Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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aegis always looks blurry. compare your screenshot to original screenshots of Assetto Corsa and you can see why it is not worth to ever pay for ppfs.
You can change the amount of blur you want when taking images, You are aware of that right?
Screenshot_gmp_jzs161_ridox_soyo_daikoku_19-3-124-15-43-30.png
Screenshot_volvo_s60r_gt_rp_rechberg_2023_3-5-124-17-57-28.png

Both taken with C13 :crazy:
 
I've bought a monthly membership for Pyyer extension and I have an issue with Bahrhain by Blackcelica track, as you can see (also without the extension)

What can I do? I alreayd deleted the folder and installed the track as new
 

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shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

06/24/2024 - Estoril/ Suzuka/ Adelaide updated to v1.01.

Estoril 1992/ Suzuka 1992/ Adelaide 1992 updated to v1.01.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Estoril 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_14_24-5-124-19-27-58.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated billboard textures and UV mappings.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_15_24-5-124-20-49-44.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated audio_sources.ini.
-Updated billboard textures.
-Updated VAO-patch.
-Added missing poles.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Adelaide 1992 v1.01
Screenshot_ks_porsche_911_gt3_cup_2017_asr_owc_1992_round_16_24-5-124-20-36-9.jpg

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Other minor fixes.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
 
shi
Estoril 1992/ Suzuka 1992/ Adelaide 1992 updated to v1.01.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Estoril 1992 v1.01
View attachment 1367354
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated billboard textures and UV mappings.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.01
View attachment 1367355
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated audio_sources.ini.
-Updated billboard textures.
-Updated VAO-patch.
-Added missing poles.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Adelaide 1992 v1.01
View attachment 1367356

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Other minor fixes.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
this is awesome!!
 
aegis always looks blurry. compare your screenshot to original screenshots of Assetto Corsa and you can see why it is not worth to ever pay for ppfs.

How about trying csp without pure weather controller? use the default one with lcs. looks good, can then add a basic natural filter or the simple free one by physm on overtake.
The F setting on the photo app will dictate how much blurr you get from the background and the C13 I have is from Overtake (formely known as RaceDepartment)

20240623-180405-ks_nordschleife-lotus_exige_240_s3.png
 
shi
Estoril 1992/ Suzuka 1992/ Adelaide 1992 updated to v1.01.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Estoril 1992 v1.01
View attachment 1367354
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated billboard textures and UV mappings.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.01
View attachment 1367355
changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Updated audio_sources.ini.
-Updated billboard textures.
-Updated VAO-patch.
-Added missing poles.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Adelaide 1992 v1.01
View attachment 1367356

changelog;
-New AI and sidelines by Thockard. (Thanks!)
-Updated ext_config.ini.
-Other minor fixes.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
Awesome!

This much more accurate version of 1990s Suzuka linked below, is based on the ACC-scanned 'rt_suzuka' track and has the 1990s 130R and Casio chicane layout configurations.
Unfortunately no AI files were created for this track config, but if someone skilled could take up the challenge, it could be an even better addition to the 1992 list.

rt_Suzuka_2002: https://mega.nz/file/U6AiDI7K#rXnJrdtqfka8d3HEGqnVVGaYxE90q3aBUCGJ9pTN4mw

The creator's page: https://www.patreon.com/posts/suzuka-gp-gt4-v1-81917585
 
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I got the Sebring scoreboard worked out, but I have one problem i'm hoping some track maker here might now how to resolve. As you can see in the picture, single digit car numbers get placed on the left side of the panel. I'd rather they be on the right.

I need to know how to do one of two things in a script:

1.) Is there a way to align right single digit car numbers?

or

2.) Is there a way to force single digit car numbers to display as 2 digits so there is a 0 first and then it would align correctly.

I could also do this with driver initials if people would prefer that method instead. Then alignment wouldn't be an issue. Thanks for any help...

sebgring.jpg
 
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I got the Sebring scoreboard worked out, but I have one problem i'm hoping some track maker here might now how to resolve. As you can see in the picture, single digit car numbers get placed on the left side of the panel. I'd rather they be on the right.

I need to know how to do one of two things in a script:

1.) Is there a way to do a right align of single digit car numbers?
Try alignment=1
 
Hi, I don't know if there is a team still working on the reboot tracks back there is a slight issue with the rt_fuji_speedway GP short layout.
Some friends and I were having a race last night and there appears to be a hole on most of the concrete and grass ripple strips.
 

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Feel free to give this rt_sebring live scoreboard a try. It's based off the track's original ext_config file so if you customized it in any way, you will lose your changes. I included the original ext_config file for you to revert back to if you have any issues with my live version. Just extract the attached zip file and overwrite anything it asks.

By default it displays car numbers because that's what was on the board originally. If you would prefer driver initials, delete or rename the scoreboard.lua file and rename scoreboard_names.lua to scoreboard.lua. Hopefully at some point I can figure out the alignment issue with single digit car numbers and get them aligned on the right. For now, it is what it is.
 

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  • rt_sebring_live_scoreboard.zip
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Last edited:
Hi, I don't know if there is a team still working on the reboot tracks back there is a slight issue with the rt_fuji_speedway GP short layout.
Some friends and I were having a race last night and there appears to be a hole on most of the concrete and grass ripple strips.
This was actually flagged as an issue in the long layout and quickly hotfixed.

Hopefully this will be as well.






For those wondering, this seems to be an early build of a conversion of the Alpine Road Course from The Need for Speed (1994). Segment 2 of 3.


https://nfs.fandom.com/wiki/Alpine_(Point_to_Point)
 
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If you have Indianapolis 2001, check that out as the scoreboard there aligns the numbers to the right.
This is very strange. I looked at Indy 2001 and he uses alignment=1 like you suggested. On my script that doesn't work for some reason and I can't see any major difference between mine and his that would explain it. Thanks for trying to help, but I think this one is beyond me.
 
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