- 1,852
- Tatooine - Outer Rim Territories
I have the bottom one, looking for the top one along with the one I posted.
Here's 3 power.luts (760hp, 792hp, 809hp) for the RSS BMW M Hybrid V8. You have to unpack the data to replace the existing power.lut with one of these (which you rename to power.lut). Repack the data when you're done. (Gets them well into the top 10 with the 809hp, for me)Does anyone know a way to give the RSS BMW M Hybrid LMDh a performance boost? With the AI at 100% strength it's around 4-5 seconds a lap slower around lemans_2017 than the TRR version of the same car.
Wow, that's awesome. Will give these a try later tonight. Thank you so much!Here's 3 power.luts (760hp, 792hp, 809hp) for the RSS BMW M Hybrid V8. You have to unpack the data to replace the existing power.lut with one of these (which you rename to power.lut). Repack the data when you're done. (Gets them well into the top 10 with the 809hp, for me)
I have this one, maybe I have the wrong car names, thanks anyway, maybe their just called minicars, I don't know for sure.
I think the mod is probably this oneI have this one, maybe I have the wrong car names, thanks anyway, maybe their just called minicars, I don't know for sure.
Link updated one last time with complete live displays (including temp and wind values) on the Rolex board thanks to @leBluem . He reminded me that he had already done what I wanted to do on the sx_lemans track. So I looked at his work and found out how to include the temperature and wind speed. I also decided to 'borrow' his format as well so the displays have a different look by default (see pics below). If you prefer my original style, I included the configs for you to revert back to with a simple name change of a file in the extension folder.I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.
Lemans_2017 mod
Stuff I did:
-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Restored the start lights and added live displays to the Rolex board.
-- Probably some other stuff I can't remember.
View attachment 1365773
My remark: I do see a lot of floating trees and I do prefer a massif tree wall more then looking at pixels.Guys, use my attached skin IN ADDITION to the one Breathe posted. Activate mine AFTER activating the "avus - GrassFX & Trees by TaistoTurri" one. (click on Breathe's quote to download TaistoTurri's skin.)
My skin just uses one of the existing-tree wall textures to replace the original tree wall. I think it looks more natural with this texture. (Again, use BOTH skins; activate mine last).
Hello JK, i'm not 100% sure what has been changed but the 1.2 version to me at least is pretty much un-driveable.UPDATE AMG Mercedes-Benz C-Class 1995
New Update 1.2
---------------------------------------------------------
new steer and shift animation by Masscot (thx)
better LOD´s
new aero (based on Kunos Alfa 155 Ti V6)
fixed Skin Number 23 B.Mayländer
f302_c_klasse_dtm95
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Same here!Hello JK, i'm not 100% sure what has been changed but the 1.2 version to me at least is pretty much un-driveable.
It acts like it has waaaaaaaay to much aero at the rear and as a result the back end just wants to go around at all times with absolutely no throttle at all. The first version you released does not do this at all and feels correct.
i have tried a few things:
raising the strength of the tc
lowering the ARB at the rear/higher at front
lowering the spring rate at the rear
aero at "0" in setup on the rear
none of these changes made a difference
is there anything you can think of?
i can replicate this issue on other cars if i raise the aero at the rear way to high or if i raise the spring rate and/or the anti roll bar at the rear to high, none of these things seems to make a difference on your car for some reason though.
thank-you
thanks for the confirmation, i was thinking it was just me .Same here!
Hello JK, i'm not 100% sure what has been changed but the 1.2 version to me at least is pretty much un-driveable.
It acts like it has waaaaaaaay to much aero at the rear and as a result the back end just wants to go around at all times with absolutely no throttle at all. The first version you released does not do this at all and feels correct.
i have tried a few things:
raising the strength of the tc
lowering the ARB at the rear/higher at front
lowering the spring rate at the rear
aero at "0" in setup on the rear
none of these changes made a difference
is there anything you can think of?
i can replicate this issue on other cars if i raise the aero at the rear way to high or if i raise the spring rate and/or the anti roll bar at the rear to high, none of these things seems to make a difference on your car for some reason though.
thank-you
Strange, I have no issues with v1.2, even with stock settings...Same here!
Roger that, my friend. I'm the opposite when it comes to tree walls. Thanks for trying it out and for the feedback.My remark: I do see a lot of floating trees and I do prefer a massif tree wall more then looking at pixels.
i can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.Strange, I have no issues with v1.2, even with stock settings...
Not an fix to your problem, It seems to be an active thing happening for me on random mods and skins here as well, But any chance you could link the CSP showroom that you are using there? Tried searching for it comes as an full on map which idk if that is right.Hey guys, I'm using the TAV Moderna Dynamic preview and for some reason this keeps happening (The Momo liveried one is how the preview should turn out). Even when updating an entire batch it sometimes just decides to change the background to these two shades of gray and moves the camera. Also when I try to then just update the one ****ed up preview it still sometime does, sometime doesn't turn out correctly.
I've already turned down the preview quality to see if that fixes it, but to no avail.
Anyone know how to fix this issue? (Btw I have changed the angle of the camera slightly, but also with the stock angle I had the same issue)
Thanks!
Very Nice also thank you for the extra Power.lut's. I feel like the RSS GT3s are pretty underpowered. Granted there are a ton of GT3-based series across the world with their own BOP systems.Update to my RSS Lexus RCF GT3 skins:
View attachment 1366751View attachment 1366752
- updated logos/graphics (not perfect) for 2024 WEC, and for 2024 LM (only the numberplate change)
- couldn't find good pics of the hoods, so updates for that may be done later.
- includes the previous versions, listed as wec 2023 skins.
RSS Lexus RC F SKINS - WEC&LM #78W
Skins for rss_gtm_lux_v8 (Lexus RC F GT3) updated the logos to 2024 LM spec (same for WEC, just different numberplates) not perfect, life's too short. I'll post some power.luts for this car over in the forum. (dang those "T" edit thangs...)www.gtplanet.net
Link for power.luts (593hp, 622hp, 660hp, 672hp) below...
Same here, downgraded to the old versioni can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.
To elaborate, there are are number of existing AR 164 game mods out there, but all of them are low-poly GTA models dating back to San Andreas - 2-decade old technology. Commercial 3D models of the 164 have well-detailed exteriors, but all the interiors are basic placeholders. Personally I'm attempting to kitbash and refine some existing 164 models, but it can be time consuming.I'm new to posting on GTPlanet, and if anyone hasn't already asked, did anything further come of this?
I've looked around the Web and so far all the Alfa Romeo 164 models I've come across so far don't have a detailed interior. And none of the major car racing game franchises have any plans yet for including the 164.
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.One of the worst culprits was DDM's Tsukuba, which was one of the first that @leBluem, @slider666 and I looked at (along with RT Fuji).
For DDM's Tsukuba, swap in this extension folder to go from this:
to this:
(note: this one has a different DDS because the cables are made slightly differently).
Update to my RSS Lexus RCF GT3 skins:
View attachment 1366751View attachment 1366752
...RSS Lexus RC F SKINS - WEC&LM #78W
Skins for rss_gtm_lux_v8 (Lexus RC F GT3) updated the logos to 2024 LM spec (same for WEC, just different numberplates) not perfect, life's too short. I'll post some power.luts for this car over in the forum. (dang those "T" edit thangs...)www.gtplanet.net
Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
Yeah, just found the pic also, just for reference, thanksI think the mod is probably this one
Modders Squadra Corse Fiat Abarth 695 minicar
Only the skin seems to be in overtake (RD)
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now
thanks for doing this, but my brain is fried, where do we extract that to?
Sorry, I forget the folders. Fixed so, please redownloadthanks for doing this, but my brain is fried, where do we extract that to?
thank you kind sirSorry, I forget the folders. Fixed so, please redownload