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Now we only need the Vectra GTS V8. Great as always :-) i‘m in love with your Mods since the Laguna BTCC, my first mod I installed in AC :-)
Now we only need the Vectra GTS V8. Great as always :-) i‘m in love with your Mods since the Laguna BTCC, my first mod I installed in AC :-)
Do not hesitate to ask. Everything that is written here is thanks to me asking people how to do this and that.As if I haven't told you this enough before, you are a legend! A lot of reading but will help me a lot in things I didn't quite get. Thanks!
Hello
on my URD JT5 Moyoda, it doesn't show anything in the mirrors, anyone else?
P.S
I noticed later, that, only image appears, when Real mirrors is activated in CSP
look at this file on your local;I'm going to check of that happens! Thanks for your reply.
But where does AC generate those other names from? Is there a small database with additional names?
thisNow we only need the Vectra GTS V8. Great as always :-) i‘m in love with your Mods since the Laguna BTCC, my first mod I installed in AC :-)
5 Addition Layouts for Acopone
Thanks Doublezero for super tracks
You may have another shot at it soonAww dang it! I missed the overtake/RD bashing train!
Why am I always late, recently ?
Do you have this setting on?Does anyone have a surface fix for Johnr's Road Atlanta?
Learning this track is terrifying, the grass is nothing but a giant pit
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Are you sure to have properly installed? It seems strange to me that John, which is quite precise, have left those kind of gaps. Try to re-download it and re-install. Last time i drove (even i didn't went off track that much) i didn't remember to have suffered anything like that.Does anyone have a surface fix for Johnr's Road Atlanta?
Learning this track is terrifying, the grass is nothing but a giant pit
EDIT: Nevermind, I had to delete the old track, it didn't update properly
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thats the beauty of Forums, you can be a year or more late and still continue a conversationAww dang it! I missed the overtake/RD bashing train!
Why am I always late, recently ?
I thought that was weird too. I had 1.5 and I updated up to 1.6, but the update didn't work. I found out afterwards that I was able to delete it and replace the file rather than just updating on top of the file that was there and it was fine.Are you sure to have properly installed? It seems strange to me that John, which is quite precise, have left those kind of gaps. Try to re-download it and re-install. Last time i drove (even i didn't went off track that much) i didn't remember to have suffered anything like that.
Link updated to new version with a small update I made for myself and figured I would share it for anyone interested. Please delete your old track folder before extracting the new version.Le Mans 1967
Le Mans 1967 v1.04
This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.
Additions:
-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skin does just what it says. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The Original Trees skin will reduce how brilliant green the trees look. Give them more of a faded (vintage) feel.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.
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Hope everyone is well and enjoying the game... This livery project is going well, sometimes slow, other times bit too slow, but we'll get there, eventually... Here is a few more WIP pics.Howdy racing-folks, it's been a while...
Been keeping busy with another set of liveries for the TVR Sagaris GT mod from F302...
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Always ready for a good fight!thats the beauty of Forums, you can be a year or more late and still continue a conversation
Personally, I prefer the Guerilla version (I "bought" both, GUE through Patreon sub, URD as direct purchase).Hey!
Can't decide between the URD or the Guerilla 992 (i think maybe FSR has made one too, but i havent bought that) for a friendly summercup between friends(inspired by this weekends Carrera Cup Scandinavia). Which one would you choose? Most haven't bought any of them yet so i need to decide for them (HELP)
Visit gtsupream´s patreon. There is a huge wtcc carpack from those years. Not exactly what you looking for and cars are possibly just race07 rips... so nothing i would call really good.is there any good mod to use these skins for example?
ETCC 2002
European Touring Car Championship for Race 07 + STCC1 or 2 addon ---------------------------------------------------------------- STCC1 or STCC2 addon is needed for Volvo s60. There are backup sound files included for STCC1 and STCC2. The file...www.overtake.gg
As andrevr, got both of them. The URD is not a bad car per se (nice lift off) but Guerilla feels much more alive.Hey!
Can't decide between the URD or the Guerilla 992 (i think maybe FSR has made one too, but i havent bought that) for a friendly summercup between friends(inspired by this weekends Carrera Cup Scandinavia). Which one would you choose? Most haven't bought any of them yet so i need to decide for them (HELP)
IF i dont remember wrong you need to make an actual setup for the ai to use and name it properly.Hey, question there :
Piper is nearly ready, should be good to go tonight or tomorrow (or close to), but I do have one teeny weeny problem for which I'm not skilled.
I made a Default setup for Le Mans as a base, so full on top speed, as the car was originally built for. My car, driven by me or AI, reach up to 270km/h, but the other AI-driven Piper cars are far behind. They seems to use only one of the other 2 gearset I made (shorter ones, for shorter tracks). Even after 5/10 laps, no care, they don't "adapt".
Where in data folder am I suppose to bodge to "force" the AI on the longer gearset (which is supposed to be the default one)? At least for Le Mans.
Thanks for the tip, unfortunatly it had no effect for me.IF i dont remember wrong you need to make an actual setup for the ai to use and name it properly.
iirc it's default_ai as the tune's name and the ai should default to that. But i'm not 100% sure the name of it is correct. but it should make it easier for you to google it.