Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I am still learning and want to improve my skills.....:D
anyone knows how to get the highbeam "sign" brighter?

it´s much darker than the hazard arrows although they use the same settings in ext_config

20240620-110315-db_diepholz_dtm-polo6n.jpg
 
Sorry for the necro, but I've got a custom championship that needs the 1930's Avus and I'm hoping this skin will make it more palatable, but the link is dead. Does anyone have this Avus skin?

link down, has someone maybe another link and can share it with us all again?


can u share it with us all?^^
Delete the .txt extension
 

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Should I tick every skin you added? Or choose just one each time?
Only enable one grass skin at a time. The trees skin is optional. I prefer it because it makes the trees darker and greener, but the trees will look fine without it enabled. I explained all of this in my mod announcement, but I guess no one reads that stuff.
 
I just started the CM and noticed an update (version 0.99) of Guerilla's M3 GTR. I don't remember if this problem already existed before but I don't have any shadow under the car. Can anyone confirm? There isn't even a changelog on their patreon :boggled:

1718884020636.png
 
shi
Atlantic Motorsport Park v1.02
Atlantic Motorsport Park (AMP) is an all-purpose motorsports facility located near Shubenacadie, Nova Scotia. The 11-turn road course was opened in August, 1974, and is situated on a 116.56-hectare (1.2 km2) site. (Wikipedia)
Conversion from GTL.

View attachment 1300260
-CSP recommended
-24 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by maeckie
-Thank you for giving me permission

AC Converted by @shi (shin956)
JPS billboard texture by @Breathe
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Masscot , @Breathe , @macko68

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fixed a problem with floating visual road surfaces in pit lane.
-The number of pit/start was increased to 24.

v1.02 changelog;

-Re-created fast_lane.ai.
-Added ai_hints.ini.
-Fixed semaphore.ini.

Atlantic Motorsport Park v1.02
The link is in the quote.

v1.02 changelog;
-Re-created fast_lane.ai.
-Added ai_hints.ini.
-Fixed semaphore.ini.
Random: I have to say it... I've been tweaking the settings on that haptic pad my wife bought me. Just finished a race with the RSS GTR 2 cars and I think I undid my vasectomy...

On topic: @shin , I didn't know you were the one that did the ASR 1992 tracks. Absolutely amazing; the level of consistent quality of all those ASR 1992 tracks. You don't happen to have a spreadsheet of all the tracks you've done? I want to make sure I'm not missing any of them.
Check out my Patreon. All the Tracks I have released are posted there.
I have exactly 150 tracks with his name attached to. What a machine!

Thanks @shi !
Thank you!
I have been working hard lately. ;)
 
UPDATE AMG Mercedes-Benz C-Class 1995

New Update 1.2
---------------------------------------------------------
new steer and shift animation by Masscot (thx)
better LOD´s
new aero (based on Kunos Alfa 155 Ti V6)
fixed Skin Number 23 B.Mayländer

 
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Here are F1 1989 cars. Nice attempt. They drive a lot like ASR 1991.

I tried to create a season with these cars but couldn't get McLaren ai cars to perform properly even at ai 100. No idea what's wrong as they're constantly 2-3 seconds off the pace. Very oversteery, very slippery with smaller rear wing and with bigger wing at Imola couldn't get them go over 296 at longer straights.

But they drive quite well, nice steering input and great sounds. Thanks to Mankenfloux. A lot of potential with these.

 
I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.

Lemans_2017 mod

Stuff I did:

-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Restored the start lights and added live displays to the Rolex board.
-- Probably some other stuff I can't remember.

View attachment 1365773

Hello, I did 3d trees for this one



1718899881249.png


1718899902217.jpeg
 
Delete the .txt extension
Guys, use my attached skin IN ADDITION to the one Breathe posted. Activate mine AFTER activating the "avus - GrassFX & Trees by TaistoTurri" one. (click on Breathe's quote to download TaistoTurri's skin.)

My skin just uses one of the existing-tree wall textures to replace the original tree wall. I think it looks more natural with this texture. (Again, use BOTH skins; activate mine last).
 

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I just started the CM and noticed an update (version 0.99) of Guerilla's M3 GTR. I don't remember if this problem already existed before but I don't have any shadow under the car. Can anyone confirm? There isn't even a changelog on their patreon :boggled:

View attachment 1366374
1718905182882.png


I also have the same problem with the latest update. And the problem of rain entering the passenger compartment has not yet been resolved
 
Put a decent bit of work into Walt Disney World Speedway and its looking much better. I got the AI issues sorted out and fine tuned a little bit. I also separated out all of my objects properly and added proper shaders to them. I'm still waiting on permission and was only able to find his youtube channel to leave a comment on as his facebook and site have been deleted.
Wow, wow, wow! I cannot wait for this release!
 
Guys, I can't find info on this; does anyone know about the "Priority" for skins. How does it work and what does it actually do?
 

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  • 2024-06-20 17_25_44-ACL GTR Porsche 911 RSR 1974 skins.png
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Here are F1 1989 cars. Nice attempt. They drive a lot like ASR 1991.

I tried to create a season with these cars but couldn't get McLaren ai cars to perform properly even at ai 100. No idea what's wrong as they're constantly 2-3 seconds off the pace. Very oversteery, very slippery with smaller rear wing and with bigger wing at Imola couldn't get them go over 296 at longer straights.

But they drive quite well, nice steering input and great sounds. Thanks to Mankenfloux. A lot of potential with these.

I love it. The only issue, is that most of the cars only have one central ‘C’ mirror image assigned, that’s stretched across both the left and right wing mirrors.

Does anyone know got to rectify this?
 
Guys, I can't find info on this; does anyone know about the "Priority" for skins. How does it work and what does it actually do?
If it works similar to the layout priority for tracks, the larger the numbers in the priority field, will more be prioritized. For track layouts it means shown "first" when the track is selected. For skins, I think it will mean skins with larger numbers (not sure if you have to keep it limited to the total number of skins you have for the car), will be picked above skins with lower priority when it comes to assigning AI skins for cars. I think also, you can share priority numbers (if you have more than 1 skin you want to be prioritized when CM applies skins to AI)

Hopefully someone who knows for sure can correct me if I'm wrong
I just started the CM and noticed an update (version 0.99) of Guerilla's M3 GTR. I don't remember if this problem already existed before but I don't have any shadow under the car. Can anyone confirm? There isn't even a changelog on their patreon :boggled:

View attachment 1366374
Since about a year ago and a few CM / csp updates, shadows for a lot of my cars are wonky. If the issue is just in the showroom, and not on track, usually "update ambient shadows" fixes the problem.

You can do it car by car in the CM Showroom (after first click, then click update again)

Screenshot 2024-06-20 203623.jpg



Or as I learned recently, batch mode when selecting multiple cars

Screenshot 2024-06-20 203756.jpg


Some cars (mainly new URD mods) don't seem to have a shadow and this option doesn't work. Only the CSP preview showroom option can create a shadow for them and only in their preview, not CM showroom view.
 

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I noticed I don’t see my headlights reflecting on the back of the car in front of me. Was using RSS Porsche 963 GTP on sx_lemans with Pyyer Le Mans 3.0 extension.

Anyone else noticed this?
 
UPDATE AMG Mercedes-Benz C-Class 1995

New Update 1.2
---------------------------------------------------------
new steer and shift animation by Masscot (thx)
better LOD´s
new aero (based on Kunos Alfa 155 Ti V6)
fixed Skin Number 23 B.Mayländer

nice - thanks for your work!

is the actual car manual h - pattern or rather sequential stick shift?
 
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Just wondering if anyone might have a direct download link to chemiflumi's Ferrari 296GT3, outside of googledrive? I've been trying to download it for over a week now, but can never get it as the link always says it's unavailable.

I'm not prepared to sign up to a google account so I can log in, because google do not need my phone number until the end of the world. ☠️

EDIT: All good now. I have been saved from the googlemonster by a friendly and helpful human. 😁
 
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