- 426
- Finland
Okay, I have improved the 1982 season even more. I found out why SD cars crash so eagerly at Long Beach, Kyalami and Oesterreichring. They don't respond well to big ai driver aggression values. When I lowered the max. driver aggression to 20 for top drivers the crashes are pretty much gone. I mean gone 90%. There are still ai crashes occasionally but so what... so was in the real races. And when ai crashes it doesn't create catastrophical issues on the track unlike ai engine explosions, which every single time create a big traffic problem.
As I told in the previous post I created fast turbo cars and much, much slower Cosworths and compensated their lack of power with better fuel economy.
This means the Turbos have to take two pitstops whereas you can drive the whole race with just one pitstop.
I tried the ai engine failures but they are disastrous because they create crashes and mayhem as the ai car engines blow in the middle of the track.
But it's very possible to win races on slower circuits like Long Beach, Detroit and Monaco. Even Brands Hatch is possible to win with a perfect race as there are only one very fast straight.
Turbo cars are superior at Hockenheim, Monza, Paul Ricard where they can use their 15-20 km/h bigger top speed.
In this Oesterreichring the same thing... turbos are superior. I made a test race (25 laps) at Oesterreichring. This is one of the fastest tracks of the era and despite Turbos making two pitstops I was about 39 seconds behind the winner Prost (at ai level 100). I wasn't driving a great race but it was "ok" and near the limit. Made two stupid mistakes with one backmarker and once I took the chicane wrong way and ended up in gravel.
Winner Prost (turbo Renault) made two pitstops whereas I only pitted once and drove with bigger fuel load. The gap was 39 seconds but with better driving it could have been 15-20 seconds.
The real race had one of the most legendary endings between Elio de Angelis and Keke Rosberg. Watch it on Youtube. As you can see De Angelis and Rosberg were on the top only because all turbo cars (besides Tambay's Ferrari) had a technical DNF.
en.wikipedia.org
I'm getting more and more realistic vibe with this. I have modified all car datas and created significant power differences between turbos and Cosworths. These SD cars actually drive very well after you remove all other tyremodels than QF.
1983, 1984 and 1988 are also SD cars and I've done the exact same adjustments to them. However, 1982 was the most problematic as from 1983 almost all top teams had turbos and they become more reliable. Williams got Honda turbo only in the last races of the season 1983 though. It was seriously underpowered. In 1982 Rosberg won the title with way underpowered Cosworth by consistency and reliability. It's a lot of fun to drive a slower car against the turbos and try to catch them with pitstop tactics.
I'm a die hard classic F1 fan and getting these to play remotely realistic is a great feeling. I really enjoy driving these but for me the results and outcome is much more important than things like graphics. Also forcing the cars to pit was a big thing to improve realism. I aim at 25 minutes - 35 minute races. That means 15 laps on Hockenheim and 30 laps on Long Beach.
Already released before, now with just more improvements. Download everything from the video description. If you need the cars, pm me.
Statistics.
Qualifying: I got pretty much perfect lap (for me). I was still 2 seconds behind turbos.
Race:
Winner (ai 100, turbo Renault) lap times:
My (Cosworth) lap times.
As I told in the previous post I created fast turbo cars and much, much slower Cosworths and compensated their lack of power with better fuel economy.
This means the Turbos have to take two pitstops whereas you can drive the whole race with just one pitstop.
I tried the ai engine failures but they are disastrous because they create crashes and mayhem as the ai car engines blow in the middle of the track.
But it's very possible to win races on slower circuits like Long Beach, Detroit and Monaco. Even Brands Hatch is possible to win with a perfect race as there are only one very fast straight.
Turbo cars are superior at Hockenheim, Monza, Paul Ricard where they can use their 15-20 km/h bigger top speed.
In this Oesterreichring the same thing... turbos are superior. I made a test race (25 laps) at Oesterreichring. This is one of the fastest tracks of the era and despite Turbos making two pitstops I was about 39 seconds behind the winner Prost (at ai level 100). I wasn't driving a great race but it was "ok" and near the limit. Made two stupid mistakes with one backmarker and once I took the chicane wrong way and ended up in gravel.
Winner Prost (turbo Renault) made two pitstops whereas I only pitted once and drove with bigger fuel load. The gap was 39 seconds but with better driving it could have been 15-20 seconds.
The real race had one of the most legendary endings between Elio de Angelis and Keke Rosberg. Watch it on Youtube. As you can see De Angelis and Rosberg were on the top only because all turbo cars (besides Tambay's Ferrari) had a technical DNF.

1982 Austrian Grand Prix - Wikipedia
I'm getting more and more realistic vibe with this. I have modified all car datas and created significant power differences between turbos and Cosworths. These SD cars actually drive very well after you remove all other tyremodels than QF.
1983, 1984 and 1988 are also SD cars and I've done the exact same adjustments to them. However, 1982 was the most problematic as from 1983 almost all top teams had turbos and they become more reliable. Williams got Honda turbo only in the last races of the season 1983 though. It was seriously underpowered. In 1982 Rosberg won the title with way underpowered Cosworth by consistency and reliability. It's a lot of fun to drive a slower car against the turbos and try to catch them with pitstop tactics.
I'm a die hard classic F1 fan and getting these to play remotely realistic is a great feeling. I really enjoy driving these but for me the results and outcome is much more important than things like graphics. Also forcing the cars to pit was a big thing to improve realism. I aim at 25 minutes - 35 minute races. That means 15 laps on Hockenheim and 30 laps on Long Beach.
Already released before, now with just more improvements. Download everything from the video description. If you need the cars, pm me.
Statistics.
Qualifying: I got pretty much perfect lap (for me). I was still 2 seconds behind turbos.

Race:

Winner (ai 100, turbo Renault) lap times:

My (Cosworth) lap times.

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