Assetto Corsa PC Mods General DiscussionPC 

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Everyone is okay with the AI pit App by Nuzzi? For me the last updates don't work... (the first one did)

It's strange because I can change AI tyres at the start, so the app seems ok, but then the AI never stops for the pit... never

It's just me?
I'm having the same problem and I've tried everything to try and get the app to work. I've uninstalled it and redownloaded, manual install, CSP 2.4 preview, CSP 2.3, different types of cars, different types of tracks, enabled all extended physics in CSP settings and the extended physics on the race now screen in CM. I even tried old versions of the app, from 2.6, 2.7 and 2.8. Also tried starting the AI on different compounds, pitting them on different laps, ect. Nothing I do seems to work for me.
 
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Hello GTP People,

First post here, so let me start by saying Hello 🖐️ Thanks for all your wonderful contributions! AC Content and banter...

After this weekend's F1 I just had to drive a couple of laps on the Red Bull Ring. The only track in my collection that for some reason just isn't looking as good as others. So I've been avoiding it.
Here's how it looks when I load a session. To me it looks horrible: the grass, the trees, the bushes, every texture
Screenshot_ks_porsche_718_boxster_s_ks_red_bull_ring_1-6-124-21-10-50.jpg

When I disable the track config (the one CSP downloads from Github), it looks like this, which seems more better-er
Screenshot_ks_porsche_718_boxster_s_ks_red_bull_ring_1-6-124-21-11-26.jpg

So today I tried a couple of things.
I started by commenting out all of the conditions in the track config and step-by-step uncomment them. I quickly found which condition does what. But, then I came to the conclusion that all the summer conditions turn a good looking track into a less good looking track.
Surely, I am mistaken here. It can't be that all the conditions are wrong :confused:

And then, I found that when I start a session, it looks horrible. Then when I change the time/day/month/year in Pure, everything is how it should look.

Screenshot_ks_porsche_718_boxster_s_ks_red_bull_ring_1-6-124-21-11-4.jpgScreenshot_ks_porsche_718_boxster_s_ks_red_bull_ring_1-6-124-21-11-15.jpg

Anybody who can shed some light on what's going on here?
 
Hello GTP People,

First post here, so let me start by saying Hello 🖐️ Thanks for all your wonderful contributions! AC Content and banter...

After this weekend's F1 I just had to drive a couple of laps on the Red Bull Ring. The only track in my collection that for some reason just isn't looking as good as others. So I've been avoiding it.
Here's how it looks when I load a session. To me it looks horrible: the grass, the trees, the bushes, every texture
View attachment 1369192

When I disable the track config (the one CSP downloads from Github), it looks like this, which seems more better-er
View attachment 1369193

So today I tried a couple of things.
I started by commenting out all of the conditions in the track config and step-by-step uncomment them. I quickly found which condition does what. But, then I came to the conclusion that all the summer conditions turn a good looking track into a less good looking track.
Surely, I am mistaken here. It can't be that all the conditions are wrong :confused:

And then, I found that when I start a session, it looks horrible. Then when I change the time/day/month/year in Pure, everything is how it should look.

View attachment 1369194View attachment 1369195

Anybody who can shed some light on what's going on here?
there's a fix from @racinjoe013 somewhere if you search this topic. To be precise HERE
 
there's a fix from @racinjoe013 somewhere if you search this topic. To be precise HERE
Funny this should come up now. I ran some laps on the track after watching the F1 race and realized when I did my mod for this track, I didn't know how to add cameras to the TV truck displays. Now I do after doing them for Portland and Imola and i'm considering taking the time to add them to the base track as well. I think the Pyyer mods already have them for the F1 layouts, but the base track doesn't. I think all they say is Rolex.
 
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there's a fix from @racinjoe013 somewhere if you search this topic. To be precise HERE
Thanks for the suggestion @CrisT86!
I have tried the skin and extension from yourself & @racinjoe013 and that seems to solve the loading problem. I've noticed that the offending MATERIAL_ADJUSTMENT lines with the condition SEASON_SUMMER have been removed from the communally adapted config.

I would still like to understand why the original CSP config fails to load correctly on initial load, but works perfect after a date change in Pure planner. And it only happens with the Kunos Red Bull Ring.
 
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Thanks for the suggestion @CrisT86!
I have tried the skin and extension from yourself & @racinjoe013 and that seems to solve the loading problem. I've noticed that the offending MATERIAL_ADJUSTMENT lines with the condition SEASON_SUMMER have been removed from the communally adapted config.

I would still like to understand why the original CSP config fails to load correctly on initial load, but works perfect after a date change in Pure planner. And it only happens with the Kunos Red Bull Ring.
I don't think i've understood your problem to be honest. About what has been removed i don't know, my config is a work made in collab with others, so maybe something has been changed since i did it. My original file is still as i made it (and updated accordingly to the update done by RJ)
 
Follow the instructions regards the ai_default hack on the website.

Weirdly other miata mods do this too when you use AI.
I am amazed it took this long for a racing old school MX 5.
Skins are pretty cool and work on about every old miata mod i have.
About the Miata spec by redSerpente 1.7 updated with ACTK's lods and therefore 1.8,
this data file brings small good things...fixes wrong visual tyres size resulting in the dreaded "car flying over tarmac" effect
and adds a bit of shake_mul to show more vibrations when in cockpit view.

It still requires someone who deeply understands AI and set-ups and sorts the whole mess, tho.

Screenshot_mazda_miata_spec_m_mugello_2-6-124-0-5-22.jpg
 

Attachments

Thanks for the suggestion @CrisT86!
I have tried the skin and extension from yourself & @racinjoe013 and that seems to solve the loading problem. I've noticed that the offending MATERIAL_ADJUSTMENT lines with the condition SEASON_SUMMER have been removed from the communally adapted config.

I would still like to understand why the original CSP config fails to load correctly on initial load, but works perfect after a date change in Pure planner. And it only happens with the Kunos Red Bull Ring.
I don't have an answer to your loading question. Honestly, I haven't used the CSP config since I made the initial version of my mod in 2022. And i've never had an issue with the track looking incorrect until I change the date. I guess I could disable my mod and try it the old CSP way and see what happens just to help you figure out what might be wrong.

I would like to comment on something you mentioned above about all the conditions being wrong. I wouldn't say 'wrong' is the right way to term it. Just more of a difference in opinions on how things should look. For instance, i've seen some CSP configs that turn the grass or pine trees orange in the fall. Maybe there are places in the world where that happens, but i've never seen it. So to me it's wrong, but is it really wrong or just something i've never experienced where I live in the US.
 
Hi, I'm pleased to announce the public release of my 2nd track, Grand Valley Speedway for Assetto Corsa.
36 pits, Decent AI, Grass and Rain fx, 4 layouts (complete, east and their respective backs)
You can download it right now for free on my patreon (pinned post), link in the video description.
By the way, next Sunday I'll be doing an online track day, I haven't decided the time but I'll soon announce it on patreon along with the details (obviously free post), so if you want to participate stay tuned.
If you like what I do and want to support me you can subscribe to some of the levels and get benefits like early access to tracks in development, voting on the next track, or billboards with your names/logos.
Finally here is the video:
 
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Hi, I'm pleased to announce the public release of my 2nd track, Grand Valley Speedway for Assetto Corsa.
36 pits, Decent AI, Grass and Rain fx, 4 layouts (complete, east and their respective backs)
You can download it right now for free on my patreon (pinned post), link in the video description.
By the way, next Sunday I'll be doing an online track day, I haven't decided the time but I'll soon announce it on patreon along with the details (obviously free post), so if you want to participate stay tuned.
If you like what I do and want to support me you can subscribe to some of the levels and get benefits like early access to tracks in development, voting on the next track, or billboards with your names/logos.
Finally here is the video:

Love to see you continue with your work! Always great quality in what you provide us!
 
Hello GTP People,

First post here, so let me start by saying Hello 🖐️ Thanks for all your wonderful contributions! AC Content and banter...

After this weekend's F1 I just had to drive a couple of laps on the Red Bull Ring. The only track in my collection that for some reason just isn't looking as good as others. So I've been avoiding it.
Here's how it looks when I load a session. To me it looks horrible: the grass, the trees, the bushes, every texture
View attachment 1369192

When I disable the track config (the one CSP downloads from Github), it looks like this, which seems more better-er
View attachment 1369193

So today I tried a couple of things.
I started by commenting out all of the conditions in the track config and step-by-step uncomment them. I quickly found which condition does what. But, then I came to the conclusion that all the summer conditions turn a good looking track into a less good looking track.
Surely, I am mistaken here. It can't be that all the conditions are wrong :confused:

And then, I found that when I start a session, it looks horrible. Then when I change the time/day/month/year in Pure, everything is how it should look.

View attachment 1369194View attachment 1369195

Anybody who can shed some light on what's going on here?
There are some tracks by kunos, which have too bright textures for the "new graphics". You can use the AC colors corrections pack from the Sol/Pure discord Server, or like already mentioned, you use texture skins from other modders.

Thanks for the suggestion @CrisT86!
I have tried the skin and extension from yourself & @racinjoe013 and that seems to solve the loading problem. I've noticed that the offending MATERIAL_ADJUSTMENT lines with the condition SEASON_SUMMER have been removed from the communally adapted config.

I would still like to understand why the original CSP config fails to load correctly on initial load, but works perfect after a date change in Pure planner. And it only happens with the Kunos Red Bull Ring.
I removed the the shader adjustments in the community config. Because it is just better for this track and all other tracks, that the changes are made on the texture. So the idea behind is:
The original texture already has too much sunlight baked into. But this is not good if we try to put a realistic sunlight additional to it. So we edit the textures and trying to substract the baked sunlight.
 
Hi, I'm pleased to announce the public release of my 2nd track, Grand Valley Speedway for Assetto Corsa.
36 pits, Decent AI, Grass and Rain fx, 4 layouts (complete, east and their respective backs)
You can download it right now for free on my patreon (pinned post), link in the video description.
By the way, next Sunday I'll be doing an online track day, I haven't decided the time but I'll soon announce it on patreon along with the details (obviously free post), so if you want to participate stay tuned.
If you like what I do and want to support me you can subscribe to some of the levels and get benefits like early access to tracks in development, voting on the next track, or billboards with your names/logos.
Finally here is the video:

looks really great! I really hope for a good Trial Mountain or Midfield some day :)
 
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can someone maybe share it pls? i cant find it
Afaik there is none…
The interior isn’t finished either, though somebody added one and the author wasn’t pleased at all. As for now I think there will be no progress for this car. I hope I’m wrong though…
 
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Complex String v1.0
Screenshot_abarth500_s1_complex_string_2-6-124-20-46-29.jpg

Complex String is a long fictional track that only appears in Gran Turismo 3: A-Spec.
Conversion from rFactor.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
Original Track by BLeeK
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
Pit Buildings from complexstring by Unknown (Original rFactor Track by miyapon)
some textures and objects by kunos

Download (MEGA)

Enjoy.
 
Afaik there is none…
The interior isn’t finished either, though somebody added one and the author wasn’t pleasd at all. As for now I think there will be no progress for this car. I hope I’m wrong though…
oh, i see. i thought that the like someone gave at my question at first was a yes and i found a modded version of that car with a very nice interior. i will post some screenshots later
 
oh, i see. i thought that the like someone gave at my question at first was a yes and i found a modded version of that car with a very nice interior. i will post some screenshots later
I have that version (if it is the same) but the interior is nowhere near to how it could/should be, it’s basic to say the least.
 
Question for the car mod guys. I'm having a little fun following a video about swapping car physics from one car to another. No real reason i'm doing it. I just wanted to try something different. Most of the cars i've done it for worked fine except for one of them and i'm not sure what to do.

The car doesn't turn or struggles to turn. The wheel animation is fine and reacts to turning my wheel, but the car itself doesn't turn. You can feel it wants to turn but the tyres squeal like i'm in a slide and it sort of feels in my hands like I have an opposite force resisting the turn (if that makes any sense). Almost like i'm turning left but the car thinks i'm turning right despite the wheel animation going in the correct direction.

Anyone have any ideas what could cause this? It's no big deal if no one knows because the car isn't anything I plan to use. I'm just trying to teach myself something new.
 
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I was wondering - is there any point to having DRS in AC, if all cars can use it all the time?
Are there any apps, tweaks or hacks, that can enable authentic DRS detection and activation?
 
I drove down that same stretch over and over and could not duplicate what you posted in your animated gif. I could duplicate the light flickering all over the track that everyone else mentioned and that is what my fix was intended for. Personally, I don't think my lights mod has anything to do with what you are seeing, but I could be wrong.
I am checking by disabling various CSP extensions but I still can't find the cause of this flickering.
 
I was wondering - is there any point to having DRS in AC, if all cars can use it all the time?
Are there any apps, tweaks or hacks, that can enable authentic DRS detection and activation?

 
Hi, I'm pleased to announce the public release of my 2nd track, Grand Valley Speedway for Assetto Corsa.
36 pits, Decent AI, Grass and Rain fx, 4 layouts (complete, east and their respective backs)
You can download it right now for free on my patreon (pinned post), link in the video description.
By the way, next Sunday I'll be doing an online track day, I haven't decided the time but I'll soon announce it on patreon along with the details (obviously free post), so if you want to participate stay tuned.
If you like what I do and want to support me you can subscribe to some of the levels and get benefits like early access to tracks in development, voting on the next track, or billboards with your names/logos.
Finally here is the video:

Finally a proper Grand Valley Speedway :)
 
I don't think i've understood your problem to be honest. About what has been removed i don't know, my config is a work made in collab with others, so maybe something has been changed since i did it. My original file is still as i made it (and updated accordingly to the update done by RJ)
I don't have an answer to your loading question. Honestly, I haven't used the CSP config since I made the initial version of my mod in 2022. And i've never had an issue with the track looking incorrect until I change the date. I guess I could disable my mod and try it the old CSP way and see what happens just to help you figure out what might be wrong.

I would like to comment on something you mentioned above about all the conditions being wrong. I wouldn't say 'wrong' is the right way to term it. Just more of a difference in opinions on how things should look. For instance, i've seen some CSP configs that turn the grass or pine trees orange in the fall. Maybe there are places in the world where that happens, but i've never seen it. So to me it's wrong, but is it really wrong or just something i've never experienced where I live in the US.
Thanks for your replies, gents!

Let me try to explain, as it seems I wasn't able to properly explain the 'problem' before. (Thanks for pointing out that the use of the word 'wrong' is not the wisest choice and it should have been in brackets)
I understand that almost everything about this game is ultimately a matter of preference and one cannot argue personal taste.
But, I hope you agree that the colours in the first screenshot I included in my first post are 'off', the grass is almost fluorescent and the trees have a weird white shade around them. The second picture is how I think it was meant to look. Colours like (almost) all tracks (and their additional 'aftermarket' skins and configs made by community members like yourselves, thanks for all that work!).

I use the latest CSP (although this 'problem' has been bugging me since I started with AC & CSP 3 years ago), in settings > Custom Shaders Patch > Tracks configs the option to 'Install automagically' is set to true. So the game downloads the following config from Github: https://github.com/ac-custom-shader...lob/master/config/tracks/ks_red_bull_ring.ini

This (original) config with versionnumber 2.7 is made by Benner900, atrip3, Peter Boese & gunnar333 and is dated 24/11/2022.
Lines 701 to 876 contain MATERIAL_ADJUSTMENT's for the condition SEASON_SUMMER set in line 677. When I investigated my issue yesterday I found that commenting out these adjustments made the track look like how I think it should look.

Because I'm absolutely sure that the authors of this config know what they are doing, I said "Surely, I am mistaken here. It can't be that all the conditions are wrong :confused:"

Then I wanted to see if the conditions for the autumn and winter were 'wrong' too. I used Pure Planner to quickly change the months. And to my amazement, as soon as I add one month, the texture's / colours are what I think they were meant to be. So something goes 'wrong' on the initial loading but is 'fixed' when Pure (re)loads its parameters.

I saw that the @CrisT86 / @racinjoe013 (communal effort) config is based on the 2.6 version of the Github config, but is dated 24/11/2022 as well. This one does not have any MATERIAL_ADJUSTMENT's for the condition SEASON_SUMMER. And that's why with that skin/config the session loads the right colours immediately. I guess...


DISCLAIMER: The above ramblings are made by an enthousiastic idiot who has no understanding of the inner workings of AC, CSP, Pure, skins or configs. I just wanted the Red Bull Ring to look as good as all the other tracks available.
Thanks for your work. Appreciated :cheers:

Welcome aboard 👋
Thanks!

There are some tracks by kunos, which have too bright textures for the "new graphics". You can use the AC colors corrections pack from the Sol/Pure discord Server, or like already mentioned, you use texture skins from other modders.


I removed the the shader adjustments in the community config. Because it is just better for this track and all other tracks, that the changes are made on the texture. So the idea behind is:
The original texture already has too much sunlight baked into. But this is not good if we try to put a realistic sunlight additional to it. So we edit the textures and trying to substract the baked sunlight.
Wow, Thanks very, very much for your reply @Peter Boese!

I'm sorry, I was not aware that there was another AC colour corrections pack available on Discord (there's so many places to look for stuff)
I had the old 20200413 pack, but with this new 20220102 pack my issue is solved!


Can I take the oppurtunity to express how deeply thankful I am of your work with SOL, Pure and the new thing coming up. Absolutely brilljant work! 👍
 
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DISC_LF=g_Disc_LF
DISC_RF=g_Disc_RF
DISC_LR=g_Disc_LR
DISC_RR=g_Disc_RR
FRONT_MAX_GLOW=60.0
REAR_MAX_GLOW=29.0
LAG_HOT=0.985
LAG_COOL=0.965


But I guess then the name of DISC_LF matters, i'll rename all those disc to match up with the data files (and for the lods too sigh)
I guess naming the object DISC_LF is a no go too?
 
Anyone have any ideas what could cause this?
This can happen if there is an incorrect value in car.ini in the line
STEER_RATIO=
For some cars, positive STEER_RATIO values are relevant, for others - negative. in other words, if there is a problem, simply add a minus (-) in front of the given value, or vice versa, remove it.

I guess naming the object DISC_LF is a no go too?
we take the names of objects from here
Desktop Screenshot 2024.07.02 - 20.34.59.44.jpg
 
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