moved spectators on pit building to correct position
-added geo location
-fixed walls
-fixed some normals
-wider starting grid for better starts
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Get always the latest version here:
Imola 1972 v2.1 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1345874
View attachment 1345875
View attachment 1345876
The palace should be easy to remove but no plans for new trees.no chances to remove the 2d cathedral in Montjuic (and maybe improve the trees)?
;remove objects
[MESH_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = remove objects
;put in object names below
MESHES = palace_PALAU01,palace_palau01-2,palace_PAL_TR103
IS_RENDERABLE = 0
Well I can cut the floor, separate the center from the rest. Not sure how proper it will be@kakauiyt I think the whole floor is only one mesh? If not, it´s possible to remove the reflections of the other meshes
That's what I tried to replicate. The rings on the floor are just made to glow, they aren't producing any "light" if i disable them the overall brightness of the room doesn't change.Looks to me like the light source in the original F1 2012 game is stronger from the top (see the reflection of the light on the top of the body). Looking at the front wing and underbody it seems like the rings on the floor aren't actually a light source, whereas the strong light it coming from above. Just my 2 cents worth.
Thank you so muchThe palace should be easy to remove but no plans for new trees.
EDIT:
Copy that code below into the ext_config in the extension folder:
Code:;remove objects [MESH_ADJUSTMENT_...] ACTIVE = 1 DESCRIPTION = remove objects ;put in object names below MESHES = palace_PALAU01,palace_palau01-2,palace_PAL_TR103 IS_RENDERABLE = 0
no chances to remove the 2d cathedral in Montjuic (and maybe improve the trees)?
ok, you are right, but it would be much better anyway and without the 2d cathedral (just canceled thanks to Rainmaker's post) is already a little better.If we are talking about the 1975 version, I’m afraid it’s not only those cathedral and trees that have be improved. 🤮