Hi everyone.
I’m facing to a visual issue with the 1998 Mclaren MP4/13 made by Virtual Simulazioni and updated by Ponz.
It appears when using AC alone or with Content Manager and CSP.
When the camera is far from the car, the driver head is not correctly positioned (looking to the ground) :
View attachment 1381233
Then when the car is close enough to the camera, the driver model is updated and you can see the helmet correctly positioned.
View attachment 1381234
In content manager, the car preview picture shows the same problem.
Using the CM_showroom , I moved the driver vertically to understand its positioning.
Default one :
View attachment 1381235
Comparison with the F2004 by Kunos:
View attachment 1381236
Comparison with the F399:
View attachment 1381237
The default driver is not good, his head is really looking to the ground.
I know there is a solution to correct it with Content manager by deactivating the option “limit some things if there are a lot of cars” in the Content Manager menu : Custom Shaders Patch/General settings/CPU optimization.
This solution works but it‘s kind of a workaround, not totally satisfying.
Do you guys know how to correct or replace this default driver?
Some ineffective tests I've made below :
First, modifying the choice of the driver model in the “driver3d.ini” file does not change anything. I tried with several driver models, the result was always the same.
Secondly, I tried to modify the use of lods by changing the camera distances in the “lods.ini” file, to force the use of the most detailed lod, but it still changed nothing.
Thanks for your help!