- 776
- England
If you have Indianapolis 2001, check that out as the scoreboard there aligns the numbers to the right.I already tried that and it didn't work unfortunately.
If you have Indianapolis 2001, check that out as the scoreboard there aligns the numbers to the right.I already tried that and it didn't work unfortunately.
This was actually flagged as an issue in the long layout and quickly hotfixed.Hi, I don't know if there is a team still working on the reboot tracks back there is a slight issue with the rt_fuji_speedway GP short layout.
Some friends and I were having a race last night and there appears to be a hole on most of the concrete and grass ripple strips.
This is very strange. I looked at Indy 2001 and he uses alignment=1 like you suggested. On my script that doesn't work for some reason and I can't see any major difference between mine and his that would explain it. Thanks for trying to help, but I think this one is beyond me.If you have Indianapolis 2001, check that out as the scoreboard there aligns the numbers to the right.
I had the same issue - Here is the fixed linkHi, I don't know if there is a team still working on the reboot tracks back there is a slight issue with the rt_fuji_speedway GP short layout.
Some friends and I were having a race last night and there appears to be a hole on most of the concrete and grass ripple strips.
is it got removed or something?
Personally I always upgrade, I like playing with new toys (🤪), so entirely up to you I would say.Hi, It's not important, I just wanted to ask if it's worth upgrading to the latest version of CSP,
I use version 0.2.3 Preview1, I don't care about LCS.
thank you!!!
On ACR facebook page
there is this version also.Awesome!
This much more accurate version of 1990s Suzuka linked below, is based on the ACC-scanned 'rt_suzuka' track and has the 1990s 130R and Casio chicane layout configurations.
Unfortunately no AI files were created for this track config, but if someone skilled could take up the challenge, it could be an even better addition to the 1992 list.
rt_Suzuka_2002: https://mega.nz/file/U6AiDI7K#rXnJrdtqfka8d3HEGqnVVGaYxE90q3aBUCGJ9pTN4mw
The creator's page: https://www.patreon.com/posts/suzuka-gp-gt4-v1-81917585
why squabble? suzuka is not the reason for a missing donington 93 version (which would reeeeeally be awesome ^^)All this squabble about Suzuka whilst what we really need is a good version of Donington 1993
Yeah I have that, but the 1990s-edited 130R & Casio chicane ACC base can’t be beaten. It just needs a set of ai lines.there is this version also.
Suzuka Circuit 1992 v2.1 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Indonesia Circuit v1.5
Fictional circuit in Indonesia.
Converted from rFactor2.
View attachment 1367583
-CSP recommended
-40 pit/start
-3 layout
-AI, cam
-camtool(_camtool folder)
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Folder name changed in v1.5.
Credits & Thanks;
Original Track and Updated by Eren Tuzci (erenschumacher)
-Thank you for giving me permission
Converted to AC by shin956
Camtool Replay by ckkjw398 and Eren Tuzci
.lua and font base and rolex clock by Gunnar333
logo.png by Fanapryde
Crowds texture by Kniker97
Tree by kunos
Test and Feedback by Mascot, Breathe
ext_config, replay cam, screenshots & advice (up to 1.1) by CrisT86
AI sidelines (Full layout), advice by KevinK2 (up to 1.3)
Cam by tetuo01 (up to 1.3)
rFactor2 version (steam workshop);
Steam Workshop::Indonesia Circuit
steamcommunity.com
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.2 changelog;
The rF2 version has been updated, so I converted it again.
Added National layout
Added groove
Fixed texture mapping, material
Adjusted texture
VAO has been renewed
Updated preview
Increased the number of PITs to 32
Add cam by tetuo01
Add national layout camtool by ckkjw398
v1.2.1 changelog;
There was no judgment of the curb of T8, so I corrected it.
Increased the CONCRETE and GREEN FRICTION values in surfaces.ini (to get a better grip)
v1.2.2 changelog;
Add new ext_config and cam by CrisT86, adjusted by me
Add new AI and cam by erenschumacher
Fixed drs_zones.ini
v1.2.3 changelog;
With the advice of KevinK2, Sidelines have been "baked" into fast_lane
v1.3 changelog;
Groove/skidmark has been reworked.
Fixed the aspect ratio of the logo.
Added some normal maps.
Spectator now supports camera_facing.
Made scoreboard work with Gunner333 .lua and font.
Clock now works using Gunner333's rolex clock.
Fixed the author column of the UI.
Added logo.png by Fanapryde.
Added shortcut penalty to short layout.
v1.5 changelog;
Author (Eren Tuzci) has made a major update to Track;
1- Circuit is widened 2-5 meters. The width is 12-15 meters now. If we count painted parts at start finish straight it is almost 17 m.
2- Redesigned short layout
3- Redesigned kerbs
4- Redesigned runoffs and gravel traps. Both are wider then before.
5- Redesigned environments, outer roads, hills, outer walls
6- Armco barriers and walls are redone.
7- New advertising banners for F1 and national layouts.
8- New trees
9- 3 Drs zones for longer layouts.
10- New grandstands
11- Added night lights
12- New AI lines, sidelines and cameras
13- New grid lines
14- New clockdisplay, towedisplay and lapdisplay.
15- New digital flags
Added camera_facing spectators.
Adjusted UV mapping.
Added VAO-patch.
Added semaphore.
Updated ext_config.ini.
Updated camtool files by ckkjw398.
I remember reading it was ported from FM6.Was it a new model or an edited one from what already easily available?
Install this pluginEvery time I click on the Geo Tags for tracks, I'm getting this issue to update my browser with Content Manager. Do you guys know of a fix?
View attachment 1367593
No, that's not it, but thanks anyway for the link. I was looking for one that I think was made by house king. I think he has discord but I haven't found his link yet.You mean this one? - https://assettocorsamods.io/cars/LMP/aston_martin_dbr1_2_lola_b09_60/
URD's had a Supra GT300 in WIP for a dog's age. No idea when it's coming out but they are supposedly releasing one.View attachment 1367637I found it on this site https://simvox.net/download/toyota-gr-supra-gt300-for-ac/. Maybe someone will be interested.
WIP Fabcar 935/83
View attachment 1367662View attachment 1367663
WIP Saleen S7-R´04
View attachment 1367667View attachment 1367668
https://www.assettocorsa.net/forum/...ere-check-first-post.12249/page-4#post-716141 - this tells you what to change in the lights.ini file. Other than that you just need to make a object in Blender that this refers to (the "NAME" part). Some cars might have the light bulb already modelled and you can just use the object name in the model as reference for the ini file. Might need to all be uppercase letters but someone else can confirm that.Hey folks.
Can anyone point me in the right direction, in how to edit/add functional headlights to a car that otherwise doesn't have them?
I've tried to find the resources through google/youtube and I can't seem to find ANY tutorial on how to do this, either through painstakingly adding something in Blender/KsEdit ( I'm a complete noob, but I learned how to add/animate working windshields last week yay) or by messing with the ini files, or whatever other method; I just can't seem to find any guide on the subject.
The cars I'm trying to "fix" are some of the free Group C mods on this patreon:
All Group C 80s - all in one (02.2023) | Assetto Turismo virtual lab
Get more from Assetto Turismo virtual lab on Patreonwww.patreon.com
Like for instance, the Dome RC82, Ford C100, Grid S1 1982, Harrier RX83C, etc, which don't turn on headlights in-game; but strangely turn on the left headlight when I open them in CM Showroom.
Thanks in advance.