Assetto Corsa PC Mods General DiscussionPC 

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New day, new AC anomaly.. ;)
When driving any layout of Kunos Nurburgring (GP layout, for instance), I cannot use the look backwards functionalty as it shows me a generic scenery view instead of the track behind me. Rear view mirror works fine and so does the look backwards functionality on other tracks. Must be a setting somewhere but it is not in the content/track/ folder itself, as I 'vanilla'd the crap out of that' already.
Anyone any clue on where this strange behavior could come from?
 
Just wondering if anyone might have a direct download link to chemiflumi's Ferrari 296GT3, outside of googledrive? I've been trying to download it for over a week now, but can never get it as the link always says it's unavailable.

I'm not prepared to sign up to a google account so I can log in, because google do not need my phone number until the end of the world. ☠️
Link works fine for me. No error here.
Did you try his website? https://chemflummi.com/
 
Just wondering if anyone might have a direct download link to chemiflumi's Ferrari 296GT3, outside of googledrive? I've been trying to download it for over a week now, but can never get it as the link always says it's unavailable.

I'm not prepared to sign up to a google account so I can log in, because google do not need my phone number until the end of the world. ☠️
Done. Go check. :)
 
New day, new AC anomaly.. ;)
When driving any layout of Kunos Nurburgring (GP layout, for instance), I cannot use the look backwards functionalty as it shows me a generic scenery view instead of the track behind me. Rear view mirror works fine and so does the look backwards functionality on other tracks. Must be a setting somewhere but it is not in the content/track/ folder itself, as I 'vanilla'd the crap out of that' already.
Anyone any clue on where this strange behavior could come from?
Yesterday's session, trying to do the Career mode (havent gone thru since 2500hrs) and I had NO trees but in Single mode everything was ok :confused: :lol:
Going back and forth seem to have done the trick tho, no idea...
 
Team AUTO TECH (my version)

__custom_showroom_1718964058.jpg

9bbf3eec422381c25aa79821b069161b.jpg
 
Does anyone the minicars fiat 126 and Abarth 595 and would like to share, I had them but had to wipe my hard drive and I lost them and not sure where I got them, Thanks
 
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F1 1998 - ROUND 07 - Montreal v1.0

Screenshot_f302_c_klasse_dtm95_montreal_1998_21-5-124-20-40-49.jpg

Circuit Gilles Villeneuve with 1998 layout.
Conversion from rFactor.

-CSP recommended
-32 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI by Viola_seven
logo.png by @Fanapryde
Crowds texture by @Kniker97
Casino building and background from asr_owc_1992_round_07
marshall, vehicle, and some textures by kunos
Test and Feedback by @Breathe

Download (mediafire)

Enjoy.
 
If it works similar to the layout priority for tracks, the larger the numbers in the priority field, will more be prioritized. For track layouts it means shown "first" when the track is selected. For skins, I think it will mean skins with larger numbers (not sure if you have to keep it limited to the total number of skins you have for the car), will be picked above skins with lower priority when it comes to assigning AI skins for cars. I think also, you can share priority numbers (if you have more than 1 skin you want to be prioritized when CM applies skins to AI)

Hopefully someone who knows for sure can correct me if I'm wrong

Since about a year ago and a few CM / csp updates, shadows for a lot of my cars are wonky. If the issue is just in the showroom, and not on track, usually "update ambient shadows" fixes the problem.

You can do it car by car in the CM Showroom (after first click, then click update again)

View attachment 1366518


Or as I learned recently, batch mode when selecting multiple cars

View attachment 1366517

Some cars (mainly new URD mods) don't seem to have a shadow and this option doesn't work. Only the CSP preview showroom option can create a shadow for them and only in their preview, not CM showroom view.
unfortunately the car is encrypted, I can't do it 🙁
 
Hi all,
is there a nice ppfilter to be used with default (x4fab) CM Weather FX Style (no SOL/Pure)?

Edit: VR/Quest 3 user
Thanks
 
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Hey guys, I'm using the TAV Moderna Dynamic preview and for some reason this keeps happening (The Momo liveried one is how the preview should turn out). Even when updating an entire batch it sometimes just decides to change the background to these two shades of gray and moves the camera. Also when I try to then just update the one ****ed up preview it still sometime does, sometime doesn't turn out correctly.
I've already turned down the preview quality to see if that fixes it, but to no avail.
Anyone know how to fix this issue? (Btw I have changed the angle of the camera slightly, but also with the stock angle I had the same issue)

Thanks!
 

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EDIT - Found it finally, its the MacedoSTI one!

Anyone know which DB4 Zagato these skins are for?

I have the Velo 1.3 version and can't find any other version online?


 
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Does anyone know a way to give the RSS BMW M Hybrid LMDh a performance boost? With the AI at 100% strength it's around 4-5 seconds a lap slower around lemans_2017 than the TRR version of the same car.
 
Hi everyone, I noticed that with the latest CSP in rainy conditions, the interiors of all cars get wet; the rain gets inside the cars...is there any setting to do? A thousand thanks
 
Does anyone know a way to give the RSS BMW M Hybrid LMDh a performance boost? With the AI at 100% strength it's around 4-5 seconds a lap slower around lemans_2017 than the TRR version of the same car.
Here's 3 power.luts (760hp, 792hp, 809hp) for the RSS BMW M Hybrid V8. You have to unpack the data to replace the existing power.lut with one of these (which you rename to power.lut). Repack the data when you're done. (Gets them well into the top 10 with the 809hp, for me)
 

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Here's 3 power.luts (760hp, 792hp, 809hp) for the RSS BMW M Hybrid V8. You have to unpack the data to replace the existing power.lut with one of these (which you rename to power.lut). Repack the data when you're done. (Gets them well into the top 10 with the 809hp, for me)
Wow, that's awesome. Will give these a try later tonight. Thank you so much!
 
I have this one, maybe I have the wrong car names, thanks anyway, maybe their just called minicars, I don't know for sure.
I think the mod is probably this one
Modders Squadra Corse Fiat Abarth 695 minicar
Only the skin seems to be in overtake (RD)
 
I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.

Lemans_2017 mod

Stuff I did:

-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Restored the start lights and added live displays to the Rolex board.
-- Probably some other stuff I can't remember.

View attachment 1365773
Link updated one last time with complete live displays (including temp and wind values) on the Rolex board thanks to @leBluem . He reminded me that he had already done what I wanted to do on the sx_lemans track. So I looked at his work and found out how to include the temperature and wind speed. I also decided to 'borrow' his format as well so the displays have a different look by default (see pics below). If you prefer my original style, I included the configs for you to revert back to with a simple name change of a file in the extension folder.

As with the last two updates, no need to download the whole mod again if you already have it. Just use the attached .zip file and overwrite anything it asks.

New default look:
new_2lap.png


To use this format, rename ext_config_new_3lap to ext_config:
new_3lap.png


To use the old format, rename ext_config_old_2lap to ext_config:
old_2lap.png


To use the old 3 count lap format, rename ext_config_old_3lap to ext_config:
old_3lap.png
 

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Guys, use my attached skin IN ADDITION to the one Breathe posted. Activate mine AFTER activating the "avus - GrassFX & Trees by TaistoTurri" one. (click on Breathe's quote to download TaistoTurri's skin.)

My skin just uses one of the existing-tree wall textures to replace the original tree wall. I think it looks more natural with this texture. (Again, use BOTH skins; activate mine last).
My remark: I do see a lot of floating trees and I do prefer a massif tree wall more then looking at pixels.
 

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