Assetto Corsa PC Mods General DiscussionPC 

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Is it always necessary to use a ppfilter? Or can Sol/Pure work perfectly on its own?
I saw @Peter Boese answer these exact questions, a few days ago.
Yes, and then, no. (You asked 2x questions).

Better answer on the second question:
Technically, yes (I've tried it). Practically, no, it will look like rubbish. Way too dark, way too flat.
Pure provides the tools, the PP filters specifies how they are used. How much on this setting, how much on that.
(Layman's explainer. My words, not Peter's.)
 
Hi all, just wanted to share a Pikes Peak Hill Climb skin (happening today irl - Watch here) I whipped up for the Kunos Cayman GT4. The real car was driven by Travis Pastrana in 2018 (and had a class win I believe)

Download

1000015193.jpg


1000015194.jpg
 
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Something quick and stupid I did for rt_sonoma. If you want to try it, copy the following text and paste it at the bottom of the track's ext_config file. Then extract the files from the attached .zip file. If you are updating from my previous version, overwrite anything it asks.

If you would prefer to display numbers instead of driver initials, go into the extension folder and delete or rename scoreboard.lua. Then rename scoreboard_numbers.lua to scoreboard.lua.

;;;;; SCOREBAORD DISPLAY STUFF ;;;;;

[MODEL_REPLACEMENT_...]
FILE = rt_sonoma.kn5
HIDE = scrtwr_002
INSERT = sonoma_display.kn5
INSERT_AFTER = wdptfncepst

[SCRIPTABLE_DISPLAY_...]
MATERIALS = SCRTWR_DISPLAY
RESOLUTION = 1024, 512
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1024, 512
SCRIPT = lapdisplay.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = SCRTWR_DISPLAY
RESOLUTION = 1024, 512
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1024, 512
SCRIPT = scoreboard.lua

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = SCRTWR_DISPLAY
PROP_... = ksAmbient, 0.275
PROP_... = ksDiffuse, 0.275
PROP_... = ksAlphaRef, 0.5

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION = digital displays at night
CONDITION = NIGHT_SMOOTH
MATERIALS = SCRTWR_DISPLAY
KEY_0 = ksEmissive
VALUE_0 = 230,173,120,0.011
VALUE_0_OFF = 230,173,120,0.01

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION = digital displays at night
CONDITION = NIGHT_SMOOTH
MATERIALS = LOGOSCRTWR
KEY_0 = ksEmissive
VALUE_0 = 230,173,120,0.005
VALUE_0_OFF = 230,173,120,0

sonoma.jpg
 

Attachments

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yup around 59-60 fps well it's depend on the mod but overrall yes, and i use 0.2.3 csp.
Pure will run like that too. Maybe just deactivate it's heavier shader "sunblinding" and "groundfog" then. It's Skydomes will give you some fps back cause they are really light on the GPU and CPU.
It has also some tricks to make more fluent frame flow but less CPU usage.
 
Since you are phenomena, I'll ask a quick question😜.
I'm using CSP 0.2.3 P1, is it worth the upgrade?
Apparently I have no problems, but the latest RSS auto is asking me to update😕.
I use pure 0.254.
Thank u so much!!!
Sorry but I'm not sure to understand what is your question exactly?
 
Made another Porsche Pikes Peak Skin, this time for the 911 GT3 R. One question though, seems all liveries for this car with custom tires, when actually on track, don't show up. If you do the regular preview capture, the custom tires show, but with csp preview capture, you can see the "real" tires. Is this something I could clean up in an ext_config file for the skin? And if so, anyone have any tips :) Thanks!


preview.jpg

What I want (regular preview capture)

preview.jpg

What actually shows (CSP preview capture)
 
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Skins for Bonny 992 GT3r ( and others?) - Manthey EMA #91-Manthey Purerxcing #92 - WEC & LM 2024 (4 skins) (haha, I said...)

bny_992_gt3r_LM&WEC_SKIN-#91MantheyEMA-#92Purerxing-V8.jpg


Also some power.luts for BOPing (599, 628, 639, 668hp) attached below. Unpack data folder, replace power.lut with one of these (renamed to power.lut). Repack the data.
 

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RD version is older and has no exterior sound and download links on acstuff post are down. 1.2 version is the newest one.
EDIT: Found the latest version in depths of the internet, finally
Where did you find it? Do you still have it. I know it's old but I can't find it anywhere, version 1.2.
 
Pure will run like that too. Maybe just deactivate it's heavier shader "sunblinding" and "groundfog" then. It's Skydomes will give you some fps back cause they are really light on the GPU and CPU.
It has also some tricks to make more fluent frame flow but less CPU usage.
thank you sir, it is awesome, really!!
 
I switch to C13AEGIS ppf (latest everything) and DANG!! does it look GOOD!! :bowdown:
Kunos 240R

View attachment 1367286
aegis always looks blurry. compare your screenshot to original screenshots of Assetto Corsa and you can see why it is not worth to ever pay for ppfs.
Is it always necessary to use a ppfilter? Or can Sol/Pure work perfectly on its own?
How about trying csp without pure weather controller? use the default one with lcs. looks good, can then add a basic natural filter or the simple free one by physm on overtake.
 

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  • Screenshot_rss_mph_protech_p96_v8_sx_lemans_13-5-124-17-59-51.jpg
    Screenshot_rss_mph_protech_p96_v8_sx_lemans_13-5-124-17-59-51.jpg
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Made another Porsche Pikes Peak Skin, this time for the 911 GT3 R. One question though, seems all liveries for this car with custom tires, when actually on track, don't show up. If you do the regular preview capture, the custom tires show, but with csp preview capture, you can see the "real" tires. Is this something I could clean up in an ext_config file for the skin? And if so, anyone have any tips :) Thanks!


View attachment 1367275
What I want (regular preview capture)

View attachment 1367276
What actually shows (CSP preview capture)
Open gt3_tyres_kunos.ini in the assettocorsa\extension\config\cars\common folder and comment out with a semicolon.
Unless fixed, do this for each new CSP.
 
I've bought a monthly membership for Pyyer extension and I have an issue with Bahrhain by Blackcelica track, as you can see (also without the extension)

What can I do? I alreayd deleted the folder and installed the track as new
 

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  • bahrain.png
    bahrain.png
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shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

06/24/2024 - Estoril/ Suzuka/ Adelaide updated to v1.01.

Estoril 1992/ Suzuka 1992/ Adelaide 1992 updated to v1.01.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Estoril 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_14_24-5-124-19-27-58.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated billboard textures and UV mappings.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_15_24-5-124-20-49-44.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated audio_sources.ini.
-Updated billboard textures.
-Updated VAO-patch.
-Added missing poles.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Adelaide 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_16_24-5-124-20-36-9.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Other minor fixes.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
 
shi
Estoril 1992/ Suzuka 1992/ Adelaide 1992 updated to v1.01.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Estoril 1992 v1.01
View attachment 1367354
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated billboard textures and UV mappings.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.01
View attachment 1367355
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated audio_sources.ini.
-Updated billboard textures.
-Updated VAO-patch.
-Added missing poles.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Adelaide 1992 v1.01
View attachment 1367356

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Other minor fixes.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
this is awesome!!
 
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